本文整理汇总了Java中javax.microedition.khronos.opengles.GL10.glLoadIdentity方法的典型用法代码示例。如果您正苦于以下问题:Java GL10.glLoadIdentity方法的具体用法?Java GL10.glLoadIdentity怎么用?Java GL10.glLoadIdentity使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类javax.microedition.khronos.opengles.GL10
的用法示例。
在下文中一共展示了GL10.glLoadIdentity方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: drawFadeVeil
import javax.microedition.khronos.opengles.GL10; //导入方法依赖的package包/类
private void drawFadeVeil(GL10 gl, float alpha) {
gl.glMatrixMode(GL10.GL_PROJECTION);
gl.glPushMatrix();
// orthographic projection is easier to place a 2D object where I want on the screen...
gl.glLoadIdentity();
gl.glOrthof( 0, mWidth, 0, mHeight, -10, 10);
// Allocate object if not done yet
if (mFadeVeil==null) {
mFadeVeil = new FadeOutVeil(mWidth,mHeight);
mFadeVeil.setPosition(mWidth/2, -mHeight/2, 0f);
}
mFadeVeil.draw(gl, alpha);
gl.glPopMatrix();
gl.glMatrixMode(GL_MODELVIEW);
}
示例2: onSurfaceChanged
import javax.microedition.khronos.opengles.GL10; //导入方法依赖的package包/类
@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
mRenderListener.onSurfaceChanged(gl, width, height);
mEngine.setUpScene();
if (mEngine.isCameraActive() && mEngine.getCamera() != null)
mEngine.getCamera().update(width, height);
// Sets the current view port to the new size.
gl.glViewport(0, 0, width, height);
// Select the projection matrix
gl.glMatrixMode(GL10.GL_PROJECTION);
// Reset the projection matrix
gl.glLoadIdentity();
// Select the modelview matrix
gl.glMatrixMode(GL10.GL_MODELVIEW);
// Reset the modelview matrix
gl.glOrthof(0, width, height, 0, 0, 1f);
}
示例3: onDrawFrame
import javax.microedition.khronos.opengles.GL10; //导入方法依赖的package包/类
@Override
public void onDrawFrame(GL10 gl) {
gl.glClearColor(1.f, 0.f, 0.f, 1.f);
gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
gl.glLoadIdentity();
gl.glTranslatef(0.f, 0.f, -50.f);
long time = SystemClock.uptimeMillis() % 4000L;
float angle = 0.090f * ((int) time);
gl.glRotatef(angle, 0.f, 0.f, 1.f);
gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
gl.glColor4f(1.f, 1.f, 1.f, 1.f);
gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer);
gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_SHORT, indexBuffer);
gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);
}
示例4: drawTopFadeOutBand
import javax.microedition.khronos.opengles.GL10; //导入方法依赖的package包/类
private void drawTopFadeOutBand(GL10 gl) {
gl.glMatrixMode(GL10.GL_PROJECTION);
gl.glPushMatrix();
// orthographic projection is easier to place a 2D object where I want on the screen...
