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Java WorldServer.spawnEntityInWorld方法代码示例

本文整理汇总了Java中net.minecraft.world.WorldServer.spawnEntityInWorld方法的典型用法代码示例。如果您正苦于以下问题:Java WorldServer.spawnEntityInWorld方法的具体用法?Java WorldServer.spawnEntityInWorld怎么用?Java WorldServer.spawnEntityInWorld使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.world.WorldServer的用法示例。


在下文中一共展示了WorldServer.spawnEntityInWorld方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: playerLoggedIn

import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
/**
 * Called when a player successfully logs in. Reads player data from disk and inserts the player into the world.
 */
public void playerLoggedIn(EntityPlayerMP playerIn)
{
    this.playerEntityList.add(playerIn);
    this.uuidToPlayerMap.put(playerIn.getUniqueID(), playerIn);
    this.sendPacketToAllPlayers(new S38PacketPlayerListItem(S38PacketPlayerListItem.Action.ADD_PLAYER, new EntityPlayerMP[] {playerIn}));
    WorldServer worldserver = this.mcServer.worldServerForDimension(playerIn.dimension);
    worldserver.spawnEntityInWorld(playerIn);
    this.preparePlayer(playerIn, (WorldServer)null);

    for (int i = 0; i < this.playerEntityList.size(); ++i)
    {
        EntityPlayerMP entityplayermp = (EntityPlayerMP)this.playerEntityList.get(i);
        playerIn.playerNetServerHandler.sendPacket(new S38PacketPlayerListItem(S38PacketPlayerListItem.Action.ADD_PLAYER, new EntityPlayerMP[] {entityplayermp}));
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:19,代码来源:ServerConfigurationManager.java

示例2: playerLoggedIn

import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
/**
 * Called when a player successfully logs in. Reads player data from disk and inserts the player into the world.
 */
public void playerLoggedIn(EntityPlayerMP playerIn)
{
    this.playerEntityList.add(playerIn);
    this.uuidToPlayerMap.put(playerIn.getUniqueID(), playerIn);
    this.sendPacketToAllPlayers(new SPacketPlayerListItem(SPacketPlayerListItem.Action.ADD_PLAYER, new EntityPlayerMP[] {playerIn}));
    WorldServer worldserver = this.mcServer.worldServerForDimension(playerIn.dimension);

    for (int i = 0; i < this.playerEntityList.size(); ++i)
    {
        playerIn.connection.sendPacket(new SPacketPlayerListItem(SPacketPlayerListItem.Action.ADD_PLAYER, new EntityPlayerMP[] {(EntityPlayerMP)this.playerEntityList.get(i)}));
    }

    net.minecraftforge.common.chunkio.ChunkIOExecutor.adjustPoolSize(this.getCurrentPlayerCount());
    worldserver.spawnEntityInWorld(playerIn);
    this.preparePlayer(playerIn, (WorldServer)null);
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:20,代码来源:PlayerList.java

示例3: playerLoggedIn

import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
/**
 * Called when a player successfully logs in. Reads player data from disk and inserts the player into the world.
 */
public void playerLoggedIn(EntityPlayerMP playerIn)
{
    this.playerEntityList.add(playerIn);
    this.uuidToPlayerMap.put(playerIn.getUniqueID(), playerIn);
    this.sendPacketToAllPlayers(new SPacketPlayerListItem(SPacketPlayerListItem.Action.ADD_PLAYER, new EntityPlayerMP[] {playerIn}));
    WorldServer worldserver = this.mcServer.worldServerForDimension(playerIn.dimension);

    for (int i = 0; i < this.playerEntityList.size(); ++i)
    {
        playerIn.connection.sendPacket(new SPacketPlayerListItem(SPacketPlayerListItem.Action.ADD_PLAYER, new EntityPlayerMP[] {(EntityPlayerMP)this.playerEntityList.get(i)}));
    }

    worldserver.spawnEntityInWorld(playerIn);
    this.preparePlayer(playerIn, (WorldServer)null);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:19,代码来源:PlayerList.java

