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Java GLES11.glClear方法代码示例

本文整理汇总了Java中android.opengl.GLES11.glClear方法的典型用法代码示例。如果您正苦于以下问题:Java GLES11.glClear方法的具体用法?Java GLES11.glClear怎么用?Java GLES11.glClear使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在android.opengl.GLES11的用法示例。


在下文中一共展示了GLES11.glClear方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: renderScroller

import android.opengl.GLES11; //导入方法依赖的package包/类
public void renderScroller(final float deltaTime) {
	GLES11.glColor4f(0.0f, 0.0f, 0.0f, 1.0f);
	GLES11.glClear(GLES11.GL_COLOR_BUFFER_BIT);
GLES11.glMatrixMode(GLES11.GL_PROJECTION);
GLES11.glPushMatrix();		
GLES11.glLoadIdentity();
Rect visibleArea = ((AndroidGraphics) alite.getGraphics()).getVisibleArea();
GlUtils.ortho(alite, visibleArea);		

GLES11.glMatrixMode(GLES11.GL_MODELVIEW);
GLES11.glLoadIdentity();
GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
message.render(alite);
if (scrollingText != null) {
	scrollingText.render(deltaTime);
}
GLES11.glMatrixMode(GLES11.GL_PROJECTION);
GLES11.glPopMatrix();
GLES11.glMatrixMode(GLES11.GL_MODELVIEW);
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:21,代码来源:InGameManager.java

示例2: initializeGl

import android.opengl.GLES11; //导入方法依赖的package包/类
private void initializeGl() {
	float ratio = (float) windowWidth / (float) windowHeight;	     
       GLES11.glMatrixMode(GLES11.GL_PROJECTION);
       GlUtils.setViewport(visibleArea);
       GLES11.glLoadIdentity();
       GlUtils.gluPerspective(game, 45.0f, ratio, 10.0f, 1000.0f);
       GLES11.glMatrixMode(GLES11.GL_MODELVIEW);
       GLES11.glLoadIdentity();        
       GLES11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
       GLES11.glClear(GLES11.GL_COLOR_BUFFER_BIT | GLES11.GL_DEPTH_BUFFER_BIT);
       GLES11.glHint(GLES11.GL_PERSPECTIVE_CORRECTION_HINT, GLES11.GL_NICEST);		        
       GLES11.glEnable(GLES11.GL_DEPTH_TEST);
       GLES11.glDepthFunc(GLES11.GL_LEQUAL);
	GLES11.glEnable(GLES11.GL_BLEND);
	GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE);
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:17,代码来源:AboutScreen.java

示例3: displayShip

import android.opengl.GLES11; //导入方法依赖的package包/类
public void displayShip() {
	Rect visibleArea = ((AndroidGraphics) game.getGraphics()).getVisibleArea();
	float aspectRatio = (float) visibleArea.width() / (float) visibleArea.height();
	GLES11.glEnable(GLES11.GL_TEXTURE_2D);
	GLES11.glEnable(GLES11.GL_CULL_FACE);				
	GLES11.glMatrixMode(GLES11.GL_PROJECTION);
	GLES11.glLoadIdentity();
	GlUtils.gluPerspective(game, 45.0f, aspectRatio, 1.0f, 900000.0f);
	GLES11.glMatrixMode(GLES11.GL_MODELVIEW);		
	GLES11.glLoadIdentity();
	
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);

	GLES11.glEnable(GLES11.GL_DEPTH_TEST);
	GLES11.glDepthFunc(GLES11.GL_LESS);
	GLES11.glClear(GLES11.GL_DEPTH_BUFFER_BIT);
	GLES11.glPushMatrix();
	GLES11.glMultMatrixf(currentShip.getMatrix(), 0);
	currentShip.render();		
	GLES11.glPopMatrix();
	
