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Java GLES11.glBlendFunc方法代码示例

本文整理汇总了Java中android.opengl.GLES11.glBlendFunc方法的典型用法代码示例。如果您正苦于以下问题:Java GLES11.glBlendFunc方法的具体用法?Java GLES11.glBlendFunc怎么用?Java GLES11.glBlendFunc使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在android.opengl.GLES11的用法示例。


在下文中一共展示了GLES11.glBlendFunc方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: present

import android.opengl.GLES11; //导入方法依赖的package包/类
@Override
public void present(float deltaTime) {
	if (isGl) {
		Rect visibleArea = ((AndroidGraphics) game.getGraphics()).getVisibleArea();
		renderGlPart(deltaTime, visibleArea);
		setUpForDisplay(visibleArea);
	}
	if (currentLine != null) {
		currentLine.prePresent(deltaTime);
	}
	doPresent(deltaTime);
	GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE_MINUS_SRC_ALPHA);
	GLES11.glEnable(GLES11.GL_BLEND);
	if (!hideCloseButton) {
		closeButton.render(alite.getGraphics());
	}
	GLES11.glDisable(GLES11.GL_BLEND);
	if (currentLine != null) {
		currentLine.postPresent(deltaTime);
	}
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:22,代码来源:TutorialScreen.java

示例2: render

import android.opengl.GLES11; //导入方法依赖的package包/类
public void render() {			
	GLES11.glEnable(GLES11.GL_TEXTURE_2D);
	if (!textureManager.checkTexture(fileName)) {
		textureManager.addTexture(fileName, bitmap);
	}
	GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
	GLES11.glVertexPointer(2, GLES11.GL_FLOAT, 0, vertexBuffer);
	GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer);
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	GLES11.glEnable(GLES11.GL_BLEND);
	GLES11.glBlendFunc(GLES11.GL_SRC_ALPHA, GLES11.GL_ONE_MINUS_SRC_ALPHA);
	textureManager.setTexture(fileName);
	GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, 4);
	GLES11.glDisable(GLES11.GL_BLEND);
	GLES11.glDisable(GLES11.GL_TEXTURE_2D);
	textureManager.setTexture(null);
	GLES11.glDisableClientState(GLES11.GL_VERTEX_ARRAY);
	GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);		
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:21,代码来源:AndroidPixmap.java

示例3: initializeGl

import android.opengl.GLES11; //导入方法依赖的package包/类
public void initializeGl(Rect visibleArea) {				
	float ratio = (float) windowWidth / (float) windowHeight;
     
	GlUtils.setViewport(visibleArea);
       GLES11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
       GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
       GLES11.glPointSize(2.0f);

       GLES11.glTexEnvf(GLES11.GL_TEXTURE_ENV, GLES11.GL_TEXTURE_ENV_MODE, GLES11.GL_MODULATE);
       
    GLES11.glBlendFunc(GLES11.GL_SRC_ALPHA, GLES11.GL_ONE_MINUS_SRC_ALPHA);
       GLES11.glDisable(GLES11.GL_BLEND);

       GLES11.glMatrixMode(GLES11.GL_PROJECTION);
       GLES11.glLoadIdentity();
       GlUtils.gluPerspective(game, 120f, ratio, 0.01f, 100f);
       GLES11.glMatrixMode(GLES11.GL_MODELVIEW);
       GLES11.glLoadIdentity();        
       GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY);
       GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
       
       GLES11.glEnable(GLES11.GL_TEXTURE_2D);
       GLES11.glEnable(GLES11.GL_DEPTH_TEST);        
       ((Alite) game).getTextureManager().setTexture(textureFilename);
       GLES11.glDisable(GLES11.GL_LIGHTING);
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:27,代码来源:HyperspaceScreen.java