示例4: travelToDimension

import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
/**
 * Teleports the entity to another dimension. Params: Dimension number to teleport to
 */
public void travelToDimension(int dimensionId)
{
    if (!this.worldObj.isRemote && !this.isDead)
    {
        this.worldObj.theProfiler.startSection("changeDimension");
        MinecraftServer minecraftserver = MinecraftServer.getServer();
        int i = this.dimension;
        WorldServer worldserver = minecraftserver.worldServerForDimension(i);
        WorldServer worldserver1 = minecraftserver.worldServerForDimension(dimensionId);
        this.dimension = dimensionId;

        if (i == 1 && dimensionId == 1)
        {
            worldserver1 = minecraftserver.worldServerForDimension(0);
            this.dimension = 0;
        }

        this.worldObj.removeEntity(this);
        this.isDead = false;
        this.worldObj.theProfiler.startSection("reposition");
        minecraftserver.getConfigurationManager().transferEntityToWorld(this, i, worldserver, worldserver1);
        this.worldObj.theProfiler.endStartSection("reloading");
        Entity entity = EntityList.createEntityByName(EntityList.getEntityString(this), worldserver1);

        if (entity != null)
        {
            entity.copyDataFromOld(this);

            if (i == 1 && dimensionId == 1)
            {
                BlockPos blockpos = this.worldObj.getTopSolidOrLiquidBlock(worldserver1.getSpawnPoint());
                entity.moveToBlockPosAndAngles(blockpos, entity.rotationYaw, entity.rotationPitch);
            }

            worldserver1.spawnEntityInWorld(entity);
        }

        this.isDead = true;
        this.worldObj.theProfiler.endSection();
        worldserver.resetUpdateEntityTick();
        worldserver1.resetUpdateEntityTick();
        this.worldObj.theProfiler.endSection();
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:48,代码来源:Entity.java

示例5: handleSpectate

import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
public void handleSpectate(C18PacketSpectate packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerForPlayer());

    if (this.playerEntity.isSpectator())
    {
        Entity entity = null;

        for (WorldServer worldserver : this.serverController.worldServers)
        {
            if (worldserver != null)
            {
                entity = packetIn.getEntity(worldserver);

                if (entity != null)
                {
                    break;
                }
            }
        }

        if (entity != null)
        {
            this.playerEntity.setSpectatingEntity(this.playerEntity);
            this.playerEntity.mountEntity((Entity)null);

            if (entity.worldObj != this.playerEntity.worldObj)
            {
                WorldServer worldserver1 = this.playerEntity.getServerForPlayer();
                WorldServer worldserver2 = (WorldServer)entity.worldObj;
                this.playerEntity.dimension = entity.dimension;
                this.sendPacket(new S07PacketRespawn(this.playerEntity.dimension, worldserver1.getDifficulty(), worldserver1.getWorldInfo().getTerrainType(), this.playerEntity.theItemInWorldManager.getGameType()));
                worldserver1.removePlayerEntityDangerously(this.playerEntity);
                this.playerEntity.isDead = false;
                this.playerEntity.setLocationAndAngles(entity.posX, entity.posY, entity.posZ, entity.rotationYaw, entity.rotationPitch);

                if (this.playerEntity.isEntityAlive())
                {
                    worldserver1.updateEntityWithOptionalForce(this.playerEntity, false);
                    worldserver2.spawnEntityInWorld(this.playerEntity);
                    worldserver2.updateEntityWithOptionalForce(this.playerEntity, false);
                }

                this.playerEntity.setWorld(worldserver2);
                this.serverController.getConfigurationManager().preparePlayer(this.playerEntity, worldserver1);
                this.playerEntity.setPositionAndUpdate(entity.posX, entity.posY, entity.posZ);
                this.playerEntity.theItemInWorldManager.setWorld(worldserver2);
                this.serverController.getConfigurationManager().updateTimeAndWeatherForPlayer(this.playerEntity, worldserver2);
                this.serverController.getConfigurationManager().syncPlayerInventory(this.playerEntity);
            }
            else
            {
                this.playerEntity.setPositionAndUpdate(entity.posX, entity.posY, entity.posZ);
            }
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:58,代码来源:NetHandlerPlayServer.java

