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Java GLES11.glDisableClientState方法代码示例

本文整理汇总了Java中android.opengl.GLES11.glDisableClientState方法的典型用法代码示例。如果您正苦于以下问题:Java GLES11.glDisableClientState方法的具体用法?Java GLES11.glDisableClientState怎么用?Java GLES11.glDisableClientState使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在android.opengl.GLES11的用法示例。


在下文中一共展示了GLES11.glDisableClientState方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: render

import android.opengl.GLES11; //导入方法依赖的package包/类
public void render() {			
	GLES11.glEnable(GLES11.GL_TEXTURE_2D);
	if (!textureManager.checkTexture(fileName)) {
		textureManager.addTexture(fileName, bitmap);
	}
	GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
	GLES11.glVertexPointer(2, GLES11.GL_FLOAT, 0, vertexBuffer);
	GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer);
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	GLES11.glEnable(GLES11.GL_BLEND);
	GLES11.glBlendFunc(GLES11.GL_SRC_ALPHA, GLES11.GL_ONE_MINUS_SRC_ALPHA);
	textureManager.setTexture(fileName);
	GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, 4);
	GLES11.glDisable(GLES11.GL_BLEND);
	GLES11.glDisable(GLES11.GL_TEXTURE_2D);
	textureManager.setTexture(null);
	GLES11.glDisableClientState(GLES11.GL_VERTEX_ARRAY);
	GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);		
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:21,代码来源:AndroidPixmap.java

示例2: render

import android.opengl.GLES11; //导入方法依赖的package包/类
public void render() {
	alite.getTextureManager().setTexture(null);
	GLES11.glDisable(GLES11.GL_CULL_FACE);
	GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY);
	GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, lineBuffer);		
	GLES11.glColor4f(r, g, b, a);
	GLES11.glDisable(GLES11.GL_LIGHTING);
	GLES11.glLineWidth(5);
	GLES11.glDrawArrays(GLES11.GL_LINES, 0, 24);
	GLES11.glLineWidth(1);
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	GLES11.glEnable(GLES11.GL_LIGHTING);
	GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
	GLES11.glEnable(GLES11.GL_CULL_FACE);
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:17,代码来源:TargetBox.java

示例3: render

import android.opengl.GLES11; //导入方法依赖的package包/类
public void render() {
	GLES11.glDisableClientState(GLES11.GL_NORMAL_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
	GLES11.glDisable(GLES11.GL_CULL_FACE);
	
	GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer);
	GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer);
	
	GLES11.glDisable(GLES11.GL_LIGHTING);
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	alite.getTextureManager().setTexture(textureFilename);
	GLES11.glDrawArrays(glDrawMode, 0, numberOfVertices);
	GLES11.glEnable(GLES11.GL_LIGHTING);
	
	GLES11.glEnable(GLES11.GL_CULL_FACE);
	GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
	GLES11.glDisableClientState(GLES11.GL_VERTEX_ARRAY);
	GLES11.glBindTexture(GLES11.GL_TEXTURE_2D, 0);
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:21,代码来源:Skysphere.java

示例4: render

import android.opengl.GLES11; //导入方法依赖的package包/类
public void render() {
	if (hasNormals) {
		GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY);
		GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer);
	} else {
		GLES11.glDisableClientState(GLES11.GL_NORMAL_ARRAY);
	}
	GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer);
	if (textureFilename != null) {
		GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer);
	} else {
		GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
		GLES11.glDisable(GLES11.GL_LIGHTING);
		GLES11.glColor4f(r, g, b, a);
	}
	alite.getTextureManager().setTexture(textureFilename);
	GLES11.glDrawArrays(glDrawMode, 0, numberOfVertices);
	if (!hasNormals) {
		GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY);
	}
	if (textureFilename == null) {
		GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
		GLES11.glEnable(GLES11.GL_LIGHTING);
		GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);			
	}
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:27,代码来源:Sphere.java

示例5: render

import android.opengl.GLES11; //导入方法依赖的package包/类
public void render() {
	GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer);
	GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer);
	if (textureFilename != null) {
		GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer);
		alite.getTextureManager().setTexture(textureFilename);
	} else {
		GLES11.glDisable(GLES11.GL_LIGHTING);
		GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);			
	}
	GLES11.glDrawArrays(glDrawMode, 0, numberOfVertices);
	if (textureFilename == null) {
		GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
		GLES11.glEnable(GLES11.GL_LIGHTING);
	}
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:17,代码来源:Disk.java

示例6: render

import android.opengl.GLES11; //导入方法依赖的package包/类
@Override
public void render() {		
	GLES11.glDisableClientState(GLES11.GL_NORMAL_ARRAY);
	GLES11.glVertexPointer(2, GLES11.GL_FLOAT, 0, vertexBuffer);
	GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer);
	GLES11.glDisable(GLES11.GL_LIGHTING);
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	alite.getTextureManager().setTexture(textureFilename);
	GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, 4);
	GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY);
	GLES11.glEnable(GLES11.GL_LIGHTING);		
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:13,代码来源:Billboard.java