示例4: initializeGl

import android.opengl.GLES11; //导入方法依赖的package包/类
private void initializeGl() {
	float ratio = (float) windowWidth / (float) windowHeight;	     
       GLES11.glMatrixMode(GLES11.GL_PROJECTION);
       GlUtils.setViewport(visibleArea);
       GLES11.glLoadIdentity();
       GlUtils.gluPerspective(game, 45.0f, ratio, 10.0f, 1000.0f);
       GLES11.glMatrixMode(GLES11.GL_MODELVIEW);
       GLES11.glLoadIdentity();        
       GLES11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
       GLES11.glClear(GLES11.GL_COLOR_BUFFER_BIT | GLES11.GL_DEPTH_BUFFER_BIT);
       GLES11.glHint(GLES11.GL_PERSPECTIVE_CORRECTION_HINT, GLES11.GL_NICEST);		        
       GLES11.glEnable(GLES11.GL_DEPTH_TEST);
       GLES11.glDepthFunc(GLES11.GL_LEQUAL);
	GLES11.glEnable(GLES11.GL_BLEND);
	GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE);
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:17,代码来源:AboutScreen.java

示例5: drawText

import android.opengl.GLES11; //导入方法依赖的package包/类
@Override
public void drawText(String text, int x, int y, long color, GLText font) {
	if (font == null) {
		return;
	}
	float alpha = (float) ((((long) color) & (long) 0xFF000000) >> 24) / 255.0f;
	float red   = ((color & 0x00FF0000) >> 16) / 255.0f;
	float green = ((color & 0x0000FF00) >>  8) / 255.0f;
	float blue  =  (color & 0x000000FF)        / 255.0f;
    GLES11.glEnable(GLES11.GL_BLEND);
    GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE);
	font.begin(red, green, blue, alpha);
	y -= (int) (font.getSize());
	font.draw(text, transX(x), transY(y));
	font.end();
	GLES11.glDisable(GLES11.GL_BLEND);
	textureManager.setTexture(null);
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:19,代码来源:AndroidGraphics.java

示例6: performPresent

import android.opengl.GLES11; //导入方法依赖的package包/类
public void performPresent(float deltaTime) {
       GLES11.glPointSize(2.0f);                
    GLES11.glBlendFunc(GLES11.GL_SRC_ALPHA, GLES11.GL_ONE_MINUS_SRC_ALPHA);
       GLES11.glDisable(GLES11.GL_BLEND);

   	GLES11.glDisable(GLES11.GL_LIGHTING);
	GLES11.glMatrixMode(GLES11.GL_TEXTURE);
   	GLES11.glTranslatef(0.0007f, -0.015f, 0.0f);
   	GLES11.glMatrixMode(GLES11.GL_MODELVIEW);
	GLES11.glPushMatrix();
	GLES11.glMultMatrixf(cylinder.getMatrix(), 0);
	GLES11.glColor4f(red, green, blue, 1.0f);		
	cylinder.render();
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	GLES11.glPopMatrix();
	GLES11.glPointSize(1.0f);
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:18,代码来源:HyperspaceRenderer.java

示例7: renderText

import android.opengl.GLES11; //导入方法依赖的package包/类
protected void renderText() {
	if (currentLine != null) {
		currentY = currentLine.getY();
		currentHeight = currentLine.getHeight();
		if (currentHeight != 0 && textData != null && textData.length > 0) {
			currentHeight = textData[textData.length - 1].y + 30 - currentY;
			if (currentY + currentHeight > 1080) {
				AliteLog.e("Overfull VBox", "Attention: Overfull VBox for " + currentLine.getText() + " => " + (currentY + currentHeight));
			}
			currentLine.setHeight(currentHeight);
		}
		currentX = currentLine.getX();
		currentWidth = currentLine.getWidth();
	}
	
	if (currentLine == null || currentLine.getText().isEmpty()) {
		return;
	}
	
	Graphics g = alite.getGraphics();
	GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE_MINUS_SRC_ALPHA);
	GLES11.glEnable(GLES11.GL_BLEND);
	if (currentX != -1 && currentY != -1) {
		g.gradientRect(currentX, currentY, currentWidth, currentHeight, true, true, AliteColors.get().tutorialBubbleDark(), AliteColors.get().tutorialBubbleLight());
	}
	GLES11.glDisable(GLES11.GL_BLEND);
	if (currentX != -1 && currentY != -1) {
		g.rec3d(currentX, currentY, currentWidth, currentHeight, 4, AliteColors.get().tutorialBubbleLight(), AliteColors.get().tutorialBubbleDark());
	}
	if (currentLine != null && textData != null) {
		displayText(g, textData);
	}		
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:34,代码来源:TutorialScreen.java

