本文整理汇总了Java中org.lwjgl.input.Keyboard.next方法的典型用法代码示例。如果您正苦于以下问题:Java Keyboard.next方法的具体用法?Java Keyboard.next怎么用?Java Keyboard.next使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.lwjgl.input.Keyboard
的用法示例。
在下文中一共展示了Keyboard.next方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: handleInput
import org.lwjgl.input.Keyboard; //导入方法依赖的package包/类
/**
* Delegates mouse and keyboard input.
*/
public void handleInput() throws IOException
{
if (Mouse.isCreated())
{
while (Mouse.next())
{
this.handleMouseInput();
}
}
if (Keyboard.isCreated())
{
while (Keyboard.next())
{
this.handleKeyboardInput();
}
}
}
示例2: handleInput
import org.lwjgl.input.Keyboard; //导入方法依赖的package包/类
/**
* Delegates mouse and keyboard input.
*/
public void handleInput() throws IOException
{
if (Mouse.isCreated())
{
while (Mouse.next())
{
if (net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(new net.minecraftforge.client.event.GuiScreenEvent.MouseInputEvent.Pre(this))) continue;
this.handleMouseInput();
if (this.equals(this.mc.currentScreen)) net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(new net.minecraftforge.client.event.GuiScreenEvent.MouseInputEvent.Post(this));
}
}
if (Keyboard.isCreated())
{
while (Keyboard.next())
{
if (net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(new net.minecraftforge.client.event.GuiScreenEvent.KeyboardInputEvent.Pre(this))) continue;
this.handleKeyboardInput();
if (this.equals(this.mc.currentScreen)) net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(new net.minecraftforge.client.event.GuiScreenEvent.KeyboardInputEvent.Post(this));
}
}
}
示例3: update
import org.lwjgl.input.Keyboard; //导入方法依赖的package包/类
/**
* Game loop update
*/
public void update() {
while (Keyboard.next()) {
if (Keyboard.getEventKeyState()) {
if (Keyboard.getEventKey() == Keyboard.KEY_Q) {
// play as a one off sound effect
oggEffect.playAsSoundEffect(1.0f, 1.0f, false);
}
if (Keyboard.getEventKey() == Keyboard.KEY_W) {
// replace the music thats curretly playing with
// the ogg
oggStream.playAsMusic(1.0f, 1.0f, true);
}
if (Keyboard.getEventKey() == Keyboard.KEY_E) {
// replace the music thats curretly playing with
// the mod
modStream.playAsMusic(1.0f, 1.0f, true);
}
if (Keyboard.getEventKey() == Keyboard.KEY_R) {
// play as a one off sound effect
aifEffect.playAsSoundEffect(1.0f, 1.0f, false);
}
if (Keyboard.getEventKey() == Keyboard.KEY_T) {
// play as a one off sound effect
wavEffect.playAsSoundEffect(1.0f, 1.0f, false);
}
}
}
// polling is required to allow streaming to get a chance to
// queue buffers.
SoundStore.get().poll(0);
}
示例4: input
import org.lwjgl.input.Keyboard; //导入方法依赖的package包/类
private void input() {
int mousex = Mouse.getX();
int mousey = 480 - Mouse.getY() - 1;
boolean mouseClicked = Mouse.isButtonDown(0);
if (mouseClicked) {
int grid_x = Math.round(mousex / World.BLOCK_SIZE);
int grid_y = Math.round(mousey / World.BLOCK_SIZE);
bt = getBT(bt);
grid.setAt(grid_x, grid_y, bt);
}
while (Keyboard.next()) {
if (Keyboard.getEventKey() == Keyboard.KEY_S) {
grid.save(new File("save.xml"));
}
if (Keyboard.getEventKey() == Keyboard.KEY_L) {
grid.load(new File("save.xml"));
}
if (Keyboard.getEventKey() == Keyboard.KEY_SPACE) {
if (bt == DIRT) {
setBT(GRASS);
} else if (bt == GRASS) {
setBT(STONE);
} else if (bt == STONE) {
setBT(AIR);
} else if (bt == AIR) {
setBT(DIRT);
}
}
}
}
示例5: main
import org.lwjgl.input.Keyboard; //导入方法依赖的package包/类
public static void main(String[] args) throws FileNotFoundException {
try {
Display.setDisplayMode(new DisplayMode(640, 480));
Display.setTitle("OpenAL Demo");
Display.create();
AL.create();
} catch (LWJGLException e) {
e.printStackTrace();
Display.destroy();
AL.destroy();
System.exit(1);