	GLES11.glDisable(GLES11.GL_DEPTH_TEST);		
	GLES11.glDisable(GLES11.GL_TEXTURE_2D);
	setUpForDisplay(visibleArea);
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:29,代码来源:ShipEditorScreen.java

示例4: displayShip

import android.opengl.GLES11; //导入方法依赖的package包/类
public void displayShip() {
	Rect visibleArea = ((AndroidGraphics) game.getGraphics()).getVisibleArea();
	float aspectRatio = (float) visibleArea.width() / (float) visibleArea.height();
	GLES11.glEnable(GLES11.GL_TEXTURE_2D);
	GLES11.glEnable(GLES11.GL_CULL_FACE);				
	GLES11.glMatrixMode(GLES11.GL_PROJECTION);
	GLES11.glLoadIdentity();
	GlUtils.gluPerspective(game, 45.0f, aspectRatio, 1.0f, 100000.0f);
	GLES11.glMatrixMode(GLES11.GL_MODELVIEW);		
	GLES11.glLoadIdentity();
	
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);

	GLES11.glEnable(GLES11.GL_DEPTH_TEST);
	GLES11.glDepthFunc(GLES11.GL_LESS);
	GLES11.glClear(GLES11.GL_DEPTH_BUFFER_BIT);
	GLES11.glPushMatrix();
	GLES11.glMultMatrixf(constrictor.getMatrix(), 0);
	constrictor.render();
	GLES11.glPopMatrix();
	
	GLES11.glDisable(GLES11.GL_DEPTH_TEST);		
	GLES11.glDisable(GLES11.GL_TEXTURE_2D);
	setUpForDisplay(visibleArea);
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:29,代码来源:ConstrictorScreen.java

示例5: displayShip

import android.opengl.GLES11; //导入方法依赖的package包/类
public void displayShip() {
	Rect visibleArea = ((AndroidGraphics) game.getGraphics()).getVisibleArea();
	float aspectRatio = (float) visibleArea.width() / (float) visibleArea.height();
	GLES11.glEnable(GLES11.GL_TEXTURE_2D);
	GLES11.glEnable(GLES11.GL_CULL_FACE);				
	GLES11.glMatrixMode(GLES11.GL_PROJECTION);
	GLES11.glLoadIdentity();
	GlUtils.gluPerspective(game, 45.0f, aspectRatio, 1.0f, 100000.0f);
	GLES11.glMatrixMode(GLES11.GL_MODELVIEW);		
	GLES11.glLoadIdentity();
	
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);

	GLES11.glEnable(GLES11.GL_DEPTH_TEST);
	GLES11.glDepthFunc(GLES11.GL_LESS);
	GLES11.glClear(GLES11.GL_DEPTH_BUFFER_BIT);
	GLES11.glPushMatrix();
	GLES11.glMultMatrixf(cougar.getMatrix(), 0);
	cougar.render();
	GLES11.glPopMatrix();
	
	GLES11.glDisable(GLES11.GL_DEPTH_TEST);		
	GLES11.glDisable(GLES11.GL_TEXTURE_2D);
	setUpForDisplay(visibleArea);
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:29,代码来源:CougarScreen.java

示例6: initDisplay

import android.opengl.GLES11; //导入方法依赖的package包/类
private void initDisplay(final Rect visibleArea) {
	float aspectRatio = (float) visibleArea.width() / (float) visibleArea.height();
	GLES11.glEnable(GLES11.GL_TEXTURE_2D);
	GLES11.glEnable(GLES11.GL_CULL_FACE);
	GLES11.glMatrixMode(GLES11.GL_PROJECTION);
	GLES11.glLoadIdentity();
	GlUtils.gluPerspective(game, 45.0f, aspectRatio, 1.0f, 900000.0f);
	GLES11.glMatrixMode(GLES11.GL_MODELVIEW);
	GLES11.glLoadIdentity();

	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
	GLES11.glPushMatrix();
	  GLES11.glMultMatrixf(skysphere.getMatrix(), 0);
      skysphere.render();
	GLES11.glPopMatrix();