示例6: transferEntityToWorld

import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
@SuppressWarnings("unused")
public void transferEntityToWorld(Entity entityIn, int lastDimension, WorldServer oldWorldIn, WorldServer toWorldIn, net.minecraft.world.Teleporter teleporter)
{
    net.minecraft.world.WorldProvider pOld = oldWorldIn.provider;
    net.minecraft.world.WorldProvider pNew = toWorldIn.provider;
    double moveFactor = pOld.getMovementFactor() / pNew.getMovementFactor();
    double d0 = entityIn.posX * moveFactor;
    double d1 = entityIn.posZ * moveFactor;
    double d2 = 8.0D;
    float f = entityIn.rotationYaw;
    oldWorldIn.theProfiler.startSection("moving");

    if (false && entityIn.dimension == -1)
    {
        d0 = MathHelper.clamp_double(d0 / 8.0D, toWorldIn.getWorldBorder().minX() + 16.0D, toWorldIn.getWorldBorder().maxX() - 16.0D);
        d1 = MathHelper.clamp_double(d1 / 8.0D, toWorldIn.getWorldBorder().minZ() + 16.0D, toWorldIn.getWorldBorder().maxZ() - 16.0D);
        entityIn.setLocationAndAngles(d0, entityIn.posY, d1, entityIn.rotationYaw, entityIn.rotationPitch);

        if (entityIn.isEntityAlive())
        {
            oldWorldIn.updateEntityWithOptionalForce(entityIn, false);
        }
    }
    else if (false && entityIn.dimension == 0)
    {
        d0 = MathHelper.clamp_double(d0 * 8.0D, toWorldIn.getWorldBorder().minX() + 16.0D, toWorldIn.getWorldBorder().maxX() - 16.0D);
        d1 = MathHelper.clamp_double(d1 * 8.0D, toWorldIn.getWorldBorder().minZ() + 16.0D, toWorldIn.getWorldBorder().maxZ() - 16.0D);
        entityIn.setLocationAndAngles(d0, entityIn.posY, d1, entityIn.rotationYaw, entityIn.rotationPitch);

        if (entityIn.isEntityAlive())
        {
            oldWorldIn.updateEntityWithOptionalForce(entityIn, false);
        }
    }

    if (entityIn.dimension == 1)
    {
        BlockPos blockpos;

        if (lastDimension == 1)
        {
            blockpos = toWorldIn.getSpawnPoint();
        }
        else
        {
            blockpos = toWorldIn.getSpawnCoordinate();
        }

        d0 = (double)blockpos.getX();
        entityIn.posY = (double)blockpos.getY();
        d1 = (double)blockpos.getZ();
        entityIn.setLocationAndAngles(d0, entityIn.posY, d1, 90.0F, 0.0F);

        if (entityIn.isEntityAlive())
        {
            oldWorldIn.updateEntityWithOptionalForce(entityIn, false);
        }
    }

    oldWorldIn.theProfiler.endSection();

    if (lastDimension != 1)
    {
        oldWorldIn.theProfiler.startSection("placing");
        d0 = (double)MathHelper.clamp_int((int)d0, -29999872, 29999872);
        d1 = (double)MathHelper.clamp_int((int)d1, -29999872, 29999872);

        if (entityIn.isEntityAlive())
        {
            entityIn.setLocationAndAngles(d0, entityIn.posY, d1, entityIn.rotationYaw, entityIn.rotationPitch);
            teleporter.placeInPortal(entityIn, f);
            toWorldIn.spawnEntityInWorld(entityIn);
            toWorldIn.updateEntityWithOptionalForce(entityIn, false);
        }

        oldWorldIn.theProfiler.endSection();
    }

    entityIn.setWorld(toWorldIn);
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:81,代码来源:PlayerList.java

