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Java GLES11.glColor4f方法代码示例

本文整理汇总了Java中android.opengl.GLES11.glColor4f方法的典型用法代码示例。如果您正苦于以下问题:Java GLES11.glColor4f方法的具体用法?Java GLES11.glColor4f怎么用?Java GLES11.glColor4f使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在android.opengl.GLES11的用法示例。


在下文中一共展示了GLES11.glColor4f方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: render

import android.opengl.GLES11; //导入方法依赖的package包/类
public void render() {			
	GLES11.glEnable(GLES11.GL_TEXTURE_2D);
	if (!textureManager.checkTexture(fileName)) {
		textureManager.addTexture(fileName, bitmap);
	}
	GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
	GLES11.glVertexPointer(2, GLES11.GL_FLOAT, 0, vertexBuffer);
	GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer);
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	GLES11.glEnable(GLES11.GL_BLEND);
	GLES11.glBlendFunc(GLES11.GL_SRC_ALPHA, GLES11.GL_ONE_MINUS_SRC_ALPHA);
	textureManager.setTexture(fileName);
	GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, 4);
	GLES11.glDisable(GLES11.GL_BLEND);
	GLES11.glDisable(GLES11.GL_TEXTURE_2D);
	textureManager.setTexture(null);
	GLES11.glDisableClientState(GLES11.GL_VERTEX_ARRAY);
	GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);		
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:21,代码来源:AndroidPixmap.java

示例2: renderMissiles

import android.opengl.GLES11; //导入方法依赖的package包/类
public void renderMissiles() {
	int installedMissiles = alite.getCobra().getMissiles();
	GLES11.glColor4f(Settings.alpha, Settings.alpha, Settings.alpha, 0.2f * Settings.alpha);
	missile.justRender();
	for (int i = 0; i < 4; i++) {
		if (i < installedMissiles) {
			if (i == installedMissiles - 1 && alite.getCobra().isMissileLocked()) {
				lockedSlot.setPosition(ct.getTextureCoordX(165 + i * 80), ct.getTextureCoordY(990),
						   ct.getTextureCoordX(165 + i * 80 + 80), ct.getTextureCoordY(1027));
				lockedSlot.justRender();					
			} else if (i == installedMissiles - 1 && alite.getCobra().isMissileTargetting()) {
				targettingSlot.setPosition(ct.getTextureCoordX(165 + i * 80), ct.getTextureCoordY(990),
						   ct.getTextureCoordX(165 + i * 80 + 80), ct.getTextureCoordY(1027));
				targettingSlot.justRender();										
			} else {
				filledSlot.setPosition(ct.getTextureCoordX(165 + i * 80), ct.getTextureCoordY(990),
 										   ct.getTextureCoordX(165 + i * 80 + 80), ct.getTextureCoordY(1027));
				filledSlot.justRender();
			}
		} else {
			emptySlot.setPosition(ct.getTextureCoordX(165 + i * 80), ct.getTextureCoordY(990),
		               ct.getTextureCoordX(165 + i * 80 + 80), ct.getTextureCoordY(1027));
			emptySlot.justRender();				
		}
	}
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:27,代码来源:InfoGaugeRenderer.java

示例3: render

import android.opengl.GLES11; //导入方法依赖的package包/类
public void render() {
	GLES11.glDisableClientState(GLES11.GL_NORMAL_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
	GLES11.glDisable(GLES11.GL_CULL_FACE);
	
	GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer);
	GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer);
	
	GLES11.glDisable(GLES11.GL_LIGHTING);
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	alite.getTextureManager().setTexture(textureFilename);
	GLES11.glDrawArrays(glDrawMode, 0, numberOfVertices);
	GLES11.glEnable(GLES11.GL_LIGHTING);
	
	GLES11.glEnable(GLES11.GL_CULL_FACE);
	GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
	GLES11.glDisableClientState(GLES11.GL_VERTEX_ARRAY);
	GLES11.glBindTexture(GLES11.GL_TEXTURE_2D, 0);
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:21,代码来源:Skysphere.java

示例4: performPresent

import android.opengl.GLES11; //导入方法依赖的package包/类
@Override
public void performPresent(float deltaTime) {
	inGame.render(deltaTime, allObjects);
	if (!allObjects.isEmpty()) {
		GLES11.glMatrixMode(GLES11.GL_PROJECTION);
		GLES11.glPushMatrix();		
		GLES11.glLoadIdentity();
		Rect visibleArea = ((AndroidGraphics) game.getGraphics()).getVisibleArea();
		GlUtils.ortho(game, visibleArea);
		GLES11.glMatrixMode(GLES11.GL_MODELVIEW);
		GLES11.glLoadIdentity();
		GLES11.glColor4f(0.937f, 0.396f, 0.0f, 1.0f);
		GLES11.glMatrixMode(GLES11.GL_PROJECTION);
		GLES11.glPopMatrix();
		GLES11.glMatrixMode(GLES11.GL_MODELVIEW);			
	}
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:18,代码来源:ControlledShipIntroScreen.java

