当前位置: 首页>>代码示例>>Java>>正文


Java WorldServer.isRaining方法代码示例

本文整理汇总了Java中net.minecraft.world.WorldServer.isRaining方法的典型用法代码示例。如果您正苦于以下问题:Java WorldServer.isRaining方法的具体用法?Java WorldServer.isRaining怎么用?Java WorldServer.isRaining使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.world.WorldServer的用法示例。


在下文中一共展示了WorldServer.isRaining方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: updateTimeAndWeatherForPlayer

import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
/**
 * Updates the time and weather for the given player to those of the given world
 */
public void updateTimeAndWeatherForPlayer(EntityPlayerMP playerIn, WorldServer worldIn)
{
    WorldBorder worldborder = this.mcServer.worldServers[0].getWorldBorder();
    playerIn.connection.sendPacket(new SPacketWorldBorder(worldborder, SPacketWorldBorder.Action.INITIALIZE));
    playerIn.connection.sendPacket(new SPacketTimeUpdate(worldIn.getTotalWorldTime(), worldIn.getWorldTime(), worldIn.getGameRules().getBoolean("doDaylightCycle")));
    BlockPos blockpos = worldIn.getSpawnPoint();
    playerIn.connection.sendPacket(new SPacketSpawnPosition(blockpos));

    if (worldIn.isRaining())
    {
        playerIn.connection.sendPacket(new SPacketChangeGameState(1, 0.0F));
        playerIn.connection.sendPacket(new SPacketChangeGameState(7, worldIn.getRainStrength(1.0F)));
        playerIn.connection.sendPacket(new SPacketChangeGameState(8, worldIn.getThunderStrength(1.0F)));
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:19,代码来源:PlayerList.java

示例2: updateTimeAndWeatherForPlayer

import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
/**
 * Updates the time and weather for the given player to those of the given world
 */
public void updateTimeAndWeatherForPlayer(EntityPlayerMP playerIn, WorldServer worldIn)
{
    WorldBorder worldborder = this.mcServer.worldServers[0].getWorldBorder();
    playerIn.playerNetServerHandler.sendPacket(new S44PacketWorldBorder(worldborder, S44PacketWorldBorder.Action.INITIALIZE));
    playerIn.playerNetServerHandler.sendPacket(new S03PacketTimeUpdate(worldIn.getTotalWorldTime(), worldIn.getWorldTime(), worldIn.getGameRules().getBoolean("doDaylightCycle")));

    if (worldIn.isRaining())
    {
        playerIn.playerNetServerHandler.sendPacket(new S2BPacketChangeGameState(1, 0.0F));
        playerIn.playerNetServerHandler.sendPacket(new S2BPacketChangeGameState(7, worldIn.getRainStrength(1.0F)));
        playerIn.playerNetServerHandler.sendPacket(new S2BPacketChangeGameState(8, worldIn.getThunderStrength(1.0F)));
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:17,代码来源:ServerConfigurationManager.java

示例3: onWorldTick

import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
@SubscribeEvent
public static void onWorldTick(WorldTickEvent event) {
	WorldServer world = (WorldServer) event.world;
	
	
	if (world.isRaining()) {
		onTickSnowIncrease(world);
	} else if (world.provider.isDaytime()) {
		onTickSnowDecrease(world);
	}
}
 
