本文整理汇总了Java中org.lwjgl.input.Keyboard.KEYBOARD_SIZE属性的典型用法代码示例。如果您正苦于以下问题:Java Keyboard.KEYBOARD_SIZE属性的具体用法?Java Keyboard.KEYBOARD_SIZE怎么用?Java Keyboard.KEYBOARD_SIZE使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类org.lwjgl.input.Keyboard
的用法示例。
在下文中一共展示了Keyboard.KEYBOARD_SIZE属性的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: AutoArmor
public AutoArmor() {
super("AutoArmor", "Automatically equips armour detected in inventory.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.COMBAT);
}
示例2: FastPlace
public FastPlace() {
super("FastPlace", "Allows you to quickly place blocks.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.WORLD);
}
示例3: Timer
public Timer()
{
super("Timer", "Speeds up the game. Doesn't bypass on most servers.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.WORLD);
}
示例4: CrystalAura
public CrystalAura() {
super("CrystalAura", "Automatically hits nearby end crystals.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.COMBAT);
}
示例5: OutlineESP
public OutlineESP() {
super("OutlineESP", "Creates an ESP outline around players and mobs.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.RENDER);
}
示例6: EntityESP
public EntityESP() {
super("EntityESP", "Creates an ESP box around mob entities.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.RENDER);
}
示例7: AntiTotemAnimation
public AntiTotemAnimation() {
super("AntiTotemAnimation", "Allows you to still see when Totem of Undying activates.", Keyboard.KEYBOARD_SIZE,
0xffffff, Category.RENDER);
}
示例8: HitSpheres
public HitSpheres() {
super("HitSpheres", "Draws a sphere around players showing your kill aura range.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.RENDER);
}
示例9: Chams
public Chams() {
super("Chams", "Renders players through walls.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.RENDER);
}
示例10: NoHurtCam
public NoHurtCam() {
super("NoHurtcam", "Disables the HurtCam animation when damage is taken.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.RENDER);
}
示例11: EntitySpeed
public EntitySpeed()
{
super("EntitySpeed", "Speedhack for entities.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.PLAYER);
}
示例12: NoSlowdown
public NoSlowdown()
{
super("NoSlowdown", "Removes speed modifiers causing player to slowdown.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.PLAYER);
}
示例13: HorseJump
public HorseJump()
{
super("HorseJump", "Max jump height on a horse everytime.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.PLAYER);
}
示例14: Tracers
public Tracers() {
super("Tracers", "Draws a line to entities within render distance.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.RENDER);
}
示例15: Nametags
public Nametags() {
super("Nametags", "Displays custom nametags.", Keyboard.KEYBOARD_SIZE, 0xFFFFFF, Category.RENDER);
}