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Java WorldServer.getBlockState方法代码示例

本文整理汇总了Java中net.minecraft.world.WorldServer.getBlockState方法的典型用法代码示例。如果您正苦于以下问题:Java WorldServer.getBlockState方法的具体用法?Java WorldServer.getBlockState怎么用?Java WorldServer.getBlockState使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.world.WorldServer的用法示例。


在下文中一共展示了WorldServer.getBlockState方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: snowHeightAt

import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
private static int snowHeightAt(WorldServer world, BlockPos pos) {
IBlockState currentBlock = world.getBlockState(pos);
if (currentBlock.getBlock() == Blocks.SNOW_LAYER) {
	return snowHeightAt(world, pos.down()) + currentBlock.getValue(BlockSnow.LAYERS);
}
if (currentBlock.getBlock() == Blocks.AIR && world.getBlockState(pos.down()).getBlock() != Blocks.AIR) {
	return snowHeightAt(world, pos.down());
}
return 0;
 	}
 
开发者ID:cam72cam,项目名称:WinterWonderLand,代码行数:11,代码来源:WinterWonderLand.java

示例2: processUpdateSign

import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
public void processUpdateSign(CPacketUpdateSign packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerWorld());
    this.playerEntity.markPlayerActive();
    WorldServer worldserver = this.serverController.worldServerForDimension(this.playerEntity.dimension);
    BlockPos blockpos = packetIn.getPosition();

    if (worldserver.isBlockLoaded(blockpos))
    {
        IBlockState iblockstate = worldserver.getBlockState(blockpos);
        TileEntity tileentity = worldserver.getTileEntity(blockpos);

        if (!(tileentity instanceof TileEntitySign))
        {
            return;
        }

        TileEntitySign tileentitysign = (TileEntitySign)tileentity;

        if (!tileentitysign.getIsEditable() || tileentitysign.getPlayer() != this.playerEntity)
        {
            this.serverController.logWarning("Player " + this.playerEntity.getName() + " just tried to change non-editable sign");
            return;
        }

        String[] astring = packetIn.getLines();

        for (int i = 0; i < astring.length; ++i)
        {
            tileentitysign.signText[i] = new TextComponentString(TextFormatting.getTextWithoutFormattingCodes(astring[i]));
        }

        tileentitysign.markDirty();
        worldserver.notifyBlockUpdate(blockpos, iblockstate, iblockstate, 3);
    }
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:37,代码来源:NetHandlerPlayServer.java

示例3: generateTower

import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
public void generateTower(WorldServer world, BlockPos pos, Random rand) {
	MinecraftServer server = world.getMinecraftServer();
	Template template = world.getStructureTemplateManager().getTemplate(server, TOWER_STRUCTURE);
	PlacementSettings settings = new PlacementSettings();
	settings.setRotation(Rotation.values()[rand.nextInt(Rotation.values().length)]);
	
	BlockPos size = template.getSize();
	int airBlocks = 0;
	for(int x = 0; x < size.getX(); x++) {
		for (int z = 0; z < size.getZ(); z++) {
			if (world.isAirBlock(pos.add(template.transformedBlockPos(settings, new BlockPos(x, 0, z))))) {
				airBlocks++;
				if (airBlocks > 0.33 * (size.getX() * size.getZ())) {
					return;
				}
			}
		}
	}
	for (int x = 0; x < size.getX(); x++) {
		for (int z = 0; z < size.getZ(); z++) {
			if (x == 0 || x == size.getX() - 1 || z == 0 || z == size.getZ() - 1) {
				for (int y = 0; y < size.getY(); y++) {
					BlockPos checkPos = pos.add(template.transformedBlockPos(settings, new BlockPos(x, y, z)));
					IBlockState checkState = world.getBlockState(checkPos);
					if (!checkState.getBlock().isAir(checkState, world, checkPos)) {
						if (!(y <= 3 && (checkState.getBlock() == Blocks.NETHERRACK || checkState.getBlock() == Blocks.QUARTZ_ORE || checkState.getBlock() == Blocks.MAGMA))) {
							return;
						}
					}
				}
			}
		}
	}

	template.addBlocksToWorld(world, pos, settings);

	Map<BlockPos, String> dataBlocks = template.getDataBlocks(pos, settings);
	for (Entry<BlockPos, String> entry : dataBlocks.entrySet()) {
		String[] tokens = entry.getValue().split(" ");
		if (tokens.length == 0)
			return;

