本文整理汇总了Java中android.opengl.GLES20.glDeleteRenderbuffers方法的典型用法代码示例。如果您正苦于以下问题:Java GLES20.glDeleteRenderbuffers方法的具体用法?Java GLES20.glDeleteRenderbuffers怎么用?Java GLES20.glDeleteRenderbuffers使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类android.opengl.GLES20
的用法示例。
在下文中一共展示了GLES20.glDeleteRenderbuffers方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: destroy
import android.opengl.GLES20; //导入方法依赖的package包/类
@Override
public void destroy() {
super.destroy();
if (mFrameBuffer != null) {
GLES20.glDeleteFramebuffers(1, mFrameBuffer, 0);
mFrameBuffer = null;
}
if (mDepthRenderBuffer != null) {
GLES20.glDeleteRenderbuffers(1, mDepthRenderBuffer, 0);
mDepthRenderBuffer = null;
}
if (mTextureOut != null) {
GLES20.glDeleteTextures(1, mTextureOut, 0);
mTextureOut = null;
}
}
示例2: destroyFrameBuffer
import android.opengl.GLES20; //导入方法依赖的package包/类
/**
* 销毁FrameBuffer
*/
public void destroyFrameBuffer(){
if(mFrameTemp!=null){
GLES20.glDeleteFramebuffers(1,mFrameTemp,0);
GLES20.glDeleteTextures(1,mFrameTemp,1);
if(mFrameTemp[2]>0){
GLES20.glDeleteRenderbuffers(1,mFrameTemp,2);
}
mFrameTemp=null;
}
}
示例3: releaseGl
import android.opengl.GLES20; //导入方法依赖的package包/类
/**
* Releases most of the GL resources we currently hold.
* <p>
* Does not release EglCore.
*/
private void releaseGl() {
GlUtil.checkGlError("releaseGl start");
int[] values = new int[1];
if (mWindowSurface != null) {
mWindowSurface.release();
mWindowSurface = null;
}
if (mProgram != null) {
mProgram.release();
mProgram = null;
}
if (mOffscreenTexture > 0) {
values[0] = mOffscreenTexture;
GLES20.glDeleteTextures(1, values, 0);
mOffscreenTexture = -1;
}
if (mFramebuffer > 0) {
values[0] = mFramebuffer;
GLES20.glDeleteFramebuffers(1, values, 0);
mFramebuffer = -1;
}
if (mDepthBuffer > 0) {
values[0] = mDepthBuffer;
GLES20.glDeleteRenderbuffers(1, values, 0);
mDepthBuffer = -1;
}
if (mFullScreen != null) {
mFullScreen.release(false); // TODO: should be "true"; must ensure mEglCore current
mFullScreen = null;
}
GlUtil.checkGlError("releaseGl done");
mEglCore.makeNothingCurrent();
}
示例4: destroyFrameBuffers
import android.opengl.GLES20; //导入方法依赖的package包/类
private void destroyFrameBuffers() {
if (mFrameBufferTextures != null) {
GLES20.glDeleteTextures(mFrameBufferTextures.length, mFrameBufferTextures, 0);
mFrameBufferTextures = null;
}
if (mFrameBuffers != null) {
GLES20.glDeleteFramebuffers(mFrameBuffers.length, mFrameBuffers, 0);
mFrameBuffers = null;
}
if (mRenderBuffers != null) {
GLES20.glDeleteRenderbuffers(mRenderBuffers.length, mRenderBuffers, 0);
mRenderBuffers = null;
}
}
示例5: delete
import android.opengl.GLES20; //导入方法依赖的package包/类
public void delete() {
int[] buffers = {id};
GLES20.glDeleteRenderbuffers(1, buffers, 0);
}
示例6: delete
import android.opengl.GLES20; //导入方法依赖的package包/类
public void delete() {
int[] buffers = {id};
GLES20.glDeleteRenderbuffers( 1, buffers, 0 );
}
示例7: initFBO
import android.opengl.GLES20; //导入方法依赖的package包/类
private void initFBO() {
// 初始化输出纹理
if (mTextureOut != null) {
GLES20.glDeleteTextures(1, mTextureOut, 0);
mTextureOut = null;
}
mTextureOut = new int[1];
GLES20.glGenTextures(1, mTextureOut, 0);
GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureOut[0]);
GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA,
getWidth(), getHeight(), 0, GLES20.GL_RGBA,
GLES20.GL_UNSIGNED_BYTE, null);
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S,
GLES20.GL_CLAMP_TO_EDGE);
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T,
GLES20.GL_CLAMP_TO_EDGE);
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR);
// 初始化帧缓冲和深度缓冲
if (mFrameBuffer != null) {
GLES20.glDeleteFramebuffers(1, mFrameBuffer, 0);
mFrameBuffer = null;
}
if (mDepthRenderBuffer != null) {
GLES20.glDeleteRenderbuffers(1, mDepthRenderBuffer, 0);
mDepthRenderBuffer = null;
}
mFrameBuffer = new int[1];
mDepthRenderBuffer = new int[1];
GLES20.glGenFramebuffers(1, mFrameBuffer, 0);
GLES20.glGenRenderbuffers(1, mDepthRenderBuffer, 0);
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mFrameBuffer[0]);
GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER,
GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D,
mTextureOut[0], 0);
GLES20.glBindRenderbuffer(GLES20.GL_RENDERBUFFER, mDepthRenderBuffer[0]);
GLES20.glRenderbufferStorage(GLES20.GL_RENDERBUFFER,
GLES20.GL_DEPTH_COMPONENT16, getWidth(), getHeight());
GLES20.glFramebufferRenderbuffer(GLES20.GL_FRAMEBUFFER,
GLES20.GL_DEPTH_ATTACHMENT, GLES20.GL_RENDERBUFFER,
mDepthRenderBuffer[0]);
}