本文整理汇总了Java中net.minecraft.world.WorldServer.updateEntityWithOptionalForce方法的典型用法代码示例。如果您正苦于以下问题:Java WorldServer.updateEntityWithOptionalForce方法的具体用法?Java WorldServer.updateEntityWithOptionalForce怎么用?Java WorldServer.updateEntityWithOptionalForce使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.world.WorldServer
的用法示例。
在下文中一共展示了WorldServer.updateEntityWithOptionalForce方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: teleportToDimension
import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
public static void teleportToDimension(EntityPlayer player, int dimension, double x, double y, double z) {
int oldDimension = player.getEntityWorld().provider.getDimension();
EntityPlayerMP entityPlayerMP = (EntityPlayerMP) player;
MinecraftServer server = player.getEntityWorld().getMinecraftServer();
WorldServer worldServer = server.getWorld(dimension);
player.addExperienceLevel(0);
worldServer.getMinecraftServer().getPlayerList().transferPlayerToDimension(entityPlayerMP, dimension, new RfToolsTeleporter(worldServer, x, y, z));
player.setPositionAndUpdate(x, y, z);
if (oldDimension == 1) {
// For some reason teleporting out of the end does weird things.
player.setPositionAndUpdate(x, y, z);
worldServer.spawnEntity(player);
worldServer.updateEntityWithOptionalForce(player, false);
}
}
示例2: teleportToDimension
import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
public static void teleportToDimension(EntityPlayer player, int dimension, double x, double y, double z) {
int oldDimension = player.getEntityWorld().provider.getDimension();
EntityPlayerMP entityPlayerMP = (EntityPlayerMP) player;
MinecraftServer server = player.getEntityWorld().getMinecraftServer();
WorldServer worldServer = server.getWorld(dimension);
player.addExperienceLevel(0);
worldServer.getMinecraftServer().getPlayerList().transferPlayerToDimension(entityPlayerMP, dimension, new WhooshTeleporter(worldServer, x, y, z));
player.setPositionAndUpdate(x, y, z);
if (oldDimension == 1) {
// For some reason teleporting out of the end does weird things.
player.setPositionAndUpdate(x, y, z);
worldServer.spawnEntity(player);
worldServer.updateEntityWithOptionalForce(player, false);
}
}
示例3: teleportPlayerToDimension
import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
private static void teleportPlayerToDimension(EntityPlayerMP playerIn, int suggestedDimensionId, double x, double y, double z) {
WorldServer fromWorld = FMLCommonHandler.instance().getMinecraftServerInstance().getWorld(playerIn.dimension);
WorldServer toWorld = FMLCommonHandler.instance().getMinecraftServerInstance().getWorld(suggestedDimensionId);
playerIn.dimension = toWorld.provider.getDimension();
ChunkPos pos = new ChunkPos(playerIn.getPosition());
toWorld.getChunkProvider().loadChunk(pos.x, pos.z);
final int dimensionId = playerIn.dimension;
if (fromWorld != toWorld && fromWorld.provider.getDimensionType() == toWorld.provider.getDimensionType()) {
playerIn.connection.sendPacket(new SPacketRespawn((dimensionId >= 0 ? -1 : 0), toWorld.getDifficulty(), toWorld.getWorldInfo().getTerrainType(), playerIn.interactionManager.getGameType()));
}
playerIn.connection.sendPacket(new SPacketRespawn(dimensionId, toWorld.getDifficulty(), toWorld.getWorldInfo().getTerrainType(), playerIn.interactionManager.getGameType()));
fromWorld.removeEntityDangerously(playerIn);
playerIn.isDead = false;
playerIn.connection.setPlayerLocation(x, y, z, playerIn.rotationYaw, playerIn.rotationPitch);
playerIn.world = toWorld;
playerIn.setWorld(toWorld);
toWorld.spawnEntity(playerIn);
toWorld.updateEntityWithOptionalForce(playerIn, false);
WorldServer worldserver = playerIn.getServerWorld();
fromWorld.getPlayerChunkMap().removePlayer(playerIn);
worldserver.getPlayerChunkMap().addPlayer(playerIn);
worldserver.getChunkProvider().provideChunk((int)playerIn.posX >> 4, (int)playerIn.posZ >> 4);
playerIn.connection.setPlayerLocation(playerIn.posX, playerIn.posY, playerIn.posZ, playerIn.rotationYaw, playerIn.rotationPitch);
playerIn.interactionManager.setWorld(toWorld);
WorldBorder worldborder = FMLCommonHandler.instance().getMinecraftServerInstance().worlds[0].getWorldBorder();
playerIn.connection.sendPacket(new SPacketWorldBorder(worldborder, SPacketWorldBorder.Action.INITIALIZE));
playerIn.connection.sendPacket(new SPacketTimeUpdate(toWorld.getTotalWorldTime(), toWorld.getWorldTime(), toWorld.getGameRules().getBoolean("doDaylightCycle")));
