本文整理汇总了Java中android.opengl.GLES20.glReadPixels方法的典型用法代码示例。如果您正苦于以下问题:Java GLES20.glReadPixels方法的具体用法?Java GLES20.glReadPixels怎么用?Java GLES20.glReadPixels使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类android.opengl.GLES20
的用法示例。
在下文中一共展示了GLES20.glReadPixels方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: draw
import android.opengl.GLES20; //导入方法依赖的package包/类
@Override
public void draw(int texture) {
onTaskExec();
boolean isBlend= GLES20.glIsEnabled(GLES20.GL_BLEND);
GLES20.glDisable(GLES20.GL_BLEND);
GLES20.glGetIntegerv(GLES20.GL_VIEWPORT,lastViewPort,0);
GLES20.glViewport(0,0,mWidth,mHeight);
if(mScaleFilter!=null){
mExportFilter.draw(mScaleFilter.drawToTexture(texture));
}else{
mExportFilter.draw(texture);
}
GLES20.glReadPixels(0,0,mWidth,mHeight*3/8,GLES20.GL_RGBA,GLES20.GL_UNSIGNED_BYTE,mTempBuffer);
GLES20.glViewport(lastViewPort[0],lastViewPort[1],lastViewPort[2],lastViewPort[3]);
if(isBlend){
GLES20.glEnable(GLES20.GL_BLEND);
}
}
示例2: getRenderBufferBitmap
import android.opengl.GLES20; //导入方法依赖的package包/类
private Bitmap getRenderBufferBitmap() {
ByteBuffer buffer = ByteBuffer.allocateDirect(renderBufferWidth * renderBufferHeight * 4);
GLES20.glReadPixels(0, 0, renderBufferWidth, renderBufferHeight, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, buffer);
Bitmap bitmap = Bitmap.createBitmap(renderBufferWidth, renderBufferHeight, Bitmap.Config.ARGB_8888);
bitmap.copyPixelsFromBuffer(buffer);
return bitmap;
}
示例3: capture
import android.opengl.GLES20; //导入方法依赖的package包/类
public Bitmap capture(int width, int height) {
mPipeline.onSurfaceChanged(null, width, height);
mPipeline.startRender();
mPipeline.onDrawFrame(null);
int[] iat = new int[mWidth * mHeight];
IntBuffer ib = IntBuffer.allocate(width * height);
GLES20.glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, ib);
int[] ia = ib.array();
for (int i = 0; i < mHeight; i++) {
System.arraycopy(ia, i * mWidth, iat, (mHeight - i - 1) * mWidth, mWidth);
}
Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
bitmap.copyPixelsFromBuffer(IntBuffer.wrap(iat));
mPipeline.onSurfaceDestroyed();
// 释放EGL环境
mInputSurface.release();
mEgl.release();
return bitmap;
}
示例4: testRgbRendering
import android.opengl.GLES20; //导入方法依赖的package包/类
@Test
@SmallTest
public void testRgbRendering() {
// Create EGL base with a pixel buffer as display output.
final EglBase eglBase = EglBase.create(null, EglBase.CONFIG_PIXEL_BUFFER);
eglBase.createPbufferSurface(WIDTH, HEIGHT);
eglBase.makeCurrent();
// Create RGB byte buffer plane with random content.
final ByteBuffer rgbPlane = ByteBuffer.allocateDirect(WIDTH * HEIGHT * 3);
final Random random = new Random(SEED);
random.nextBytes(rgbPlane.array());
// Upload the RGB byte buffer data as a texture.
final int rgbTexture = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D);
GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, rgbTexture);
GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGB, WIDTH, HEIGHT, 0, GLES20.GL_RGB,
GLES20.GL_UNSIGNED_BYTE, rgbPlane);
GlUtil.checkNoGLES2Error("glTexImage2D");
// Draw the RGB frame onto the pixel buffer.
