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Java GL10.glViewport方法代码示例

本文整理汇总了Java中javax.microedition.khronos.opengles.GL10.glViewport方法的典型用法代码示例。如果您正苦于以下问题:Java GL10.glViewport方法的具体用法?Java GL10.glViewport怎么用?Java GL10.glViewport使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在javax.microedition.khronos.opengles.GL10的用法示例。


在下文中一共展示了GL10.glViewport方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onSurfaceChanged

import javax.microedition.khronos.opengles.GL10; //导入方法依赖的package包/类
@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
    mRenderListener.onSurfaceChanged(gl, width, height);

    mEngine.setUpScene();
    if (mEngine.isCameraActive() && mEngine.getCamera() != null)
        mEngine.getCamera().update(width, height);


    // Sets the current view port to the new size.
    gl.glViewport(0, 0, width, height);
    // Select the projection matrix
    gl.glMatrixMode(GL10.GL_PROJECTION);
    // Reset the projection matrix
    gl.glLoadIdentity();
    // Select the modelview matrix
    gl.glMatrixMode(GL10.GL_MODELVIEW);
    // Reset the modelview matrix

    gl.glOrthof(0, width, height, 0, 0, 1f);
}
 
开发者ID:ondramisar,项目名称:AdronEngine,代码行数:22,代码来源:AdrGlRenderer.java

示例2: onSurfaceChanged

import javax.microedition.khronos.opengles.GL10; //导入方法依赖的package包/类
public void onSurfaceChanged(GL10 gl, int w, int h) {
    try {
        VideoViewH264m3u8.this.mSurfaceHeight = h;
        VideoViewH264m3u8.this.mSurfaceWidth = w;
        LogTag.i("MyRenderer:onSurfaceChanged(), w=" + w + ", h=" + h + ", lastW=" + this.lastW + ", lastH=" + this.lastH);
        if (VideoViewH264m3u8.this.mMediaPlayer != null && VideoViewH264m3u8.this.mCurrentState >= 2) {
            if (this.lastW != w || this.lastH != h) {
                gl.glViewport(0, 0, w, h);
                VideoViewH264m3u8.this.mMediaPlayer.native_gl_resize(w, h);
                this.lastW = w;
                this.lastH = h;
            }
        }
    } catch (Exception e) {
        e.printStackTrace();
    }
}
 
开发者ID:JackChan1999,项目名称:letv,代码行数:18,代码来源:VideoViewH264m3u8.java

示例3: onSurfaceChanged

import javax.microedition.khronos.opengles.GL10; //导入方法依赖的package包/类
public void onSurfaceChanged(GL10 gl, int w, int h) {
    try {
        VideoViewH264m3u8_4D.this.mSurfaceHeight = h;
        VideoViewH264m3u8_4D.this.mSurfaceWidth = w;
        LogTag.i("MyRenderer:onSurfaceChanged(), w=" + w + ", h=" + h + ", lastW=" + this.lastW + ", lastH=" + this.lastH);
        if (VideoViewH264m3u8_4D.this.mMediaPlayer == null) {
            return;
        }
        if (this.lastW != w || this.lastH != h) {
            gl.glViewport(0, 0, w, h);
            VideoViewH264m3u8_4D.this.mMediaPlayer.native_gl_resize(w, h);
            this.lastW = w;
            this.lastH = h;
        }
    } catch (Exception e) {
        e.printStackTrace();
    }
}
 
开发者ID:JackChan1999,项目名称:letv,代码行数:19,代码来源:VideoViewH264m3u8_4D.java

示例4: onSurfaceChanged

import javax.microedition.khronos.opengles.GL10; //导入方法依赖的package包/类
@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
	gl.glViewport(0, 0, width, height);
	mViewportWidth = width;
	mViewportHeight = height;

	float ratio = (float) width / height;
	mViewRect.top = 1.0f;
	mViewRect.bottom = -1.0f;
	mViewRect.left = -ratio;
	mViewRect.right = ratio;
	updatePageRects();

	gl.glMatrixMode(GL10.GL_PROJECTION);
	gl.glLoadIdentity();
	if (USE_PERSPECTIVE_PROJECTION) {
		GLU.gluPerspective(gl, 20f, (float) width / height, .1f, 100f);
	} else {
		GLU.gluOrtho2D(gl, mViewRect.left, mViewRect.right,
				mViewRect.bottom, mViewRect.top);
	}

	gl.glMatrixMode(GL10.GL_MODELVIEW);
	gl.glLoadIdentity();
}
 
开发者ID:ichason,项目名称:PageCurl,代码行数:26,代码来源:CurlRenderer.java

示例5: onSurfaceChanged

import javax.microedition.khronos.opengles.GL10; //导入方法依赖的package包/类
@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
    if (height == 0) height = 1;
    float aspect = (float) width / height;

    gl.glViewport(0, 0, width, height);
    gl.glMatrixMode(GL10.GL_PROJECTION);
    gl.glLoadIdentity();
    gl.glOrthof(-10.f, 10.f, 10.f / aspect, -10.f / aspect, 0.1f, 100.f);

    gl.glMatrixMode(GL10.GL_MODELVIEW);
    gl.glLoadIdentity();

