本文整理汇总了Java中org.lwjgl.input.Keyboard.KEY_3属性的典型用法代码示例。如果您正苦于以下问题:Java Keyboard.KEY_3属性的具体用法?Java Keyboard.KEY_3怎么用?Java Keyboard.KEY_3使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类org.lwjgl.input.Keyboard
的用法示例。
在下文中一共展示了Keyboard.KEY_3属性的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: input
private void input() {
if (mouseEnabled || Mouse.isButtonDown(0)) {
mouseEnabled = true;
int mousex = Mouse.getX();
int mousey = 480 - Mouse.getY() - 1;
boolean mouseClicked = Mouse.isButtonDown(0);
selector_x = Math.round(mousex / World.BLOCK_SIZE);
selector_y = Math.round(mousey / World.BLOCK_SIZE);
if (mouseClicked) {
grid.setAt(selector_x, selector_y, selection);
}
}
while (Keyboard.next()) {
if (Keyboard.getEventKey() == Keyboard.KEY_RIGHT && Keyboard.getEventKeyState()) {
if (!(selector_x + 1 > World.BLOCKS_WIDTH - 2)) {
mouseEnabled = false;
selector_x++;
}
}
if (Keyboard.getEventKey() == Keyboard.KEY_LEFT && Keyboard.getEventKeyState()) {
if (!(selector_x - 1 < 0)) {
mouseEnabled = false;
selector_x--;
}
}
if (Keyboard.getEventKey() == Keyboard.KEY_UP && Keyboard.getEventKeyState()) {
if (!(selector_y - 1 < 0)) {
mouseEnabled = false;
selector_y--;
}
}
if (Keyboard.getEventKey() == Keyboard.KEY_DOWN && Keyboard.getEventKeyState()) {
if (!(selector_y + 1 > World.BLOCKS_HEIGHT - 2)) {
mouseEnabled = false;
selector_y++;
}
}
if (Keyboard.getEventKey() == Keyboard.KEY_S) {
grid.save(new File("save.xml"));
}
if (Keyboard.getEventKey() == Keyboard.KEY_L) {
grid.load(new File("save.xml"));
}
if (Keyboard.getEventKey() == Keyboard.KEY_1) {
selection = BlockType.STONE;
}
if (Keyboard.getEventKey() == Keyboard.KEY_2) {
selection = BlockType.DIRT;
}
if (Keyboard.getEventKey() == Keyboard.KEY_3) {
selection = BlockType.GRASS;
}
if (Keyboard.getEventKey() == Keyboard.KEY_4) {
selection = BlockType.AIR;
}
if (Keyboard.getEventKey() == Keyboard.KEY_C) {
grid.clear();
}
if (Keyboard.getEventKey() == Keyboard.KEY_SPACE) {
grid.setAt(selector_x, selector_y, selection);
}
if (Keyboard.getEventKey() == Keyboard.KEY_ESCAPE) {
Display.destroy();
System.exit(0);
}
}
}