本文整理汇总了Python中Game.Game.getPlayers方法的典型用法代码示例。如果您正苦于以下问题:Python Game.getPlayers方法的具体用法?Python Game.getPlayers怎么用?Python Game.getPlayers使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Game.Game
的用法示例。
在下文中一共展示了Game.getPlayers方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: Test
# 需要导入模块: from Game import Game [as 别名]
# 或者: from Game.Game import getPlayers [as 别名]
class Test(unittest.TestCase):
def setUp(self):
self.game = Game()
self.redPlayer = Player(PlayerColor.Red, Strategy())
self.bluePlayer = Player(PlayerColor.Blue, Strategy())
self.yellowPlayer = Player(PlayerColor.Yellow, Strategy())
self.greenPlayer = Player(PlayerColor.Green, Strategy())
for p in [self.redPlayer, self.bluePlayer, self.yellowPlayer, self.greenPlayer]:
self.game.addPlayer(p)
def testAddingPlayer(self):
self.game = Game()
self.assertEqual(self.game.playerCount(), 0, "no player at start")
self.game.addPlayer(self.redPlayer)
self.assertEqual(self.game.playerCount(), 1, "one player added")
self.game.addPlayer(self.bluePlayer)
self.assertEqual(self.game.playerCount(), 2, "two players added")
def testGameFinished(self):
self.assertFalse(self.game.finished(), "game should not be finished at start")
def testPlayerOrderAtStart(self):
self.assertEqual(self.game.playerCount(), 4, "all four players added")
self.assertListEqual([self.redPlayer, self.bluePlayer, self.yellowPlayer, self.greenPlayer],
self.game.getPlayers())
def testPlayerOrderScore(self):
self.redPlayer.addScore(3)
self.bluePlayer.addScore(2)
self.yellowPlayer.addScore(4)
self.greenPlayer.addScore(2)
self.assertListEqual([self.yellowPlayer, self.redPlayer, self.bluePlayer, self.greenPlayer],
self.game.getPlayers())
def testPlayerOrderSecondCriteria(self):
self.bluePlayer.addResources([3])
self.assertEqual(self.game.playerCount(), 4, "all four players added")
self.assertListEqual([self.bluePlayer, self.redPlayer, self.yellowPlayer, self.greenPlayer],
self.game.getPlayers())
def testMixedScores(self):
self.redPlayer.addResources([3,3,3,3,4,5,5])
self.redPlayer.buyHut(SimpleHut(4,5,5),[4,5,5])
self.yellowPlayer.addResources([3,3,4,4,4,4,6,6,8,9])
self.bluePlayer.addResources([3,3,4,4,4,4,6,6,9])
self.greenPlayer.addResources([3,3,4,4,4,4,6,6,9])
self.assertListEqual([self.redPlayer, self.yellowPlayer, self.bluePlayer, self.greenPlayer],
self.game.getPlayers())
示例2: Main
# 需要导入模块: from Game import Game [as 别名]
# 或者: from Game.Game import getPlayers [as 别名]
def Main():
game = Game()
game.startGame()
game.getPlayers()
game.getName()
shot = Shots()
shot.turnNumberToName()
shot.turnNameToNumber()
shot.playRPSLS(player1, player2)
shot.decideWinner(2, 0)
示例3: TestGame
# 需要导入模块: from Game import Game [as 别名]
# 或者: from Game.Game import getPlayers [as 别名]
class TestGame(TestCase):
def setUp(self):
self.game = Game()
def tearDown(self):
ships = self.game.getShips()
if ships != None:
for ship in ships:
# TODO: Find out why removeNode does not work here
#ship.visualNode.removeNode()
ship.visualNode.detachNode()
ship = None
def testInit(self):
self.failUnless(self.game)
self.failUnlessEqual(self.game.state, Game.STATE_INITIALIZING)
self.failUnless( self.game.windowExists() )
self.failIf( self.game.getShips() )
self.failUnless(self.game.physWorld)
self.failUnless(self.game.physSpace)
def testStart(self):
self.game.start()
self.failUnlessEqual(self.game.state, Game.STATE_RUNNING)
ships = self.game.getShips()
shipOne = ships[0]
shipTwo = ships[1]
self.failUnless( isinstance(ships, list) )
self.failUnlessEqual( shipOne.name, Game.NAME_SHIP_ONE )
self.failUnlessEqual( shipTwo.name, Game.NAME_SHIP_TWO )
self.failUnless(shipOne.getVisualNode)
self.failUnless(shipTwo.getVisualNode)
self.failUnless( shipOne.isVisible() )
self.failUnless( shipTwo.isVisible() )
players = self.game.getPlayers()
self.failUnless( isinstance(players, list) )
playerOne = players[0]
playerTwo = players[1]
self.failUnlessEqual( playerOne.name, Game.NAME_PLAYER_ONE )
self.failUnlessEqual( playerTwo.name, Game.NAME_PLAYER_TWO )
# Test that the player can move the ship forward
pos1 = shipOne.getPos()
vel1 = shipOne.getVel()
acc1 = shipOne.getAcc()
playerOne.moveForwardOn()
# Step Panda3D's task manager one tick forward
taskMgr.step()
pos2 = shipOne.getPos()
vel2 = shipOne.getVel()
acc2 = shipOne.getAcc()
self.failIf(pos1 == pos2)
self.failIf(vel1 == vel2)
self.failIf(acc1 == acc2)
# Make sure the game is listening to events
self.failUnless(self.game.isListening)
def testResetCamera(self):
self.game.resetCamera()
# Check that the camera has been moved to the correct position
cameraPos = self.game.getCameraPos()
defaultCameraPos = Game.CAMERA_POS_DEFAULT
self.failUnless(cameraPos == defaultCameraPos)
def testSetCameraPos(self):
pos = (0, 0, 50)
self.game.setCameraPos( pos )
self.failUnless( self.game.getCameraPos() == pos )
def testGetCameraPos(self):
pos = self.game.getCameraPos()
self.failUnless(pos)
self.failUnless( isinstance(pos, tuple) )
def testSetCameraHpr(self):
self.game.setCameraHpr(Game.CAMERA_HPR_DEFAULT)
hpr = self.game.getCameraHpr()
self.failUnless(hpr == Game.CAMERA_HPR_DEFAULT)
def testGetCameraHpr(self):
hpr = self.game.getCameraHpr()
self.failUnless(hpr)
self.failUnless( isinstance(hpr, tuple) )
def testRegisterListeners(self):
self.game.start()
players = self.game.getPlayers()
playerOne = players[0]
self.game.registerListeners()
playerOneMoveForwardOnEvent = createNamedEvent(
playerOne.name, Event.PLAYER_MOVE_FORWARD_ON
)
ships = self.game.getShips()
shipOne = ships[0]
shipTwo = ships[1]
# Test that the player can move the ship forward
pos1 = shipOne.getPos()
#.........这里部分代码省略.........