}
 
开发者ID:PacktPublishing,项目名称:Building-Android-UIs-with-Custom-Views,代码行数:15,代码来源:GLDrawerES1.java

示例6: onSurfaceChanged

import javax.microedition.khronos.opengles.GL10; //导入方法依赖的package包/类
public void onSurfaceChanged(GL10 gl, int width, int height) {
    gl.glViewport(0, 0, width, height);

    /*
     * Set our projection matrix. This doesn't have to be done
     * each time we draw, but usually a new projection needs to
     * be set when the viewport is resized.
     */

    float ratio = (float) width / height;
    gl.glMatrixMode(GL10.GL_PROJECTION);
    gl.glLoadIdentity();
    gl.glFrustumf(-ratio, ratio, -1, 1, 1, 10);
}
 
开发者ID:sdrausty,项目名称:buildAPKsSamples,代码行数:15,代码来源:CompassActivity.java

示例7: onSurfaceChanged

import javax.microedition.khronos.opengles.GL10; //导入方法依赖的package包/类
@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
    // Adjust the viewport based on geometry changes
    // such as screen rotations
    gl.glViewport(0, 0, width, height);

    // make adjustments for screen ratio
    float ratio = (float) width / height;
    gl.glMatrixMode(GL10.GL_PROJECTION);        // set matrix to projection mode
    gl.glLoadIdentity();                        // reset the matrix to its default state
    gl.glFrustumf(-ratio, ratio, -1, 1, 3, 7);  // apply the projection matrix
}
 
开发者ID:sdrausty,项目名称:buildAPKsSamples,代码行数:13,代码来源:MyGLRenderer.java

示例8: onSurfaceChanged

import javax.microedition.khronos.opengles.GL10; //导入方法依赖的package包/类
@Override public void onSurfaceChanged(GL10 gl, int width, int height) {
    mSurfaceWidth = width;
    mSurfaceHeight = height;
    if (gl != null) {
        gl.glViewport(0, 0, width, height);
    }
    mCameraHandler.sendMessage(
            mCameraHandler.obtainMessage(CameraSurfaceView.CameraHandler.SETUP_CAMERA, width,
                    height, mSurfaceTexture));
}
 
开发者ID:hoanganhtuan95ptit,项目名称:EditPhoto,代码行数:11,代码来源:CameraSurfaceRenderer.java

示例9: onSurfaceChanged

import javax.microedition.khronos.opengles.GL10; //导入方法依赖的package包/类
@Override public void onSurfaceChanged(GL10 gl, int width, int height) {
    mSurfaceWidth = width;
    mSurfaceHeight = height;

    if (gl != null) {
        gl.glViewport(0, 0, width, height);
    }

    mCameraHandler.sendMessage(
            mCameraHandler.obtainMessage(CameraSurfaceView.CameraHandler.SETUP_CAMERA, width,
                    height, mSurfaceTexture));
}
 
开发者ID:hoanganhtuan95ptit,项目名称:EditPhoto,代码行数:13,代码来源:CameraRecordRenderer.java

示例10: onSurfaceChanged

import javax.microedition.khronos.opengles.GL10; //导入方法依赖的package包/类
@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
    mSurfaceWidth = width;
    mSurfaceHeight = height;
    if (gl != null) {
        gl.glViewport(0, 0, width, height);
    }
}
 
开发者ID:hoanganhtuan95ptit,项目名称:EditPhoto,代码行数:9,代码来源:ImageRenderer.java

示例11: onSurfaceChanged

import javax.microedition.khronos.opengles.GL10; //导入方法依赖的package包/类
/**
 * Update view-port with the new surface
 * 
 * @param gl the surface
 * @param width new width
 * @param height new height
 */
public void onSurfaceChanged(GL10 gl, int width, int height) {
    // set view-port
    gl.glViewport(0, 0, width, height);
    // set projection matrix
    float ratio = (float) width / height;
    gl.glMatrixMode(GL10.GL_PROJECTION);
    gl.glLoadIdentity();
    gl.glFrustumf(-ratio, ratio, -1, 1, 1, 10);
}
 