示例7: transferEntityToWorld

import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
/**
 * Transfers an entity from a world to another world.
 */
public void transferEntityToWorld(Entity entityIn, int p_82448_2_, WorldServer p_82448_3_, WorldServer p_82448_4_)
{
    double d0 = entityIn.posX;
    double d1 = entityIn.posZ;
    double d2 = 8.0D;
    float f = entityIn.rotationYaw;
    p_82448_3_.theProfiler.startSection("moving");

    if (entityIn.dimension == -1)
    {
        d0 = MathHelper.clamp_double(d0 / d2, p_82448_4_.getWorldBorder().minX() + 16.0D, p_82448_4_.getWorldBorder().maxX() - 16.0D);
        d1 = MathHelper.clamp_double(d1 / d2, p_82448_4_.getWorldBorder().minZ() + 16.0D, p_82448_4_.getWorldBorder().maxZ() - 16.0D);
        entityIn.setLocationAndAngles(d0, entityIn.posY, d1, entityIn.rotationYaw, entityIn.rotationPitch);

        if (entityIn.isEntityAlive())
        {
            p_82448_3_.updateEntityWithOptionalForce(entityIn, false);
        }
    }
    else if (entityIn.dimension == 0)
    {
        d0 = MathHelper.clamp_double(d0 * d2, p_82448_4_.getWorldBorder().minX() + 16.0D, p_82448_4_.getWorldBorder().maxX() - 16.0D);
        d1 = MathHelper.clamp_double(d1 * d2, p_82448_4_.getWorldBorder().minZ() + 16.0D, p_82448_4_.getWorldBorder().maxZ() - 16.0D);
        entityIn.setLocationAndAngles(d0, entityIn.posY, d1, entityIn.rotationYaw, entityIn.rotationPitch);

        if (entityIn.isEntityAlive())
        {
            p_82448_3_.updateEntityWithOptionalForce(entityIn, false);
        }
    }
    else
    {
        BlockPos blockpos;

        if (p_82448_2_ == 1)
        {
            blockpos = p_82448_4_.getSpawnPoint();
        }
        else
        {
            blockpos = p_82448_4_.getSpawnCoordinate();
        }

        d0 = (double)blockpos.getX();
        entityIn.posY = (double)blockpos.getY();
        d1 = (double)blockpos.getZ();
        entityIn.setLocationAndAngles(d0, entityIn.posY, d1, 90.0F, 0.0F);

        if (entityIn.isEntityAlive())
        {
            p_82448_3_.updateEntityWithOptionalForce(entityIn, false);
        }
    }

    p_82448_3_.theProfiler.endSection();

    if (p_82448_2_ != 1)
    {
        p_82448_3_.theProfiler.startSection("placing");
        d0 = (double)MathHelper.clamp_int((int)d0, -29999872, 29999872);
        d1 = (double)MathHelper.clamp_int((int)d1, -29999872, 29999872);

        if (entityIn.isEntityAlive())
        {
            entityIn.setLocationAndAngles(d0, entityIn.posY, d1, entityIn.rotationYaw, entityIn.rotationPitch);
            p_82448_4_.getDefaultTeleporter().placeInPortal(entityIn, f);
            p_82448_4_.spawnEntityInWorld(entityIn);
            p_82448_4_.updateEntityWithOptionalForce(entityIn, false);
        }

        p_82448_3_.theProfiler.endSection();
    }

    entityIn.setWorld(p_82448_4_);
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:79,代码来源:ServerConfigurationManager.java

