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Java GL10.glClearColor方法代码示例

本文整理汇总了Java中javax.microedition.khronos.opengles.GL10.glClearColor方法的典型用法代码示例。如果您正苦于以下问题:Java GL10.glClearColor方法的具体用法?Java GL10.glClearColor怎么用?Java GL10.glClearColor使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在javax.microedition.khronos.opengles.GL10的用法示例。


在下文中一共展示了GL10.glClearColor方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onSurfaceCreated

import javax.microedition.khronos.opengles.GL10; //导入方法依赖的package包/类
@Override
public void onSurfaceCreated(GL10 gl, EGLConfig eglConfig) {
    mRenderListener.onSurfaceCreated(gl);

    mEngine.getTextureLibrary().LoadTextures(gl);

    gl.glClearColor(0.0f, 0.0f, 0.0f, 0.5f);

    // Enable Smooth Shading, default not really needed.
    gl.glShadeModel(GL10.GL_SMOOTH);
    // Depth buffer setup.
    gl.glClearDepthf(1.0f);
    // Enables depth testing.
    gl.glEnable(GL10.GL_DEPTH_TEST);
    // The type of depth testing to do.
    gl.glDepthFunc(GL10.GL_LEQUAL);    // Really nice perspective calculations.
    gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST);
    gl.glEnable(GL10.GL_ALPHA_TEST);
    gl.glAlphaFunc(GL10.GL_GREATER, 0.1f);

}
 
开发者ID:ondramisar,项目名称:AdronEngine,代码行数:22,代码来源:AdrGlRenderer.java

示例2: onDrawFrame

import javax.microedition.khronos.opengles.GL10; //导入方法依赖的package包/类
@Override
public void onDrawFrame(GL10 gl) {
    gl.glClearColor(1.f, 0.f, 0.f, 1.f);
    gl.glClear(GL10.GL_COLOR_BUFFER_BIT);

    gl.glLoadIdentity();
    gl.glTranslatef(0.f, 0.f, -50.f);

    long time = SystemClock.uptimeMillis() % 4000L;
    float angle = 0.090f * ((int) time);
    gl.glRotatef(angle, 0.f, 0.f, 1.f);

    gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
    gl.glColor4f(1.f, 1.f, 1.f, 1.f);
    gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer);
    gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_SHORT, indexBuffer);

    gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);
}
 
开发者ID:PacktPublishing,项目名称:Building-Android-UIs-with-Custom-Views,代码行数:20,代码来源:GLDrawerES1.java

示例3: onDrawFrame

import javax.microedition.khronos.opengles.GL10; //导入方法依赖的package包/类
@Override
public synchronized void onDrawFrame(GL10 gl) {

	mObserver.onDrawFrame();

	gl.glClearColor(Color.red(mBackgroundColor) / 255f,
			Color.green(mBackgroundColor) / 255f,
			Color.blue(mBackgroundColor) / 255f,
			Color.alpha(mBackgroundColor) / 255f);
	gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
	gl.glLoadIdentity();

	if (USE_PERSPECTIVE_PROJECTION) {
		gl.glTranslatef(0, 0, -6f);
	}

	for (int i = 0; i < mCurlMeshes.size(); ++i) {
		mCurlMeshes.get(i).onDrawFrame(gl);
	}
}
 
开发者ID:ichason,项目名称:PageCurl,代码行数:21,代码来源:CurlRenderer.java

示例4: draw

import javax.microedition.khronos.opengles.GL10; //导入方法依赖的package包/类
@Override
    public void draw(GL10 gl) {
        gl.glClearColor(1.0f,1.0f,1.0f,1.0f);
        if(shouldLoadTexture){
            loadTexture(gl);
            shouldLoadTexture = false;
        }
        if(mTextureId != -1 && mVertexBuffer != null){
            gl.glEnable(GL10.GL_TEXTURE_2D);
            gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
            gl.glTexCoordPointer(2,GL10.GL_FLOAT,0,mVertexBuffer);
            gl.glBindTexture(GL10.GL_TEXTURE_2D,mTextureId);
        }
//        gl.glRotatef(180.0f,1,0,0);
        gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
        gl.glVertexPointer(2,GL10.GL_FLOAT,0,mVertexBuffer);
        gl.glDrawElements(GL10.GL_TRIANGLES, indices.length,
                GL10.GL_UNSIGNED_SHORT, mIndexBuffer);
//        gl.glDrawArrays(GL10.GL_TRIANGLES,0,4);
        gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);
        if(mTextureId != -1 && mVertexBuffer != null){
            gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
            gl.glDisable(GL10.GL_TEXTURE_2D);
        }

    }
 
开发者ID:zhuangzaiku,项目名称:AndroidCollection,代码行数:27,代码来源:Texture.java

示例5: onSurfaceCreated

import javax.microedition.khronos.opengles.GL10; //导入方法依赖的package包/类
@Override public void onSurfaceCreated(GL10 gl, EGLConfig config) {
    gl.glClearColor(0.0f, 0.0f, 0.0f, 1);
    gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_FASTEST);
    gl.glShadeModel(GL10.GL_FLAT);
    gl.glDisable(GL10.GL_DEPTH_TEST);

