本文整理汇总了Java中net.minecraft.world.WorldServer.getSpawnPoint方法的典型用法代码示例。如果您正苦于以下问题:Java WorldServer.getSpawnPoint方法的具体用法?Java WorldServer.getSpawnPoint怎么用?Java WorldServer.getSpawnPoint使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.world.WorldServer
的用法示例。
在下文中一共展示了WorldServer.getSpawnPoint方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: unloadChunksIfNotNearSpawn
import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
public static void unloadChunksIfNotNearSpawn(WorldServer world, int par1, int par2)
{
if(world.provider.canRespawnHere())
{
BlockPos var3 = world.getSpawnPoint();
int var4 = par1 * 16 + 8 - var3.getX();
int var5 = par2 * 16 + 8 - var3.getZ();
short var6 = 128;
if(var4 < -var6 || var4 > var6 || var5 < -var6 || var5 > var6)
{
world.getChunkProvider().droppedChunksSet.add(Long.valueOf(ChunkPos.asLong(par1, par2)));
}
} else
{
world.getChunkProvider().droppedChunksSet.add(Long.valueOf(ChunkPos.asLong(par1, par2)));
}
}
示例2: updateTimeAndWeatherForPlayer
import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
/**
* Updates the time and weather for the given player to those of the given world
*/
public void updateTimeAndWeatherForPlayer(EntityPlayerMP playerIn, WorldServer worldIn)
{
WorldBorder worldborder = this.mcServer.worldServers[0].getWorldBorder();
playerIn.connection.sendPacket(new SPacketWorldBorder(worldborder, SPacketWorldBorder.Action.INITIALIZE));
playerIn.connection.sendPacket(new SPacketTimeUpdate(worldIn.getTotalWorldTime(), worldIn.getWorldTime(), worldIn.getGameRules().getBoolean("doDaylightCycle")));
BlockPos blockpos = worldIn.getSpawnPoint();
playerIn.connection.sendPacket(new SPacketSpawnPosition(blockpos));
if (worldIn.isRaining())
{
playerIn.connection.sendPacket(new SPacketChangeGameState(1, 0.0F));
playerIn.connection.sendPacket(new SPacketChangeGameState(7, worldIn.getRainStrength(1.0F)));
playerIn.connection.sendPacket(new SPacketChangeGameState(8, worldIn.getThunderStrength(1.0F)));
}
}
示例3: EntityPlayerMP
import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
public EntityPlayerMP(MinecraftServer server, WorldServer worldIn, GameProfile profile, ItemInWorldManager interactionManager)
{
super(worldIn, profile);
interactionManager.thisPlayerMP = this;
this.theItemInWorldManager = interactionManager;
BlockPos blockpos = worldIn.getSpawnPoint();
if (!worldIn.provider.getHasNoSky() && worldIn.getWorldInfo().getGameType() != WorldSettings.GameType.ADVENTURE)
{
int i = Math.max(5, server.getSpawnProtectionSize() - 6);
int j = MathHelper.floor_double(worldIn.getWorldBorder().getClosestDistance((double)blockpos.getX(), (double)blockpos.getZ()));
if (j < i)
{
i = j;
}
if (j <= 1)
{
i = 1;
}
blockpos = worldIn.getTopSolidOrLiquidBlock(blockpos.add(this.rand.nextInt(i * 2) - i, 0, this.rand.nextInt(i * 2) - i));
}
this.mcServer = server;
this.statsFile = server.getConfigurationManager().getPlayerStatsFile(this);
this.stepHeight = 0.0F;
this.moveToBlockPosAndAngles(blockpos, 0.0F, 0.0F);
while (!worldIn.getCollidingBoundingBoxes(this, this.getEntityBoundingBox()).isEmpty() && this.posY < 255.0D)
{
this.setPosition(this.posX, this.posY + 1.0D, this.posZ);
}
}
示例4: initialWorldChunkLoad
import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
protected void initialWorldChunkLoad()
{
int i = 16;
int j = 4;
int k = 192;
int l = 625;
int i1 = 0;
this.setUserMessage("menu.generatingTerrain");
int j1 = 0;
