本文整理汇总了Python中Game.Game.__init__方法的典型用法代码示例。如果您正苦于以下问题:Python Game.__init__方法的具体用法?Python Game.__init__怎么用?Python Game.__init__使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Game.Game
的用法示例。
在下文中一共展示了Game.__init__方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from Game import Game [as 别名]
# 或者: from Game.Game import __init__ [as 别名]
def __init__(self,a,b,match_in_a_row=4): # Agent a ,Agent b
Game.__init__(self,a,b,match_in_a_row)
self.a.setRole(0) # The first argument/agent is always assigned O (0)
self.b.setRole(1) # The second argument/agent is always assigned X (1)
""" NOtice that, here first dows not mean that afent a will make the first move of the game.
Here, first means the first argument of the constructor
Which of a and b will actually give the first move is chosen randomly. See Game class """
self.name = "Four In A Row"
示例2: __init__
# 需要导入模块: from Game import Game [as 别名]
# 或者: from Game.Game import __init__ [as 别名]
def __init__(self, player):
Game.__init__(self, player)
self.current_amount = 10
示例3: __init__
# 需要导入模块: from Game import Game [as 别名]
# 或者: from Game.Game import __init__ [as 别名]
def __init__(self, *args, **kwargs):
Game.__init__(self, *args, **kwargs)
self.updatet = 0
self.speed = 40