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Java GLES20.glGetProgramInfoLog方法代码示例

本文整理汇总了Java中android.opengl.GLES20.glGetProgramInfoLog方法的典型用法代码示例。如果您正苦于以下问题:Java GLES20.glGetProgramInfoLog方法的具体用法?Java GLES20.glGetProgramInfoLog怎么用?Java GLES20.glGetProgramInfoLog使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在android.opengl.GLES20的用法示例。


在下文中一共展示了GLES20.glGetProgramInfoLog方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: setProgram

import android.opengl.GLES20; //导入方法依赖的package包/类
public void setProgram(int vertexShader, int fragmentShader, Context context)
        throws Exception {
    String vertexSource = loadRawString(vertexShader, context);
    String fragmentSource = loadRawString(fragmentShader, context);

    mShaderVertex = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
    mShaderFragment = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);

    int program = GLES20.glCreateProgram();
    if (program != 0) {
        GLES20.glAttachShader(program, mShaderVertex);
        GLES20.glAttachShader(program, mShaderFragment);
        GLES20.glLinkProgram(program);
        int[] linkStatus = new int[1];
        GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0);
        if (linkStatus[0] != GLES20.GL_TRUE) {
            String error = GLES20.glGetProgramInfoLog(program);
            deleteProgram();
            throw new Exception(error);
        }
    }

    mProgram = program;
    mShaderHandleMap.clear();
}
 
开发者ID:AgoraIO,项目名称:Agora-Video-Source-Android,代码行数:26,代码来源:Shader.java

示例2: updateProgram

import android.opengl.GLES20; //导入方法依赖的package包/类
static void updateProgram(int program, String vertexSource, String fragmentSource) {
    int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
    if (vertexShader == 0) {
        return;
    }
    int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
    if (pixelShader == 0) {
        return;
    }
    if (program != 0) {
        GLES20.glAttachShader(program, vertexShader);
        checkGlError("glAttachShader");
        GLES20.glAttachShader(program, pixelShader);
        checkGlError("glAttachShader");
        GLES20.glLinkProgram(program);
        int[] linkStatus = new int[1];
        GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0);
        if (linkStatus[0] != GLES20.GL_TRUE) {
            String info = GLES20.glGetProgramInfoLog(program);
            GLES20.glDeleteProgram(program);
            throw new RuntimeException("Could not link program: " + info);
        }
    }
}
 
开发者ID:gplibs,项目名称:android-magic-surface-view,代码行数:25,代码来源:GLUtil.java

示例3: link

import android.opengl.GLES20; //导入方法依赖的package包/类
public void link() {
	GLES20.glLinkProgram(handle);

	int[] status = new int[1];
	GLES20.glGetProgramiv(handle, GLES20.GL_LINK_STATUS, status, 0);
	if (status[0] == GLES20.GL_FALSE) {
		throw new Error(GLES20.glGetProgramInfoLog(handle));
	}
}
 
开发者ID:G2159687,项目名称:ESPD,代码行数:10,代码来源:Program.java

示例4: link

import android.opengl.GLES20; //导入方法依赖的package包/类
public void link() {
	GLES20.glLinkProgram( handle );
	
	int[] status = new int[1];
	GLES20.glGetProgramiv( handle, GLES20.GL_LINK_STATUS, status, 0 );
	if (status[0] == GLES20.GL_FALSE) {
		throw new Error( GLES20.glGetProgramInfoLog( handle ) );
	}
}
 
开发者ID:mango-tree,项目名称:UNIST-pixel-dungeon,代码行数:10,代码来源:Program.java

示例5: createProgram

import android.opengl.GLES20; //导入方法依赖的package包/类
public static int createProgram(String vertexSource,
        String fragmentSource) {
    int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
    if (vertexShader == 0) {
        return 0;
    }
    int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
    if (pixelShader == 0) {
        return 0;
    }

    int program = GLES20.glCreateProgram();
    if (program != 0) {
        GLES20.glAttachShader(program, vertexShader);
        checkGlError("glAttachShader");
        GLES20.glAttachShader(program, pixelShader);
        checkGlError("glAttachShader");
        GLES20.glLinkProgram(program);
        int[] linkStatus = new int[1];
        GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus,
                0);
        if (linkStatus[0] != GLES20.GL_TRUE) {
            String info = GLES20.glGetProgramInfoLog(program);
            GLES20.glDeleteProgram(program);
            program = 0;
            throw new RuntimeException("Could not link program: " + info);
        }
    }
    return program;
}
 
开发者ID:sdrausty,项目名称:buildAPKsSamples,代码行数:31,代码来源:GLToolbox.java

示例6: GlShader

import android.opengl.GLES20; //导入方法依赖的package包/类
public GlShader(String vertexSource, String fragmentSource) {
  final int vertexShader = compileShader(GLES20.GL_VERTEX_SHADER, vertexSource);
  final int fragmentShader = compileShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  program = GLES20.glCreateProgram();
  if (program == 0) {
    throw new RuntimeException("glCreateProgram() failed. GLES20 error: " + GLES20.glGetError());
  }
  GLES20.glAttachShader(program, vertexShader);
  GLES20.glAttachShader(program, fragmentShader);
  GLES20.glLinkProgram(program);
  int[] linkStatus = new int[] {GLES20.GL_FALSE};
  GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0);
  if (linkStatus[0] != GLES20.GL_TRUE) {
    Logging.e(TAG, "Could not link program: " + GLES20.glGetProgramInfoLog(program));
    throw new RuntimeException(GLES20.glGetProgramInfoLog(program));
  }
  // According to the documentation of glLinkProgram():
  // "After the link operation, applications are free to modify attached shader objects, compile
  // attached shader objects, detach shader objects, delete shader objects, and attach additional
  // shader objects. None of these operations affects the information log or the program that is
  // part of the program object."
  // But in practice, detaching shaders from the program seems to break some devices. Deleting the
  // shaders are fine however - it will delete them when they are no longer attached to a program.
  GLES20.glDeleteShader(vertexShader);
  GLES20.glDeleteShader(fragmentShader);
  GlUtil.checkNoGLES2Error("Creating GlShader");
}
 
开发者ID:Piasy,项目名称:AppRTC-Android,代码行数:28,代码来源:GlShader.java

示例7: glGetProgramInfoLog

import android.opengl.GLES20; //导入方法依赖的package包/类
public static String glGetProgramInfoLog(final int aProgramHandle)
{
    return GLES20.glGetProgramInfoLog(aProgramHandle);

}
 
开发者ID:jfcameron,项目名称:G2Dj,代码行数:6,代码来源:GL.java


注:本文中的android.opengl.GLES20.glGetProgramInfoLog方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。