示例8: postNavigationRender

import android.opengl.GLES11; //导入方法依赖的package包/类
@Override
public void postNavigationRender(float deltaTime) {
	if (currentLine != null) {
		GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE_MINUS_SRC_ALPHA);
		GLES11.glEnable(GLES11.GL_BLEND);
		currentLine.renderHighlights(deltaTime);
		GLES11.glDisable(GLES11.GL_BLEND);
	}		
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:10,代码来源:TutorialScreen.java

示例9: setUp

import android.opengl.GLES11; //导入方法依赖的package包/类
protected void setUp() {
	GLES11.glDisable(GLES11.GL_LIGHTING);
	GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
	
	GLES11.glVertexPointer(2, GLES11.GL_FLOAT, 0, vertexBuffer);
	GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer);

	alite.getTextureManager().setTexture(textureFilename);
	
	GLES11.glDisable(GLES11.GL_CULL_FACE);
	GLES11.glEnable(GLES11.GL_BLEND);
	GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE_MINUS_SRC_ALPHA);
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:15,代码来源:Sprite.java

示例10: render

import android.opengl.GLES11; //导入方法依赖的package包/类
public void render() {
	if (finished || rendered) {
		return;
	}
	GLES11.glColor4f(0.94f, 0, 0, 1.0f);
	GLES11.glDepthFunc(GLES11.GL_LESS);
	GLES11.glDepthMask(false);		
	GLES11.glEnable(GLES11.GL_BLEND);
	GLES11.glDisable(GLES11.GL_CULL_FACE);
	GLES11.glBlendFunc(GLES11.GL_SRC_ALPHA, GLES11.GL_ONE);		
	for (int i = 0; i < 3; i++) {
		if (explosions[i] == null) {
			continue;
		}
		GLES11.glPushMatrix();
		GLES11.glMultMatrixf(explosions[i].getMatrix(), 0);
		explosions[i].batchRender();
		GLES11.glPopMatrix();
	}		
	Alite.get().getTextureManager().setTexture(null);
	GLES11.glEnable(GLES11.GL_CULL_FACE);
	GLES11.glDepthFunc(GLES11.GL_LESS);
	GLES11.glDepthMask(true);
	GLES11.glDisable(GLES11.GL_BLEND);
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	rendered = true;
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:28,代码来源:Explosion.java

示例11: renderTargetBox

import android.opengl.GLES11; //导入方法依赖的package包/类
public void renderTargetBox(float distSq) {
	if (!Settings.targetBox || targetBox == null || distSq <= SpaceObjectAI.SHOOT_DISTANCE_SQ) {
		return;
	}
	float alpha = (distSq - SpaceObjectAI.SHOOT_DISTANCE_SQ) / (LaserManager.MAX_ENEMY_DISTANCE_SQ - SpaceObjectAI.SHOOT_DISTANCE_SQ);
	targetBox.setAlpha(alpha);
	GLES11.glEnable(GLES11.GL_BLEND);
	GLES11.glBlendFunc(GLES11.GL_SRC_ALPHA, GLES11.GL_ONE);
	targetBox.render();
	GLES11.glDisable(GLES11.GL_BLEND);
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:12,代码来源:SpaceObject.java

示例12: render

import android.opengl.GLES11; //导入方法依赖的package包/类
@Override
public void render() {		
	GLES11.glDisable(GLES11.GL_LIGHTING);
	planet.render();
	GLES11.glDisable(GLES11.GL_DEPTH_TEST);
	GLES11.glEnable(GLES11.GL_BLEND);
	GLES11.glBlendFunc(GLES11.GL_SRC_ALPHA, GLES11.GL_ONE_MINUS_SRC_ALPHA);
	if (clouds != null) {
		clouds.render();
	}				
	GLES11.glEnable(GLES11.GL_BLEND);
	GLES11.glDisable(GLES11.GL_CULL_FACE);
	GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE);
	GLES11.glEnable(GLES11.GL_DEPTH_TEST);
	atmosphere.render();

	GLES11.glEnable(GLES11.GL_LIGHTING);		
	GLES11.glBlendFunc(GLES11.GL_SRC_ALPHA, GLES11.GL_ONE_MINUS_SRC_ALPHA);
	if (rings != null) {			
		rings.render();
		ringShadow.render();			
	}	
	GLES11.glDisable(GLES11.GL_DEPTH_TEST);
	
