本文整理汇总了Java中net.minecraft.world.WorldServer.checkBlockCollision方法的典型用法代码示例。如果您正苦于以下问题:Java WorldServer.checkBlockCollision方法的具体用法?Java WorldServer.checkBlockCollision怎么用?Java WorldServer.checkBlockCollision使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.world.WorldServer
的用法示例。
在下文中一共展示了WorldServer.checkBlockCollision方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: processVehicleMove
import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
public void processVehicleMove(CPacketVehicleMove packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerWorld());
if (isMoveVehiclePacketInvalid(packetIn))
{
this.kickPlayerFromServer("Invalid move vehicle packet received");
}
else
{
Entity entity = this.playerEntity.getLowestRidingEntity();
if (entity != this.playerEntity && entity.getControllingPassenger() == this.playerEntity && entity == this.lowestRiddenEnt)
{
WorldServer worldserver = this.playerEntity.getServerWorld();
double d0 = entity.posX;
double d1 = entity.posY;
double d2 = entity.posZ;
double d3 = packetIn.getX();
double d4 = packetIn.getY();
double d5 = packetIn.getZ();
float f = packetIn.getYaw();
float f1 = packetIn.getPitch();
double d6 = d3 - this.lowestRiddenX;
double d7 = d4 - this.lowestRiddenY;
double d8 = d5 - this.lowestRiddenZ;
double d9 = entity.motionX * entity.motionX + entity.motionY * entity.motionY + entity.motionZ * entity.motionZ;
double d10 = d6 * d6 + d7 * d7 + d8 * d8;
if (d10 - d9 > 100.0D && (!this.serverController.isSinglePlayer() || !this.serverController.getServerOwner().equals(entity.getName())))
{
LOGGER.warn("{} (vehicle of {}) moved too quickly! {},{},{}", new Object[] {entity.getName(), this.playerEntity.getName(), Double.valueOf(d6), Double.valueOf(d7), Double.valueOf(d8)});
this.netManager.sendPacket(new SPacketMoveVehicle(entity));
return;
}
boolean flag = worldserver.getCollisionBoxes(entity, entity.getEntityBoundingBox().contract(0.0625D)).isEmpty();
d6 = d3 - this.lowestRiddenX1;
d7 = d4 - this.lowestRiddenY1 - 1.0E-6D;
d8 = d5 - this.lowestRiddenZ1;
entity.moveEntity(MoverType.PLAYER, d6, d7, d8);
double d11 = d7;
d6 = d3 - entity.posX;
d7 = d4 - entity.posY;
if (d7 > -0.5D || d7 < 0.5D)
{
d7 = 0.0D;
}
d8 = d5 - entity.posZ;
d10 = d6 * d6 + d7 * d7 + d8 * d8;
boolean flag1 = false;
if (d10 > 0.0625D)
{
flag1 = true;
LOGGER.warn("{} moved wrongly!", new Object[] {entity.getName()});
}
entity.setPositionAndRotation(d3, d4, d5, f, f1);
boolean flag2 = worldserver.getCollisionBoxes(entity, entity.getEntityBoundingBox().contract(0.0625D)).isEmpty();
if (flag && (flag1 || !flag2))
{
entity.setPositionAndRotation(d0, d1, d2, f, f1);
this.netManager.sendPacket(new SPacketMoveVehicle(entity));
return;
}
this.serverController.getPlayerList().serverUpdateMovingPlayer(this.playerEntity);
this.playerEntity.addMovementStat(this.playerEntity.posX - d0, this.playerEntity.posY - d1, this.playerEntity.posZ - d2);
this.vehicleFloating = d11 >= -0.03125D && !this.serverController.isFlightAllowed() && !worldserver.checkBlockCollision(entity.getEntityBoundingBox().expandXyz(0.0625D).addCoord(0.0D, -0.55D, 0.0D));
this.lowestRiddenX1 = entity.posX;
this.lowestRiddenY1 = entity.posY;
this.lowestRiddenZ1 = entity.posZ;
}
}
}
示例2: processVehicleMove
import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
public void processVehicleMove(CPacketVehicleMove packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerWorld());
if (isMoveVehiclePacketInvalid(packetIn))
{
this.kickPlayerFromServer("Invalid move vehicle packet received");
}
else
{
Entity entity = this.playerEntity.getLowestRidingEntity();
if (entity != this.playerEntity && entity.getControllingPassenger() == this.playerEntity && entity == this.lowestRiddenEnt)
{
WorldServer worldserver = this.playerEntity.getServerWorld();
double d0 = entity.posX;
double d1 = entity.posY;
double d2 = entity.posZ;
double d3 = packetIn.getX();
double d4 = packetIn.getY();
double d5 = packetIn.getZ();
float f = packetIn.getYaw();
float f1 = packetIn.getPitch();
double d6 = d3 - this.lowestRiddenX;
double d7 = d4 - this.lowestRiddenY;
double d8 = d5 - this.lowestRiddenZ;
double d9 = entity.motionX * entity.motionX + entity.motionY * entity.motionY + entity.motionZ * entity.motionZ;
double d10 = d6 * d6 + d7 * d7 + d8 * d8;
if (d10 - d9 > 100.0D && (!this.serverController.isSinglePlayer() || !this.serverController.getServerOwner().equals(entity.getName())))
{
LOGGER.warn("{} (vehicle of {}) moved too quickly! {},{},{}", new Object[] {entity.getName(), this.playerEntity.getName(), Double.valueOf(d6), Double.valueOf(d7), Double.valueOf(d8)});
this.netManager.sendPacket(new SPacketMoveVehicle(entity));
return;
}
boolean flag = worldserver.getCollisionBoxes(entity, entity.getEntityBoundingBox().contract(0.0625D)).isEmpty();
d6 = d3 - this.lowestRiddenX1;
d7 = d4 - this.lowestRiddenY1 - 1.0E-6D;
d8 = d5 - this.lowestRiddenZ1;
entity.moveEntity(d6, d7, d8);
double d11 = d7;
d6 = d3 - entity.posX;
d7 = d4 - entity.posY;
if (d7 > -0.5D || d7 < 0.5D)
{
d7 = 0.0D;
}
d8 = d5 - entity.posZ;
d10 = d6 * d6 + d7 * d7 + d8 * d8;
boolean flag1 = false;
if (d10 > 0.0625D)
{
flag1 = true;
LOGGER.warn("{} moved wrongly!", new Object[] {entity.getName()});
}
entity.setPositionAndRotation(d3, d4, d5, f, f1);
boolean flag2 = worldserver.getCollisionBoxes(entity, entity.getEntityBoundingBox().contract(0.0625D)).isEmpty();
if (flag && (flag1 || !flag2))
{
entity.setPositionAndRotation(d0, d1, d2, f, f1);
this.netManager.sendPacket(new SPacketMoveVehicle(entity));
return;
}
this.serverController.getPlayerList().serverUpdateMountedMovingPlayer(this.playerEntity);
this.playerEntity.addMovementStat(this.playerEntity.posX - d0, this.playerEntity.posY - d1, this.playerEntity.posZ - d2);
this.vehicleFloating = d11 >= -0.03125D && !this.serverController.isFlightAllowed() && !worldserver.checkBlockCollision(entity.getEntityBoundingBox().expandXyz(0.0625D).addCoord(0.0D, -0.55D, 0.0D));
this.lowestRiddenX1 = entity.posX;
this.lowestRiddenY1 = entity.posY;
this.lowestRiddenZ1 = entity.posZ;
}
}
}