本文整理汇总了Java中org.lwjgl.input.Keyboard.KEY_S属性的典型用法代码示例。如果您正苦于以下问题:Java Keyboard.KEY_S属性的具体用法?Java Keyboard.KEY_S怎么用?Java Keyboard.KEY_S使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类org.lwjgl.input.Keyboard
的用法示例。
在下文中一共展示了Keyboard.KEY_S属性的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: keyUp
@Override
public void keyUp(int keycode)
{
if (keycode == Keyboard.KEY_W || keycode == Keyboard.KEY_UP)
setSelected(selected - 1);
if (keycode == Keyboard.KEY_S || keycode == Keyboard.KEY_DOWN)
setSelected(selected + 1);
}
示例2: input
private void input() {
int mousex = Mouse.getX();
int mousey = 480 - Mouse.getY() - 1;
boolean mouseClicked = Mouse.isButtonDown(0);
if (mouseClicked) {
int grid_x = Math.round(mousex / World.BLOCK_SIZE);
int grid_y = Math.round(mousey / World.BLOCK_SIZE);
bt = getBT(bt);
grid.setAt(grid_x, grid_y, bt);
}
while (Keyboard.next()) {
if (Keyboard.getEventKey() == Keyboard.KEY_S) {
grid.save(new File("save.xml"));
}
if (Keyboard.getEventKey() == Keyboard.KEY_L) {
grid.load(new File("save.xml"));
}
if (Keyboard.getEventKey() == Keyboard.KEY_SPACE) {
if (bt == DIRT) {
setBT(GRASS);
} else if (bt == GRASS) {
setBT(STONE);
} else if (bt == STONE) {
setBT(AIR);
} else if (bt == AIR) {
setBT(DIRT);
}
}
}
}
示例3: input
private void input() {
if (mouseEnabled || Mouse.isButtonDown(0)) {
mouseEnabled = true;
int mousex = Mouse.getX();
int mousey = 480 - Mouse.getY() - 1;
boolean mouseClicked = Mouse.isButtonDown(0);
selector_x = Math.round(mousex / World.BLOCK_SIZE);
selector_y = Math.round(mousey / World.BLOCK_SIZE);
if (mouseClicked) {
grid.setAt(selector_x, selector_y, selection);
}
}
while (Keyboard.next()) {
if (Keyboard.getEventKey() == Keyboard.KEY_RIGHT && Keyboard.getEventKeyState()) {
if (!(selector_x + 1 > World.BLOCKS_WIDTH - 2)) {
mouseEnabled = false;
selector_x++;
}
}
if (Keyboard.getEventKey() == Keyboard.KEY_LEFT && Keyboard.getEventKeyState()) {
if (!(selector_x - 1 < 0)) {
mouseEnabled = false;
selector_x--;
}
}
if (Keyboard.getEventKey() == Keyboard.KEY_UP && Keyboard.getEventKeyState()) {
if (!(selector_y - 1 < 0)) {
mouseEnabled = false;
selector_y--;
}
}
if (Keyboard.getEventKey() == Keyboard.KEY_DOWN && Keyboard.getEventKeyState()) {
if (!(selector_y + 1 > World.BLOCKS_HEIGHT - 2)) {
mouseEnabled = false;
selector_y++;
}
}
if (Keyboard.getEventKey() == Keyboard.KEY_S) {
grid.save(new File("save.xml"));
}
if (Keyboard.getEventKey() == Keyboard.KEY_L) {
grid.load(new File("save.xml"));
}
if (Keyboard.getEventKey() == Keyboard.KEY_1) {
selection = BlockType.STONE;
}
if (Keyboard.getEventKey() == Keyboard.KEY_2) {
selection = BlockType.DIRT;
}
if (Keyboard.getEventKey() == Keyboard.KEY_3) {
selection = BlockType.GRASS;
}
if (Keyboard.getEventKey() == Keyboard.KEY_4) {
selection = BlockType.AIR;
}
if (Keyboard.getEventKey() == Keyboard.KEY_C) {
grid.clear();
}
if (Keyboard.getEventKey() == Keyboard.KEY_SPACE) {
grid.setAt(selector_x, selector_y, selection);
}
if (Keyboard.getEventKey() == Keyboard.KEY_ESCAPE) {
Display.destroy();
System.exit(0);
}
}
}
示例4: update
public void update() {
draw();
editorUI.drawString(WIDTH + 3, HEIGHT / 2, "Press 's' to");
editorUI.drawString(WIDTH + 3, HEIGHT / 2 + 20, "save this");
editorUI.drawString(WIDTH + 3, HEIGHT / 2 + 40, "map!");
editorUI.drawString(WIDTH + 3, HEIGHT / 2 + 80, "Press 'm' to");
editorUI.drawString(WIDTH + 3, HEIGHT / 2 + 100, "return to");
editorUI.drawString(WIDTH + 3, HEIGHT / 2 + 120, "the menu!");
// Mouse Input
if (Mouse.next()){
boolean mouseClicked = Mouse.isButtonDown(0);
if (mouseClicked) {
if (tilePickerMenu.isButtonClicked("Grass")) {
index = 0;
} else if (tilePickerMenu.isButtonClicked("Dirt")){
index = 1;
} else if (tilePickerMenu.isButtonClicked("Water")) {
index = 2;
} else if (tilePickerMenu.isButtonClicked("DirtStone")) {
index = 3;
} else if (tilePickerMenu.isButtonClicked("StoneFloor")) {
index = 4;
} else if (tilePickerMenu.isButtonClicked("Sand")) {
index = 5;
} else if (tilePickerMenu.isButtonClicked("Crystal")) {
index = 6;
} else {
if (Mouse.getX() < WIDTH)
setTile();
}
}
}
// Keyboard Input
while (Keyboard.next()) {
if (Keyboard.getEventKey() == Keyboard.KEY_S && Keyboard.getEventKeyState()) {
SaveMap(MAP_NAME, grid);
StateManager.checkMap = 0;
}
if (Keyboard.getEventKey() == Keyboard.KEY_M && Keyboard.getEventKeyState()) {
StateManager.setState(GameState.MAINMENU);
}
}
}