开发者ID:cam72cam,项目名称:WinterWonderLand,代码行数:12,代码来源:WinterWonderLand.java

示例4: teleportPlayerToDimension

import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
private static void teleportPlayerToDimension(EntityPlayerMP playerIn, int suggestedDimensionId, double x, double y, double z) {
    WorldServer fromWorld = FMLCommonHandler.instance().getMinecraftServerInstance().getWorld(playerIn.dimension);
    WorldServer toWorld = FMLCommonHandler.instance().getMinecraftServerInstance().getWorld(suggestedDimensionId);
    playerIn.dimension = toWorld.provider.getDimension();
    ChunkPos pos = new ChunkPos(playerIn.getPosition());
    toWorld.getChunkProvider().loadChunk(pos.x, pos.z);
    final int dimensionId = playerIn.dimension;
    if (fromWorld != toWorld && fromWorld.provider.getDimensionType() == toWorld.provider.getDimensionType()) {
        playerIn.connection.sendPacket(new SPacketRespawn((dimensionId >= 0 ? -1 : 0), toWorld.getDifficulty(), toWorld.getWorldInfo().getTerrainType(), playerIn.interactionManager.getGameType()));
    }
    playerIn.connection.sendPacket(new SPacketRespawn(dimensionId, toWorld.getDifficulty(), toWorld.getWorldInfo().getTerrainType(), playerIn.interactionManager.getGameType()));
    fromWorld.removeEntityDangerously(playerIn);
    playerIn.isDead = false;
    playerIn.connection.setPlayerLocation(x, y, z, playerIn.rotationYaw, playerIn.rotationPitch);
    playerIn.world = toWorld;
    playerIn.setWorld(toWorld);
    toWorld.spawnEntity(playerIn);
    toWorld.updateEntityWithOptionalForce(playerIn, false);
    WorldServer worldserver = playerIn.getServerWorld();
    fromWorld.getPlayerChunkMap().removePlayer(playerIn);
    worldserver.getPlayerChunkMap().addPlayer(playerIn);
    worldserver.getChunkProvider().provideChunk((int)playerIn.posX >> 4, (int)playerIn.posZ >> 4);
    playerIn.connection.setPlayerLocation(playerIn.posX, playerIn.posY, playerIn.posZ, playerIn.rotationYaw, playerIn.rotationPitch);
    playerIn.interactionManager.setWorld(toWorld);
    WorldBorder worldborder = FMLCommonHandler.instance().getMinecraftServerInstance().worlds[0].getWorldBorder();
    playerIn.connection.sendPacket(new SPacketWorldBorder(worldborder, SPacketWorldBorder.Action.INITIALIZE));
    playerIn.connection.sendPacket(new SPacketTimeUpdate(toWorld.getTotalWorldTime(), toWorld.getWorldTime(), toWorld.getGameRules().getBoolean("doDaylightCycle")));
    if (toWorld.isRaining()) {
        playerIn.connection.sendPacket(new SPacketChangeGameState(1, 0.0F));
        playerIn.connection.sendPacket(new SPacketChangeGameState(7, toWorld.getRainStrength(1.0F)));
        playerIn.connection.sendPacket(new SPacketChangeGameState(8, toWorld.getThunderStrength(1.0F)));
    }
    playerIn.sendContainerToPlayer(playerIn.inventoryContainer);
    playerIn.setPlayerHealthUpdated();
    playerIn.connection.sendPacket(new SPacketHeldItemChange(playerIn.inventory.currentItem));
}
 
开发者ID:TerminatorNL,项目名称:LagGoggles,代码行数:37,代码来源:Teleport.java

示例5: updateTimeAndWeatherForPlayer

import net.minecraft.world.WorldServer; //导入方法依赖的package包/类
/**
 * Updates the time and weather for the given player to those of the given world
 */
public void updateTimeAndWeatherForPlayer(EntityPlayerMP playerIn, WorldServer worldIn)
{
    WorldBorder worldborder = this.mcServer.worldServers[0].getWorldBorder();
    playerIn.connection.sendPacket(new SPacketWorldBorder(worldborder, SPacketWorldBorder.Action.INITIALIZE));
    playerIn.connection.sendPacket(new SPacketTimeUpdate(worldIn.getTotalWorldTime(), worldIn.getWorldTime(), worldIn.getGameRules().getBoolean("doDaylightCycle")));

    if (worldIn.isRaining())
    {
        playerIn.connection.sendPacket(new SPacketChangeGameState(1, 0.0F));
        playerIn.connection.sendPacket(new SPacketChangeGameState(7, worldIn.getRainStrength(1.0F)));
        playerIn.connection.sendPacket(new SPacketChangeGameState(8, worldIn.getThunderStrength(1.0F)));
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:17,代码来源:PlayerList.java


注:本文中的net.minecraft.world.WorldServer.isRaining方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。