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Java WorldServer.saveChunkData方法代码示例

本文整理汇总了Java中net.minecraft.world.WorldServer.saveChunkData方法的典型用法代码示例。如果您正苦于以下问题:Java WorldServer.saveChunkData方法的具体用法?Java WorldServer.saveChunkData怎么用?Java WorldServer.saveChunkData使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.world.WorldServer的用法示例。


在下文中一共展示了WorldServer.saveChunkData方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: processCommand

import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
/**
 * Callback when the command is invoked
 */
public void processCommand(ICommandSender sender, String[] args) throws CommandException
{
    MinecraftServer minecraftserver = MinecraftServer.getServer();
    sender.addChatMessage(new ChatComponentTranslation("commands.save.start", new Object[0]));

    if (minecraftserver.getConfigurationManager() != null)
    {
        minecraftserver.getConfigurationManager().saveAllPlayerData();
    }

    try
    {
        for (int i = 0; i < minecraftserver.worldServers.length; ++i)
        {
            if (minecraftserver.worldServers[i] != null)
            {
                WorldServer worldserver = minecraftserver.worldServers[i];
                boolean flag = worldserver.disableLevelSaving;
                worldserver.disableLevelSaving = false;
                worldserver.saveAllChunks(true, (IProgressUpdate)null);
                worldserver.disableLevelSaving = flag;
            }
        }

        if (args.length > 0 && "flush".equals(args[0]))
        {
            sender.addChatMessage(new ChatComponentTranslation("commands.save.flushStart", new Object[0]));

            for (int j = 0; j < minecraftserver.worldServers.length; ++j)
            {
                if (minecraftserver.worldServers[j] != null)
                {
                    WorldServer worldserver1 = minecraftserver.worldServers[j];
                    boolean flag1 = worldserver1.disableLevelSaving;
                    worldserver1.disableLevelSaving = false;
                    worldserver1.saveChunkData();
                    worldserver1.disableLevelSaving = flag1;
                }
            }

            sender.addChatMessage(new ChatComponentTranslation("commands.save.flushEnd", new Object[0]));
        }
    }
    catch (MinecraftException minecraftexception)
    {
        notifyOperators(sender, this, "commands.save.failed", new Object[] {minecraftexception.getMessage()});
        return;
    }

    notifyOperators(sender, this, "commands.save.success", new Object[0]);
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:55,代码来源:CommandSaveAll.java

示例2: execute

import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
/**
 * Callback for when the command is executed
 */
public void execute(MinecraftServer server, ICommandSender sender, String[] args) throws CommandException
{
    sender.addChatMessage(new TextComponentTranslation("commands.save.start", new Object[0]));

    if (server.getPlayerList() != null)
    {
        server.getPlayerList().saveAllPlayerData();
    }

    try
    {
        for (int i = 0; i < server.worldServers.length; ++i)
        {
            if (server.worldServers[i] != null)
            {
                WorldServer worldserver = server.worldServers[i];
                boolean flag = worldserver.disableLevelSaving;
                worldserver.disableLevelSaving = false;
                worldserver.saveAllChunks(true, (IProgressUpdate)null);
                worldserver.disableLevelSaving = flag;
            }
        }

        if (args.length > 0 && "flush".equals(args[0]))
        {
            sender.addChatMessage(new TextComponentTranslation("commands.save.flushStart", new Object[0]));

            for (int j = 0; j < server.worldServers.length; ++j)
            {
                if (server.worldServers[j] != null)
                {
                    WorldServer worldserver1 = server.worldServers[j];
                    boolean flag1 = worldserver1.disableLevelSaving;
                    worldserver1.disableLevelSaving = false;
                    worldserver1.saveChunkData();
                    worldserver1.disableLevelSaving = flag1;
                }
            }

            sender.addChatMessage(new TextComponentTranslation("commands.save.flushEnd", new Object[0]));
        }
    }
    catch (MinecraftException minecraftexception)
    {
        notifyCommandListener(sender, this, "commands.save.failed", new Object[] {minecraftexception.getMessage()});
        return;
    }

    notifyCommandListener(sender, this, "commands.save.success", new Object[0]);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:54,代码来源:CommandSaveAll.java


注:本文中的net.minecraft.world.WorldServer.saveChunkData方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。