final GlRectDrawer drawer = new GlRectDrawer();
drawer.drawRgb(rgbTexture, RendererCommon.identityMatrix(), WIDTH, HEIGHT, 0 /* viewportX */,
0 /* viewportY */, WIDTH, HEIGHT);
// Download the pixels in the pixel buffer as RGBA. Not all platforms support RGB, e.g. Nexus 9.
final ByteBuffer rgbaData = ByteBuffer.allocateDirect(WIDTH * HEIGHT * 4);
GLES20.glReadPixels(0, 0, WIDTH, HEIGHT, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, rgbaData);
GlUtil.checkNoGLES2Error("glReadPixels");
// Assert rendered image is pixel perfect to source RGB.
assertByteBufferEquals(WIDTH, HEIGHT, stripAlphaChannel(rgbaData), rgbPlane);
drawer.release();
GLES20.glDeleteTextures(1, new int[] {rgbTexture}, 0);
eglBase.release();
}
示例5: getScreenShot
import android.opengl.GLES20; //导入方法依赖的package包/类
public static Bitmap getScreenShot(int width, int height){
IntBuffer pixelBuffer = IntBuffer.allocate(width * height);
GLES20.glReadPixels(0, 0, width, height, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE,
pixelBuffer);
int[] pixelMirroredArray = new int[width * height];
int[] pixelArray = pixelBuffer.array();
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
pixelMirroredArray[(height - i - 1) * width + j] = pixelArray[i * width + j];
}
}
Bitmap bmp = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
return bmp;
}
示例6: sendImage
import android.opengl.GLES20; //导入方法依赖的package包/类
static void sendImage(int width, int height) {
ByteBuffer rgbaBuf = ByteBuffer.allocateDirect(width * height * 4);
rgbaBuf.position(0);
long start = System.nanoTime();
GLES20.glReadPixels(0, 0, width, height, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE,
rgbaBuf);
long end = System.nanoTime();
Log.d("TryOpenGL", "glReadPixels: " + (end - start));
saveRgb2Bitmap(rgbaBuf, Environment.getExternalStorageDirectory().getAbsolutePath()
+ "/gl_dump_" + width + "_" + height + ".png", width, height);
}
示例7: getBitmap
import android.opengl.GLES20; //导入方法依赖的package包/类
public Bitmap getBitmap() {
ByteBuffer buf = ByteBuffer.allocateDirect(mWidth * mHeight * 4);
buf.order(ByteOrder.LITTLE_ENDIAN);
GLES20.glReadPixels(0, 0, mWidth, mHeight, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, buf);
Bitmap bmp = Bitmap.createBitmap(mWidth, mHeight, Bitmap.Config.ARGB_8888);
bmp.copyPixelsFromBuffer(buf);
return bmp;
}
示例8: getFrameBitmap
import android.opengl.GLES20; //导入方法依赖的package包/类
public Bitmap getFrameBitmap() {
if (!mEglCore.isCurrent(mEGLSurface)) {
throw new RuntimeException("Expected EGL context/surface is not current");
}
// glReadPixels fills in a "direct" ByteBuffer with what is essentially big-endian RGBA
// data (i.e. a byte of red, followed by a byte of green...). While the Bitmap
// constructor that takes an int[] wants little-endian ARGB (blue/red swapped), the
// Bitmap "copy pixels" method wants the same format GL provides.
//
// Ideally we'd have some way to re-use the ByteBuffer, especially if we're calling
// here often.
//
// Making this even more interesting is the upside-down nature of GL, which means
// our output will look upside down relative to what appears on screen if the
// typical GL conventions are used.
