本文整理汇总了Java中org.lwjgl.input.Keyboard.getEventKey方法的典型用法代码示例。如果您正苦于以下问题:Java Keyboard.getEventKey方法的具体用法?Java Keyboard.getEventKey怎么用?Java Keyboard.getEventKey使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.lwjgl.input.Keyboard
的用法示例。
在下文中一共展示了Keyboard.getEventKey方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: dispatchKeypresses
import org.lwjgl.input.Keyboard; //导入方法依赖的package包/类
public void dispatchKeypresses()
{
int i = Keyboard.getEventKey() == 0 ? Keyboard.getEventCharacter() + 256 : Keyboard.getEventKey();
if (i != 0 && !Keyboard.isRepeatEvent())
{
if (!(this.currentScreen instanceof GuiControls) || ((GuiControls)this.currentScreen).time <= getSystemTime() - 20L)
{
if (Keyboard.getEventKeyState())
{
if (i == this.gameSettings.keyBindFullscreen.getKeyCode())
{
this.toggleFullscreen();
}
else if (i == this.gameSettings.keyBindScreenshot.getKeyCode())
{
this.ingameGUI.getChatGUI().printChatMessage(ScreenShotHelper.saveScreenshot(this.mcDataDir, this.displayWidth, this.displayHeight, this.framebufferMc));
}
}
}
}
}
示例2: dispatchKeypresses
import org.lwjgl.input.Keyboard; //导入方法依赖的package包/类
public void dispatchKeypresses()
{
int i = Keyboard.getEventKey() == 0 ? Keyboard.getEventCharacter() + 256 : Keyboard.getEventKey();
if (i != 0 && !Keyboard.isRepeatEvent())
{
if (!(this.currentScreen instanceof GuiControls) || ((GuiControls)this.currentScreen).time <= getSystemTime() - 20L)
{
if (Keyboard.getEventKeyState())
{
if (this.gameSettings.keyBindFullscreen.isActiveAndMatches(i))
{
this.toggleFullscreen();
}
else if (this.gameSettings.keyBindScreenshot.isActiveAndMatches(i))
{
this.ingameGUI.getChatGUI().printChatMessage(ScreenShotHelper.saveScreenshot(this.mcDataDir, this.displayWidth, this.displayHeight, this.framebufferMc));
}
}
else if (this.currentScreen instanceof GuiControls) ((GuiControls)this.currentScreen).buttonId = null;
}
}
}
示例3: onGuiKeyboardEvent
import org.lwjgl.input.Keyboard; //导入方法依赖的package包/类
@SubscribeEvent(priority = EventPriority.LOW)
public void onGuiKeyboardEvent(GuiScreenEvent.KeyboardInputEvent.Post event) {
if (Keyboard.getEventKeyState()) {
int eventKey = Keyboard.getEventKey();
if (KeyBindings.TOGGLE.isActiveAndMatches(eventKey)) {
Config.toggleEnabled();
event.setCanceled(true);
} else if (KeyBindings.ZOOM_IN.isActiveAndMatches(eventKey)) {
Config.increaseZoom();
event.setCanceled(true);
} else if (KeyBindings.ZOOM_OUT.isActiveAndMatches(eventKey)) {
Config.decreaseZoom();
event.setCanceled(true);
}
}
}
示例4: update
import org.lwjgl.input.Keyboard; //导入方法依赖的package包/类
/**
* Game loop update
*/
public void update() {
while (Keyboard.next()) {
if (Keyboard.getEventKeyState()) {
if (Keyboard.getEventKey() == Keyboard.KEY_Q) {
// play as a one off sound effect
oggEffect.playAsSoundEffect(1.0f, 1.0f, false);
}
if (Keyboard.getEventKey() == Keyboard.KEY_W) {
// replace the music thats curretly playing with
// the ogg
oggStream.playAsMusic(1.0f, 1.0f, true);
}
if (Keyboard.getEventKey() == Keyboard.KEY_E) {
// replace the music thats curretly playing with
// the mod
modStream.playAsMusic(1.0f, 1.0f, true);
}
if (Keyboard.getEventKey() == Keyboard.KEY_R) {
// play as a one off sound effect
aifEffect.playAsSoundEffect(1.0f, 1.0f, false);
}
if (Keyboard.getEventKey() == Keyboard.KEY_T) {
// play as a one off sound effect
wavEffect.playAsSoundEffect(1.0f, 1.0f, false);
}
}
}
// polling is required to allow streaming to get a chance to
// queue buffers.