gl.glLoadIdentity();
gl.glOrthof( 0, mWidth, 0, mHeight, -10, 10);
// Allocate object if not done yet
if (mFadeOutBand==null) {
mFadeOutBand = new FadeOutBand(mWidth,FADEOUTBAND_HEIGHT);
mFadeOutBand.setPosition(mWidth/2, -(mHeight-FADEOUTBAND_HEIGHT/2), 0f);
}
mFadeOutBand.draw(gl);
gl.glPopMatrix();
gl.glMatrixMode(GL_MODELVIEW);
}
示例5: onDrawFrame
import javax.microedition.khronos.opengles.GL10; //导入方法依赖的package包/类
@Override
public synchronized void onDrawFrame(GL10 gl) {
mObserver.onDrawFrame();
gl.glClearColor(Color.red(mBackgroundColor) / 255f,
Color.green(mBackgroundColor) / 255f,
Color.blue(mBackgroundColor) / 255f,
Color.alpha(mBackgroundColor) / 255f);
gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
gl.glLoadIdentity();
if (USE_PERSPECTIVE_PROJECTION) {
gl.glTranslatef(0, 0, -6f);
}
for (int i = 0; i < mCurlMeshes.size(); ++i) {
mCurlMeshes.get(i).onDrawFrame(gl);
}
}
示例6: onSurfaceChanged
import javax.microedition.khronos.opengles.GL10; //导入方法依赖的package包/类
@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
gl.glViewport(0, 0, width, height);
mViewportWidth = width;
mViewportHeight = height;
float ratio = (float) width / height;
mViewRect.top = 1.0f;
mViewRect.bottom = -1.0f;
mViewRect.left = -ratio;
mViewRect.right = ratio;
updatePageRects();
gl.glMatrixMode(GL10.GL_PROJECTION);
gl.glLoadIdentity();
if (USE_PERSPECTIVE_PROJECTION) {
GLU.gluPerspective(gl, 20f, (float) width / height, .1f, 100f);
} else {
GLU.gluOrtho2D(gl, mViewRect.left, mViewRect.right,
mViewRect.bottom, mViewRect.top);
}
gl.glMatrixMode(GL10.GL_MODELVIEW);
gl.glLoadIdentity();
}
示例7: endGLElements
import javax.microedition.khronos.opengles.GL10; //导入方法依赖的package包/类
void endGLElements(GL10 gl) {
vertexListManager.end();
gl.glEnable(GL10.GL_DITHER);
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
gl.glMatrixMode(GL10.GL_MODELVIEW);
gl.glLoadIdentity();
gl.glLineWidth(2);
vertexListManager.render(gl);
}
示例8: onSurfaceCreated
import javax.microedition.khronos.opengles.GL10; //导入方法依赖的package包/类
@Override public void onSurfaceCreated(GL10 gl, EGLConfig config) {
gl.glClearColor(0.0f, 0.0f, 0.0f, 1);
gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_FASTEST);
gl.glShadeModel(GL10.GL_FLAT);
gl.glDisable(GL10.GL_DEPTH_TEST);
// Alpha support.
gl.glEnable(GL10.GL_BLEND);
gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA);
gl.glMatrixMode(GL10.GL_PROJECTION);
gl.glLoadIdentity();
GLU.gluOrtho2D(gl, 0, getWidth(), getHeight(), 0);
}
示例9: onSurfaceChanged
import javax.microedition.khronos.opengles.GL10; //导入方法依赖的package包/类
@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
if (height == 0) height = 1;
float aspect = (float) width / height;
gl.glViewport(0, 0, width, height);
gl.glMatrixMode(GL10.GL_PROJECTION);
gl.glLoadIdentity();
gl.glOrthof(-10.f, 10.f, 10.f / aspect, -10.f / aspect, 0.1f, 100.f);
gl.glMatrixMode(GL10.GL_MODELVIEW);
gl.glLoadIdentity();
}
示例10: onSurfaceChanged
import javax.microedition.khronos.opengles.GL10; //导入方法依赖的package包/类
@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
Log.d("OGLChart", "onSurfaceChanged : start, chart title is " + this.mstrChartTitle);
if(height == 0) { //Prevent A Divide By Zero By
height = 1; //Making Height Equal One
}
mdChartWindowHeight = height;
mdChartWindowWidth = width;
gl.glViewport(0, 0, width, height); //Reset The Current Viewport
gl.glMatrixMode(GL10.GL_PROJECTION); //Select The Projection Matrix
gl.glLoadIdentity(); //Reset The Projection Matrix
//Calculate The Aspect Ratio Of The Window, tan(28.0725/2) = 0.25