示例5: render

import android.opengl.GLES11; //导入方法依赖的package包/类
@Override
public void render() {		
	alite.getTextureManager().setTexture(textureFilename);
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer);
	GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer);
	GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer);		
	GLES11.glDrawArrays(GLES11.GL_TRIANGLES, 0, numberOfVertices);
	wing.render();
	wing.applyDeltaRotation(0, 0, 180);
	GLES11.glMultMatrixf(wing.getMatrix(), 0);
	wing.render();
	wing.applyDeltaRotation(0, 0, 180);		
	alite.getTextureManager().setTexture(null);
	if (Settings.engineExhaust && !exhaust.isEmpty()) {
		for (EngineExhaust ex: exhaust) {
			ex.render();
		}
	}
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:21,代码来源:Cougar.java

示例6: initializeGl

import android.opengl.GLES11; //导入方法依赖的package包/类
public void initializeGl(Rect visibleArea) {				
	float ratio = (float) windowWidth / (float) windowHeight;
     
	GlUtils.setViewport(visibleArea);
       GLES11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
       GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
       GLES11.glPointSize(2.0f);

       GLES11.glTexEnvf(GLES11.GL_TEXTURE_ENV, GLES11.GL_TEXTURE_ENV_MODE, GLES11.GL_MODULATE);
       
    GLES11.glBlendFunc(GLES11.GL_SRC_ALPHA, GLES11.GL_ONE_MINUS_SRC_ALPHA);
       GLES11.glDisable(GLES11.GL_BLEND);

       GLES11.glMatrixMode(GLES11.GL_PROJECTION);
       GLES11.glLoadIdentity();
       GlUtils.gluPerspective(game, 120f, ratio, 0.01f, 100f);
       GLES11.glMatrixMode(GLES11.GL_MODELVIEW);
       GLES11.glLoadIdentity();        
       GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY);
       GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
       
       GLES11.glEnable(GLES11.GL_TEXTURE_2D);
       GLES11.glEnable(GLES11.GL_DEPTH_TEST);        
       ((Alite) game).getTextureManager().setTexture(textureFilename);
       GLES11.glDisable(GLES11.GL_LIGHTING);
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:27,代码来源:AutomaticLaunchScreen.java

示例7: displayShip

import android.opengl.GLES11; //导入方法依赖的package包/类
public void displayShip() {
	Rect visibleArea = ((AndroidGraphics) game.getGraphics()).getVisibleArea();
	float aspectRatio = (float) visibleArea.width() / (float) visibleArea.height();
	GLES11.glEnable(GLES11.GL_TEXTURE_2D);
	GLES11.glEnable(GLES11.GL_CULL_FACE);				
	GLES11.glMatrixMode(GLES11.GL_PROJECTION);
	GLES11.glLoadIdentity();
	GlUtils.gluPerspective(game, 45.0f, aspectRatio, 1.0f, 100000.0f);
	GLES11.glMatrixMode(GLES11.GL_MODELVIEW);		
	GLES11.glLoadIdentity();
	
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);

	GLES11.glEnable(GLES11.GL_DEPTH_TEST);
	GLES11.glDepthFunc(GLES11.GL_LESS);
	GLES11.glClear(GLES11.GL_DEPTH_BUFFER_BIT);
	GLES11.glPushMatrix();
	GLES11.glMultMatrixf(constrictor.getMatrix(), 0);
	constrictor.render();
	GLES11.glPopMatrix();
	
	GLES11.glDisable(GLES11.GL_DEPTH_TEST);		
	GLES11.glDisable(GLES11.GL_TEXTURE_2D);
	setUpForDisplay(visibleArea);
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:29,代码来源:ConstrictorScreen.java

示例8: setUpForDisplay

import android.opengl.GLES11; //导入方法依赖的package包/类
protected final void setUpForDisplay(Rect visibleArea) {		
	GLES11.glDisable(GLES11.GL_CULL_FACE);
	GLES11.glDisable(GLES11.GL_LIGHTING);
	GLES11.glBindTexture(GLES11.GL_TEXTURE_2D, 0);
	GLES11.glDisable(GLES11.GL_TEXTURE_2D);

	GLES11.glMatrixMode(GLES11.GL_PROJECTION);
	GLES11.glLoadIdentity();
	GlUtils.ortho(game, visibleArea);