SoundStore.get().poll(0);
}
示例5: onKeyEvent
import org.lwjgl.input.Keyboard; //导入方法依赖的package包/类
@Inject(method = "runTickKeyboard", at = @At(value = "INVOKE_ASSIGN", target = "org/lwjgl/input/Keyboard.getEventKeyState()Z", remap = false))
private void onKeyEvent(CallbackInfo ci) {
if (currentScreen != null)
return;
boolean down = Keyboard.getEventKeyState();
int key = Keyboard.getEventKey();
char ch = Keyboard.getEventCharacter();
ClientAPI.EVENT_BUS.post(down ? new KeyEvent(key, ch) : new KeyUpEvent(key, ch));
}
示例6: handleKeyboardInput
import org.lwjgl.input.Keyboard; //导入方法依赖的package包/类
public void handleKeyboardInput()
{
if(Keyboard.getEventKeyState())
{
if(Keyboard.getEventKey() == mc.gameSettings.keyFullscreen.keyCode)
{
mc.gameSettings.fullscreen = !mc.gameSettings.fullscreen;
mc.gameSettings.saveOptions();
mc.toggleFullscreen();
return;
}
keyTyped(Keyboard.getEventCharacter(), Keyboard.getEventKey());
}
}
示例7: handleKeyboardInput
import org.lwjgl.input.Keyboard; //导入方法依赖的package包/类
/**
* Handles keyboard input.
*/
public void handleKeyboardInput() throws IOException
{
char c0 = Keyboard.getEventCharacter();
if (Keyboard.getEventKey() == 0 && c0 >= 32 || Keyboard.getEventKeyState())
{
this.keyTyped(c0, Keyboard.getEventKey());
}
this.mc.dispatchKeypresses();
}
示例8: invoke
import org.lwjgl.input.Keyboard; //导入方法依赖的package包/类
@Override
public void invoke(Event e) {
InputEvent.KeyInputEvent event = (InputEvent.KeyInputEvent) e;
if (!Keyboard.getEventKeyState()) return;
if (Keyboard.getEventKey() == Keyboard.KEY_NONE) return;
new KeypressEvent(Keyboard.getEventKey()).call();
}
示例9: onKeyPress
import org.lwjgl.input.Keyboard; //导入方法依赖的package包/类
public void onKeyPress()
{
if(!WurstClient.INSTANCE.isEnabled())
return;
int keyCode = Keyboard.getEventKey();
if(keyCode == 0 || !Keyboard.getEventKeyState())
return;
String keyName = Keyboard.getKeyName(keyCode);
KeyPressEvent event = new KeyPressEvent(keyCode, keyName);
WurstClient.INSTANCE.events.fire(event);
String commands = keybinds.getCommands(keyName);
if(commands == null)
return;
commands = commands.replace(";", "�").replace("��", ";");
for(String command : commands.split("�"))
{
command = command.trim();
if(command.startsWith("."))