	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
	GLES11.glEnable(GLES11.GL_DEPTH_TEST);
	GLES11.glDepthFunc(GLES11.GL_LESS);
	GLES11.glClear(GLES11.GL_DEPTH_BUFFER_BIT);

	GLES11.glDisable(GLES11.GL_BLEND);
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:30,代码来源:ShipIntroScreen.java

示例7: afterDisplay

import android.opengl.GLES11; //导入方法依赖的package包/类
public void afterDisplay() {		
	Rect visibleArea = ((AndroidGraphics) game.getGraphics()).getVisibleArea();
	float aspectRatio = (float) visibleArea.width() / (float) visibleArea.height();
	GLES11.glEnable(GLES11.GL_TEXTURE_2D);
	GLES11.glEnable(GLES11.GL_CULL_FACE);				
	GLES11.glMatrixMode(GLES11.GL_PROJECTION);
	GLES11.glLoadIdentity();
	GlUtils.gluPerspective(game, 45.0f, aspectRatio, 20000.0f, 1000000.0f);
	GLES11.glMatrixMode(GLES11.GL_MODELVIEW);		
	GLES11.glLoadIdentity();
	
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);

	GLES11.glEnable(GLES11.GL_DEPTH_TEST);
	GLES11.glDepthFunc(GLES11.GL_LESS);
	GLES11.glClear(GLES11.GL_DEPTH_BUFFER_BIT);
	GLES11.glPushMatrix();
	GLES11.glMultMatrixf(planet.getMatrix(), 0);
	planet.render();
	GLES11.glPopMatrix();
	
	GLES11.glDisable(GLES11.GL_DEPTH_TEST);		
	GLES11.glDisable(GLES11.GL_TEXTURE_2D);
	setUpForDisplay(visibleArea);
	
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:30,代码来源:PlanetScreen.java

示例8: performPresent

import android.opengl.GLES11; //导入方法依赖的package包/类
@Override
public void performPresent(float deltaTime) {
	if (isDisposed) {
		return;
	}
	GLES11.glDisable(GLES11.GL_CULL_FACE);
       GLES11.glClear(GLES11.GL_COLOR_BUFFER_BIT | GLES11.GL_DEPTH_BUFFER_BIT);
       
       counter += 0.72f;
       if (counter > 360) {
       	counter = 0;
       }
       switch (increase) {
       	case 0: red += 0.002f; if (red > 1.0f) red = 1.0f; break;
       	case 1: green += 0.002f; if (green > 1.0f) green = 1.0f; break;
       	case 2: blue += 0.002f; if (blue > 1.0f) blue = 1.0f; break;
       }
       GLES11.glLoadIdentity();
       lookAt(-3.5f, 0, 0,
       	   -3.5f, 1.0f, 0,
       	   (float) Math.sin(Math.toRadians(counter)), 0.0f, (float) Math.cos(Math.toRadians(counter)));
       
       GLES11.glRotatef(counter * 2, 0.0f, 0.0f, 1.0f);
   	GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer);
   	GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, textureBuffer); 
   	
   	GLES11.glMatrixMode(GLES11.GL_TEXTURE);
   	GLES11.glTranslatef(0.0f, -0.015f, 0.0f);
   	GLES11.glMatrixMode(GLES11.GL_MODELVIEW);

   	GLES11.glColor4f(red, green, blue, 1.0f);
   	GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, totalIndices);
   	GLES11.glEnable(GLES11.GL_CULL_FACE);
   	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:36,代码来源:HyperspaceScreen.java