	GLES11.glMatrixMode(GLES11.GL_MODELVIEW);
	GLES11.glLoadIdentity();

	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);	
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:16,代码来源:AliteScreen.java

示例9: render

import android.opengl.GLES11; //导入方法依赖的package包/类
void render() {		
       GLES11.glEnable(GLES11.GL_FOG);
	GLES11.glDisable(GLES11.GL_CULL_FACE);
       GLES11.glDisable(GLES11.GL_LIGHTING);
	GLES11.glDisableClientState(GLES11.GL_NORMAL_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY);
	GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
	GLES11.glDisableClientState(GLES11.GL_COLOR_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_POINT_SIZE_ARRAY_OES);		
	GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, dustParticles);
	GLES11.glPointSizePointerOES(GLES11.GL_FLOAT, 0, particleSizes);
	GLES11.glColor4f(0.7f, 0.7f, 1.0f, 0.8f);
	alite.getTextureManager().setTexture("textures/glow_mask.png");
       GLES11.glEnable(GLES11.GL_POINT_SPRITE_OES);
       GLES11.glTexEnvf(GLES11.GL_POINT_SPRITE_OES, GLES11.GL_COORD_REPLACE_OES, GLES11.GL_TRUE);
       GLES11.glEnable(GLES11.GL_BLEND);
       GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE);
       GLES11.glHint(GLES11.GL_POINT_SMOOTH_HINT, GLES11.GL_NICEST);
	GLES11.glDisable(GLES11.GL_DEPTH_TEST);
	GLES11.glDrawArrays(GLES11.GL_POINTS, 0, particleCount);
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	GLES11.glPointSize(1.0f);
	GLES11.glDisableClientState(GLES11.GL_POINT_SIZE_ARRAY_OES);
	GLES11.glDisableClientState(GLES11.GL_COLOR_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
	GLES11.glEnable(GLES11.GL_LIGHTING);
	GLES11.glEnable(GLES11.GL_CULL_FACE);
	GLES11.glDisable(GLES11.GL_BLEND);
	GLES11.glDisable(GLES11.GL_FOG);
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:32,代码来源:StarDust.java

示例10: afterDisplay

import android.opengl.GLES11; //导入方法依赖的package包/类
public void afterDisplay() {		
	Rect visibleArea = ((AndroidGraphics) game.getGraphics()).getVisibleArea();
	float aspectRatio = (float) visibleArea.width() / (float) visibleArea.height();
	GLES11.glEnable(GLES11.GL_TEXTURE_2D);
	GLES11.glEnable(GLES11.GL_CULL_FACE);				
	GLES11.glMatrixMode(GLES11.GL_PROJECTION);
	GLES11.glLoadIdentity();
	GlUtils.gluPerspective(game, 45.0f, aspectRatio, 20000.0f, 1000000.0f);
	GLES11.glMatrixMode(GLES11.GL_MODELVIEW);		
	GLES11.glLoadIdentity();
	
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);

	GLES11.glEnable(GLES11.GL_DEPTH_TEST);
	GLES11.glDepthFunc(GLES11.GL_LESS);
	GLES11.glClear(GLES11.GL_DEPTH_BUFFER_BIT);
	GLES11.glPushMatrix();
	GLES11.glMultMatrixf(planet.getMatrix(), 0);
	planet.render();
	GLES11.glPopMatrix();
	
	GLES11.glDisable(GLES11.GL_DEPTH_TEST);		
	GLES11.glDisable(GLES11.GL_TEXTURE_2D);
	setUpForDisplay(visibleArea);
	
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:30,代码来源:PlanetScreen.java

示例11: renderYesNoButtons

import android.opengl.GLES11; //导入方法依赖的package包/类
public void renderYesNoButtons() {
	GLES11.glColor4f(Settings.alpha, Settings.alpha, Settings.alpha, Settings.alpha);
	yesButton.render();
	noButton.render();
	if (yesTouched) {
		overlay.setPosition(yesButton.getPosition());
		overlay.render();
	}
	if (noTouched) {
		overlay.setPosition(noButton.getPosition());
		overlay.render();
	}
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:15,代码来源:AliteButtons.java

示例12: render

import android.opengl.GLES11; //导入方法依赖的package包/类
void render() {
	boolean enabled = GLES11.glIsEnabled(GLES11.GL_CULL_FACE);
	if (enabled) {
		GLES11.glDisable(GLES11.GL_CULL_FACE);
	}
	alite.getTextureManager().setTexture(textureFilename);
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer);
	GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer);
	GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer);		
	GLES11.glDrawArrays(GLES11.GL_TRIANGLES, 0, numberOfVertices);
	if (enabled) {
		GLES11.glEnable(GLES11.GL_CULL_FACE);
	}		
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:16,代码来源:DockingBay.java

