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Python Game.display方法代码示例

本文整理汇总了Python中Game.Game.display方法的典型用法代码示例。如果您正苦于以下问题:Python Game.display方法的具体用法?Python Game.display怎么用?Python Game.display使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Game.Game的用法示例。


在下文中一共展示了Game.display方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: play_old_vs_new

# 需要导入模块: from Game import Game [as 别名]
# 或者: from Game.Game import display [as 别名]
    def play_old_vs_new(self,tronEvo):

        # redefine some globals
        globals()['BOARD_SIZE'] = 60
        globals()['DISPLAY'] = True
            
        player1 = random.choice(tronEvo.last_pop)
        player2 = random.choice(tronEvo.last_pop)
        
        print 'Player 1 weights:', player1.heuristic.weights
        print 'Player 2 weights:', player2.heuristic.weights

        g = Game(player1, player2, BOARD_SIZE)
        g.display = DISPLAY
        g.initialize_board()
        
        g.play(True)
        raw_input('Hit enter to exit..')
开发者ID:akhilkapoor,项目名称:AI_EVO,代码行数:20,代码来源:Main.py

示例2: test_game

# 需要导入模块: from Game import Game [as 别名]
# 或者: from Game.Game import display [as 别名]
 def test_game(self):
     p1 = Player()
     p1.name = 'p1'
     p1.pos = [BOARD_SIZE/2,BOARD_SIZE/4]
     p1.heuristic = Heuristic()
     p1.heuristic.weights.append(1000)
     p1.heuristic.weights.append(20)
     p1.heuristic.weights.append(20)
     
     p2 = Player()
     p2.name = 'p2'
     p2.pos = [BOARD_SIZE/2,3*BOARD_SIZE/4]
     p2.heuristic = Heuristic()
     p2.heuristic.weights.append(-20)
     p2.heuristic.weights.append(20)
     p2.heuristic.weights.append(20)
     g = Game(p1, p2, BOARD_SIZE)
     g.display = True
     g.initialize_board()
     
     #g.describe_board(g.board)
     
     g.play()
开发者ID:akhilkapoor,项目名称:AI_EVO,代码行数:25,代码来源:Main.py

示例3: __init__

# 需要导入模块: from Game import Game [as 别名]
# 或者: from Game.Game import display [as 别名]
class Interface:

    real_time = 0
    fps_limit = 40
    time_mousebuttondown = 0
    button_mousebuttondown = ''
    pos_mousebuttondown = 0
    time_keydown = 0
    key_keydown = ''
    mod_keydown = ''
    game_offset = pymunk.Vec2d(0, 0)
    game_edge_scroll_size = 20
    game_edge_scroll_rate = 4
    game_edge_scroll_on = True
    game_zooming_rate = 1.1
    game_zooming_on = True

    def __init__(self):
        # Defining some basic colors
        self.black = 0, 0, 0
        self.white = 255, 255, 255
        red = 255, 0, 0
        green = 0, 255, 0
        blue = 0, 0, 255
        yellow = 255, 255, 0
        cyan = 0, 255, 255
        magenta = 255, 0, 255

        self.colors = [self.black, red, green, blue, yellow, cyan, magenta]

        # Defining the screen size
        self.screen_size = self.screen_width, self.screen_height = 900, 600

        # Setting the display and getting the Surface object
        self.screen = pygame.display.set_mode(self.screen_size)
        # Getting the Clock object
        self.clock = pygame.time.Clock()
        # Setting a title to the window
        pygame.display.set_caption('SixX')

        self.game = Game(self)

    def click(self, point):
        return self.game.select_objects_at_point(point)

    def command(self, point):
        return self.game.move_selected(point)

    def hover(self, point):
        return self.game.hover_over_point(point)

    def step(self):
        # Get any user input
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                return False

            if event.type == pygame.MOUSEBUTTONDOWN:
                self.pos_mousebuttondown = event.pos
                self.button_mousebuttondown = event.button
                self.time_mousebuttondown = self.real_time

            if event.type == pygame.MOUSEBUTTONUP:
                self.pos_mousebuttondown = 0
                self.button_mousebuttondown = ''
                self.time_mousebuttondown = 0
                mouse_click = mouse_x, mouse_y = event.pos
                mouse_button = event.button

                if mouse_button == 1:
                    if (self.click(mouse_click) == 0):
                        self.command(mouse_click)
                        continue

                if mouse_button == 4:
                    self.game.zoom(self.game_zooming_rate, mouse_click)
                    continue

                if mouse_button == 5:
                    self.game.zoom((1/self.game_zooming_rate), mouse_click)
                    continue


            if event.type == pygame.MOUSEMOTION:
                mouse_pos = mouse_x, mouse_y = event.pos
                self.hover(mouse_pos)


        # No longer checking for pygame events.

        mouse_pos = mouse_x, mouse_y = pygame.mouse.get_pos()
        if (self.game_edge_scroll_on):
            if (mouse_x < self.screen_width and mouse_x > self.screen_width - self.game_edge_scroll_size):
                self.game.scroll(self.game_edge_scroll_rate, 0)
            elif (mouse_x > 0 and mouse_x < self.game_edge_scroll_size):
                self.game.scroll(-self.game_edge_scroll_rate, 0)
            if (mouse_y < self.screen_height and mouse_y > self.screen_height - self.game_edge_scroll_size):
                self.game.scroll(0, self.game_edge_scroll_rate)
            elif (mouse_y > 0 and mouse_y < self.game_edge_scroll_size):
                self.game.scroll(0, -self.game_edge_scroll_rate)
#.........这里部分代码省略.........
开发者ID:Maaack,项目名称:SixX,代码行数:103,代码来源:Interface.py


注:本文中的Game.Game.display方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。