示例9: performUpdate

import android.opengl.GLES11; //导入方法依赖的package包/类
@Override
public void performUpdate(float deltaTime) {
	if (mode == 0) {
		performFadeIn(deltaTime);
	} else if (mode == 1) {
		performWait(3000000000l);
	} else if (mode == 2) {
		performFadeOut(deltaTime);
	} else if (mode == 3 || mode == 4) {
		performUpdateLines(deltaTime);
	} 
	if (returnToOptions) {
		globalAlpha *= 0.95f;
		musicVolume *= 0.95f;
		endCreditsMusic.setVolume(musicVolume);
	}
	for (TouchEvent event: game.getInput().getTouchEvents()) {
		if (event.type == TouchEvent.TOUCH_DOWN && !returnToOptions) {
			SoundManager.play(Assets.click);
			returnToOptions = true;
		}
	}
	if (returnToOptions && globalAlpha < 0.01) {		
		GLES11.glClear(GLES11.GL_DEPTH_BUFFER_BIT | GLES11.GL_COLOR_BUFFER_BIT);
		GLES11.glDisable(GLES11.GL_DEPTH_TEST);
		game.setScreen(new OptionsScreen(game));
	}
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:29,代码来源:AboutScreen.java

示例10: clear

import android.opengl.GLES11; //导入方法依赖的package包/类
@Override
public void clear(long color) {
	int alpha = (int) ((color & 0xFF000000l) >> 24);
	int red   = (int) (color & 0x00FF0000) >> 16;
	int green = (int) (color & 0x0000FF00) >>  8;
	int blue  = (int) (color & 0x000000FF);
	
	GLES11.glClearColor(red / 255.0f, green / 255.0f, blue / 255.0f, alpha / 255.0f);
	GLES11.glClear(GLES11.GL_COLOR_BUFFER_BIT);
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:11,代码来源:AndroidGraphics.java

示例11: render

import android.opengl.GLES11; //导入方法依赖的package包/类
public void render(Graphics g) {
	if (AndroidGame.resetting) {
		GLES11.glClear(GLES11.GL_COLOR_BUFFER_BIT);
		return;
	}
	int counter = 0;
	int positionCounter = 0;
	int selX = -1;
	int selY = -1;
	for (NavigationEntry entry: targets) {
		if (!entry.visible) {
			counter++;
			continue;
		}
		if ((counter * SIZE + SIZE) < position) {
			counter++;
			positionCounter++;
			continue;
		}
		int halfWidth  = g.getTextWidth(entry.title, Assets.regularFont) >> 1;
		int halfHeight = g.getTextHeight(entry.title, Assets.regularFont) >> 1;

		int y = positionCounter * SIZE - position + 1;	
		int x = 1920 - SIZE;
					
		g.gradientRect(x + 5, y + 5, SIZE - 6, SIZE - 6, true, true, AliteColors.get().backgroundLight(), AliteColors.get().backgroundDark());
		if (entry.image != null) {
			g.drawPixmap(entry.image, x + 5, y + 5);
		}
		if (counter == activeIndex) {
			selX = x;
			selY = y;
		}
		g.rec3d(x, y, SIZE, SIZE, 5, counter == activeIndex ? AliteColors.get().selectedColoredFrameLight() : AliteColors.get().coloredFrameLight(), 
				                     counter == activeIndex ? AliteColors.get().selectedColoredFrameDark() : AliteColors.get().coloredFrameDark());

		y = positionCounter * SIZE;
		long color = counter == activeIndex ? AliteColors.get().selectedText() : AliteColors.get().message();
		int yPos = entry.image == null ? (int) (y + (SIZE >> 1) - halfHeight + Assets.regularFont.getSize() / 2) - position :
			                             (int) (y + SIZE - position - 10);
		
		g.drawText(entry.title, 1920 - (SIZE >> 1) - halfWidth, yPos, color, Assets.regularFont);
		counter++;
		positionCounter++;
	}
	if (selX != -1 && selY != -1) {
		g.rec3d(selX, selY, SIZE, SIZE, 5, AliteColors.get().selectedColoredFrameLight(), AliteColors.get().selectedColoredFrameDark());
	}
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:50,代码来源:NavigationBar.java

