本文整理汇总了Java中net.minecraft.world.WorldServer.saveChunkData方法的典型用法代码示例。如果您正苦于以下问题:Java WorldServer.saveChunkData方法的具体用法?Java WorldServer.saveChunkData怎么用?Java WorldServer.saveChunkData使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.world.WorldServer
的用法示例。
在下文中一共展示了WorldServer.saveChunkData方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: processCommand
import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
/**
* Callback when the command is invoked
*/
public void processCommand(ICommandSender sender, String[] args) throws CommandException
{
MinecraftServer minecraftserver = MinecraftServer.getServer();
sender.addChatMessage(new ChatComponentTranslation("commands.save.start", new Object[0]));
if (minecraftserver.getConfigurationManager() != null)
{
minecraftserver.getConfigurationManager().saveAllPlayerData();
}
try
{
for (int i = 0; i < minecraftserver.worldServers.length; ++i)
{
if (minecraftserver.worldServers[i] != null)
{
WorldServer worldserver = minecraftserver.worldServers[i];
boolean flag = worldserver.disableLevelSaving;
worldserver.disableLevelSaving = false;
worldserver.saveAllChunks(true, (IProgressUpdate)null);
worldserver.disableLevelSaving = flag;
}
}
if (args.length > 0 && "flush".equals(args[0]))
{
sender.addChatMessage(new ChatComponentTranslation("commands.save.flushStart", new Object[0]));
for (int j = 0; j < minecraftserver.worldServers.length; ++j)
{
if (minecraftserver.worldServers[j] != null)
{
WorldServer worldserver1 = minecraftserver.worldServers[j];
boolean flag1 = worldserver1.disableLevelSaving;
worldserver1.disableLevelSaving = false;
worldserver1.saveChunkData();
worldserver1.disableLevelSaving = flag1;
}
}
sender.addChatMessage(new ChatComponentTranslation("commands.save.flushEnd", new Object[0]));
}
}
catch (MinecraftException minecraftexception)
{
notifyOperators(sender, this, "commands.save.failed", new Object[] {minecraftexception.getMessage()});
return;
}
notifyOperators(sender, this, "commands.save.success", new Object[0]);
}
示例2: execute
import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
/**
* Callback for when the command is executed
*/
public void execute(MinecraftServer server, ICommandSender sender, String[] args) throws CommandException
{
sender.addChatMessage(new TextComponentTranslation("commands.save.start", new Object[0]));
if (server.getPlayerList() != null)
{
server.getPlayerList().saveAllPlayerData();
}
try
{
for (int i = 0; i < server.worldServers.length; ++i)
{
if (server.worldServers[i] != null)
{
WorldServer worldserver = server.worldServers[i];
boolean flag = worldserver.disableLevelSaving;
worldserver.disableLevelSaving = false;
worldserver.saveAllChunks(true, (IProgressUpdate)null);
worldserver.disableLevelSaving = flag;
}
}
if (args.length > 0 && "flush".equals(args[0]))
{
sender.addChatMessage(new TextComponentTranslation("commands.save.flushStart", new Object[0]));
for (int j = 0; j < server.worldServers.length; ++j)
{
if (server.worldServers[j] != null)
{
WorldServer worldserver1 = server.worldServers[j];
boolean flag1 = worldserver1.disableLevelSaving;
worldserver1.disableLevelSaving = false;
worldserver1.saveChunkData();
worldserver1.disableLevelSaving = flag1;
}
}
sender.addChatMessage(new TextComponentTranslation("commands.save.flushEnd", new Object[0]));
}
}
catch (MinecraftException minecraftexception)
{
notifyCommandListener(sender, this, "commands.save.failed", new Object[] {minecraftexception.getMessage()});
return;
}
notifyCommandListener(sender, this, "commands.save.success", new Object[0]);
}