if (toWorld.isRaining()) {
playerIn.connection.sendPacket(new SPacketChangeGameState(1, 0.0F));
playerIn.connection.sendPacket(new SPacketChangeGameState(7, toWorld.getRainStrength(1.0F)));
playerIn.connection.sendPacket(new SPacketChangeGameState(8, toWorld.getThunderStrength(1.0F)));
}
playerIn.sendContainerToPlayer(playerIn.inventoryContainer);
playerIn.setPlayerHealthUpdated();
playerIn.connection.sendPacket(new SPacketHeldItemChange(playerIn.inventory.currentItem));
}
示例4: transferPlayerToWorld
import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
private static void transferPlayerToWorld(Entity entityIn, int lastDimension, WorldServer oldWorldIn, WorldServer toWorldIn, BlockPos pos, IBlockState state)
{
net.minecraft.world.WorldProvider pOld = oldWorldIn.provider;
net.minecraft.world.WorldProvider pNew = toWorldIn.provider;
double moveFactor = pOld.getMovementFactor() / pNew.getMovementFactor();
double d0 = entityIn.posX * moveFactor;
double d1 = entityIn.posZ * moveFactor;
double d2 = 8.0D;
float f = entityIn.rotationYaw;
oldWorldIn.profiler.startSection("moving");
if (entityIn.dimension == 1)
{
BlockPos blockpos;
if (lastDimension == 1)
{
blockpos = toWorldIn.getSpawnPoint();
}
else
{
blockpos = toWorldIn.getSpawnCoordinate();
}
d0 = (double)blockpos.getX();
entityIn.posY = (double)blockpos.getY();
d1 = (double)blockpos.getZ();
entityIn.setLocationAndAngles(d0, entityIn.posY, d1, 90.0F, 0.0F);
if (entityIn.isEntityAlive())
{
oldWorldIn.updateEntityWithOptionalForce(entityIn, false);
}
}
oldWorldIn.profiler.endSection();
if (lastDimension != 1)
{
oldWorldIn.profiler.startSection("placing");
if (entityIn.isEntityAlive())
{
int y = toWorldIn.getTopSolidOrLiquidBlock(pos).getY();
BlockPos p = new BlockPos(pos.getX(), y, pos.getZ());
entityIn.setLocationAndAngles(p.getX(), p.getY(), p.getZ(), entityIn.rotationYaw, entityIn.rotationPitch);
if(state != null && toWorldIn.getBlockState(p.add(0, -1, 0)).getBlock() != state.getBlock())
toWorldIn.setBlockState(p.add(0, -1, 0), state, 3);
toWorldIn.spawnEntity(entityIn);
toWorldIn.updateEntityWithOptionalForce(entityIn, false);
}
oldWorldIn.profiler.endSection();
}
entityIn.setWorld(toWorldIn);
}
示例5: handleSpectate
import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
public void handleSpectate(C18PacketSpectate packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerForPlayer());
if (this.playerEntity.isSpectator())
{
Entity entity = null;
for (WorldServer worldserver : this.serverController.worldServers)
{
if (worldserver != null)
{
entity = packetIn.getEntity(worldserver);
if (entity != null)
{
break;
}
}
}
if (entity != null)
{
this.playerEntity.setSpectatingEntity(this.playerEntity);
this.playerEntity.mountEntity((Entity)null);
if (entity.worldObj != this.playerEntity.worldObj)
{
WorldServer worldserver1 = this.playerEntity.getServerForPlayer();
WorldServer worldserver2 = (WorldServer)entity.worldObj;
this.playerEntity.dimension = entity.dimension;
this.sendPacket(new S07PacketRespawn(this.playerEntity.dimension, worldserver1.getDifficulty(), worldserver1.getWorldInfo().getTerrainType(), this.playerEntity.theItemInWorldManager.getGameType()));
worldserver1.removePlayerEntityDangerously(this.playerEntity);
this.playerEntity.isDead = false;
this.playerEntity.setLocationAndAngles(entity.posX, entity.posY, entity.posZ, entity.rotationYaw, entity.rotationPitch);
if (this.playerEntity.isEntityAlive())
{
worldserver1.updateEntityWithOptionalForce(this.playerEntity, false);
worldserver2.spawnEntityInWorld(this.playerEntity);
worldserver2.updateEntityWithOptionalForce(this.playerEntity, false);
}
this.playerEntity.setWorld(worldserver2);
this.serverController.getConfigurationManager().preparePlayer(this.playerEntity, worldserver1);
this.playerEntity.setPositionAndUpdate(entity.posX, entity.posY, entity.posZ);
this.playerEntity.theItemInWorldManager.setWorld(worldserver2);
this.serverController.getConfigurationManager().updateTimeAndWeatherForPlayer(this.playerEntity, worldserver2);
this.serverController.getConfigurationManager().syncPlayerInventory(this.playerEntity);
}
else
{
this.playerEntity.setPositionAndUpdate(entity.posX, entity.posY, entity.posZ);
}
}
}
}
示例6: transferEntityToWorld
import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
/**
* Transfers an entity from a world to another world.