示例12: initGl

import android.opengl.GLES11; //导入方法依赖的package包/类
private void initGl() {
	Rect visibleArea = ((AndroidGraphics) game.getGraphics()).getVisibleArea();
	int windowWidth = visibleArea.width();
	int windowHeight = visibleArea.height();

	float ratio = (float) windowWidth / (float) windowHeight;
	GlUtils.setViewport(visibleArea);
	GLES11.glDisable(GLES11.GL_FOG);
	GLES11.glPointSize(1.0f);
       GLES11.glLineWidth(1.0f);

       GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE_MINUS_SRC_ALPHA);
       GLES11.glDisable(GLES11.GL_BLEND);
       
	GLES11.glMatrixMode(GLES11.GL_PROJECTION);
	GLES11.glLoadIdentity();
	GlUtils.gluPerspective(game, 45.0f, ratio, 1.0f, 900000.0f);
	GLES11.glMatrixMode(GLES11.GL_MODELVIEW);
	GLES11.glLoadIdentity();

	GLES11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
	GLES11.glShadeModel(GLES11.GL_SMOOTH);
	
	GLES11.glLightfv(GLES11.GL_LIGHT1, GLES11.GL_AMBIENT, lightAmbient, 0);
	GLES11.glLightfv(GLES11.GL_LIGHT1, GLES11.GL_DIFFUSE, lightDiffuse, 0);
	GLES11.glLightfv(GLES11.GL_LIGHT1, GLES11.GL_SPECULAR, lightSpecular, 0);
	GLES11.glLightfv(GLES11.GL_LIGHT1, GLES11.GL_POSITION, lightPosition, 0);
	GLES11.glEnable(GLES11.GL_LIGHT1);

	GLES11.glLightfv(GLES11.GL_LIGHT2, GLES11.GL_AMBIENT, sunLightAmbient, 0);
	GLES11.glLightfv(GLES11.GL_LIGHT2, GLES11.GL_DIFFUSE, sunLightDiffuse, 0);
	GLES11.glLightfv(GLES11.GL_LIGHT2, GLES11.GL_SPECULAR, sunLightSpecular, 0);
	GLES11.glLightfv(GLES11.GL_LIGHT2, GLES11.GL_POSITION, sunLightPosition, 0);
	GLES11.glEnable(GLES11.GL_LIGHT2);

	GLES11.glEnable(GLES11.GL_LIGHTING);
	
	GLES11.glClear(GLES11.GL_COLOR_BUFFER_BIT);
	GLES11.glHint(GLES11.GL_PERSPECTIVE_CORRECTION_HINT, GLES11.GL_NICEST);
	GLES11.glHint(GLES11.GL_POLYGON_SMOOTH_HINT, GLES11.GL_NICEST);
	GLES11.glEnable(GLES11.GL_CULL_FACE);	
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:43,代码来源:ShipEditorScreen.java

示例13: initGl

import android.opengl.GLES11; //导入方法依赖的package包/类
private void initGl() {
	Rect visibleArea = ((AndroidGraphics) game.getGraphics()).getVisibleArea();
	int windowWidth = visibleArea.width();
	int windowHeight = visibleArea.height();

	float ratio = (float) windowWidth / (float) windowHeight;
	GlUtils.setViewport(visibleArea);
	GLES11.glDisable(GLES11.GL_FOG);
	GLES11.glPointSize(1.0f);
   GLES11.glLineWidth(1.0f);

   GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE_MINUS_SRC_ALPHA);
   GLES11.glDisable(GLES11.GL_BLEND);

	GLES11.glMatrixMode(GLES11.GL_PROJECTION);
	GLES11.glLoadIdentity();
	GlUtils.gluPerspective(game, 45.0f, ratio, 1.0f, 900000.0f);
	GLES11.glMatrixMode(GLES11.GL_MODELVIEW);
	GLES11.glLoadIdentity();

	GLES11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
	GLES11.glShadeModel(GLES11.GL_SMOOTH);