int width = getWidth();
int height = getHeight();
ByteBuffer buf = ByteBuffer.allocateDirect(width * height * 4);
buf.order(ByteOrder.LITTLE_ENDIAN);
GLES20.glReadPixels(0, 0, width, height,
GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, buf);
//GlUtil.checkGlError("glReadPixels");
buf.rewind();
Bitmap bmp = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
bmp.copyPixelsFromBuffer(buf);
Matrix matrix = new Matrix();
matrix.preScale(1f, -1f);
Bitmap bmp2 = Bitmap.createBitmap(bmp, 0, 0, bmp.getWidth(), bmp.getHeight(), matrix, false);
bmp.recycle();
bmp = null;
return bmp2;
}
示例9: getFrame
import android.opengl.GLES20; //导入方法依赖的package包/类
public ByteBuffer getFrame() {
mPixelBuf.rewind();
GLES20.glReadPixels(0, 0, mWidth, mHeight, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, mPixelBuf);
return mPixelBuf;
}
示例10: drawEnhancePass
import android.opengl.GLES20; //导入方法依赖的package包/类
private void drawEnhancePass() {
if (!hsvGenerated) {
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, renderFrameBuffer[0]);
GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, renderTexture[0], 0);
GLES20.glClear(0);
GLES20.glUseProgram(rgbToHsvShaderProgram);
GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, renderTexture[1]);
GLES20.glUniform1i(rgbToHsvSourceImageHandle, 0);
GLES20.glEnableVertexAttribArray(rgbToHsvInputTexCoordHandle);
GLES20.glVertexAttribPointer(rgbToHsvInputTexCoordHandle, 2, GLES20.GL_FLOAT, false, 8, textureBuffer);
GLES20.glEnableVertexAttribArray(rgbToHsvPositionHandle);
GLES20.glVertexAttribPointer(rgbToHsvPositionHandle, 2, GLES20.GL_FLOAT, false, 8, vertexBuffer);
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
ByteBuffer hsvBuffer = ByteBuffer.allocateDirect(renderBufferWidth * renderBufferHeight * 4);
GLES20.glReadPixels(0, 0, renderBufferWidth, renderBufferHeight, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, hsvBuffer);
GLES20.glBindTexture(GL10.GL_TEXTURE_2D, enhanceTextures[0]);
GLES20.glTexParameteri(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR);
GLES20.glTexParameteri(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR);
GLES20.glTexParameteri(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE);
GLES20.glTexParameteri(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE);
GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, renderBufferWidth, renderBufferHeight, 0, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, hsvBuffer);
ByteBuffer buffer = null;
try {
buffer = ByteBuffer.allocateDirect(PGPhotoEnhanceSegments * PGPhotoEnhanceSegments * PGPhotoEnhanceHistogramBins * 4);
Utilities.calcCDT(hsvBuffer, renderBufferWidth, renderBufferHeight, buffer);
} catch (Exception e) {
FileLog.e("tmessages", e);
}
GLES20.glBindTexture(GL10.GL_TEXTURE_2D, enhanceTextures[1]);
GLES20.glTexParameteri(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR);
GLES20.glTexParameteri(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR);
GLES20.glTexParameteri(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE);
GLES20.glTexParameteri(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE);
GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, 256, 16, 0, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, buffer);
hsvGenerated = true;
}
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, renderFrameBuffer[1]);
GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, renderTexture[1], 0);
GLES20.glClear(0);
GLES20.glUseProgram(enhanceShaderProgram);
GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, enhanceTextures[0]);
GLES20.glUniform1i(enhanceSourceImageHandle, 0);
GLES20.glActiveTexture(GLES20.GL_TEXTURE1);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, enhanceTextures[1]);
GLES20.glUniform1i(enhanceInputImageTexture2Handle, 1);
if (showOriginal) {
GLES20.glUniform1f(enhanceIntensityHandle, 0);
} else {
GLES20.glUniform1f(enhanceIntensityHandle, getEnhanceValue());
}
GLES20.glEnableVertexAttribArray(enhanceInputTexCoordHandle);
GLES20.glVertexAttribPointer(enhanceInputTexCoordHandle, 2, GLES20.GL_FLOAT, false, 8, textureBuffer);
GLES20.glEnableVertexAttribArray(enhancePositionHandle);
GLES20.glVertexAttribPointer(enhancePositionHandle, 2, GLES20.GL_FLOAT, false, 8, vertexBuffer);
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
}
示例11: testDrawFrame
import android.opengl.GLES20; //导入方法依赖的package包/类
/**
* Test for {@link GLTools#drawFrame(Buffer, int, int, int)}.