}
WaveData data = WaveData.create(new BufferedInputStream(new FileInputStream("res" + File.separatorChar +
"sounds" + File.separatorChar + "thump.wav")));
int buffer = alGenBuffers();
alBufferData(buffer, data.format, data.data, data.samplerate);
data.dispose();
int source = alGenSources();
alSourcei(source, AL_BUFFER, buffer);
while (!Display.isCloseRequested()) {
while (Keyboard.next()) {
if (Keyboard.isKeyDown(Keyboard.KEY_SPACE)) {
alSourcePlay(source);
}
}
Display.update();
Display.sync(60);
}
alDeleteBuffers(buffer);
AL.destroy();
Display.destroy();
System.exit(0);
}
示例6: update
import org.lwjgl.input.Keyboard; //导入方法依赖的package包/类
public void update() {
// Update holding tower
if (holdingTower){
tempTower.setX(getMouseTile().getX());
tempTower.setY(getMouseTile().getY());
tempTower.draw();
}
// Update all towers in the game
for (Tower t : towerList){
t.update();
t.draw();
t.updateEnemyList(waveManager.getCurrentWave().getEnemyList());
}
// Mouse Input
if (Mouse.isButtonDown(0) && !leftMouseButtonDown)
placeTower();
if (Mouse.isButtonDown(1) && !rightMouseButtonDown)
if (holdingTower)
unpickTower();
leftMouseButtonDown = Mouse.isButtonDown(0);
rightMouseButtonDown = Mouse.isButtonDown(1);
// Keyboard Input - Broken mechanics :/
while (Keyboard.next()){
if (Keyboard.getEventKey() == Keyboard.KEY_RIGHT && Keyboard.getEventKeyState()){
Clock.ChangeMulitplier(0.2f);
}
if (Keyboard.getEventKey() == Keyboard.KEY_LEFT && Keyboard.getEventKeyState()){
Clock.ChangeMulitplier(-0.2f);
}
}
}
示例7: handleInput
import org.lwjgl.input.Keyboard; //导入方法依赖的package包/类
public void handleInput()
{
for(; Mouse.next(); handleMouseInput()) { }
for(; Keyboard.next(); handleKeyboardInput()) { }
}
示例8: input
import org.lwjgl.input.Keyboard; //导入方法依赖的package包/类
private void input() {
if (mouseEnabled || Mouse.isButtonDown(0)) {
mouseEnabled = true;
int mousex = Mouse.getX();
int mousey = 480 - Mouse.getY() - 1;
boolean mouseClicked = Mouse.isButtonDown(0);
selector_x = Math.round(mousex / World.BLOCK_SIZE);
selector_y = Math.round(mousey / World.BLOCK_SIZE);
if (mouseClicked) {
grid.setAt(selector_x, selector_y, selection);
}
}
while (Keyboard.next()) {
if (Keyboard.getEventKey() == Keyboard.KEY_RIGHT && Keyboard.getEventKeyState()) {
if (!(selector_x + 1 > World.BLOCKS_WIDTH - 2)) {
mouseEnabled = false;
selector_x++;
}
}
if (Keyboard.getEventKey() == Keyboard.KEY_LEFT && Keyboard.getEventKeyState()) {
if (!(selector_x - 1 < 0)) {
mouseEnabled = false;
selector_x--;
}
}
if (Keyboard.getEventKey() == Keyboard.KEY_UP && Keyboard.getEventKeyState()) {
if (!(selector_y - 1 < 0)) {
mouseEnabled = false;
selector_y--;
}
}
if (Keyboard.getEventKey() == Keyboard.KEY_DOWN && Keyboard.getEventKeyState()) {
if (!(selector_y + 1 > World.BLOCKS_HEIGHT - 2)) {
mouseEnabled = false;
selector_y++;
}
}
if (Keyboard.getEventKey() == Keyboard.KEY_S) {
grid.save(new File("save.xml"));
}
if (Keyboard.getEventKey() == Keyboard.KEY_L) {
grid.load(new File("save.xml"));
}
if (Keyboard.getEventKey() == Keyboard.KEY_1) {
selection = BlockType.STONE;
}
if (Keyboard.getEventKey() == Keyboard.KEY_2) {
selection = BlockType.DIRT;
}
if (Keyboard.getEventKey() == Keyboard.KEY_3) {
selection = BlockType.GRASS;
}
if (Keyboard.getEventKey() == Keyboard.KEY_4) {
selection = BlockType.AIR;
}
if (Keyboard.getEventKey() == Keyboard.KEY_C) {
grid.clear();
}
if (Keyboard.getEventKey() == Keyboard.KEY_SPACE) {
grid.setAt(selector_x, selector_y, selection);
}
if (Keyboard.getEventKey() == Keyboard.KEY_ESCAPE) {
Display.destroy();
System.exit(0);
}
}
}
示例9: SmoothTransitions
import org.lwjgl.input.Keyboard; //导入方法依赖的package包/类
private SmoothTransitions() {
// Of course, the default State is INTRO.
