本文整理汇总了Java中org.lwjgl.input.Keyboard.KEY_RIGHT属性的典型用法代码示例。如果您正苦于以下问题:Java Keyboard.KEY_RIGHT属性的具体用法?Java Keyboard.KEY_RIGHT怎么用?Java Keyboard.KEY_RIGHT使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类org.lwjgl.input.Keyboard
的用法示例。
在下文中一共展示了Keyboard.KEY_RIGHT属性的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: keyTyped
@Override
protected void keyTyped(char par1, int par2) throws IOException
{
switch(par2)
{
case Keyboard.KEY_LEFT:
horizontalPan -= 3;
break;
case Keyboard.KEY_RIGHT:
horizontalPan += 3;
break;
case Keyboard.KEY_UP:
verticalPan -= 3;
break;
case Keyboard.KEY_DOWN:
verticalPan += 3;
break;
}
super.keyTyped(par1, par2);
}
示例2: keyTyped
@Override
public void keyTyped(IGuiBase gui, char typedChar, int keycode){
super.keyTyped(gui, typedChar, keycode);
if (keycode == Keyboard.KEY_UP && key == Key.UP_ARROW
|| keycode == Keyboard.KEY_DOWN && key == Key.DOWN_ARROW
|| keycode == Keyboard.KEY_RIGHT && key == Key.RIGHT_ARROW
|| keycode == Keyboard.KEY_LEFT && key == Key.LEFT_ARROW){
if (x >= 40 && x <= 56 && !struck){
struck = true;
if (gui instanceof GuiLearnSpell && incProgress){
((GuiLearnSpell)gui).incrementProgress();
}
for (int i = 0; i < 20; i ++){
gui.getObjectList().add(new GuiObjectParticle(48.0,y,1.0f*(random.nextFloat()-0.5f),1.0f*(random.nextFloat()-0.5f),0.5f,0.75f,1.0f,1.0f,8,80));
}
deathtime = 20;
}
}
}
示例3: onKey
@EventTarget
public void onKey(EventKeyboard e) {
switch (e.getKey()) {
case Keyboard.KEY_UP:
this.up();
break;
case Keyboard.KEY_DOWN:
this.down();
break;
case Keyboard.KEY_RIGHT:
this.right(Keyboard.KEY_RIGHT);
break;
case Keyboard.KEY_LEFT:
this.left();
break;
case Keyboard.KEY_RETURN:
this.right(Keyboard.KEY_RETURN);
break;
}
}
示例4: keyTyped
@Override
protected void keyTyped(char character, int key) {
if (key == Keyboard.KEY_ESCAPE)
mc.displayGuiScreen(null);
if (key == Keyboard.KEY_RIGHT && this.next.visible) {
this.pageIndex++;
this.savedIndex = pageIndex;
NBTUtils.setInt(book, "savedIndex", savedIndex);
updateButtons();
}
if (key == Keyboard.KEY_LEFT && this.prev.visible) {
this.pageIndex--;
this.savedIndex = pageIndex;
NBTUtils.setInt(book, "savedIndex", savedIndex);
updateButtons();
}
if (key == Keyboard.KEY_UP && this.backbutton.visible) {
this.pageIndex = 2;
this.savedIndex = pageIndex;
NBTUtils.setInt(book, "savedIndex", savedIndex);
updateButtons();
}
}
示例5: keyTyped
@Override
public void keyTyped(char eventChar, int eventKey)
{
if (owningScreen.enabled || eventKey == Keyboard.KEY_LEFT || eventKey == Keyboard.KEY_RIGHT
|| eventKey == Keyboard.KEY_HOME || eventKey == Keyboard.KEY_END)
{
this.textFieldValue.textboxKeyTyped((owningScreen.enabled ? eventChar : Keyboard.CHAR_NONE), eventKey);
if (configElement.getValidationPattern() != null)
{
if (configElement.getValidationPattern().matcher(this.textFieldValue.getText().trim()).matches())
isValidValue = true;
else
isValidValue = false;
}
}
}
示例6: keyTyped
@Override
public void keyTyped(char c, int keyindex)
{
if(!focused)
return;
if(keyindex == Keyboard.KEY_LEFT)
cyclePrevItem();
if(keyindex == Keyboard.KEY_RIGHT)
cycleNextItem();
if(keyindex == Keyboard.KEY_RETURN && actionCommand != null)
sendAction(actionCommand);
}
示例7: keyTyped
@Override