logger.info("Preparing start region for level " + j1);
WorldServer worldserver = this.worldServers[j1];
BlockPos blockpos = worldserver.getSpawnPoint();
long k1 = getCurrentTimeMillis();
for (int l1 = -192; l1 <= 192 && this.isServerRunning(); l1 += 16)
{
for (int i2 = -192; i2 <= 192 && this.isServerRunning(); i2 += 16)
{
long j2 = getCurrentTimeMillis();
if (j2 - k1 > 1000L)
{
this.outputPercentRemaining("Preparing spawn area", i1 * 100 / 625);
k1 = j2;
}
++i1;
worldserver.theChunkProviderServer.loadChunk(blockpos.getX() + l1 >> 4, blockpos.getZ() + i2 >> 4);
}
}
this.clearCurrentTask();
}
示例5: initialWorldChunkLoad
import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
public void initialWorldChunkLoad()
{
int i = 16;
int j = 4;
int k = 192;
int l = 625;
int i1 = 0;
this.setUserMessage("menu.generatingTerrain");
int j1 = 0;
LOG.info("Preparing start region for level 0");
WorldServer worldserver = net.minecraftforge.common.DimensionManager.getWorld(j1);
BlockPos blockpos = worldserver.getSpawnPoint();
long k1 = getCurrentTimeMillis();
for (int l1 = -192; l1 <= 192 && this.isServerRunning(); l1 += 16)
{
for (int i2 = -192; i2 <= 192 && this.isServerRunning(); i2 += 16)
{
long j2 = getCurrentTimeMillis();
if (j2 - k1 > 1000L)
{
this.outputPercentRemaining("Preparing spawn area", i1 * 100 / 625);
k1 = j2;
}
++i1;
worldserver.getChunkProvider().provideChunk(blockpos.getX() + l1 >> 4, blockpos.getZ() + i2 >> 4);
}
}
this.clearCurrentTask();
}
示例6: EntityPlayerMP
import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
public EntityPlayerMP(MinecraftServer server, WorldServer worldIn, GameProfile profile, PlayerInteractionManager interactionManagerIn)
{
super(worldIn, profile);
interactionManagerIn.thisPlayerMP = this;
this.interactionManager = interactionManagerIn;
BlockPos blockpos = worldIn.getSpawnPoint();
if (worldIn.provider.func_191066_m() && worldIn.getWorldInfo().getGameType() != GameType.ADVENTURE)
{
int i = Math.max(0, server.getSpawnRadius(worldIn));
int j = MathHelper.floor(worldIn.getWorldBorder().getClosestDistance((double)blockpos.getX(), (double)blockpos.getZ()));
if (j < i)
{
i = j;
}
if (j <= 1)
{
i = 1;
}
blockpos = worldIn.getTopSolidOrLiquidBlock(blockpos.add(this.rand.nextInt(i * 2 + 1) - i, 0, this.rand.nextInt(i * 2 + 1) - i));
}
this.mcServer = server;
this.statsFile = server.getPlayerList().getPlayerStatsFile(this);
this.stepHeight = 0.0F;
this.moveToBlockPosAndAngles(blockpos, 0.0F, 0.0F);
while (!worldIn.getCollisionBoxes(this, this.getEntityBoundingBox()).isEmpty() && this.posY < 255.0D)
{
this.setPosition(this.posX, this.posY + 1.0D, this.posZ);
}
}
示例7: Location
import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
/** Creates a location from a world's spawn point */
public Location(WorldServer world)
{
BlockPos spawn = world.getSpawnPoint();
this.world = world;
this.posX = spawn.getX();
this.posY = spawn.getY();
this.posZ = spawn.getZ();
this.pitch = 0;
this.yaw = 0;
}
示例8: transferPlayerToWorld
import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
private static void transferPlayerToWorld(Entity entityIn, int lastDimension, WorldServer oldWorldIn, WorldServer toWorldIn, BlockPos pos, IBlockState state)
{
net.minecraft.world.WorldProvider pOld = oldWorldIn.provider;
net.minecraft.world.WorldProvider pNew = toWorldIn.provider;
double moveFactor = pOld.getMovementFactor() / pNew.getMovementFactor();