//GLU.gluPerspective(gl, PROJECT_Y_OVERALL_ANGLE, (float)width / (float)height, PROJECT_Z_NEAR - 1, PROJECT_Z_FAR + 1);
GLU.gluPerspective(gl, PROJECT_Y_OVERALL_ANGLE, (float)width / (float)height, PROJECT_Z_NEAR, PROJECT_Z_FAR);
double dFarXLength = PROJECT_Z_FAR * Math.tan(PROJECT_Y_OVERALL_ANGLE * Math.PI / 360) * 2
* width / height;
double dFarYLength = PROJECT_Z_FAR * Math.tan(PROJECT_Y_OVERALL_ANGLE * Math.PI / 360) * 2;
mp3OriginInTO = new Position3D(0, 0, (-PROJECT_Z_NEAR - PROJECT_Z_FAR)/2.0);
double dFarMinFarXYLen = Math.min(dFarXLength, dFarYLength);
mdXAxisLenInTO = dFarMinFarXYLen * 3/4; //* 5 / 9;
mdYAxisLenInTO = dFarMinFarXYLen * 3/4; //* 5 / 9;;
mdZAxisLenInTO = dFarMinFarXYLen * 3/4; //* 5 / 9;;
setMapperFROM2TO();
update();
Log.d("OGLChart", "onSurfaceChanged : end");
}
示例11: onSurfaceChanged
import javax.microedition.khronos.opengles.GL10; //导入方法依赖的package包/类
public void onSurfaceChanged(GL10 gl, int width, int height) {
gl.glViewport(0, 0, width, height);
/*
* Set our projection matrix. This doesn't have to be done
* each time we draw, but usually a new projection needs to
* be set when the viewport is resized.
*/
float ratio = (float) width / height;
gl.glMatrixMode(GL10.GL_PROJECTION);
gl.glLoadIdentity();
gl.glFrustumf(-ratio, ratio, -1, 1, 1, 10);
}
示例12: onDrawFrame
import javax.microedition.khronos.opengles.GL10; //导入方法依赖的package包/类
@Override
public void onDrawFrame(GL10 gl) {
// Draw background color
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
// Set GL_MODELVIEW transformation mode
gl.glMatrixMode(GL10.GL_MODELVIEW);
gl.glLoadIdentity(); // reset the matrix to its default state
// When using GL_MODELVIEW, you must set the view point
GLU.gluLookAt(gl, 0, 0, -3, 0f, 0f, 0f, 0f, 1.0f, 0.0f);
// Draw square
mSquare.draw(gl);
// Create a rotation for the triangle
// Use the following code to generate constant rotation.
// Leave this code out when using TouchEvents.
// long time = SystemClock.uptimeMillis() % 4000L;
// float angle = 0.090f * ((int) time);
gl.glRotatef(mAngle, 0.0f, 0.0f, 1.0f);
// Draw triangle
mTriangle.draw(gl);
}
示例13: onSurfaceChanged
import javax.microedition.khronos.opengles.GL10; //导入方法依赖的package包/类
@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
// Adjust the viewport based on geometry changes
// such as screen rotations
gl.glViewport(0, 0, width, height);
// make adjustments for screen ratio
float ratio = (float) width / height;
gl.glMatrixMode(GL10.GL_PROJECTION); // set matrix to projection mode
gl.glLoadIdentity(); // reset the matrix to its default state
gl.glFrustumf(-ratio, ratio, -1, 1, 3, 7); // apply the projection matrix
}
示例14: onDrawFrame
import javax.microedition.khronos.opengles.GL10; //导入方法依赖的package包/类
@Override
public void onDrawFrame(GL10 gl) {
// gl.glClearColor(1.0f, 1.0f, 0.0f, 1.0f);
// Log.d(TAG,"5->" + System.currentTimeMillis());
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
gl.glTranslatef(0, 0, -4);
gl.glLoadIdentity();
mGraph.draw(gl);
}
示例15: onSurfaceChanged
import javax.microedition.khronos.opengles.GL10; //导入方法依赖的package包/类
/**
* Update view-port with the new surface
*
* @param gl the surface
* @param width new width
* @param height new height
*/
public void onSurfaceChanged(GL10 gl, int width, int height) {
// set view-port
gl.glViewport(0, 0, width, height);
// set projection matrix
float ratio = (float) width / height;
gl.glMatrixMode(GL10.GL_PROJECTION);
gl.glLoadIdentity();
gl.glFrustumf(-ratio, ratio, -1, 1, 1, 10);
}