本文整理汇总了Java中net.minecraft.world.WorldServer.getEntityByID方法的典型用法代码示例。如果您正苦于以下问题:Java WorldServer.getEntityByID方法的具体用法?Java WorldServer.getEntityByID怎么用?Java WorldServer.getEntityByID使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.world.WorldServer
的用法示例。
在下文中一共展示了WorldServer.getEntityByID方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: entityLoaded
import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
public static void entityLoaded(Entity p_entityLoaded_0_)
{
if (p_entityLoaded_0_ instanceof EntityLiving)
{
EntityLiving entityliving = (EntityLiving)p_entityLoaded_0_;
WorldServer worldserver = Config.getWorldServer();
if (worldserver != null)
{
Entity entity = worldserver.getEntityByID(p_entityLoaded_0_.getEntityId());
if (entity instanceof EntityLiving)
{
EntityLiving entityliving1 = (EntityLiving)entity;
UUID uuid = entityliving1.getUniqueID();
long i = uuid.getLeastSignificantBits();
int j = (int)(i & 2147483647L);
entityliving.randomMobsId = j;
entityliving.spawnPosition = entityliving.getPosition();
entityliving.spawnBiome = worldserver.getBiomeGenForCoords(entityliving.spawnPosition);
}
}
}
}
示例2: entityLoaded
import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
public static void entityLoaded(Entity p_entityLoaded_0_, World p_entityLoaded_1_)
{
if (p_entityLoaded_0_ instanceof EntityLiving)
{
if (p_entityLoaded_1_ != null)
{
EntityLiving entityliving = (EntityLiving)p_entityLoaded_0_;
entityliving.spawnPosition = entityliving.getPosition();
entityliving.spawnBiome = p_entityLoaded_1_.getBiomeGenForCoords(entityliving.spawnPosition);
WorldServer worldserver = Config.getWorldServer();
if (worldserver != null)
{
Entity entity = worldserver.getEntityByID(p_entityLoaded_0_.getEntityId());
if (entity instanceof EntityLiving)
{
EntityLiving entityliving1 = (EntityLiving)entity;
UUID uuid = entityliving1.getUniqueID();
long i = uuid.getLeastSignificantBits();
int j = (int)(i & 2147483647L);
entityliving.randomMobsId = j;
}
}
}
}
}
示例3: entityLoaded
import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
public static void entityLoaded(Entity p_entityLoaded_0_, World p_entityLoaded_1_)
{
if (p_entityLoaded_0_ instanceof EntityLiving)
{
if (p_entityLoaded_1_ != null)
{
EntityLiving entityliving = (EntityLiving)p_entityLoaded_0_;
entityliving.spawnPosition = entityliving.getPosition();
entityliving.spawnBiome = p_entityLoaded_1_.getBiome(entityliving.spawnPosition);
WorldServer worldserver = Config.getWorldServer();
if (worldserver != null)
{
Entity entity = worldserver.getEntityByID(p_entityLoaded_0_.getEntityId());
if (entity instanceof EntityLiving)
{
EntityLiving entityliving1 = (EntityLiving)entity;
UUID uuid = entityliving1.getUniqueID();
long i = uuid.getLeastSignificantBits();
int j = (int)(i & 2147483647L);
entityliving.randomMobsId = j;
}
}
}
}
}