示例7: render

import android.opengl.GLES11; //导入方法依赖的package包/类
public void render() {
	GLES11.glDepthFunc(GLES11.GL_LESS);
	GLES11.glDepthMask(false);
	GLES11.glEnable(GLES11.GL_BLEND);
	GLES11.glDisable(GLES11.GL_CULL_FACE);
	GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_COLOR_ARRAY);
	GLES11.glDisable(GLES11.GL_LIGHTING);
	GLES11.glBlendFunc(GLES11.GL_SRC_ALPHA, GLES11.GL_ONE);		
	MathHelper.copyMatrix(getMatrix(), saveMatrix);
	for (int i = 0; i < 2; i++) {
		GLES11.glPushMatrix();
		GLES11.glMultMatrixf(getMatrix(), 0);
	
		GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, diskBuffer);
		GLES11.glColorPointer(4, GLES11.GL_FLOAT, 0, colorBuffer1);
		GLES11.glDrawArrays(GLES11.GL_TRIANGLE_FAN, 0, 10);
	
		GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, cylinderBuffer);
		GLES11.glColorPointer(4, GLES11.GL_FLOAT, 0, colorBuffer2);
		GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, 18);
	
		GLES11.glPopMatrix();
		scale(0.4f, 0.4f, 1.2f);
	}
	MathHelper.copyMatrix(saveMatrix, currentMatrix);
	extractVectors();
	GLES11.glEnable(GLES11.GL_CULL_FACE);
	GLES11.glEnable(GLES11.GL_LIGHTING);
	GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
	GLES11.glDisableClientState(GLES11.GL_COLOR_ARRAY);
	GLES11.glDepthFunc(GLES11.GL_LESS);
	GLES11.glDepthMask(true);
	GLES11.glDisable(GLES11.GL_BLEND);
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:36,代码来源:EngineExhaust.java

示例8: render

import android.opengl.GLES11; //导入方法依赖的package包/类
void render() {		
       GLES11.glEnable(GLES11.GL_FOG);
	GLES11.glDisable(GLES11.GL_CULL_FACE);
       GLES11.glDisable(GLES11.GL_LIGHTING);
	GLES11.glDisableClientState(GLES11.GL_NORMAL_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY);
	GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
	GLES11.glDisableClientState(GLES11.GL_COLOR_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_POINT_SIZE_ARRAY_OES);		
	GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, dustParticles);
	GLES11.glPointSizePointerOES(GLES11.GL_FLOAT, 0, particleSizes);
	GLES11.glColor4f(0.7f, 0.7f, 1.0f, 0.8f);
	alite.getTextureManager().setTexture("textures/glow_mask.png");
       GLES11.glEnable(GLES11.GL_POINT_SPRITE_OES);
       GLES11.glTexEnvf(GLES11.GL_POINT_SPRITE_OES, GLES11.GL_COORD_REPLACE_OES, GLES11.GL_TRUE);
       GLES11.glEnable(GLES11.GL_BLEND);
       GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE);
       GLES11.glHint(GLES11.GL_POINT_SMOOTH_HINT, GLES11.GL_NICEST);
	GLES11.glDisable(GLES11.GL_DEPTH_TEST);
	GLES11.glDrawArrays(GLES11.GL_POINTS, 0, particleCount);
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	GLES11.glPointSize(1.0f);
	GLES11.glDisableClientState(GLES11.GL_POINT_SIZE_ARRAY_OES);
	GLES11.glDisableClientState(GLES11.GL_COLOR_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
	GLES11.glEnable(GLES11.GL_LIGHTING);
	GLES11.glEnable(GLES11.GL_CULL_FACE);
	GLES11.glDisable(GLES11.GL_BLEND);
	GLES11.glDisable(GLES11.GL_FOG);
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:32,代码来源:StarDust.java

示例9: cleanUp

import android.opengl.GLES11; //导入方法依赖的package包/类
protected void cleanUp() {
	GLES11.glDisable(GLES11.GL_BLEND);
	GLES11.glEnable(GLES11.GL_CULL_FACE);
	GLES11.glEnable(GLES11.GL_LIGHTING);

	GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
	GLES11.glDisableClientState(GLES11.GL_VERTEX_ARRAY);
	GLES11.glBindTexture(GLES11.GL_TEXTURE_2D, 0);
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:10,代码来源:Sprite.java

示例10: render

import android.opengl.GLES11; //导入方法依赖的package包/类
public void render() {
	alite.getTextureManager().setTexture(null);
	GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY);
	GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer);		
	GLES11.glColor4f(r, g, b, a);
	GLES11.glDisable(GLES11.GL_LIGHTING);
	GLES11.glDrawArrays(GLES11.GL_TRIANGLES, 0, 36);
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	GLES11.glEnable(GLES11.GL_LIGHTING);
	GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:13,代码来源:Box.java