double d0 = entityIn.posX * moveFactor;
double d1 = entityIn.posZ * moveFactor;
double d2 = 8.0D;
float f = entityIn.rotationYaw;
oldWorldIn.profiler.startSection("moving");
if (entityIn.dimension == 1)
{
BlockPos blockpos;
if (lastDimension == 1)
{
blockpos = toWorldIn.getSpawnPoint();
}
else
{
blockpos = toWorldIn.getSpawnCoordinate();
}
d0 = (double)blockpos.getX();
entityIn.posY = (double)blockpos.getY();
d1 = (double)blockpos.getZ();
entityIn.setLocationAndAngles(d0, entityIn.posY, d1, 90.0F, 0.0F);
if (entityIn.isEntityAlive())
{
oldWorldIn.updateEntityWithOptionalForce(entityIn, false);
}
}
oldWorldIn.profiler.endSection();
if (lastDimension != 1)
{
oldWorldIn.profiler.startSection("placing");
if (entityIn.isEntityAlive())
{
int y = toWorldIn.getTopSolidOrLiquidBlock(pos).getY();
BlockPos p = new BlockPos(pos.getX(), y, pos.getZ());
entityIn.setLocationAndAngles(p.getX(), p.getY(), p.getZ(), entityIn.rotationYaw, entityIn.rotationPitch);
if(state != null && toWorldIn.getBlockState(p.add(0, -1, 0)).getBlock() != state.getBlock())
toWorldIn.setBlockState(p.add(0, -1, 0), state, 3);
toWorldIn.spawnEntity(entityIn);
toWorldIn.updateEntityWithOptionalForce(entityIn, false);
}
oldWorldIn.profiler.endSection();
}
entityIn.setWorld(toWorldIn);
}
示例9: init
import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
public void init()
{
startTime = 0;
if (chunksToGen != null) return;
WorldServer world = DimensionManager.getWorld(dimension);
if (diameterX > 0 && totalChunks == 0) // only the first time
{
ChunkCoordinates pos = world.getSpawnPoint();
minX = (pos.posX << 4) - (diameterX / 2);
maxX = (pos.posX << 4) + (diameterX / 2);
minZ = (pos.posZ << 4) - (diameterZ / 2);
maxZ = (pos.posZ << 4) + (diameterZ / 2);
storedCurX = minX;
storedCurZ = minZ;
}
chunksDone = 0;
totalChunks = 0;
chunkLoadCount = world.getChunkProvider().getLoadedChunkCount();
ArrayList<Pair<Integer, Integer>> chunks = new ArrayList<Pair<Integer, Integer>>();
for (int curX = minX; curX <= maxX; curX++)
{
if (curX < storedCurX)
continue;
;
for (int curZ = minZ; curZ <= maxZ; curZ++)
{
if (curX == storedCurX && curZ <= storedCurZ)
continue;
chunks.add(new Pair<Integer, Integer>(curX, curZ));
totalChunks++;
}
}
chunksToGen = chunks;
curChunksPerTick = chunksPerTick;
}
示例10: init
import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
public void init()
{
startTime = 0;
if (chunksToGen != null) return;
WorldServer world = DimensionManager.getWorld(dimension);
if (diameterX > 0 && totalChunks == 0) // only the first time
{
BlockPos pos = world.getSpawnPoint();
minX = (pos.getX() << 4) - (diameterX / 2);
maxX = (pos.getX() << 4) + (diameterX / 2);
minZ = (pos.getZ() << 4) - (diameterZ / 2);
maxZ = (pos.getZ() << 4) + (diameterZ / 2);
storedCurX = minX;
storedCurZ = minZ;
}
chunksDone = 0;
totalChunks = 0;
chunkLoadCount = world.getChunkProvider().getLoadedChunkCount();
ArrayList<Pair<Integer, Integer>> chunks = new ArrayList<Pair<Integer, Integer>>();
for (int curX = minX; curX <= maxX; curX++)
{
if (curX < storedCurX)
continue;
;
for (int curZ = minZ; curZ <= maxZ; curZ++)
{
if (curX == storedCurX && curZ <= storedCurZ)
continue;
chunks.add(new Pair<Integer, Integer>(curX, curZ));
totalChunks++;
}
}
chunksToGen = chunks;
curChunksPerTick = chunksPerTick;
}
示例11: transferEntityToWorld
import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
/**
* Transfers an entity from a world to another world.