*/
public void transferEntityToWorld(Entity entityIn, int p_82448_2_, WorldServer p_82448_3_, WorldServer p_82448_4_)
{
double d0 = entityIn.posX;
double d1 = entityIn.posZ;
double d2 = 8.0D;
float f = entityIn.rotationYaw;
p_82448_3_.theProfiler.startSection("moving");
if (entityIn.dimension == -1)
{
d0 = MathHelper.clamp_double(d0 / d2, p_82448_4_.getWorldBorder().minX() + 16.0D, p_82448_4_.getWorldBorder().maxX() - 16.0D);
d1 = MathHelper.clamp_double(d1 / d2, p_82448_4_.getWorldBorder().minZ() + 16.0D, p_82448_4_.getWorldBorder().maxZ() - 16.0D);
entityIn.setLocationAndAngles(d0, entityIn.posY, d1, entityIn.rotationYaw, entityIn.rotationPitch);
if (entityIn.isEntityAlive())
{
p_82448_3_.updateEntityWithOptionalForce(entityIn, false);
}
}
else if (entityIn.dimension == 0)
{
d0 = MathHelper.clamp_double(d0 * d2, p_82448_4_.getWorldBorder().minX() + 16.0D, p_82448_4_.getWorldBorder().maxX() - 16.0D);
d1 = MathHelper.clamp_double(d1 * d2, p_82448_4_.getWorldBorder().minZ() + 16.0D, p_82448_4_.getWorldBorder().maxZ() - 16.0D);
entityIn.setLocationAndAngles(d0, entityIn.posY, d1, entityIn.rotationYaw, entityIn.rotationPitch);
if (entityIn.isEntityAlive())
{
p_82448_3_.updateEntityWithOptionalForce(entityIn, false);
}
}
else
{
BlockPos blockpos;
if (p_82448_2_ == 1)
{
blockpos = p_82448_4_.getSpawnPoint();
}
else
{
blockpos = p_82448_4_.getSpawnCoordinate();
}
d0 = (double)blockpos.getX();
entityIn.posY = (double)blockpos.getY();
d1 = (double)blockpos.getZ();
entityIn.setLocationAndAngles(d0, entityIn.posY, d1, 90.0F, 0.0F);
if (entityIn.isEntityAlive())
{
p_82448_3_.updateEntityWithOptionalForce(entityIn, false);
}
}
p_82448_3_.theProfiler.endSection();
if (p_82448_2_ != 1)
{
p_82448_3_.theProfiler.startSection("placing");
d0 = (double)MathHelper.clamp_int((int)d0, -29999872, 29999872);
d1 = (double)MathHelper.clamp_int((int)d1, -29999872, 29999872);
if (entityIn.isEntityAlive())
{
entityIn.setLocationAndAngles(d0, entityIn.posY, d1, entityIn.rotationYaw, entityIn.rotationPitch);
p_82448_4_.getDefaultTeleporter().placeInPortal(entityIn, f);
p_82448_4_.spawnEntityInWorld(entityIn);
p_82448_4_.updateEntityWithOptionalForce(entityIn, false);
}
p_82448_3_.theProfiler.endSection();
}
entityIn.setWorld(p_82448_4_);
}
示例7: handleSpectate
import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
public void handleSpectate(CPacketSpectate packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerWorld());
if (this.playerEntity.isSpectator())
{
Entity entity = null;
for (WorldServer worldserver : this.serverController.worldServers)
{
if (worldserver != null)
{
entity = packetIn.getEntity(worldserver);
if (entity != null)
{
break;
}
}
}
if (entity != null)
{
this.playerEntity.setSpectatingEntity(this.playerEntity);
this.playerEntity.dismountRidingEntity();
if (entity.world == this.playerEntity.world)
{
this.playerEntity.setPositionAndUpdate(entity.posX, entity.posY, entity.posZ);
}
else
{
WorldServer worldserver1 = this.playerEntity.getServerWorld();
WorldServer worldserver2 = (WorldServer)entity.world;
this.playerEntity.dimension = entity.dimension;
this.sendPacket(new SPacketRespawn(this.playerEntity.dimension, worldserver1.getDifficulty(), worldserver1.getWorldInfo().getTerrainType(), this.playerEntity.interactionManager.getGameType()));
