本文整理汇总了Java中android.opengl.GLES20.glGetShaderInfoLog方法的典型用法代码示例。如果您正苦于以下问题:Java GLES20.glGetShaderInfoLog方法的具体用法?Java GLES20.glGetShaderInfoLog怎么用?Java GLES20.glGetShaderInfoLog使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类android.opengl.GLES20
的用法示例。
在下文中一共展示了GLES20.glGetShaderInfoLog方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: loadShader
import android.opengl.GLES20; //导入方法依赖的package包/类
private int loadShader(int shaderType, String source) throws Exception {
int shader = GLES20.glCreateShader(shaderType);
if (shader != 0) {
GLES20.glShaderSource(shader, source);
GLES20.glCompileShader(shader);
int[] compiled = new int[1];
GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
if (compiled[0] == 0) {
String error = GLES20.glGetShaderInfoLog(shader);
GLES20.glDeleteShader(shader);
throw new Exception(error);
}
}
return shader;
}
示例2: loadShader
import android.opengl.GLES20; //导入方法依赖的package包/类
public static int loadShader(int shaderType, String source) {
int shader = GLES20.glCreateShader(shaderType);
if (shader != 0) {
GLES20.glShaderSource(shader, source);
GLES20.glCompileShader(shader);
int[] compiled = new int[1];
GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
if (compiled[0] == 0) {
String info = GLES20.glGetShaderInfoLog(shader);
GLES20.glDeleteShader(shader);
shader = 0;
throw new RuntimeException("Could not compile shader " +
shaderType + ":" + info);
}
}
return shader;
}
示例3: compileShader
import android.opengl.GLES20; //导入方法依赖的package包/类
private static int compileShader(int shaderType, String source) {
final int shader = GLES20.glCreateShader(shaderType);
if (shader == 0) {
throw new RuntimeException("glCreateShader() failed. GLES20 error: " + GLES20.glGetError());
}
GLES20.glShaderSource(shader, source);
GLES20.glCompileShader(shader);
int[] compileStatus = new int[] {GLES20.GL_FALSE};
GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compileStatus, 0);
if (compileStatus[0] != GLES20.GL_TRUE) {
Logging.e(
TAG, "Could not compile shader " + shaderType + ":" + GLES20.glGetShaderInfoLog(shader));
throw new RuntimeException(GLES20.glGetShaderInfoLog(shader));
}
GlUtil.checkNoGLES2Error("compileShader");
return shader;
}
示例4: compileShader
import android.opengl.GLES20; //导入方法依赖的package包/类
/**
* type:
* create a vertex shader type {@link GLES20.GL_VERTEX_SHADER}
* or a fragment shader type {@link GLES20.GL_FRAGMENT_SHADER}
*/
@SuppressWarnings("JavadocReference")
public static int compileShader(int type, String shaderCode) {
// Load in the shader
int shader = GLES20.glCreateShader(type);
if (shader != 0) {
// Pass in the shader source
GLES20.glShaderSource(shader, shaderCode);
// Compile the shader
GLES20.glCompileShader(shader);
// Get the compilation status.
final int[] compileStatus = new int[1];
GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compileStatus, 0);
// If the compilation failed, delete the shader.
if (compileStatus[0] == 0) {
GLES20.glDeleteShader(shader);
shader = 0;
}
}
if (shader == 0) {
GLES20.glGetShaderInfoLog(shader);
throw new RuntimeException("Error creating vertex shader.");
}
return shader;
}
示例5: compile
import android.opengl.GLES20; //导入方法依赖的package包/类
public void compile() {
GLES20.glCompileShader(handle);
int[] status = new int[1];
GLES20.glGetShaderiv(handle, GLES20.GL_COMPILE_STATUS, status, 0);
if (status[0] == GLES20.GL_FALSE) {
throw new Error(GLES20.glGetShaderInfoLog(handle));
}
}
示例6: compile
import android.opengl.GLES20; //导入方法依赖的package包/类
public void compile() {
GLES20.glCompileShader( handle );
int[] status = new int[1];
GLES20.glGetShaderiv( handle, GLES20.GL_COMPILE_STATUS, status, 0 );
if (status[0] == GLES20.GL_FALSE) {
throw new Error( GLES20.glGetShaderInfoLog( handle ) );
}
}
示例7: loadShader
import android.opengl.GLES20; //导入方法依赖的package包/类
static int loadShader(int shaderType, String source) {
int shader = GLES20.glCreateShader(shaderType);
if (shader != 0) {
GLES20.glShaderSource(shader, source);
GLES20.glCompileShader(shader);
int[] compiled = new int[1];
GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
if (compiled[0] == 0) {
String info = GLES20.glGetShaderInfoLog(shader);
GLES20.glDeleteShader(shader);
throw new RuntimeException("Could not compile shader " + shaderType + ":" + info);
}
}
return shader;
}
示例8: checkCompile
import android.opengl.GLES20; //导入方法依赖的package包/类
private void checkCompile(int shader) {
final int[] compileStatus = new int[1];
GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compileStatus, 0);
if(compileStatus[0] == 0) {
GLES20.glDeleteShader(shader);
throw new RuntimeException("Failed to compile shader: " + GLES20.glGetShaderInfoLog(shader));
}
}