* @throws Exception by some fails
*/
@Test
public final void testDrawFrame() throws Exception {
final EGLDisplay eglDisplay = GLTools.newDisplay();
final EGLConfig eglConfig = GLTools.newConfig(eglDisplay, true);
final EGLContext eglContext = GLTools.newContext(eglDisplay, eglConfig);
final EGLSurface eglSurface =
GLTools.newSurface(eglDisplay, eglConfig, FRAME_SIZE, FRAME_SIZE);
GLTools.makeCurrent(eglDisplay, eglSurface, eglContext);
final int[] attrs = new int[5];
GLTools.newShader(attrs);
final int texture = GLTools.newTexture(TEXTURE_LEVEL);
// 1-st pass
Bitmap bitmap = Bitmap.createBitmap(FRAME_SIZE, FRAME_SIZE, Bitmap.Config.RGB_565);
bitmap.setPixel(0, 0, Color.RED); bitmap.setPixel(1, 0, Color.GREEN);
bitmap.setPixel(0, 1, Color.BLUE); bitmap.setPixel(1, 1, Color.YELLOW);
ByteBuffer buffer = ByteBuffer.allocate(FRAME_SIZE * FRAME_SIZE * 2);
bitmap.copyPixelsToBuffer(buffer); bitmap.recycle();
GLTools.makeCurrent(eglDisplay, eglSurface, eglContext);
GLTools.drawFrame(buffer, FRAME_SIZE, FRAME_SIZE, 0); buffer.clear();
//GLTools.swapBuffers(eglDisplay, eglSurface);
buffer = ByteBuffer.allocateDirect(FRAME_SIZE * FRAME_SIZE * 4);
GLES20.glReadPixels(0, 0, FRAME_SIZE, FRAME_SIZE,
GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, buffer);
bitmap = Bitmap.createBitmap(FRAME_SIZE, FRAME_SIZE, Bitmap.Config.ARGB_8888);
bitmap.copyPixelsFromBuffer(buffer); buffer.clear(); //bitmap.eraseColor(Color.BLACK);
Assert.assertArrayEquals(new int[]{bitmap.getPixel(0, 0)}, new int[]{Color.BLUE});
Assert.assertArrayEquals(new int[]{bitmap.getPixel(1, 0)}, new int[]{Color.YELLOW});
Assert.assertArrayEquals(new int[]{bitmap.getPixel(0, 1)}, new int[]{Color.RED});
Assert.assertArrayEquals(new int[]{bitmap.getPixel(1, 1)}, new int[]{Color.GREEN});
bitmap.recycle();
// 2-nd pass
bitmap = Bitmap.createBitmap(FRAME_SIZE, FRAME_SIZE, Bitmap.Config.RGB_565);
bitmap.setPixel(0, 0, Color.YELLOW); bitmap.setPixel(1, 0, Color.BLUE);
bitmap.setPixel(0, 1, Color.GREEN); bitmap.setPixel(1, 1, Color.RED);
buffer = ByteBuffer.allocate(FRAME_SIZE * FRAME_SIZE * 2);
bitmap.copyPixelsToBuffer(buffer); bitmap.recycle();
GLTools.makeCurrent(eglDisplay, eglSurface, eglContext);
GLTools.drawFrame(buffer, FRAME_SIZE, FRAME_SIZE, 0); buffer.clear();
//GLTools.swapBuffers(eglDisplay, eglSurface);
buffer = ByteBuffer.allocateDirect(FRAME_SIZE * FRAME_SIZE * 4);
GLES20.glReadPixels(0, 0, FRAME_SIZE, FRAME_SIZE,
GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, buffer);
bitmap = Bitmap.createBitmap(FRAME_SIZE, FRAME_SIZE, Bitmap.Config.ARGB_8888);
bitmap.copyPixelsFromBuffer(buffer); buffer.clear(); //bitmap.eraseColor(Color.BLACK);
Assert.assertArrayEquals(new int[]{bitmap.getPixel(0, 0)}, new int[]{Color.GREEN});
Assert.assertArrayEquals(new int[]{bitmap.getPixel(1, 0)}, new int[]{Color.RED});
Assert.assertArrayEquals(new int[]{bitmap.getPixel(0, 1)}, new int[]{Color.YELLOW});
Assert.assertArrayEquals(new int[]{bitmap.getPixel(1, 1)}, new int[]{Color.BLUE});
bitmap.recycle();
GLTools.closeTexture(texture, TEXTURE_LEVEL);
GLTools.closeShader(attrs);
GLTools.closeSurface(eglDisplay, eglSurface);
GLTools.closeContext(eglDisplay, eglContext);
GLTools.closeDisplay(eglDisplay);
}
示例12: notifyCallbacks
import android.opengl.GLES20; //导入方法依赖的package包/类
private void notifyCallbacks(VideoFrame frame, boolean wasRendered) {
if (frameListeners.isEmpty())
return;
drawMatrix.reset();
drawMatrix.preTranslate(0.5f, 0.5f);
if (mirror)
drawMatrix.preScale(-1f, 1f);
drawMatrix.preScale(1f, -1f); // We want the output to be upside down for Bitmap.