this.serverController.getPlayerList().updatePermissionLevel(this.playerEntity);
worldserver1.removeEntityDangerously(this.playerEntity);
this.playerEntity.isDead = false;
this.playerEntity.setLocationAndAngles(entity.posX, entity.posY, entity.posZ, entity.rotationYaw, entity.rotationPitch);
if (this.playerEntity.isEntityAlive())
{
worldserver1.updateEntityWithOptionalForce(this.playerEntity, false);
worldserver2.spawnEntityInWorld(this.playerEntity);
worldserver2.updateEntityWithOptionalForce(this.playerEntity, false);
}
this.playerEntity.setWorld(worldserver2);
this.serverController.getPlayerList().preparePlayer(this.playerEntity, worldserver1);
this.playerEntity.setPositionAndUpdate(entity.posX, entity.posY, entity.posZ);
this.playerEntity.interactionManager.setWorld(worldserver2);
this.serverController.getPlayerList().updateTimeAndWeatherForPlayer(this.playerEntity, worldserver2);
this.serverController.getPlayerList().syncPlayerInventory(this.playerEntity);
}
}
}
}
示例8: transferEntityToWorld
import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
/**
* Transfers an entity from a world to another world.
*/
public void transferEntityToWorld(Entity entityIn, int lastDimension, WorldServer oldWorldIn, WorldServer toWorldIn)
{
double d0 = entityIn.posX;
double d1 = entityIn.posZ;
double d2 = 8.0D;
float f = entityIn.rotationYaw;
oldWorldIn.theProfiler.startSection("moving");
if (entityIn.dimension == -1)
{
d0 = MathHelper.clamp(d0 / 8.0D, toWorldIn.getWorldBorder().minX() + 16.0D, toWorldIn.getWorldBorder().maxX() - 16.0D);
d1 = MathHelper.clamp(d1 / 8.0D, toWorldIn.getWorldBorder().minZ() + 16.0D, toWorldIn.getWorldBorder().maxZ() - 16.0D);
entityIn.setLocationAndAngles(d0, entityIn.posY, d1, entityIn.rotationYaw, entityIn.rotationPitch);
if (entityIn.isEntityAlive())
{
oldWorldIn.updateEntityWithOptionalForce(entityIn, false);
}
}
else if (entityIn.dimension == 0)
{
d0 = MathHelper.clamp(d0 * 8.0D, toWorldIn.getWorldBorder().minX() + 16.0D, toWorldIn.getWorldBorder().maxX() - 16.0D);
d1 = MathHelper.clamp(d1 * 8.0D, toWorldIn.getWorldBorder().minZ() + 16.0D, toWorldIn.getWorldBorder().maxZ() - 16.0D);
entityIn.setLocationAndAngles(d0, entityIn.posY, d1, entityIn.rotationYaw, entityIn.rotationPitch);
if (entityIn.isEntityAlive())
{
oldWorldIn.updateEntityWithOptionalForce(entityIn, false);
}
}
else
{
BlockPos blockpos;
if (lastDimension == 1)
{
blockpos = toWorldIn.getSpawnPoint();
}
else
{
blockpos = toWorldIn.getSpawnCoordinate();
}
d0 = (double)blockpos.getX();
entityIn.posY = (double)blockpos.getY();
d1 = (double)blockpos.getZ();
entityIn.setLocationAndAngles(d0, entityIn.posY, d1, 90.0F, 0.0F);
if (entityIn.isEntityAlive())
{
oldWorldIn.updateEntityWithOptionalForce(entityIn, false);
}
}
oldWorldIn.theProfiler.endSection();
if (lastDimension != 1)
{
oldWorldIn.theProfiler.startSection("placing");
d0 = (double)MathHelper.clamp((int)d0, -29999872, 29999872);
d1 = (double)MathHelper.clamp((int)d1, -29999872, 29999872);
if (entityIn.isEntityAlive())
{
entityIn.setLocationAndAngles(d0, entityIn.posY, d1, entityIn.rotationYaw, entityIn.rotationPitch);
toWorldIn.getDefaultTeleporter().placeInPortal(entityIn, f);
toWorldIn.spawnEntityInWorld(entityIn);
toWorldIn.updateEntityWithOptionalForce(entityIn, false);
}
oldWorldIn.theProfiler.endSection();
}
entityIn.setWorld(toWorldIn);