    // Alpha support.
    gl.glEnable(GL10.GL_BLEND);
    gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA);

    gl.glMatrixMode(GL10.GL_PROJECTION);
    gl.glLoadIdentity();

    GLU.gluOrtho2D(gl, 0, getWidth(), getHeight(), 0);
}
 
开发者ID:StringMon,项目名称:homescreenarcade,代码行数:16,代码来源:GLFieldView.java

示例6: onSurfaceCreated

import javax.microedition.khronos.opengles.GL10; //导入方法依赖的package包/类
@Override
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
    // Set the background frame color
    gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);

    mTriangle = new Triangle();
    mSquare = new Square();
}
 
开发者ID:sdrausty,项目名称:buildAPKsSamples,代码行数:9,代码来源:MyGLRenderer.java

示例7: onSurfaceCreated

import javax.microedition.khronos.opengles.GL10; //导入方法依赖的package包/类
@Override
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
	gl.glClearColor(0f, 0f, 0f, 1f);
	gl.glShadeModel(GL10.GL_SMOOTH);
	gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST);
	gl.glHint(GL10.GL_LINE_SMOOTH_HINT, GL10.GL_NICEST);
	gl.glHint(GL10.GL_POLYGON_SMOOTH_HINT, GL10.GL_NICEST);
	gl.glEnable(GL10.GL_LINE_SMOOTH);
	gl.glDisable(GL10.GL_DEPTH_TEST);
	gl.glDisable(GL10.GL_CULL_FACE);

	mObserver.onSurfaceCreated();
}
 
开发者ID:ichason,项目名称:PageCurl,代码行数:14,代码来源:CurlRenderer.java

示例8: onSurfaceCreated

import javax.microedition.khronos.opengles.GL10; //导入方法依赖的package包/类
@Override
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
    // dither is enabled by default, we don't need it
    gl.glDisable(GL10.GL_DITHER);
    // clear screen in black
    gl.glClearColor(0, 0, 0, 1);
}
 
开发者ID:peter10110,项目名称:Android-SteamVR-controller,代码行数:8,代码来源:CubeRenderer.java

示例9: onSurfaceCreated

import javax.microedition.khronos.opengles.GL10; //导入方法依赖的package包/类
@Override
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
	gl.glClearColor(0f, 0f, 0f, 0f);
	gl.glShadeModel(GL10.GL_SMOOTH);
	gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST);
	gl.glHint(GL10.GL_LINE_SMOOTH_HINT, GL10.GL_NICEST);
	gl.glHint(GL10.GL_POLYGON_SMOOTH_HINT, GL10.GL_NICEST);
	// gl.glEnable(GL10.GL_LINE_SMOOTH);
	gl.glDisable(GL10.GL_DEPTH_TEST);
	gl.glDisable(GL10.GL_CULL_FACE);
	gl.glDisable(GL10.GL_DITHER);
}
 
开发者ID:AmulaySoftGroup,项目名称:TaBeTa,代码行数:13,代码来源:CurlRenderer.java

示例10: onSurfaceCreated

import javax.microedition.khronos.opengles.GL10; //导入方法依赖的package包/类
@Override
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
	gl.glGenTextures(NUMBER_OF_TEXTURES, mtextureMgr.mtextures, 0);

    gl.glShadeModel(GL10.GL_SMOOTH);             //Enable Smooth Shading
    gl.glClearColor(0.0f, 0.0f, 0.0f, 0.5f);     //Black Background
    gl.glClearDepthf(1.0f);                     //Depth Buffer Setup
    gl.glEnable(GL10.GL_DEPTH_TEST);             //Enables Depth Testing
    gl.glDepthFunc(GL10.GL_LEQUAL);             //The Type Of Depth Testing To Do

    //Really Nice Perspective Calculations
    gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST);

}
 
开发者ID:woshiwpa,项目名称:SmartMath,代码行数:15,代码来源:OGLChart.java

示例11: onSurfaceCreated

import javax.microedition.khronos.opengles.GL10; //导入方法依赖的package包/类
@Override
public void onSurfaceCreated(GL10 gl10) {
    gl10.glClearColor(0.0f, 0.0f, 0.0f, 0.5f);
}
 
开发者ID:ondramisar,项目名称:AdronEngine,代码行数:5,代码来源:MainActivity.java

示例12: onSurfaceCreated

import javax.microedition.khronos.opengles.GL10; //导入方法依赖的package包/类
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
    /*
     * By default, OpenGL enables features that improve quality
     * but reduce performance. One might want to tweak that
     * especially on software renderer.
     */
    gl.glDisable(GL10.GL_DITHER);

    /*
     * Some one-time OpenGL initialization can be made here
     * probably based on features of this particular context
     */
    gl.glClearColor(1,1,1,1);
    gl.glEnable(GL10.GL_CULL_FACE);
    gl.glShadeModel(GL10.GL_SMOOTH);
    gl.glEnable(GL10.GL_DEPTH_TEST);

