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Java WorldServer.isAirBlock方法代码示例

本文整理汇总了Java中net.minecraft.world.WorldServer.isAirBlock方法的典型用法代码示例。如果您正苦于以下问题:Java WorldServer.isAirBlock方法的具体用法?Java WorldServer.isAirBlock怎么用?Java WorldServer.isAirBlock使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.world.WorldServer的用法示例。


在下文中一共展示了WorldServer.isAirBlock方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: generateTower

import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
public void generateTower(WorldServer world, BlockPos pos, Random rand) {
	MinecraftServer server = world.getMinecraftServer();
	Template template = world.getStructureTemplateManager().getTemplate(server, TOWER_STRUCTURE);
	PlacementSettings settings = new PlacementSettings();
	settings.setRotation(Rotation.values()[rand.nextInt(Rotation.values().length)]);
	
	BlockPos size = template.getSize();
	int airBlocks = 0;
	for(int x = 0; x < size.getX(); x++) {
		for (int z = 0; z < size.getZ(); z++) {
			if (world.isAirBlock(pos.add(template.transformedBlockPos(settings, new BlockPos(x, 0, z))))) {
				airBlocks++;
				if (airBlocks > 0.33 * (size.getX() * size.getZ())) {
					return;
				}
			}
		}
	}
	for (int x = 0; x < size.getX(); x++) {
		for (int z = 0; z < size.getZ(); z++) {
			if (x == 0 || x == size.getX() - 1 || z == 0 || z == size.getZ() - 1) {
				for (int y = 0; y < size.getY(); y++) {
					BlockPos checkPos = pos.add(template.transformedBlockPos(settings, new BlockPos(x, y, z)));
					IBlockState checkState = world.getBlockState(checkPos);
					if (!checkState.getBlock().isAir(checkState, world, checkPos)) {
						if (!(y <= 3 && (checkState.getBlock() == Blocks.NETHERRACK || checkState.getBlock() == Blocks.QUARTZ_ORE || checkState.getBlock() == Blocks.MAGMA))) {
							return;
						}
					}
				}
			}
		}
	}

	template.addBlocksToWorld(world, pos, settings);

	Map<BlockPos, String> dataBlocks = template.getDataBlocks(pos, settings);
	for (Entry<BlockPos, String> entry : dataBlocks.entrySet()) {
		String[] tokens = entry.getValue().split(" ");
		if (tokens.length == 0)
			return;

		BlockPos dataPos = entry.getKey();
		EntityPigMage pigMage;

		switch (tokens[0]) {
		case "pigman_mage":
			pigMage = new EntityPigMage(world);
			pigMage.setPosition(dataPos.getX() + 0.5, dataPos.getY(), dataPos.getZ() + 0.5);
			pigMage.onInitialSpawn(world.getDifficultyForLocation(dataPos), null);
			world.spawnEntity(pigMage);
			break;
		case "fortress_chest":
			IBlockState chestState = Blocks.CHEST.getDefaultState().withRotation(settings.getRotation());
			chestState = chestState.withMirror(Mirror.FRONT_BACK);
			world.setBlockState(dataPos, chestState);
			TileEntity tile = world.getTileEntity(dataPos);
			if (tile != null && tile instanceof TileEntityLockableLoot)
				((TileEntityLockableLoot) tile).setLootTable(NETHER_BRIDGE_LOOT_TABLE, rand.nextLong());
			break;
		}
	}

}
 
开发者ID:the-realest-stu,项目名称:Infernum,代码行数:65,代码来源:PigmanMageTowerGenerator.java

示例2: generateMonument

import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
public void generateMonument(WorldServer world, BlockPos pos, Random rand) {
	MinecraftServer server = world.getMinecraftServer();
	Template template = world.getStructureTemplateManager().getTemplate(server, MONUMENT_STRUCTURE);
	PlacementSettings settings = new PlacementSettings();
	settings.setRotation(Rotation.values()[rand.nextInt(Rotation.values().length)]);
	
	BlockPos size = template.getSize();
	int airBlocks = 0;
	for(int x = 0; x < size.getX(); x++) {
		for (int z = 0; z < size.getZ(); z++) {
			if (world.isAirBlock(pos.add(template.transformedBlockPos(settings, new BlockPos(x, -1, z))))) {
				airBlocks++;
				if (airBlocks > 0.33 * (size.getX() * size.getZ())) {
					return;
				}
			}
		}
	}
	for (int x = 0; x < size.getX(); x++) {
		for (int z = 0; z < size.getZ(); z++) {
			if (x == 0 || x == size.getX() - 1 || z == 0 || z == size.getZ() - 1) {
				for (int y = 0; y < size.getY(); y++) {
					BlockPos checkPos = pos.add(template.transformedBlockPos(settings, new BlockPos(x, y, z)));
					IBlockState checkState = world.getBlockState(checkPos);
					if (!checkState.getBlock().isAir(checkState, world, checkPos)) {
						if (!(y <= 0 && (checkState.getBlock() == Blocks.NETHERRACK || checkState.getBlock() == Blocks.QUARTZ_ORE || checkState.getBlock() == Blocks.MAGMA))) {
							return;
						}
					}
				}
			}
		}
	}

	template.addBlocksToWorld(world, pos, settings);

	Map<BlockPos, String> dataBlocks = template.getDataBlocks(pos, settings);
	for (Entry<BlockPos, String> entry : dataBlocks.entrySet()) {
		String[] tokens = entry.getValue().split(" ");
		if (tokens.length == 0)
			return;

		BlockPos dataPos = entry.getKey();

		if (tokens[0].equals("pedestal")) {
			IBlockState chestState = InfernumBlocks.PEDESTAL.getDefaultState();
			world.setBlockState(dataPos, chestState);
			TileEntity tile = world.getTileEntity(dataPos);
			if (tile instanceof TilePedestal) {
				((TilePedestal) tile).setStack(new ItemStack(InfernumItems.KNOWLEDGE_BOOK));
			}
		}

	}

}
 
开发者ID:the-realest-stu,项目名称:Infernum,代码行数:57,代码来源:InfernalMonumentGenerator.java


注:本文中的net.minecraft.world.WorldServer.isAirBlock方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。