	GLES11.glEnable(GLES11.GL_CULL_FACE);
	alite.getTextureManager().setTexture(null);				
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:28,代码来源:PlanetSpaceObject.java

示例13: render

import android.opengl.GLES11; //导入方法依赖的package包/类
void render() {		
       GLES11.glEnable(GLES11.GL_FOG);
	GLES11.glDisable(GLES11.GL_CULL_FACE);
       GLES11.glDisable(GLES11.GL_LIGHTING);
	GLES11.glDisableClientState(GLES11.GL_NORMAL_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY);
	GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
	GLES11.glDisableClientState(GLES11.GL_COLOR_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_POINT_SIZE_ARRAY_OES);		
	GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, dustParticles);
	GLES11.glPointSizePointerOES(GLES11.GL_FLOAT, 0, particleSizes);
	GLES11.glColor4f(0.7f, 0.7f, 1.0f, 0.8f);
	alite.getTextureManager().setTexture("textures/glow_mask.png");
       GLES11.glEnable(GLES11.GL_POINT_SPRITE_OES);
       GLES11.glTexEnvf(GLES11.GL_POINT_SPRITE_OES, GLES11.GL_COORD_REPLACE_OES, GLES11.GL_TRUE);
       GLES11.glEnable(GLES11.GL_BLEND);
       GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE);
       GLES11.glHint(GLES11.GL_POINT_SMOOTH_HINT, GLES11.GL_NICEST);
	GLES11.glDisable(GLES11.GL_DEPTH_TEST);
	GLES11.glDrawArrays(GLES11.GL_POINTS, 0, particleCount);
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	GLES11.glPointSize(1.0f);
	GLES11.glDisableClientState(GLES11.GL_POINT_SIZE_ARRAY_OES);
	GLES11.glDisableClientState(GLES11.GL_COLOR_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
	GLES11.glEnable(GLES11.GL_LIGHTING);
	GLES11.glEnable(GLES11.GL_CULL_FACE);
	GLES11.glDisable(GLES11.GL_BLEND);
	GLES11.glDisable(GLES11.GL_FOG);
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:32,代码来源:StarDust.java

示例14: initializeGl

import android.opengl.GLES11; //导入方法依赖的package包/类
private void initializeGl(final Rect visibleArea) {
	AliteLog.d("Ship Intro Screen", "Initialize GL. glError: " + GLES11.glGetError());
	
	float ratio = (float) windowWidth / (float) windowHeight;
	GlUtils.setViewport(visibleArea);
	GLES11.glDisable(GLES11.GL_FOG);
	GLES11.glPointSize(1.0f);
       GLES11.glLineWidth(1.0f);

       AliteLog.d("Ship Intro Screen", "Initialize GL lineWidth. glError: " + GLES11.glGetError());
       GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE_MINUS_SRC_ALPHA);
       GLES11.glDisable(GLES11.GL_BLEND);
       AliteLog.d("SIS", "Blending: " + GLES11.glGetError());
       
	GLES11.glMatrixMode(GLES11.GL_PROJECTION);
	GLES11.glLoadIdentity();
	GlUtils.gluPerspective(game, 45.0f, ratio, 1.0f, 900000.0f);
	GLES11.glMatrixMode(GLES11.GL_MODELVIEW);
	GLES11.glLoadIdentity();
	AliteLog.d("SIS", "Matrix Setup: " + GLES11.glGetError());
	
	GLES11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
	GLES11.glShadeModel(GLES11.GL_SMOOTH);
	AliteLog.d("SIS", "Clear Color & Shading Model: " + GLES11.glGetError());
	
	GLES11.glLightfv(GLES11.GL_LIGHT1, GLES11.GL_AMBIENT, lightAmbient, 0);
	GLES11.glLightfv(GLES11.GL_LIGHT1, GLES11.GL_DIFFUSE, lightDiffuse, 0);
	GLES11.glLightfv(GLES11.GL_LIGHT1, GLES11.GL_SPECULAR, lightSpecular, 0);
	GLES11.glLightfv(GLES11.GL_LIGHT1, GLES11.GL_POSITION, lightPosition, 0);
	GLES11.glEnable(GLES11.GL_LIGHT1);
	AliteLog.d("SIS", "Defined Light 1: " + GLES11.glGetError());

