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Java GLES11.glNormalPointer方法代码示例

本文整理汇总了Java中android.opengl.GLES11.glNormalPointer方法的典型用法代码示例。如果您正苦于以下问题:Java GLES11.glNormalPointer方法的具体用法?Java GLES11.glNormalPointer怎么用?Java GLES11.glNormalPointer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在android.opengl.GLES11的用法示例。


在下文中一共展示了GLES11.glNormalPointer方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: render

import android.opengl.GLES11; //导入方法依赖的package包/类
@Override
public void render() {		
	alite.getTextureManager().setTexture(textureFilename);
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer);
	GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer);
	GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer);
	GLES11.glEnable(GLES11.GL_BLEND);
	GLES11.glBlendFunc(GLES11.GL_SRC_ALPHA, GLES11.GL_ONE);
	GLES11.glDrawArrays(GLES11.GL_TRIANGLES, 0, numberOfVertices);
	GLES11.glDisable(GLES11.GL_BLEND);
	alite.getTextureManager().setTexture(null);
	if (Settings.engineExhaust && exhaust != null && !exhaust.isEmpty() && getSpeed() < 0f) {
		for (EngineExhaust ex: exhaust) {
			ex.render();
		}
	}
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:19,代码来源:AliteLogo.java

示例2: render

import android.opengl.GLES11; //导入方法依赖的package包/类
@Override
public void render() {		
	alite.getTextureManager().setTexture(textureFilename);
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer);
	GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer);
	GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer);		
	GLES11.glDrawArrays(GLES11.GL_TRIANGLES, 0, numberOfVertices);
	wing.render();
	wing.applyDeltaRotation(0, 0, 180);
	GLES11.glMultMatrixf(wing.getMatrix(), 0);
	wing.render();
	wing.applyDeltaRotation(0, 0, 180);		
	alite.getTextureManager().setTexture(null);
	if (Settings.engineExhaust && !exhaust.isEmpty()) {
		for (EngineExhaust ex: exhaust) {
			ex.render();
		}
	}
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:21,代码来源:Cougar.java

示例3: render

import android.opengl.GLES11; //导入方法依赖的package包/类
public void render() {
	if (hasNormals) {
		GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY);
		GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer);
	} else {
		GLES11.glDisableClientState(GLES11.GL_NORMAL_ARRAY);
	}
	GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer);
	if (textureFilename != null) {
		GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer);
	} else {
		GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
		GLES11.glDisable(GLES11.GL_LIGHTING);
		GLES11.glColor4f(r, g, b, a);
	}
	alite.getTextureManager().setTexture(textureFilename);
	GLES11.glDrawArrays(glDrawMode, 0, numberOfVertices);
	if (!hasNormals) {
		GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY);
	}
	if (textureFilename == null) {
		GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
		GLES11.glEnable(GLES11.GL_LIGHTING);
		GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);			
	}
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:27,代码来源:Sphere.java

示例4: render

import android.opengl.GLES11; //导入方法依赖的package包/类
public void render() {
	GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer);
	GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer);
	if (textureFilename != null) {
		GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer);
		alite.getTextureManager().setTexture(textureFilename);
	} else {
		GLES11.glDisable(GLES11.GL_LIGHTING);
		GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);			
	}
	GLES11.glDrawArrays(glDrawMode, 0, numberOfVertices);
	if (textureFilename == null) {
		GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
		GLES11.glEnable(GLES11.GL_LIGHTING);
	}
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:17,代码来源:Disk.java

示例5: render

import android.opengl.GLES11; //导入方法依赖的package包/类
void render() {
	boolean enabled = GLES11.glIsEnabled(GLES11.GL_CULL_FACE);
	if (enabled) {
		GLES11.glDisable(GLES11.GL_CULL_FACE);
	}
	alite.getTextureManager().setTexture(textureFilename);
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer);
	GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer);
	GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer);		
	GLES11.glDrawArrays(GLES11.GL_TRIANGLES, 0, numberOfVertices);
	if (enabled) {
		GLES11.glEnable(GLES11.GL_CULL_FACE);
	}		
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:16,代码来源:IcosDockingBay.java

示例6: render

import android.opengl.GLES11; //导入方法依赖的package包/类
@Override
public void render() {
	alite.getTextureManager().setTexture(textureFilename);
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer);
	GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer);
	GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer);
	GLES11.glDrawArrays(GLES11.GL_TRIANGLES, 0, numberOfVertices);
	alite.getTextureManager().setTexture(null);
	if (Settings.engineExhaust && exhaust != null && !exhaust.isEmpty() && getSpeed() < 0f) {
		for (EngineExhaust ex: exhaust) {
			ex.render();
		}
	}
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:16,代码来源:SpaceObject.java

示例7: render

import android.opengl.GLES11; //导入方法依赖的package包/类
public void render(Alite alite) {
	if (!visible) {
		return;
	}
	GLES11.glDepthFunc(GLES11.GL_LEQUAL);
	GLES11.glDepthMask(false);
	GLES11.glDisable(GLES11.GL_CULL_FACE);
	if (textureFilename != null) {
		GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
		GLES11.glEnable(GLES11.GL_LIGHTING);
		alite.getTextureManager().setTexture(textureFilename);
	} else {
		GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
		GLES11.glDisable(GLES11.GL_LIGHTING);
		alite.getTextureManager().setTexture(null);
	}			
	GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY);
	
	GLES11.glEnable(GLES11.GL_BLEND);
	GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE);
	GLES11.glColor4f(emission[0], emission[1], emission[2], emission[3]);
	for (int i = 0; i < 2; i++) {
		GLES11.glPushMatrix();
		GLES11.glMultMatrixf(getMatrix(), 0);
	
		GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, diskBuffer1);
		GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer[0]);
		if (textureFilename != null) {
			GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer[0]);
		}
		GLES11.glDrawArrays(GLES11.GL_TRIANGLE_FAN, 0, 10);
				
		GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, cylinderBuffer);
		GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer[1]);
		if (textureFilename != null) {
			GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer[1]);
		}
		GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, 18);
	
		GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, diskBuffer2);
		GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer[2]);
		if (textureFilename != null) {
			GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer[2]);
		}
		GLES11.glDrawArrays(GLES11.GL_TRIANGLE_FAN, 0, 10);

		GLES11.glPopMatrix();
		MathHelper.copyMatrix(getMatrix(), saveMatrix);
		scale(0.7f, 0.7f, 0.7f);			
		GLES11.glColor4f(1.0f, 1.0f, 1.0f, 0.8f);
	}
	MathHelper.copyMatrix(saveMatrix, currentMatrix);
	extractVectors();
	GLES11.glEnable(GLES11.GL_CULL_FACE);
	GLES11.glEnable(GLES11.GL_LIGHTING);
	GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
	alite.getTextureManager().setTexture(null);
	GLES11.glDepthFunc(GLES11.GL_LESS);
	GLES11.glDepthMask(true);
	GLES11.glDisable(GLES11.GL_BLEND);
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:62,代码来源:LaserCylinder.java

示例8: render

import android.opengl.GLES11; //导入方法依赖的package包/类
public void render() {
	GLES11.glDisable(GLES11.GL_CULL_FACE);

	if (hasTop) {
		GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
		GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY);
		GLES11.glEnable(GLES11.GL_BLEND);
		GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE);		
		GLES11.glColor4f(r, g, b, a);
		GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, diskBuffer1);
		GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer[0]);		
		GLES11.glDrawArrays(GLES11.GL_TRIANGLE_FAN, 0, segments + 2);
	}
					
	GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer[1]);		
	GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, cylinderBuffer);		
	if (textureFilename != null) {
		GLES11.glEnable(GLES11.GL_LIGHTING);
		GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
		GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer);
		alite.getTextureManager().setTexture(textureFilename);
	} else {
		GLES11.glDisable(GLES11.GL_LIGHTING);
		GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);			
	}
       GLES11.glTexEnvf(GLES11.GL_TEXTURE_ENV, GLES11.GL_TEXTURE_ENV_MODE, GLES11.GL_MODULATE);        
    GLES11.glBlendFunc(GLES11.GL_SRC_ALPHA, GLES11.GL_ONE_MINUS_SRC_ALPHA);
       GLES11.glDisable(GLES11.GL_BLEND);
	GLES11.glColor4f(r, g, b, a);
	GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, segments * 2 + 2);
	
	if (hasBottom) {
		GLES11.glDisable(GLES11.GL_LIGHTING);
		GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
		GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY);
		GLES11.glEnable(GLES11.GL_BLEND);
		GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE);		
		GLES11.glColor4f(r, g, b, a);
		GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, diskBuffer2);
		GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer[2]);		
		GLES11.glDrawArrays(GLES11.GL_TRIANGLE_FAN, 0, segments + 2);
	}
	
	GLES11.glColor4f(1, 1, 1, 1);
	GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
	GLES11.glEnable(GLES11.GL_LIGHTING);
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:48,代码来源:Cylinder.java

示例9: bind

import android.opengl.GLES11; //导入方法依赖的package包/类
public void bind() {
	GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY); // Enable Position
														// in Vertices
	vertices.position(0); // Set Vertex Buffer to Position
	GLES11.glVertexPointer(positionCnt, GLES11.GL_FLOAT, vertexSize,
			vertices); // Set Vertex Pointer

	if (hasColor) { // IF Vertices Have Color
		GLES11.glEnableClientState(GLES11.GL_COLOR_ARRAY); // Enable Color
															// in Vertices
		vertices.position(positionCnt); // Set Vertex Buffer to Color
		GLES11.glColorPointer(COLOR_CNT, GLES11.GL_FLOAT, vertexSize,
				vertices); // Set Color Pointer
	}

	if (hasTexCoords) { // IF Vertices Have Texture Coords
		GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); // Enable
																	// Texture
																	// Coords
																	// in
																	// Vertices
		vertices.position(positionCnt + (hasColor ? COLOR_CNT : 0)); // Set
																		// Vertex
																		// Buffer
																		// to
																		// Texture
																		// Coords
																		// (NOTE:
																		// position
																		// based
																		// on
																		// whether
																		// color
																		// is
																		// also
																		// specified)
		GLES11.glTexCoordPointer(TEXCOORD_CNT, GLES11.GL_FLOAT, vertexSize,
				vertices); // Set Texture Coords Pointer
	}

	if (hasNormals) {
		GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY); // Enable
															// Normals in
															// Vertices
		vertices.position(positionCnt + (hasColor ? COLOR_CNT : 0)
				+ (hasTexCoords ? TEXCOORD_CNT : 0)); // Set Vertex Buffer
														// to Normals (NOTE:
														// position based on
														// whether
														// color/texcoords
														// is also
														// specified)
		GLES11.glNormalPointer(GLES11.GL_FLOAT, vertexSize, vertices); // Set
																		// Normals
																		// Pointer
	}
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:58,代码来源:Vertices.java


注:本文中的android.opengl.GLES11.glNormalPointer方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。