	GLES11.glLightfv(GLES11.GL_LIGHT1, GLES11.GL_AMBIENT, lightAmbient, 0);
	GLES11.glLightfv(GLES11.GL_LIGHT1, GLES11.GL_DIFFUSE, lightDiffuse, 0);
	GLES11.glLightfv(GLES11.GL_LIGHT1, GLES11.GL_SPECULAR, lightSpecular, 0);
	GLES11.glLightfv(GLES11.GL_LIGHT1, GLES11.GL_POSITION, lightPosition, 0);
	GLES11.glEnable(GLES11.GL_LIGHT1);

	GLES11.glLightfv(GLES11.GL_LIGHT2, GLES11.GL_AMBIENT, sunLightAmbient, 0);
	GLES11.glLightfv(GLES11.GL_LIGHT2, GLES11.GL_DIFFUSE, sunLightDiffuse, 0);
	GLES11.glLightfv(GLES11.GL_LIGHT2, GLES11.GL_SPECULAR, sunLightSpecular, 0);
	GLES11.glLightfv(GLES11.GL_LIGHT2, GLES11.GL_POSITION, sunLightPosition, 0);
	GLES11.glEnable(GLES11.GL_LIGHT2);

	GLES11.glEnable(GLES11.GL_LIGHTING);

	GLES11.glClear(GLES11.GL_COLOR_BUFFER_BIT);
	GLES11.glHint(GLES11.GL_PERSPECTIVE_CORRECTION_HINT, GLES11.GL_NICEST);
	GLES11.glHint(GLES11.GL_POLYGON_SMOOTH_HINT, GLES11.GL_NICEST);
	GLES11.glEnable(GLES11.GL_CULL_FACE);
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:43,代码来源:ShipIntroScreen.java

示例14: initGl

import android.opengl.GLES11; //导入方法依赖的package包/类
private void initGl() {		
		Rect visibleArea = ((AndroidGraphics) game.getGraphics()).getVisibleArea();
		int windowWidth = visibleArea.width();
		int windowHeight = visibleArea.height();

		float ratio = (float) windowWidth / (float) windowHeight;
		GlUtils.setViewport(visibleArea);
		GLES11.glDisable(GLES11.GL_FOG);
		GLES11.glPointSize(1.0f);
        GLES11.glLineWidth(1.0f);

        GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE_MINUS_SRC_ALPHA);
        GLES11.glDisable(GLES11.GL_BLEND);
        
		GLES11.glMatrixMode(GLES11.GL_PROJECTION);
		GLES11.glLoadIdentity();
		GlUtils.gluPerspective(game, 45.0f, ratio, 1.0f, 900000.0f);
		GLES11.glMatrixMode(GLES11.GL_MODELVIEW);
		GLES11.glLoadIdentity();

		GLES11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
		GLES11.glShadeModel(GLES11.GL_SMOOTH);
		
		GLES11.glLightfv(GLES11.GL_LIGHT1, GLES11.GL_AMBIENT, lightAmbient, 0);
		GLES11.glLightfv(GLES11.GL_LIGHT1, GLES11.GL_DIFFUSE, lightDiffuse, 0);
		GLES11.glLightfv(GLES11.GL_LIGHT1, GLES11.GL_SPECULAR, lightSpecular, 0);
		GLES11.glLightfv(GLES11.GL_LIGHT1, GLES11.GL_POSITION, lightPosition, 0);
		GLES11.glEnable(GLES11.GL_LIGHT1);

		GLES11.glLightfv(GLES11.GL_LIGHT2, GLES11.GL_AMBIENT, sunLightAmbient, 0);
		GLES11.glLightfv(GLES11.GL_LIGHT2, GLES11.GL_DIFFUSE, sunLightDiffuse, 0);
		GLES11.glLightfv(GLES11.GL_LIGHT2, GLES11.GL_SPECULAR, sunLightSpecular, 0);
		GLES11.glLightfv(GLES11.GL_LIGHT2, GLES11.GL_POSITION, sunLightPosition, 0);
		GLES11.glEnable(GLES11.GL_LIGHT2);