示例13: debugDocking

import android.opengl.GLES11; //导入方法依赖的package包/类
public static final void debugDocking(final Alite alite, final GraphicObject ship, final List <DepthBucket> sortedObjectsToDraw) {
	for (DepthBucket depthBucket: sortedObjectsToDraw) {
		for (AliteObject object: depthBucket.sortedObjects) {
			if (object instanceof SpaceObject && ((SpaceObject) object).getType() == ObjectType.SpaceStation) {
				float distanceSq = ObjectUtils.computeDistanceSq(object, ship); 
				if (distanceSq < 64000000) {
					displayDockingAlignment(alite, ship, (SpaceObject) object, distanceSq);
				}
				return;
			}
		}
	}
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:15,代码来源:OnScreenDebug.java

示例14: performPresent

import android.opengl.GLES11; //导入方法依赖的package包/类
@Override
public void performPresent(float deltaTime) {
	if (isDisposed) {
		return;
	}
	GLES11.glDisable(GLES11.GL_CULL_FACE);
       GLES11.glClear(GLES11.GL_COLOR_BUFFER_BIT | GLES11.GL_DEPTH_BUFFER_BIT);
       
       counter += 0.72f;
       if (counter > 360) {
       	counter = 0;
       }
       switch (increase) {
       	case 0: red += 0.002f; if (red > 1.0f) red = 1.0f; break;
       	case 1: green += 0.002f; if (green > 1.0f) green = 1.0f; break;
       	case 2: blue += 0.002f; if (blue > 1.0f) blue = 1.0f; break;
       }
       GLES11.glLoadIdentity();
       lookAt(-3.5f, 0, 0,
       	   -3.5f, 1.0f, 0,
       	   (float) Math.sin(Math.toRadians(counter)), 0.0f, (float) Math.cos(Math.toRadians(counter)));
       
       GLES11.glRotatef(counter * 2, 0.0f, 0.0f, 1.0f);
   	GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer);
   	GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, textureBuffer); 
   	
   	GLES11.glMatrixMode(GLES11.GL_TEXTURE);
   	GLES11.glTranslatef(0.0f, -0.015f, 0.0f);
   	GLES11.glMatrixMode(GLES11.GL_MODELVIEW);

   	GLES11.glColor4f(red, green, blue, 1.0f);
   	GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, totalIndices);
   	GLES11.glEnable(GLES11.GL_CULL_FACE);
   	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:36,代码来源:HyperspaceScreen.java

示例15: render

import android.opengl.GLES11; //导入方法依赖的package包/类
public void render() {
	GLES11.glDisable(GLES11.GL_CULL_FACE);

	if (hasTop) {
		GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
		GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY);
		GLES11.glEnable(GLES11.GL_BLEND);
		GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE);		
		GLES11.glColor4f(r, g, b, a);
		GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, diskBuffer1);
		GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer[0]);		
		GLES11.glDrawArrays(GLES11.GL_TRIANGLE_FAN, 0, segments + 2);
	}
					
	GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer[1]);		
	GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, cylinderBuffer);		
	if (textureFilename != null) {
		GLES11.glEnable(GLES11.GL_LIGHTING);
		GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
		GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer);
		alite.getTextureManager().setTexture(textureFilename);
	} else {
		GLES11.glDisable(GLES11.GL_LIGHTING);
		GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);			
	}
       GLES11.glTexEnvf(GLES11.GL_TEXTURE_ENV, GLES11.GL_TEXTURE_ENV_MODE, GLES11.GL_MODULATE);        
    GLES11.glBlendFunc(GLES11.GL_SRC_ALPHA, GLES11.GL_ONE_MINUS_SRC_ALPHA);
       GLES11.glDisable(GLES11.GL_BLEND);
	GLES11.glColor4f(r, g, b, a);
	GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, segments * 2 + 2);
	
	if (hasBottom) {
		GLES11.glDisable(GLES11.GL_LIGHTING);
		GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
		GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY);
		GLES11.glEnable(GLES11.GL_BLEND);
		GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE);		
		GLES11.glColor4f(r, g, b, a);
		GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, diskBuffer2);
		GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer[2]);		
		GLES11.glDrawArrays(GLES11.GL_TRIANGLE_FAN, 0, segments + 2);
	}
	
	GLES11.glColor4f(1, 1, 1, 1);
	GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
	GLES11.glEnable(GLES11.GL_LIGHTING);
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:48,代码来源:Cylinder.java


注:本文中的android.opengl.GLES11.glColor4f方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。