开发者ID:peter10110,项目名称:Android-SteamVR-controller,代码行数:17,代码来源:CubeRenderer.java

示例12: onSurfaceChanged

import javax.microedition.khronos.opengles.GL10; //导入方法依赖的package包/类
@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
	gl.glViewport(0, 0, height, height);
	mViewportWidth = height;
	mViewportHeight = height;
	Log.d("MviewPorTWidth", "" + mViewportWidth);
	/**
	 * @ TODO inja mViewRect Mige man che baazeE az OpenGL ro mitoonam
	 * bebinam, alan ino gozashtam 1.1 hamasho, chon mikham kami bozorgtar
	 * az kaaghaz bashe view ye page, yekam fazaaye khaali dashte bashe
	 */
	if (first) {
		mViewRect.top = 1.2f;
		mViewRect.bottom = -1.2f;
		// -ratio
		mViewRect.left = -1.2f;
		mViewRect.right = 1.2f;
		updatePageRects();

		gl.glMatrixMode(GL10.GL_PROJECTION);
		gl.glLoadIdentity();
		if (USE_PERSPECTIVE_PROJECTION) {
			GLU.gluPerspective(gl, 20f, (float) width / height, .1f, 100f);
		} else {
			GLU.gluOrtho2D(gl, mViewRect.left, mViewRect.right,
					mViewRect.bottom, mViewRect.top);
		}
		first = false;
	}

	gl.glMatrixMode(GL10.GL_MODELVIEW);
	gl.glLoadIdentity();
}
 
开发者ID:AmulaySoftGroup,项目名称:TaBeTa,代码行数:34,代码来源:CurlRenderer.java

示例13: onSurfaceChanged

import javax.microedition.khronos.opengles.GL10; //导入方法依赖的package包/类
@Override
    public void onSurfaceChanged(GL10 gl, int width, int height) {
Log.d("OGLChart", "onSurfaceChanged : start, chart title is " + this.mstrChartTitle);
        if(height == 0) {                         //Prevent A Divide By Zero By
            height = 1;                         //Making Height Equal One
        }

        mdChartWindowHeight = height;
        mdChartWindowWidth = width;
        
        gl.glViewport(0, 0, width, height);     //Reset The Current Viewport

        gl.glMatrixMode(GL10.GL_PROJECTION);     //Select The Projection Matrix
        gl.glLoadIdentity();                     //Reset The Projection Matrix
        //Calculate The Aspect Ratio Of The Window, tan(28.0725/2) = 0.25
        //GLU.gluPerspective(gl, PROJECT_Y_OVERALL_ANGLE, (float)width / (float)height, PROJECT_Z_NEAR - 1, PROJECT_Z_FAR + 1);
        GLU.gluPerspective(gl, PROJECT_Y_OVERALL_ANGLE, (float)width / (float)height, PROJECT_Z_NEAR, PROJECT_Z_FAR);

		double dFarXLength = PROJECT_Z_FAR * Math.tan(PROJECT_Y_OVERALL_ANGLE * Math.PI / 360) * 2
				* width / height;
		double dFarYLength = PROJECT_Z_FAR * Math.tan(PROJECT_Y_OVERALL_ANGLE * Math.PI / 360) * 2;
        mp3OriginInTO = new Position3D(0, 0, (-PROJECT_Z_NEAR - PROJECT_Z_FAR)/2.0);
        double dFarMinFarXYLen = Math.min(dFarXLength, dFarYLength);
        mdXAxisLenInTO = dFarMinFarXYLen * 3/4;    //* 5 / 9;
        mdYAxisLenInTO = dFarMinFarXYLen * 3/4;    //* 5 / 9;;
        mdZAxisLenInTO = dFarMinFarXYLen * 3/4;    //* 5 / 9;;
		
        setMapperFROM2TO();
		update();
Log.d("OGLChart", "onSurfaceChanged : end");
    }
 
开发者ID:woshiwpa,项目名称:SmartMath,代码行数:32,代码来源:OGLChart.java

示例14: onSurfaceChanged

import javax.microedition.khronos.opengles.GL10; //导入方法依赖的package包/类
@Override public void onSurfaceChanged(GL10 gl, int width, int height) {
    gl.glViewport(0, 0, width, height);
}
 
开发者ID:StringMon,项目名称:homescreenarcade,代码行数:4,代码来源:GLFieldView.java

示例15: onSurfaceChanged

import javax.microedition.khronos.opengles.GL10; //导入方法依赖的package包/类
public void onSurfaceChanged(GL10 gl, int width, int height ) {
    // This is called whenever the dimensions of the surface have changed.
    // We need to adapt this change for the GL viewport.
    gl.glViewport( 0, 0, width, height );
}
 
开发者ID:GregoireSailland,项目名称:AR,代码行数:6,代码来源:GLClearRenderer.java


注:本文中的javax.microedition.khronos.opengles.GL10.glViewport方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。