*/
public void transferEntityToWorld(Entity entityIn, int p_82448_2_, WorldServer p_82448_3_, WorldServer p_82448_4_)
{
double d0 = entityIn.posX;
double d1 = entityIn.posZ;
double d2 = 8.0D;
float f = entityIn.rotationYaw;
p_82448_3_.theProfiler.startSection("moving");
if (entityIn.dimension == -1)
{
d0 = MathHelper.clamp_double(d0 / d2, p_82448_4_.getWorldBorder().minX() + 16.0D, p_82448_4_.getWorldBorder().maxX() - 16.0D);
d1 = MathHelper.clamp_double(d1 / d2, p_82448_4_.getWorldBorder().minZ() + 16.0D, p_82448_4_.getWorldBorder().maxZ() - 16.0D);
entityIn.setLocationAndAngles(d0, entityIn.posY, d1, entityIn.rotationYaw, entityIn.rotationPitch);
if (entityIn.isEntityAlive())
{
p_82448_3_.updateEntityWithOptionalForce(entityIn, false);
}
}
else if (entityIn.dimension == 0)
{
d0 = MathHelper.clamp_double(d0 * d2, p_82448_4_.getWorldBorder().minX() + 16.0D, p_82448_4_.getWorldBorder().maxX() - 16.0D);
d1 = MathHelper.clamp_double(d1 * d2, p_82448_4_.getWorldBorder().minZ() + 16.0D, p_82448_4_.getWorldBorder().maxZ() - 16.0D);
entityIn.setLocationAndAngles(d0, entityIn.posY, d1, entityIn.rotationYaw, entityIn.rotationPitch);
if (entityIn.isEntityAlive())
{
p_82448_3_.updateEntityWithOptionalForce(entityIn, false);
}
}
else
{
BlockPos blockpos;
if (p_82448_2_ == 1)
{
blockpos = p_82448_4_.getSpawnPoint();
}
else
{
blockpos = p_82448_4_.getSpawnCoordinate();
}
d0 = (double)blockpos.getX();
entityIn.posY = (double)blockpos.getY();
d1 = (double)blockpos.getZ();
entityIn.setLocationAndAngles(d0, entityIn.posY, d1, 90.0F, 0.0F);
if (entityIn.isEntityAlive())
{
p_82448_3_.updateEntityWithOptionalForce(entityIn, false);
}
}
p_82448_3_.theProfiler.endSection();
if (p_82448_2_ != 1)
{
p_82448_3_.theProfiler.startSection("placing");
d0 = (double)MathHelper.clamp_int((int)d0, -29999872, 29999872);
d1 = (double)MathHelper.clamp_int((int)d1, -29999872, 29999872);
if (entityIn.isEntityAlive())
{
entityIn.setLocationAndAngles(d0, entityIn.posY, d1, entityIn.rotationYaw, entityIn.rotationPitch);
p_82448_4_.getDefaultTeleporter().placeInPortal(entityIn, f);
p_82448_4_.spawnEntityInWorld(entityIn);
p_82448_4_.updateEntityWithOptionalForce(entityIn, false);
}
p_82448_3_.theProfiler.endSection();
}
entityIn.setWorld(p_82448_4_);
}
示例12: transferEntityToWorld
import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
private static void transferEntityToWorld(Entity entityIn, int lastDimension, WorldServer oldWorldIn, WorldServer toWorldIn, net.minecraft.world.Teleporter teleporter, int targetHeight)
{
net.minecraft.world.WorldProvider pOld = oldWorldIn.provider;
net.minecraft.world.WorldProvider pNew = toWorldIn.provider;
double moveFactor = pOld.getMovementFactor() / pNew.getMovementFactor();
// What does this do?
double newPosX = entityIn.posX * moveFactor;
double newPosZ = entityIn.posZ * moveFactor;
//double d2 = 8.0D;
float entityRotationYaw = entityIn.rotationYaw; // What is this being saved for?
oldWorldIn.theProfiler.startSection("moving");
// Overworld, where we're going
if (entityIn.dimension == 1)
{
BlockPos blockpos;
if (lastDimension == 1)
{
blockpos = toWorldIn.getSpawnPoint(); // From the End to the End?