		BlockPos dataPos = entry.getKey();
		EntityPigMage pigMage;

		switch (tokens[0]) {
		case "pigman_mage":
			pigMage = new EntityPigMage(world);
			pigMage.setPosition(dataPos.getX() + 0.5, dataPos.getY(), dataPos.getZ() + 0.5);
			pigMage.onInitialSpawn(world.getDifficultyForLocation(dataPos), null);
			world.spawnEntity(pigMage);
			break;
		case "fortress_chest":
			IBlockState chestState = Blocks.CHEST.getDefaultState().withRotation(settings.getRotation());
			chestState = chestState.withMirror(Mirror.FRONT_BACK);
			world.setBlockState(dataPos, chestState);
			TileEntity tile = world.getTileEntity(dataPos);
			if (tile != null && tile instanceof TileEntityLockableLoot)
				((TileEntityLockableLoot) tile).setLootTable(NETHER_BRIDGE_LOOT_TABLE, rand.nextLong());
			break;
		}
	}

}
 
开发者ID:the-realest-stu,项目名称:Infernum,代码行数:65,代码来源:PigmanMageTowerGenerator.java

示例4: generateMonument

import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
public void generateMonument(WorldServer world, BlockPos pos, Random rand) {
	MinecraftServer server = world.getMinecraftServer();
	Template template = world.getStructureTemplateManager().getTemplate(server, MONUMENT_STRUCTURE);
	PlacementSettings settings = new PlacementSettings();
	settings.setRotation(Rotation.values()[rand.nextInt(Rotation.values().length)]);
	
	BlockPos size = template.getSize();
	int airBlocks = 0;
	for(int x = 0; x < size.getX(); x++) {
		for (int z = 0; z < size.getZ(); z++) {
			if (world.isAirBlock(pos.add(template.transformedBlockPos(settings, new BlockPos(x, -1, z))))) {
				airBlocks++;
				if (airBlocks > 0.33 * (size.getX() * size.getZ())) {
					return;
				}
			}
		}
	}
	for (int x = 0; x < size.getX(); x++) {
		for (int z = 0; z < size.getZ(); z++) {
			if (x == 0 || x == size.getX() - 1 || z == 0 || z == size.getZ() - 1) {
				for (int y = 0; y < size.getY(); y++) {
					BlockPos checkPos = pos.add(template.transformedBlockPos(settings, new BlockPos(x, y, z)));
					IBlockState checkState = world.getBlockState(checkPos);
					if (!checkState.getBlock().isAir(checkState, world, checkPos)) {
						if (!(y <= 0 && (checkState.getBlock() == Blocks.NETHERRACK || checkState.getBlock() == Blocks.QUARTZ_ORE || checkState.getBlock() == Blocks.MAGMA))) {
							return;
						}
					}
				}
			}
		}
	}

	template.addBlocksToWorld(world, pos, settings);

	Map<BlockPos, String> dataBlocks = template.getDataBlocks(pos, settings);
	for (Entry<BlockPos, String> entry : dataBlocks.entrySet()) {
		String[] tokens = entry.getValue().split(" ");
		if (tokens.length == 0)
			return;

		BlockPos dataPos = entry.getKey();

		if (tokens[0].equals("pedestal")) {
			IBlockState chestState = InfernumBlocks.PEDESTAL.getDefaultState();
			world.setBlockState(dataPos, chestState);
			TileEntity tile = world.getTileEntity(dataPos);
			if (tile instanceof TilePedestal) {
				((TilePedestal) tile).setStack(new ItemStack(InfernumItems.KNOWLEDGE_BOOK));
			}
		}

	}

}
 
开发者ID:the-realest-stu,项目名称:Infernum,代码行数:57,代码来源:InfernalMonumentGenerator.java

示例5: PrepareForRemoteActivation

import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
public void PrepareForRemoteActivation(WorldServer world, EntityPlayerMP player, BlockPos blockPosition, Vec3d playerPos)
{

   	IBlockState state = world.getBlockState(blockPosition);

	int id = Block.getStateId(state);

	TileEntity tile = world.getTileEntity(blockPosition);

	NBTTagCompound tileUpdateTag = null;
	NBTTagCompound tileReadTag = null;

	if (tile != null)
	{
		tileUpdateTag = tile.getUpdateTag();
		tile.writeToNBT(tileReadTag = new NBTTagCompound());
	}

	String modId = Util.getBlockModId(state.getBlock());

	// make sure any old entries are properly cleaned up
	CancelRemoteActivation(player);

	m_playerData.put(player,
			new RemoteGuiPlayerData(id, tileUpdateTag, tileReadTag, blockPosition, modId, world.provider.getDimension(), playerPos));

}
 
开发者ID:orbwoi,项目名称:UniversalRemote,代码行数:28,代码来源:PlayerRemoteGuiDataManagerServer.java


注:本文中的net.minecraft.world.WorldServer.getBlockState方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。