cmdProcessor.runCommand(command.substring(1));
else if(command.contains(" "))
cmdProcessor.runCommand(command);
else
{
Mod mod = mods.getModByName(command);
if(mod != null)
mod.toggle();
else
cmdProcessor.runCommand(command);
}
}
}
示例10: handleKeyboardInput
import org.lwjgl.input.Keyboard; //导入方法依赖的package包/类
public void handleKeyboardInput() throws IOException {
if (Keyboard.getEventKey() == 1 && this.currentScreen != null) {
this.currentScreen = null;
} else if (Keyboard.getEventKeyState()) {
if (this.currentScreen != null) {
this.currentScreen.onKeyPress(Keyboard.getEventCharacter(), Keyboard.getEventKey());
}
super.handleKeyboardInput();
}
}
示例11: update
import org.lwjgl.input.Keyboard; //导入方法依赖的package包/类
public void update() {
// Update holding tower
if (holdingTower){
tempTower.setX(getMouseTile().getX());
tempTower.setY(getMouseTile().getY());
tempTower.draw();
}
// Update all towers in the game
for (Tower t : towerList){
t.update();
t.draw();
t.updateEnemyList(waveManager.getCurrentWave().getEnemyList());
}
// Mouse Input
if (Mouse.isButtonDown(0) && !leftMouseButtonDown)
placeTower();
if (Mouse.isButtonDown(1) && !rightMouseButtonDown)
if (holdingTower)
unpickTower();
leftMouseButtonDown = Mouse.isButtonDown(0);
rightMouseButtonDown = Mouse.isButtonDown(1);
// Keyboard Input - Broken mechanics :/
while (Keyboard.next()){
if (Keyboard.getEventKey() == Keyboard.KEY_RIGHT && Keyboard.getEventKeyState()){
Clock.ChangeMulitplier(0.2f);
}
if (Keyboard.getEventKey() == Keyboard.KEY_LEFT && Keyboard.getEventKeyState()){
Clock.ChangeMulitplier(-0.2f);
}
}
}
示例12: runTickKeyboard
import org.lwjgl.input.Keyboard; //导入方法依赖的package包/类
@Inject(method = "runTick", at = @At(
value = "INVOKE",
remap = false,
target = "Lorg/lwjgl/input/Keyboard;getEventKey()I",
ordinal = 0,
shift = At.Shift.BEFORE))
public void runTickKeyboard(CallbackInfo callback) throws IOException {
int key = Keyboard.getEventKey();
boolean state = Keyboard.getEventKeyState();
if (key != Keyboard.KEY_NONE)
EventManager.post(new KeyEvent(key, state));
}
示例13: isEnableKeyHeld
import org.lwjgl.input.Keyboard; //导入方法依赖的package包/类
private static boolean isEnableKeyHeld() {
if (Keyboard.getEventKeyState()) {
int eventKey = Keyboard.getEventKey();
if (KeyBindings.HOLD.isActiveAndMatches(eventKey)) {
return true;
}
}
return false;
}
示例14: handleKeyboardInput
import org.lwjgl.input.Keyboard; //导入方法依赖的package包/类
@Override
public void handleKeyboardInput() throws IOException {
int keyCode = Keyboard.getEventKey();
if(keyCode == Keyboard.KEY_NONE || keyCode >= Keyboard.KEYBOARD_SIZE) return; // unknown key or key index greater than what lwjgl supports
if(keyCode == Keyboard.KEY_ESCAPE) {
MC.displayGuiScreen(null);
return;
}
InputEntry entry = inputs.computeIfAbsent(keyCode, i -> new InputEntry(InputEntry.KEYBOARD, keyCode));
boolean down = Keyboard.getEventKeyState();
long currentTimeMS = System.currentTimeMillis();
GuiKeyEvent.Type type;
if(entry.getTicks() < 0) { // initially pressed
if(!down) return; // stop executing if key hasnt been initially pressed AND the key is being released (double release event)
type = GuiKeyEvent.Type.PRESSED;
entry.setTimePressed(currentTimeMS); // update last click time
} else {
type = down ? GuiKeyEvent.Type.DOWN : GuiKeyEvent.Type.RELEASED;
}
// update ticks
entry.incrementTicks();
element.onKeyEvent(new GuiKeyEvent(
type,
keyCode,
entry.getTicks(),
entry.getTime(),
currentTimeMS - entry.getTimePressed())
);
if(type == GuiKeyEvent.Type.RELEASED) {
entry.setTime(entry.getTimePressed());
entry.setTimePressed(-1);
entry.resetTicks(); // reset ticks after event
}
super.handleKeyboardInput();
}
示例15: onKeyPressed
import org.lwjgl.input.Keyboard; //导入方法依赖的package包/类
public static void onKeyPressed() {
int key = Keyboard.getEventKey();
for(Module mod : Hacks.hackList) {
mod.onKeyPressed(key);
}
}