drawMatrix.preTranslate(-0.5f, -0.5f);
Iterator<FrameListenerAndParams> it = frameListeners.iterator();
while (it.hasNext()) {
FrameListenerAndParams listenerAndParams = it.next();
if (!wasRendered && listenerAndParams.applyFpsReduction) {
continue;
}
it.remove();
final int scaledWidth = (int) (listenerAndParams.scale * frame.getRotatedWidth());
final int scaledHeight = (int) (listenerAndParams.scale * frame.getRotatedHeight());
if (scaledWidth == 0 || scaledHeight == 0) {
listenerAndParams.listener.onFrame(null);
continue;
}
if (bitmapTextureFramebuffer == null) {
bitmapTextureFramebuffer = new GlTextureFrameBuffer(GLES20.GL_RGBA);
}
bitmapTextureFramebuffer.setSize(scaledWidth, scaledHeight);
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, bitmapTextureFramebuffer.getFrameBufferId());
GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0,
GLES20.GL_TEXTURE_2D, bitmapTextureFramebuffer.getTextureId(), 0);
GLES20.glClearColor(0 /* red */, 0 /* green */, 0 /* blue */, 0 /* alpha */);
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
frameDrawer.drawFrame(frame, listenerAndParams.drawer, drawMatrix, 0 /* viewportX */,
0 /* viewportY */, scaledWidth, scaledHeight);
final ByteBuffer bitmapBuffer = ByteBuffer.allocateDirect(scaledWidth * scaledHeight * 4);
GLES20.glViewport(0, 0, scaledWidth, scaledHeight);
GLES20.glReadPixels(
0, 0, scaledWidth, scaledHeight, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, bitmapBuffer);
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
GlUtil.checkNoGLES2Error("EglRenderer.notifyCallbacks");
final Bitmap bitmap = Bitmap.createBitmap(scaledWidth, scaledHeight, Bitmap.Config.ARGB_8888);
bitmap.copyPixelsFromBuffer(bitmapBuffer);
listenerAndParams.listener.onFrame(bitmap);
}
}
示例13: testLateReturnFrame
import android.opengl.GLES20; //导入方法依赖的package包/类
/**
* Test disposing the SurfaceTextureHelper while holding a pending texture frame. The pending
* texture frame should still be valid, and this is tested by drawing the texture frame to a pixel
* buffer and reading it back with glReadPixels().