}
示例9: handleSpectate
import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
public void handleSpectate(CPacketSpectate packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerWorld());
if (this.playerEntity.isSpectator())
{
Entity entity = null;
for (WorldServer worldserver : this.serverController.worldServers)
{
if (worldserver != null)
{
entity = packetIn.getEntity(worldserver);
if (entity != null)
{
break;
}
}
}
if (entity != null)
{
this.playerEntity.setSpectatingEntity(this.playerEntity);
this.playerEntity.dismountRidingEntity();
if (entity.worldObj == this.playerEntity.worldObj)
{
this.playerEntity.setPositionAndUpdate(entity.posX, entity.posY, entity.posZ);
}
else
{
WorldServer worldserver1 = this.playerEntity.getServerWorld();
WorldServer worldserver2 = (WorldServer)entity.worldObj;
this.playerEntity.dimension = entity.dimension;
this.sendPacket(new SPacketRespawn(this.playerEntity.dimension, worldserver1.getDifficulty(), worldserver1.getWorldInfo().getTerrainType(), this.playerEntity.interactionManager.getGameType()));
this.serverController.getPlayerList().updatePermissionLevel(this.playerEntity);
worldserver1.removeEntityDangerously(this.playerEntity);
this.playerEntity.isDead = false;
this.playerEntity.setLocationAndAngles(entity.posX, entity.posY, entity.posZ, entity.rotationYaw, entity.rotationPitch);
if (this.playerEntity.isEntityAlive())
{
worldserver1.updateEntityWithOptionalForce(this.playerEntity, false);
worldserver2.spawnEntityInWorld(this.playerEntity);
worldserver2.updateEntityWithOptionalForce(this.playerEntity, false);
}
this.playerEntity.setWorld(worldserver2);
this.serverController.getPlayerList().preparePlayer(this.playerEntity, worldserver1);
this.playerEntity.setPositionAndUpdate(entity.posX, entity.posY, entity.posZ);
this.playerEntity.interactionManager.setWorld(worldserver2);
this.serverController.getPlayerList().updateTimeAndWeatherForPlayer(this.playerEntity, worldserver2);
this.serverController.getPlayerList().syncPlayerInventory(this.playerEntity);
}
}
}
}
示例10: transferEntityToWorld
import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
@SuppressWarnings("unused")
public void transferEntityToWorld(Entity entityIn, int lastDimension, WorldServer oldWorldIn, WorldServer toWorldIn, net.minecraft.world.Teleporter teleporter)
{
net.minecraft.world.WorldProvider pOld = oldWorldIn.provider;
net.minecraft.world.WorldProvider pNew = toWorldIn.provider;
double moveFactor = pOld.getMovementFactor() / pNew.getMovementFactor();
double d0 = entityIn.posX * moveFactor;
double d1 = entityIn.posZ * moveFactor;
double d2 = 8.0D;
float f = entityIn.rotationYaw;
oldWorldIn.theProfiler.startSection("moving");
if (false && entityIn.dimension == -1)
{
d0 = MathHelper.clamp_double(d0 / 8.0D, toWorldIn.getWorldBorder().minX() + 16.0D, toWorldIn.getWorldBorder().maxX() - 16.0D);
d1 = MathHelper.clamp_double(d1 / 8.0D, toWorldIn.getWorldBorder().minZ() + 16.0D, toWorldIn.getWorldBorder().maxZ() - 16.0D);
entityIn.setLocationAndAngles(d0, entityIn.posY, d1, entityIn.rotationYaw, entityIn.rotationPitch);
if (entityIn.isEntityAlive())
{
oldWorldIn.updateEntityWithOptionalForce(entityIn, false);
}
}
else if (false && entityIn.dimension == 0)
{
d0 = MathHelper.clamp_double(d0 * 8.0D, toWorldIn.getWorldBorder().minX() + 16.0D, toWorldIn.getWorldBorder().maxX() - 16.0D);