示例8: handleSpectate

import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
public void handleSpectate(CPacketSpectate packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerWorld());

    if (this.playerEntity.isSpectator())
    {
        Entity entity = null;

        for (WorldServer worldserver : this.serverController.worldServers)
        {
            if (worldserver != null)
            {
                entity = packetIn.getEntity(worldserver);

                if (entity != null)
                {
                    break;
                }
            }
        }

        if (entity != null)
        {
            this.playerEntity.setSpectatingEntity(this.playerEntity);
            this.playerEntity.dismountRidingEntity();

            if (entity.worldObj == this.playerEntity.worldObj)
            {
                this.playerEntity.setPositionAndUpdate(entity.posX, entity.posY, entity.posZ);
            }
            else
            {
                WorldServer worldserver1 = this.playerEntity.getServerWorld();
                WorldServer worldserver2 = (WorldServer)entity.worldObj;
                this.playerEntity.dimension = entity.dimension;
                this.sendPacket(new SPacketRespawn(this.playerEntity.dimension, worldserver1.getDifficulty(), worldserver1.getWorldInfo().getTerrainType(), this.playerEntity.interactionManager.getGameType()));
                this.serverController.getPlayerList().updatePermissionLevel(this.playerEntity);
                worldserver1.removeEntityDangerously(this.playerEntity);
                this.playerEntity.isDead = false;
                this.playerEntity.setLocationAndAngles(entity.posX, entity.posY, entity.posZ, entity.rotationYaw, entity.rotationPitch);

                if (this.playerEntity.isEntityAlive())
                {
                    worldserver1.updateEntityWithOptionalForce(this.playerEntity, false);
                    worldserver2.spawnEntityInWorld(this.playerEntity);
                    worldserver2.updateEntityWithOptionalForce(this.playerEntity, false);
                }

                this.playerEntity.setWorld(worldserver2);
                this.serverController.getPlayerList().preparePlayer(this.playerEntity, worldserver1);
                this.playerEntity.setPositionAndUpdate(entity.posX, entity.posY, entity.posZ);
                this.playerEntity.interactionManager.setWorld(worldserver2);
                this.serverController.getPlayerList().updateTimeAndWeatherForPlayer(this.playerEntity, worldserver2);
                this.serverController.getPlayerList().syncPlayerInventory(this.playerEntity);
            }
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:59,代码来源:NetHandlerPlayServer.java

示例9: handleSpectate

import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
public void handleSpectate(CPacketSpectate packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerWorld());

    if (this.playerEntity.isSpectator())
    {
        Entity entity = null;

        for (WorldServer worldserver : this.serverController.worldServers)
        {
            if (worldserver != null)
            {
                entity = packetIn.getEntity(worldserver);

                if (entity != null)
                {
                    break;
                }
            }
        }

        if (entity != null)
        {
            this.playerEntity.setSpectatingEntity(this.playerEntity);
            this.playerEntity.dismountRidingEntity();

            if (entity.world == this.playerEntity.world)
            {
                this.playerEntity.setPositionAndUpdate(entity.posX, entity.posY, entity.posZ);
            }
            else
            {
                WorldServer worldserver1 = this.playerEntity.getServerWorld();
                WorldServer worldserver2 = (WorldServer)entity.world;
                this.playerEntity.dimension = entity.dimension;
                this.sendPacket(new SPacketRespawn(this.playerEntity.dimension, worldserver1.getDifficulty(), worldserver1.getWorldInfo().getTerrainType(), this.playerEntity.interactionManager.getGameType()));
                this.serverController.getPlayerList().updatePermissionLevel(this.playerEntity);
                worldserver1.removeEntityDangerously(this.playerEntity);
                this.playerEntity.isDead = false;
                this.playerEntity.setLocationAndAngles(entity.posX, entity.posY, entity.posZ, entity.rotationYaw, entity.rotationPitch);

                if (this.playerEntity.isEntityAlive())
                {
                    worldserver1.updateEntityWithOptionalForce(this.playerEntity, false);
                    worldserver2.spawnEntityInWorld(this.playerEntity);
                    worldserver2.updateEntityWithOptionalForce(this.playerEntity, false);
                }

                this.playerEntity.setWorld(worldserver2);
                this.serverController.getPlayerList().preparePlayer(this.playerEntity, worldserver1);
                this.playerEntity.setPositionAndUpdate(entity.posX, entity.posY, entity.posZ);
                this.playerEntity.interactionManager.setWorld(worldserver2);
                this.serverController.getPlayerList().updateTimeAndWeatherForPlayer(this.playerEntity, worldserver2);
                this.serverController.getPlayerList().syncPlayerInventory(this.playerEntity);
            }
        }
    }
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:59,代码来源:NetHandlerPlayServer.java