*/
@Test
@MediumTest
public void testLateReturnFrame() throws InterruptedException {
final int width = 16;
final int height = 16;
// Create EGL base with a pixel buffer as display output.
final EglBase eglBase = EglBase.create(null, EglBase.CONFIG_PIXEL_BUFFER);
eglBase.createPbufferSurface(width, height);
// Create SurfaceTextureHelper and listener.
final SurfaceTextureHelper surfaceTextureHelper = SurfaceTextureHelper.create(
"SurfaceTextureHelper test" /* threadName */, eglBase.getEglBaseContext());
final MockTextureListener listener = new MockTextureListener();
surfaceTextureHelper.startListening(listener);
surfaceTextureHelper.getSurfaceTexture().setDefaultBufferSize(width, height);
// Create resources for stubbing an OES texture producer. |eglOesBase| has the SurfaceTexture in
// |surfaceTextureHelper| as the target EGLSurface.
final EglBase eglOesBase = EglBase.create(eglBase.getEglBaseContext(), EglBase.CONFIG_PLAIN);
eglOesBase.createSurface(surfaceTextureHelper.getSurfaceTexture());
assertEquals(eglOesBase.surfaceWidth(), width);
assertEquals(eglOesBase.surfaceHeight(), height);
final int red = 79;
final int green = 66;
final int blue = 161;
// Draw a constant color frame onto the SurfaceTexture.
eglOesBase.makeCurrent();
GLES20.glClearColor(red / 255.0f, green / 255.0f, blue / 255.0f, 1.0f);
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
// swapBuffers() will ultimately trigger onTextureFrameAvailable().
eglOesBase.swapBuffers();
eglOesBase.release();
// Wait for OES texture frame.
listener.waitForNewFrame();
// Diconnect while holding the frame.
surfaceTextureHelper.dispose();
// Draw the pending texture frame onto the pixel buffer.
eglBase.makeCurrent();
final GlRectDrawer drawer = new GlRectDrawer();
drawer.drawOes(
listener.oesTextureId, listener.transformMatrix, width, height, 0, 0, width, height);
drawer.release();
// Download the pixels in the pixel buffer as RGBA. Not all platforms support RGB, e.g. Nexus 9.
final ByteBuffer rgbaData = ByteBuffer.allocateDirect(width * height * 4);
GLES20.glReadPixels(0, 0, width, height, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, rgbaData);
GlUtil.checkNoGLES2Error("glReadPixels");
eglBase.release();
// Assert rendered image is expected constant color.
while (rgbaData.hasRemaining()) {
assertEquals(rgbaData.get() & 0xFF, red);
assertEquals(rgbaData.get() & 0xFF, green);
assertEquals(rgbaData.get() & 0xFF, blue);
assertEquals(rgbaData.get() & 0xFF, 255);
}
// Late frame return after everything has been disposed and released.
surfaceTextureHelper.returnTextureFrame();
}
示例14: notifyCallbacks
import android.opengl.GLES20; //导入方法依赖的package包/类
private void notifyCallbacks(VideoRenderer.I420Frame frame, float[] texMatrix) {
// Make temporary copy of callback list to avoid ConcurrentModificationException, in case
// callbacks call addFramelistener or removeFrameListener.
final ArrayList<FrameListenerAndParams> tmpList;
if (frameListeners.isEmpty())
return;
tmpList = new ArrayList<>(frameListeners);
frameListeners.clear();
final float[] bitmapMatrix = RendererCommon.multiplyMatrices(
RendererCommon.multiplyMatrices(texMatrix,
mirror ? RendererCommon.horizontalFlipMatrix() : RendererCommon.identityMatrix()),
RendererCommon.verticalFlipMatrix());
for (FrameListenerAndParams listenerAndParams : tmpList) {
final int scaledWidth = (int) (listenerAndParams.scale * frame.rotatedWidth());
final int scaledHeight = (int) (listenerAndParams.scale * frame.rotatedHeight());
if (scaledWidth == 0 || scaledHeight == 0) {
listenerAndParams.listener.onFrame(null);
continue;
}
if (bitmapTextureFramebuffer == null) {
bitmapTextureFramebuffer = new GlTextureFrameBuffer(GLES20.GL_RGBA);