    /*
     * create / load the our 3D models here
     */

    gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
    gl.glEnableClientState(GL10.GL_COLOR_ARRAY);

    float vertices[] = {
            0,0,0,
            1,0,0,
            0,1,0,
            0,0,1
    };
    float colors[] = {
            0,0,0,0,
            1,0,0,1,
            0,1,0,1,
            0,0,1,1
    };
    byte indices[] = { 0, 1, 0, 2, 0, 3 };

    // Buffers to be passed to gl*Pointer() functions
    // must be direct, i.e., they must be placed on the
    // native heap where the garbage collector cannot
    // move them.
    //
    // Buffers with multi-byte datatypes (e.g., short, int, float)
    // must have their byte order set to native order

    ByteBuffer vbb;
    vbb = ByteBuffer.allocateDirect(vertices.length*4);
    vbb.order(ByteOrder.nativeOrder());
    mVertexBuffer = vbb.asFloatBuffer();
    mVertexBuffer.put(vertices);
    mVertexBuffer.position(0);

    vbb = ByteBuffer.allocateDirect(colors.length*4);
    vbb.order(ByteOrder.nativeOrder());
    mColorBuffer = vbb.asFloatBuffer();
    mColorBuffer.put(colors);
    mColorBuffer.position(0);

    mIndexBuffer = ByteBuffer.allocateDirect(indices.length);
    mIndexBuffer.put(indices);
    mIndexBuffer.position(0);
}
 
开发者ID:sdrausty,项目名称:buildAPKsSamples,代码行数:64,代码来源:CompassActivity.java

示例13: onDrawFrame

import javax.microedition.khronos.opengles.GL10; //导入方法依赖的package包/类
@Override
public synchronized void onDrawFrame(GL10 gl) {

	if (CreatePNG) {
		saveBmp(gl);
		CreatePNG = false;

	}
	mObserver.onDrawFrame();
	// glClearColor miad rangi ke maa entekhaab kardim ro tooye carde
	// Graphic register mikone
	gl.glClearColor(Color.red(mBackgroundColor) / 255f,
			Color.green(mBackgroundColor) / 255f,
			Color.blue(mBackgroundColor) / 255f,
			Color.alpha(mBackgroundColor) / 255f);
	// glClear miad oon rangi ke bala register karde boodim ro dige az
	// buffer paak mikone
	gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);

	// miad matris ro be MabdaEsh barmigardoone, ke bAd baraye glRotate va
	// glTranslate moshkeli ijaad nashe
	// chon maa asle jaabejaa kardan hamoon baraye safhe, baste be makaane
	// avalieye
	// kaaghazemoon hast, na oon makani ke dar haale hazer gharaar dare
	gl.glLoadIdentity();
	if (capture) {
		// Log.e("Capturing..", "Capturing..");
		if (BeforeStart) {
			// Log.e("BeforeStartCalled", "BeforeStartCalled");
			frameBuffer.BeforeStart(gl);
			BeforeStart = false;
		}
		if (AttachTexture) {
			// Log.e("SETUP", "SETUP Ran");
			int h = gl.glGetError();
			frameBuffer.setup(gl);
			if (h != 0) {
				// Log.d("ERROR", "ERROR Happend" + h + "");
			}
			AttachTexture = false;
		}
		frameBuffer.RenderStart(gl);
		if (USE_PERSPECTIVE_PROJECTION) {
			double x = mCurlMesh.GetMinX() * mCurlMesh.GetMinY();
			gl.glTranslatef((float) (-1.000 - mCurlMesh.GetMinX()),
					(float) (-1.000 - mCurlMesh.GetMinY()), -6f);
		}
		gl.glMatrixMode(GL10.GL_PROJECTION);
		gl.glLoadIdentity();
		GLU.gluOrtho2D(gl, (float) mCurlMesh.GetMinX(),
				(float) mCurlMesh.GetMaxX(), (float) mCurlMesh.GetMinY(),
				(float) mCurlMesh.GetMaxY());
		gl.glMatrixMode(GL10.GL_MODELVIEW);
		gl.glLoadIdentity();
		gl.glViewport(0, 0, texW, texH);
		mCurlMesh.onDrawFrame(gl, false);

		frameBuffer.RenderEnd(gl);

	}

	// Reset Every Thing to Its Normal State
	gl.glMatrixMode(GL10.GL_PROJECTION);
	gl.glLoadIdentity();
	GLU.gluOrtho2D(gl, -1.2f, 1.2f, -1.2f, 1.2f);
	gl.glMatrixMode(GL10.GL_MODELVIEW);
	gl.glLoadIdentity();
	gl.glViewport(0, 0, mViewportWidth, mViewportHeight);

	mCurlMesh.onDrawFrame(gl, true);
	// Log.e("Rendered", "Rendered");

	if (DelPrevious) {
		// Log.e("DeleTing", "Deleting Texture = " +DelTextureId[0]);
		gl.glDeleteTextures(1, DelTextureId, 0);
		DelPrevious = false;
		Counter++;
	}
	DoneRender = true;
}
 
开发者ID:AmulaySoftGroup,项目名称:TaBeTa,代码行数:81,代码来源:CurlRenderer.java


注:本文中的javax.microedition.khronos.opengles.GL10.glClearColor方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。