d1 = MathHelper.clamp_double(d1 * 8.0D, toWorldIn.getWorldBorder().minZ() + 16.0D, toWorldIn.getWorldBorder().maxZ() - 16.0D);
entityIn.setLocationAndAngles(d0, entityIn.posY, d1, entityIn.rotationYaw, entityIn.rotationPitch);
if (entityIn.isEntityAlive())
{
oldWorldIn.updateEntityWithOptionalForce(entityIn, false);
}
}
if (entityIn.dimension == 1)
{
BlockPos blockpos;
if (lastDimension == 1)
{
blockpos = toWorldIn.getSpawnPoint();
}
else
{
blockpos = toWorldIn.getSpawnCoordinate();
}
d0 = (double)blockpos.getX();
entityIn.posY = (double)blockpos.getY();
d1 = (double)blockpos.getZ();
entityIn.setLocationAndAngles(d0, entityIn.posY, d1, 90.0F, 0.0F);
if (entityIn.isEntityAlive())
{
oldWorldIn.updateEntityWithOptionalForce(entityIn, false);
}
}
oldWorldIn.theProfiler.endSection();
if (lastDimension != 1)
{
oldWorldIn.theProfiler.startSection("placing");
d0 = (double)MathHelper.clamp_int((int)d0, -29999872, 29999872);
d1 = (double)MathHelper.clamp_int((int)d1, -29999872, 29999872);
if (entityIn.isEntityAlive())
{
entityIn.setLocationAndAngles(d0, entityIn.posY, d1, entityIn.rotationYaw, entityIn.rotationPitch);
teleporter.placeInPortal(entityIn, f);
toWorldIn.spawnEntityInWorld(entityIn);
toWorldIn.updateEntityWithOptionalForce(entityIn, false);
}
oldWorldIn.theProfiler.endSection();
}
entityIn.setWorld(toWorldIn);
}
示例11: transferEntityToWorld
import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
private static void transferEntityToWorld(Entity entityIn, int lastDimension, WorldServer oldWorldIn, WorldServer toWorldIn, net.minecraft.world.Teleporter teleporter, int targetHeight)
{
net.minecraft.world.WorldProvider pOld = oldWorldIn.provider;
net.minecraft.world.WorldProvider pNew = toWorldIn.provider;
double moveFactor = pOld.getMovementFactor() / pNew.getMovementFactor();
// What does this do?
double newPosX = entityIn.posX * moveFactor;
double newPosZ = entityIn.posZ * moveFactor;
//double d2 = 8.0D;
float entityRotationYaw = entityIn.rotationYaw; // What is this being saved for?
oldWorldIn.theProfiler.startSection("moving");
// Overworld, where we're going
if (entityIn.dimension == 1)
{
BlockPos blockpos;
if (lastDimension == 1)
{
blockpos = toWorldIn.getSpawnPoint(); // From the End to the End?
}
else
{
blockpos = toWorldIn.getSpawnCoordinate(); // From Wherever to the End
}
newPosX = blockpos.getX();
entityIn.posY = blockpos.getY();
newPosZ = blockpos.getZ();
entityIn.setLocationAndAngles(newPosX, entityIn.posY, newPosZ, 90.0F, 0.0F);
if (entityIn.isEntityAlive())
{
oldWorldIn.updateEntityWithOptionalForce(entityIn, false);
}
}
oldWorldIn.theProfiler.endSection();
// ...anything else? Did not come from the overworld
if (lastDimension != 1)
{
oldWorldIn.theProfiler.startSection("placing");
newPosX = MathHelper.clamp_int((int)newPosX, -29999872, 29999872);
newPosZ = MathHelper.clamp_int((int)newPosZ, -29999872, 29999872);
if (entityIn.isEntityAlive())
{
entityIn.setLocationAndAngles(newPosX, targetHeight, newPosZ, entityIn.rotationYaw, entityIn.rotationPitch);
//teleporter.placeInPortal(entityIn, entityRotationYaw); // Found it. Begone with ye.
toWorldIn.spawnEntityInWorld(entityIn);
toWorldIn.updateEntityWithOptionalForce(entityIn, false);
}
oldWorldIn.theProfiler.endSection();
}
entityIn.setWorld(toWorldIn);
}