}
else
{
blockpos = toWorldIn.getSpawnCoordinate(); // From Wherever to the End
}
newPosX = blockpos.getX();
entityIn.posY = blockpos.getY();
newPosZ = blockpos.getZ();
entityIn.setLocationAndAngles(newPosX, entityIn.posY, newPosZ, 90.0F, 0.0F);
if (entityIn.isEntityAlive())
{
oldWorldIn.updateEntityWithOptionalForce(entityIn, false);
}
}
oldWorldIn.theProfiler.endSection();
// ...anything else? Did not come from the overworld
if (lastDimension != 1)
{
oldWorldIn.theProfiler.startSection("placing");
newPosX = MathHelper.clamp_int((int)newPosX, -29999872, 29999872);
newPosZ = MathHelper.clamp_int((int)newPosZ, -29999872, 29999872);
if (entityIn.isEntityAlive())
{
entityIn.setLocationAndAngles(newPosX, targetHeight, newPosZ, entityIn.rotationYaw, entityIn.rotationPitch);
//teleporter.placeInPortal(entityIn, entityRotationYaw); // Found it. Begone with ye.
toWorldIn.spawnEntityInWorld(entityIn);
toWorldIn.updateEntityWithOptionalForce(entityIn, false);
}
oldWorldIn.theProfiler.endSection();
}
entityIn.setWorld(toWorldIn);
}
示例13: transferEntityToWorld
import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
/**
* Transfers an entity from a world to another world.
*/
public void transferEntityToWorld(Entity entityIn, int lastDimension, WorldServer oldWorldIn, WorldServer toWorldIn)
{
double d0 = entityIn.posX;
double d1 = entityIn.posZ;
double d2 = 8.0D;
float f = entityIn.rotationYaw;
oldWorldIn.theProfiler.startSection("moving");
if (entityIn.dimension == -1)
{
d0 = MathHelper.clamp(d0 / 8.0D, toWorldIn.getWorldBorder().minX() + 16.0D, toWorldIn.getWorldBorder().maxX() - 16.0D);
d1 = MathHelper.clamp(d1 / 8.0D, toWorldIn.getWorldBorder().minZ() + 16.0D, toWorldIn.getWorldBorder().maxZ() - 16.0D);
entityIn.setLocationAndAngles(d0, entityIn.posY, d1, entityIn.rotationYaw, entityIn.rotationPitch);
if (entityIn.isEntityAlive())
{
oldWorldIn.updateEntityWithOptionalForce(entityIn, false);
}
}
else if (entityIn.dimension == 0)
{
d0 = MathHelper.clamp(d0 * 8.0D, toWorldIn.getWorldBorder().minX() + 16.0D, toWorldIn.getWorldBorder().maxX() - 16.0D);
d1 = MathHelper.clamp(d1 * 8.0D, toWorldIn.getWorldBorder().minZ() + 16.0D, toWorldIn.getWorldBorder().maxZ() - 16.0D);
entityIn.setLocationAndAngles(d0, entityIn.posY, d1, entityIn.rotationYaw, entityIn.rotationPitch);
if (entityIn.isEntityAlive())
{
oldWorldIn.updateEntityWithOptionalForce(entityIn, false);
}
}
else
{
BlockPos blockpos;
if (lastDimension == 1)
{
blockpos = toWorldIn.getSpawnPoint();
}
else
{
blockpos = toWorldIn.getSpawnCoordinate();
}
d0 = (double)blockpos.getX();
entityIn.posY = (double)blockpos.getY();
d1 = (double)blockpos.getZ();
entityIn.setLocationAndAngles(d0, entityIn.posY, d1, 90.0F, 0.0F);
if (entityIn.isEntityAlive())
{
oldWorldIn.updateEntityWithOptionalForce(entityIn, false);
}
}
oldWorldIn.theProfiler.endSection();
if (lastDimension != 1)
{
oldWorldIn.theProfiler.startSection("placing");
d0 = (double)MathHelper.clamp((int)d0, -29999872, 29999872);
d1 = (double)MathHelper.clamp((int)d1, -29999872, 29999872);
if (entityIn.isEntityAlive())
{
entityIn.setLocationAndAngles(d0, entityIn.posY, d1, entityIn.rotationYaw, entityIn.rotationPitch);
toWorldIn.getDefaultTeleporter().placeInPortal(entityIn, f);
toWorldIn.spawnEntityInWorld(entityIn);
toWorldIn.updateEntityWithOptionalForce(entityIn, false);
}
oldWorldIn.theProfiler.endSection();
}
entityIn.setWorld(toWorldIn);
}