		GLES11.glEnable(GLES11.GL_LIGHTING);
		

		GLES11.glClear(GLES11.GL_COLOR_BUFFER_BIT);
		GLES11.glHint(GLES11.GL_PERSPECTIVE_CORRECTION_HINT, GLES11.GL_NICEST);
		GLES11.glHint(GLES11.GL_POLYGON_SMOOTH_HINT, GLES11.GL_NICEST);
//		GLES11.glEnable(GLES11.GL_TEXTURE_2D);
		GLES11.glEnable(GLES11.GL_CULL_FACE);	
		
	}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:46,代码来源:PlanetScreen.java

示例15: initializeGl

import android.opengl.GLES11; //导入方法依赖的package包/类
public void initializeGl(final Rect visibleArea) {		
	float ratio = (float) windowWidth / (float) windowHeight;
	GlUtils.setViewport(visibleArea);
	GLES11.glDisable(GLES11.GL_FOG);
	GLES11.glPointSize(1.0f);
       GLES11.glLineWidth(1.0f);

       GLES11.glTexEnvf(GLES11.GL_TEXTURE_ENV, GLES11.GL_TEXTURE_ENV_MODE, GLES11.GL_MODULATE);
       
    GLES11.glBlendFunc(GLES11.GL_SRC_ALPHA, GLES11.GL_ONE_MINUS_SRC_ALPHA);
       GLES11.glDisable(GLES11.GL_BLEND);
       
	GLES11.glMatrixMode(GLES11.GL_PROJECTION);
	GLES11.glLoadIdentity();
	GlUtils.gluPerspective(game, 45.0f, ratio, 1.0f, 900000.0f);
	GLES11.glMatrixMode(GLES11.GL_MODELVIEW);
	GLES11.glLoadIdentity();

	GLES11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
	GLES11.glShadeModel(GLES11.GL_SMOOTH);
	
	GLES11.glLightfv(GLES11.GL_LIGHT1, GLES11.GL_AMBIENT, lightAmbient, 0);
	GLES11.glLightfv(GLES11.GL_LIGHT1, GLES11.GL_DIFFUSE, lightDiffuse, 0);
	GLES11.glLightfv(GLES11.GL_LIGHT1, GLES11.GL_SPECULAR, lightSpecular, 0);
	GLES11.glLightfv(GLES11.GL_LIGHT1, GLES11.GL_POSITION, lightPosition, 0);
	GLES11.glEnable(GLES11.GL_LIGHT1);

	GLES11.glLightfv(GLES11.GL_LIGHT2, GLES11.GL_AMBIENT, sunLightAmbient, 0);
	GLES11.glLightfv(GLES11.GL_LIGHT2, GLES11.GL_DIFFUSE, sunLightDiffuse, 0);
	GLES11.glLightfv(GLES11.GL_LIGHT2, GLES11.GL_SPECULAR, sunLightSpecular, 0);
	GLES11.glLightfv(GLES11.GL_LIGHT2, GLES11.GL_POSITION, sunLightPosition, 0);
	GLES11.glEnable(GLES11.GL_LIGHT2);

	GLES11.glEnable(GLES11.GL_LIGHTING);
	
	GLES11.glClear(GLES11.GL_COLOR_BUFFER_BIT);
	GLES11.glHint(GLES11.GL_PERSPECTIVE_CORRECTION_HINT, GLES11.GL_NICEST);
	GLES11.glHint(GLES11.GL_POLYGON_SMOOTH_HINT, GLES11.GL_NICEST);
	GLES11.glEnable(GLES11.GL_TEXTURE_2D);
	GLES11.glEnable(GLES11.GL_CULL_FACE);			
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:42,代码来源:FlightScreen.java


注:本文中的android.opengl.GLES11.glClear方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。