protected void keyTyped(char typedChar, int keyCode) throws IOException {
super.keyTyped(typedChar, keyCode);
if (keyCode == Keyboard.KEY_BACK) {
if (!text.isEmpty() && cursor > 0) {
text = text.substring(0, cursor-1) + text.substring(cursor);
cursor--;
}
} else if (keyCode == Keyboard.KEY_DELETE) {
if (cursor < text.length()) {
text = text.substring(0, cursor) + text.substring(cursor+1);
}
} else if (keyCode == Keyboard.KEY_HOME) {
cursor = 0;
} else if (keyCode == Keyboard.KEY_END) {
cursor = text.length();
} else if (keyCode == Keyboard.KEY_LEFT) {
if (cursor > 0) {
cursor--;
}
} else if (keyCode == Keyboard.KEY_RIGHT) {
if (cursor < text.length()) {
cursor++;
}
} else if (keyCode == Keyboard.KEY_ESCAPE) {
close();
} else if (keyCode == Keyboard.KEY_RETURN) {
destination = new TeleportDestination(text, destination.getDimension(), destination.getPos(), destination.getSide());
MeeCreepsMessages.INSTANCE.sendToServer(new PacketSetDestination(destination, destinationIndex));
close();
} else if (typedChar != 0) {
if (text.length() < 15) {
text = text.substring(0, cursor) + typedChar + text.substring(cursor);
cursor++;
}
}
}
示例8: keyTyped
public void keyTyped(char typedChar, int keyCode) throws IOException {
if (isActive) {
switch (keyCode) {
case Keyboard.KEY_ESCAPE:
isActive = false;
break;
case Keyboard.KEY_RETURN:
isActive = false;
//setValue(input);
MC.player.sendMessage(new TextComponentString(input.toString()));
break;
case Keyboard.KEY_BACK:
if (selectedIndex > -1) {
input.deleteCharAt(selectedIndex);
selectedIndex--;
}
break;
case Keyboard.KEY_LEFT:
selectedIndex--;
break;
case Keyboard.KEY_RIGHT:
selectedIndex++;
break;
default:
if (isValidChar(typedChar)) {
selectedIndex++;
input.insert(selectedIndex, typedChar);
}
}
selectedIndex = MathHelper.clamp(selectedIndex, -1, input.length()-1);
}
}
示例9: keyPress
@Override
public void keyPress(int key, char keyChar) {
if (focus) {
if (key == Keyboard.KEY_RIGHT) {
value.increment(Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) ? 0.1f : 1);
} else if (key == Keyboard.KEY_LEFT) {
value.decrement(Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) ? 0.1f : 1);
}
}
}
示例10: onKeyPress
@Override
public void onKeyPress(KeyPressEvent event)
{
if(tabGuiSpf.isHidden())
return;
if(tabOpened)
switch(event.getKeyCode())
{
case Keyboard.KEY_LEFT:
tabOpened = false;
break;
default:
tabs.get(selected).onKeyPress(event.getKeyCode());
break;
}
else
switch(event.getKeyCode())
{
case Keyboard.KEY_DOWN:
if(selected < tabs.size() - 1)
selected++;
else
selected = 0;
break;
case Keyboard.KEY_UP:
if(selected > 0)
selected--;
else
selected = tabs.size() - 1;
break;
case Keyboard.KEY_RIGHT:
tabOpened = true;
break;
}
}
示例11: keyUp
@Override
public void keyUp(int keycode)
{
super.keyUp(keycode);
if (keycode == Keyboard.KEY_RIGHT || keycode == Keyboard.KEY_D)
update(true, true);
if (keycode == Keyboard.KEY_LEFT || keycode == Keyboard.KEY_A)
update(false, true);
}
示例12: keyTyped
@Override
public void keyTyped(char c, int key) {
if (key == Keyboard.KEY_ESCAPE || key == Keyboard.KEY_RETURN) {
setFocused(false);
} else {
String value = (String) getValue();
if (key == Keyboard.KEY_BACK) {
if (cursor == 0) return;
--cursor;
setValue(value.substring(0, cursor)
