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Java Keyboard.KEYBOARD_SIZE属性代码示例

本文整理汇总了Java中org.lwjgl.input.Keyboard.KEYBOARD_SIZE属性的典型用法代码示例。如果您正苦于以下问题:Java Keyboard.KEYBOARD_SIZE属性的具体用法?Java Keyboard.KEYBOARD_SIZE怎么用?Java Keyboard.KEYBOARD_SIZE使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在org.lwjgl.input.Keyboard的用法示例。


在下文中一共展示了Keyboard.KEYBOARD_SIZE属性的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: AutoArmor

public AutoArmor() {
	super("AutoArmor", "Automatically equips armour detected in inventory.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.COMBAT);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:3,代码来源:AutoArmor.java

示例2: FastPlace

public FastPlace() {
	super("FastPlace", "Allows you to quickly place blocks.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.WORLD);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:3,代码来源:FastPlace.java

示例3: Timer

public Timer()
{
	super("Timer", "Speeds up the game. Doesn't bypass on most servers.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.WORLD);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:4,代码来源:Timer.java

示例4: CrystalAura

public CrystalAura() {
	super("CrystalAura", "Automatically hits nearby end crystals.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.COMBAT);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:3,代码来源:CrystalAura.java

示例5: OutlineESP

public OutlineESP() {
	super("OutlineESP", "Creates an ESP outline around players and mobs.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.RENDER);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:3,代码来源:OutlineESP.java

示例6: EntityESP

public EntityESP() {
	super("EntityESP", "Creates an ESP box around mob entities.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.RENDER);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:3,代码来源:EntityESP.java

示例7: AntiTotemAnimation

public AntiTotemAnimation() {
	super("AntiTotemAnimation", "Allows you to still see when Totem of Undying activates.", Keyboard.KEYBOARD_SIZE,
			0xffffff, Category.RENDER);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:4,代码来源:AntiTotemAnimation.java

示例8: HitSpheres

public HitSpheres() {
	super("HitSpheres", "Draws a sphere around players showing your kill aura range.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.RENDER);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:3,代码来源:HitSpheres.java

示例9: Chams

public Chams() {
	super("Chams", "Renders players through walls.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.RENDER);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:3,代码来源:Chams.java

示例10: NoHurtCam

public NoHurtCam() {
	super("NoHurtcam", "Disables the HurtCam animation when damage is taken.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.RENDER);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:3,代码来源:NoHurtCam.java

示例11: EntitySpeed

public EntitySpeed()
{
	super("EntitySpeed", "Speedhack for entities.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.PLAYER);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:4,代码来源:EntitySpeed.java

示例12: NoSlowdown

public NoSlowdown()
{
	super("NoSlowdown", "Removes speed modifiers causing player to slowdown.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.PLAYER);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:4,代码来源:NoSlowdown.java

示例13: HorseJump

public HorseJump()
{
	super("HorseJump", "Max jump height on a horse everytime.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.PLAYER);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:4,代码来源:HorseJump.java

示例14: Tracers

public Tracers() {
	super("Tracers", "Draws a line to entities within render distance.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.RENDER);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:3,代码来源:Tracers.java

示例15: Nametags

public Nametags() {
	super("Nametags", "Displays custom nametags.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.RENDER);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:3,代码来源:Nametags.java


注:本文中的org.lwjgl.input.Keyboard.KEYBOARD_SIZE属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。