	GLES11.glLightfv(GLES11.GL_LIGHT2, GLES11.GL_AMBIENT, sunLightAmbient, 0);
	GLES11.glLightfv(GLES11.GL_LIGHT2, GLES11.GL_DIFFUSE, sunLightDiffuse, 0);
	GLES11.glLightfv(GLES11.GL_LIGHT2, GLES11.GL_SPECULAR, sunLightSpecular, 0);
	GLES11.glLightfv(GLES11.GL_LIGHT2, GLES11.GL_POSITION, sunLightPosition, 0);
	GLES11.glEnable(GLES11.GL_LIGHT2);
	AliteLog.d("SIS", "Defined Light 2: " + GLES11.glGetError());
	
	GLES11.glEnable(GLES11.GL_LIGHTING);
	AliteLog.d("SIS", "After Enable Lighting: " + GLES11.glGetError());
	
    AliteLog.d("SIS", "After Lighting: " + GLES11.glGetError());
    
	GLES11.glClear(GLES11.GL_COLOR_BUFFER_BIT);
	GLES11.glEnable(GLES11.GL_TEXTURE_2D);
	GLES11.glEnable(GLES11.GL_CULL_FACE);
	
	
	AliteLog.d("SIS", "End of Init: " + GLES11.glGetError());
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:52,代码来源:ControlledShipIntroScreen.java

示例15: initGl

import android.opengl.GLES11; //导入方法依赖的package包/类
private void initGl() {
	Rect visibleArea = ((AndroidGraphics) game.getGraphics()).getVisibleArea();
	int windowWidth = visibleArea.width();
	int windowHeight = visibleArea.height();

	float ratio = (float) windowWidth / (float) windowHeight;
	GlUtils.setViewport(visibleArea);
	GLES11.glDisable(GLES11.GL_FOG);
	GLES11.glPointSize(1.0f);
       GLES11.glLineWidth(1.0f);

       GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE_MINUS_SRC_ALPHA);
       GLES11.glDisable(GLES11.GL_BLEND);
       
	GLES11.glMatrixMode(GLES11.GL_PROJECTION);
	GLES11.glLoadIdentity();
	GlUtils.gluPerspective(game, 45.0f, ratio, 1.0f, 900000.0f);
	GLES11.glMatrixMode(GLES11.GL_MODELVIEW);
	GLES11.glLoadIdentity();

	GLES11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
	GLES11.glShadeModel(GLES11.GL_SMOOTH);
	
	GLES11.glLightfv(GLES11.GL_LIGHT1, GLES11.GL_AMBIENT, lightAmbient, 0);
	GLES11.glLightfv(GLES11.GL_LIGHT1, GLES11.GL_DIFFUSE, lightDiffuse, 0);
	GLES11.glLightfv(GLES11.GL_LIGHT1, GLES11.GL_SPECULAR, lightSpecular, 0);
	GLES11.glLightfv(GLES11.GL_LIGHT1, GLES11.GL_POSITION, lightPosition, 0);
	GLES11.glEnable(GLES11.GL_LIGHT1);

	GLES11.glLightfv(GLES11.GL_LIGHT2, GLES11.GL_AMBIENT, sunLightAmbient, 0);
	GLES11.glLightfv(GLES11.GL_LIGHT2, GLES11.GL_DIFFUSE, sunLightDiffuse, 0);
	GLES11.glLightfv(GLES11.GL_LIGHT2, GLES11.GL_SPECULAR, sunLightSpecular, 0);
	GLES11.glLightfv(GLES11.GL_LIGHT2, GLES11.GL_POSITION, sunLightPosition, 0);
	GLES11.glEnable(GLES11.GL_LIGHT2);

	GLES11.glEnable(GLES11.GL_LIGHTING);
	
	GLES11.glClear(GLES11.GL_COLOR_BUFFER_BIT);
	GLES11.glHint(GLES11.GL_PERSPECTIVE_CORRECTION_HINT, GLES11.GL_NICEST);
	GLES11.glHint(GLES11.GL_POLYGON_SMOOTH_HINT, GLES11.GL_NICEST);
	GLES11.glEnable(GLES11.GL_CULL_FACE);	
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:43,代码来源:CougarScreen.java


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