+value.substring(cursor+1,value.length()));
} else if (key == Keyboard.KEY_DELETE) {
if (cursor == value.length()) return;
setValue(value.substring(0, cursor)
+value.substring(cursor+1,value.length()));
} else if (key == Keyboard.KEY_HOME) {
cursor = 0;
} else if (key == Keyboard.KEY_END) {
cursor = value.length();
} else if (key == Keyboard.KEY_LEFT) {
if (cursor > 0) --cursor;
} else if (key == Keyboard.KEY_RIGHT) {
if (cursor < value.length()) ++cursor;
} else if (c != Keyboard.CHAR_NONE) {
setValue(value.substring(0, cursor)+c
+value.substring(cursor,value.length()));
++cursor;
}
// TODO: selection, ^X, ^C, ^V
}
}
示例13: keyTyped
@Override
protected void keyTyped(char typedChar, int keyCode) throws IOException {
super.keyTyped(typedChar, keyCode);
if (keyCode == Keyboard.KEY_SPACE || keyCode == Keyboard.KEY_RIGHT) {
pageInc();
} else if (keyCode == Keyboard.KEY_LEFT || keyCode == Keyboard.KEY_BACK) {
pageDec();
} else if (keyCode == Keyboard.KEY_HOME) {
pageFront();
}
}
示例14: update
public void update() {
// Update holding tower
if (holdingTower){
tempTower.setX(getMouseTile().getX());
tempTower.setY(getMouseTile().getY());
tempTower.draw();
}
// Update all towers in the game
for (Tower t : towerList){
t.update();
t.draw();
t.updateEnemyList(waveManager.getCurrentWave().getEnemyList());
}
// Mouse Input
if (Mouse.isButtonDown(0) && !leftMouseButtonDown)
placeTower();
if (Mouse.isButtonDown(1) && !rightMouseButtonDown)
if (holdingTower)
unpickTower();
leftMouseButtonDown = Mouse.isButtonDown(0);
rightMouseButtonDown = Mouse.isButtonDown(1);
// Keyboard Input - Broken mechanics :/
while (Keyboard.next()){
if (Keyboard.getEventKey() == Keyboard.KEY_RIGHT && Keyboard.getEventKeyState()){
Clock.ChangeMulitplier(0.2f);
}
if (Keyboard.getEventKey() == Keyboard.KEY_LEFT && Keyboard.getEventKeyState()){
Clock.ChangeMulitplier(-0.2f);
}
}
}
示例15: keyTyped
@Override
protected void keyTyped(char typedChar, int keyCode) throws IOException
{
if (keyCode == mc.gameSettings.keyBindInventory.getKeyCode() || keyCode == Keyboard.KEY_RETURN || keyCode == UHCCompass.instance.keyHandler.getKeyCode(KeyHandler.QUICKCOORDS))
{
try{
int x = Integer.parseInt(xCoord.getText());
int z = Integer.parseInt(zCoord.getText());
UHCCompass.TARGETX_PROPERTY.set(x);
UHCCompass.TARGETZ_PROPERTY.set(z);
}catch(Exception e){
mc.player.sendMessage(new TextComponentTranslation("uhccompass.invalidcoords"));
}
UHCCompass.syncConfig();
this.mc.displayGuiScreen(null);
if (this.mc.currentScreen == null)
{
this.mc.setIngameFocus();
}
} else if(keyCode == Keyboard.KEY_TAB || keyCode == Keyboard.KEY_SPACE){
xCoord.setFocused(!xCoord.isFocused());
zCoord.setFocused(!zCoord.isFocused());
}else if(Character.isDigit(typedChar) || typedChar == '-' || keyCode == Keyboard.KEY_BACK || keyCode == Keyboard.KEY_LEFT || keyCode == Keyboard.KEY_RIGHT){
xCoord.textboxKeyTyped(typedChar, keyCode);
zCoord.textboxKeyTyped(typedChar, keyCode);
}else if (keyCode == 201)
{
this.mc.ingameGUI.getChatGUI().scroll(this.mc.ingameGUI.getChatGUI().getLineCount() - 1);
}
else if (keyCode == 209)
{
this.mc.ingameGUI.getChatGUI().scroll(-this.mc.ingameGUI.getChatGUI().getLineCount() + 1);
}
super.keyTyped(typedChar, keyCode);
}