State state = State.INTRO;
try {
Display.setDisplayMode(new DisplayMode(640, 480));
Display.setTitle("LWJGL Template");
Display.setVSyncEnabled(true); // prevents tearing and choppy animation??
Display.create();
} catch (LWJGLException e) {
System.err.println("Display failed to initialize.");
System.exit(1);
}
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(1, 1, 1, 1, 1, -1);
glMatrixMode(GL_MODELVIEW);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
// Fade in degrees (0 to 90)
float fade = 0f;
while (!Display.isCloseRequested()) {
// Clear
glClear(GL_COLOR_BUFFER_BIT);
switch(state) {
case FADING:
if (fade < 90) {
fade += 1.5f;
} else {
fade = 0;
glColor3f(0.5f, 0.5f, 1);
glRectf(-0.5f, -0.5f, 0.5f, 0.5f);
state = State.MAIN;
System.out.println("State changed: " + state);
break;
}
// Opacity = sin(fade)
glColor4d(0.5, 0.5, 1f, Math.sin(Math.toRadians(fade)));
// Draws rectangle
glRectf(-0.5f, -0.5f, 0.5f, 0.5f);
break;
case INTRO:
break;
case MAIN:
// Draw the fully opaque rectangle
glColor3f(0.5f, 0.5f, 1);
glRectf(-0.5f, -0.5f, 0.5f, 0.5f);
break;
}
while (Keyboard.next()) {
if (Keyboard.isKeyDown(Keyboard.KEY_RETURN)) {
switch (state) {
case FADING:
fade = 0;
state = State.MAIN;
System.out.println("State changed: " + state);
break;
case INTRO:
state = State.FADING;
System.out.println("State changed: " + state);
break;
case MAIN:
state = State.INTRO;
System.out.println("State changed: " + state);
break;
}
}
}
Display.update();
Display.sync(60);
}
Display.destroy();
System.exit(0);
}
示例10: update
import org.lwjgl.input.Keyboard; //导入方法依赖的package包/类
public void update() {
draw();
editorUI.drawString(WIDTH + 3, HEIGHT / 2, "Press 's' to");
editorUI.drawString(WIDTH + 3, HEIGHT / 2 + 20, "save this");
editorUI.drawString(WIDTH + 3, HEIGHT / 2 + 40, "map!");
editorUI.drawString(WIDTH + 3, HEIGHT / 2 + 80, "Press 'm' to");
editorUI.drawString(WIDTH + 3, HEIGHT / 2 + 100, "return to");
editorUI.drawString(WIDTH + 3, HEIGHT / 2 + 120, "the menu!");
// Mouse Input
if (Mouse.next()){
boolean mouseClicked = Mouse.isButtonDown(0);
if (mouseClicked) {
if (tilePickerMenu.isButtonClicked("Grass")) {
index = 0;
} else if (tilePickerMenu.isButtonClicked("Dirt")){
index = 1;
} else if (tilePickerMenu.isButtonClicked("Water")) {
index = 2;
} else if (tilePickerMenu.isButtonClicked("DirtStone")) {
index = 3;
} else if (tilePickerMenu.isButtonClicked("StoneFloor")) {
index = 4;
} else if (tilePickerMenu.isButtonClicked("Sand")) {
index = 5;
} else if (tilePickerMenu.isButtonClicked("Crystal")) {
index = 6;
} else {
if (Mouse.getX() < WIDTH)
setTile();
}
}
}
// Keyboard Input
while (Keyboard.next()) {
if (Keyboard.getEventKey() == Keyboard.KEY_S && Keyboard.getEventKeyState()) {
SaveMap(MAP_NAME, grid);
StateManager.checkMap = 0;
}
if (Keyboard.getEventKey() == Keyboard.KEY_M && Keyboard.getEventKeyState()) {
StateManager.setState(GameState.MAINMENU);
}
}
}