}
bitmapTextureFramebuffer.setSize(scaledWidth, scaledHeight);
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, bitmapTextureFramebuffer.getFrameBufferId());
GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0,
GLES20.GL_TEXTURE_2D, bitmapTextureFramebuffer.getTextureId(), 0);
if (frame.yuvFrame) {
listenerAndParams.drawer.drawYuv(yuvTextures, bitmapMatrix, frame.rotatedWidth(),
frame.rotatedHeight(), 0 /* viewportX */, 0 /* viewportY */, scaledWidth, scaledHeight);
} else {
listenerAndParams.drawer.drawOes(frame.textureId, bitmapMatrix, frame.rotatedWidth(),
frame.rotatedHeight(), 0 /* viewportX */, 0 /* viewportY */, scaledWidth, scaledHeight);
}
final ByteBuffer bitmapBuffer = ByteBuffer.allocateDirect(scaledWidth * scaledHeight * 4);
GLES20.glViewport(0, 0, scaledWidth, scaledHeight);
GLES20.glReadPixels(
0, 0, scaledWidth, scaledHeight, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, bitmapBuffer);
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
GlUtil.checkNoGLES2Error("EglRenderer.notifyCallbacks");
final Bitmap bitmap = Bitmap.createBitmap(scaledWidth, scaledHeight, Bitmap.Config.ARGB_8888);
bitmap.copyPixelsFromBuffer(bitmapBuffer);
listenerAndParams.listener.onFrame(bitmap);
}
}
示例15: notifyCallbacks
import android.opengl.GLES20; //导入方法依赖的package包/类
private void notifyCallbacks(
VideoRenderer.I420Frame frame, int[] yuvTextures, float[] texMatrix, boolean wasRendered) {
if (frameListeners.isEmpty())
return;
final float[] bitmapMatrix = RendererCommon.multiplyMatrices(
RendererCommon.multiplyMatrices(texMatrix,
mirror ? RendererCommon.horizontalFlipMatrix() : RendererCommon.identityMatrix()),
RendererCommon.verticalFlipMatrix());
Iterator<FrameListenerAndParams> it = frameListeners.iterator();
while (it.hasNext()) {
FrameListenerAndParams listenerAndParams = it.next();
if (!wasRendered && listenerAndParams.applyFpsReduction) {
continue;
}
it.remove();
final int scaledWidth = (int) (listenerAndParams.scale * frame.rotatedWidth());
final int scaledHeight = (int) (listenerAndParams.scale * frame.rotatedHeight());
if (scaledWidth == 0 || scaledHeight == 0) {
listenerAndParams.listener.onFrame(null);
continue;
}
if (bitmapTextureFramebuffer == null) {
bitmapTextureFramebuffer = new GlTextureFrameBuffer(GLES20.GL_RGBA);
}
bitmapTextureFramebuffer.setSize(scaledWidth, scaledHeight);
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, bitmapTextureFramebuffer.getFrameBufferId());
GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0,
GLES20.GL_TEXTURE_2D, bitmapTextureFramebuffer.getTextureId(), 0);
GLES20.glClearColor(0 /* red */, 0 /* green */, 0 /* blue */, 0 /* alpha */);
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
if (frame.yuvFrame) {
listenerAndParams.drawer.drawYuv(yuvTextures, bitmapMatrix, frame.rotatedWidth(),
frame.rotatedHeight(), 0 /* viewportX */, 0 /* viewportY */, scaledWidth, scaledHeight);
} else {
listenerAndParams.drawer.drawOes(frame.textureId, bitmapMatrix, frame.rotatedWidth(),
frame.rotatedHeight(), 0 /* viewportX */, 0 /* viewportY */, scaledWidth, scaledHeight);
}
final ByteBuffer bitmapBuffer = ByteBuffer.allocateDirect(scaledWidth * scaledHeight * 4);
GLES20.glViewport(0, 0, scaledWidth, scaledHeight);
GLES20.glReadPixels(
0, 0, scaledWidth, scaledHeight, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, bitmapBuffer);
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
GlUtil.checkNoGLES2Error("EglRenderer.notifyCallbacks");
final Bitmap bitmap = Bitmap.createBitmap(scaledWidth, scaledHeight, Bitmap.Config.ARGB_8888);
bitmap.copyPixelsFromBuffer(bitmapBuffer);
listenerAndParams.listener.onFrame(bitmap);
}
}