示例10: transferEntityToWorld

import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
/**
 * Transfers an entity from a world to another world.
 */
public void transferEntityToWorld(Entity entityIn, int lastDimension, WorldServer oldWorldIn, WorldServer toWorldIn)
{
    double d0 = entityIn.posX;
    double d1 = entityIn.posZ;
    double d2 = 8.0D;
    float f = entityIn.rotationYaw;
    oldWorldIn.theProfiler.startSection("moving");

    if (entityIn.dimension == -1)
    {
        d0 = MathHelper.clamp(d0 / 8.0D, toWorldIn.getWorldBorder().minX() + 16.0D, toWorldIn.getWorldBorder().maxX() - 16.0D);
        d1 = MathHelper.clamp(d1 / 8.0D, toWorldIn.getWorldBorder().minZ() + 16.0D, toWorldIn.getWorldBorder().maxZ() - 16.0D);
        entityIn.setLocationAndAngles(d0, entityIn.posY, d1, entityIn.rotationYaw, entityIn.rotationPitch);

        if (entityIn.isEntityAlive())
        {
            oldWorldIn.updateEntityWithOptionalForce(entityIn, false);
        }
    }
    else if (entityIn.dimension == 0)
    {
        d0 = MathHelper.clamp(d0 * 8.0D, toWorldIn.getWorldBorder().minX() + 16.0D, toWorldIn.getWorldBorder().maxX() - 16.0D);
        d1 = MathHelper.clamp(d1 * 8.0D, toWorldIn.getWorldBorder().minZ() + 16.0D, toWorldIn.getWorldBorder().maxZ() - 16.0D);
        entityIn.setLocationAndAngles(d0, entityIn.posY, d1, entityIn.rotationYaw, entityIn.rotationPitch);

        if (entityIn.isEntityAlive())
        {
            oldWorldIn.updateEntityWithOptionalForce(entityIn, false);
        }
    }
    else
    {
        BlockPos blockpos;

        if (lastDimension == 1)
        {
            blockpos = toWorldIn.getSpawnPoint();
        }
        else
        {
            blockpos = toWorldIn.getSpawnCoordinate();
        }

        d0 = (double)blockpos.getX();
        entityIn.posY = (double)blockpos.getY();
        d1 = (double)blockpos.getZ();
        entityIn.setLocationAndAngles(d0, entityIn.posY, d1, 90.0F, 0.0F);

        if (entityIn.isEntityAlive())
        {
            oldWorldIn.updateEntityWithOptionalForce(entityIn, false);
        }
    }

    oldWorldIn.theProfiler.endSection();

    if (lastDimension != 1)
    {
        oldWorldIn.theProfiler.startSection("placing");
        d0 = (double)MathHelper.clamp((int)d0, -29999872, 29999872);
        d1 = (double)MathHelper.clamp((int)d1, -29999872, 29999872);

        if (entityIn.isEntityAlive())
        {
            entityIn.setLocationAndAngles(d0, entityIn.posY, d1, entityIn.rotationYaw, entityIn.rotationPitch);
            toWorldIn.getDefaultTeleporter().placeInPortal(entityIn, f);
            toWorldIn.spawnEntityInWorld(entityIn);
            toWorldIn.updateEntityWithOptionalForce(entityIn, false);
        }

        oldWorldIn.theProfiler.endSection();
    }

    entityIn.setWorld(toWorldIn);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:79,代码来源:PlayerList.java


注:本文中的net.minecraft.world.WorldServer.spawnEntityInWorld方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。