示例11: render

import android.opengl.GLES11; //导入方法依赖的package包/类
@Override
public void render() {
	
	setUp();
	GLES11.glColor4f(Settings.alpha, Settings.alpha, Settings.alpha, Settings.alpha);
	GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, 4);

	computeLaser();
	if (currentLaserIndex >= 0) {
		laser.simpleRender();
	}
	if (!witchSpace) {
		compass.render();
	}

	infoGauges.render();
	GLES11.glColor4f(Settings.alpha, Settings.alpha, Settings.alpha, Settings.alpha);
	aliteText.justRender();
	if (safeZone) {
		safeIcon.justRender();
	}
	if (System.currentTimeMillis() < ecmActive) {
		ecmIcon.justRender();
	}
	
	if (Settings.controlMode == ShipControl.CONTROL_PAD && controlPad != null) {
		controlPad.render();
	} else if ((Settings.controlMode == ShipControl.CURSOR_BLOCK || Settings.controlMode == ShipControl.CURSOR_SPLIT_BLOCK) && controlKeys != null) {
		controlKeys.render();
	}
	
	GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE);
	switch (viewDirection) {
		case 0: frontViewport.justRender(); break;
		case 1: rightViewport.justRender(); break;
		case 2: rearViewport.justRender();  break;
		case 3: leftViewport.justRender();  break;
	}
	
	GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
	GLES11.glBindTexture(GLES11.GL_TEXTURE_2D, 0);			
	renderLollipops();
	if (zoomFactor > 1.5f && zoomFactor < 3.0f) {
		GLES11.glColor4f(0.94f * Settings.alpha, 0.94f * Settings.alpha, 0.0f, 0.6f * Settings.alpha);
		alite.getFont().drawText("x2", RADAR_X1 + 20, RADAR_Y1 + 20, false, 1.0f);			
	} else if (zoomFactor > 3.0f) {
		GLES11.glColor4f(0.94f * Settings.alpha, 0.94f * Settings.alpha, 0.0f, 0.6f * Settings.alpha);
		alite.getFont().drawText("x4", RADAR_X1 + 20, RADAR_Y1 + 20, false, 1.0f);				
	}
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	GLES11.glDisable(GLES11.GL_BLEND);
	GLES11.glEnable(GLES11.GL_CULL_FACE);
	GLES11.glEnable(GLES11.GL_LIGHTING);

	GLES11.glDisableClientState(GLES11.GL_VERTEX_ARRAY);
	cleanUp();
	
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:59,代码来源:AliteHud.java

示例12: render

import android.opengl.GLES11; //导入方法依赖的package包/类
public void render(Alite alite) {
	if (!visible) {
		return;
	}
	GLES11.glDepthFunc(GLES11.GL_LEQUAL);
	GLES11.glDepthMask(false);
	GLES11.glDisable(GLES11.GL_CULL_FACE);
	if (textureFilename != null) {
		GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
		GLES11.glEnable(GLES11.GL_LIGHTING);
		alite.getTextureManager().setTexture(textureFilename);
	} else {
		GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
		GLES11.glDisable(GLES11.GL_LIGHTING);
		alite.getTextureManager().setTexture(null);
	}			
	GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY);
	
	GLES11.glEnable(GLES11.GL_BLEND);
	GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE);
	GLES11.glColor4f(emission[0], emission[1], emission[2], emission[3]);
	for (int i = 0; i < 2; i++) {
		GLES11.glPushMatrix();
		GLES11.glMultMatrixf(getMatrix(), 0);
	
		GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, diskBuffer1);
		GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer[0]);
		if (textureFilename != null) {
			GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer[0]);
		}
		GLES11.glDrawArrays(GLES11.GL_TRIANGLE_FAN, 0, 10);
				
		GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, cylinderBuffer);
		GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer[1]);
		if (textureFilename != null) {
			GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer[1]);
		}
		GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, 18);
	
		GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, diskBuffer2);
		GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer[2]);
		if (textureFilename != null) {
			GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer[2]);
		}
		GLES11.glDrawArrays(GLES11.GL_TRIANGLE_FAN, 0, 10);

		GLES11.glPopMatrix();
		MathHelper.copyMatrix(getMatrix(), saveMatrix);
		scale(0.7f, 0.7f, 0.7f);			
		GLES11.glColor4f(1.0f, 1.0f, 1.0f, 0.8f);
	}
	MathHelper.copyMatrix(saveMatrix, currentMatrix);
	extractVectors();
	GLES11.glEnable(GLES11.GL_CULL_FACE);
	GLES11.glEnable(GLES11.GL_LIGHTING);
	GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
	alite.getTextureManager().setTexture(null);
	GLES11.glDepthFunc(GLES11.GL_LESS);
	GLES11.glDepthMask(true);
	GLES11.glDisable(GLES11.GL_BLEND);
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:62,代码来源:LaserCylinder.java

示例13: render

import android.opengl.GLES11; //导入方法依赖的package包/类
public void render() {
	GLES11.glDisable(GLES11.GL_CULL_FACE);

	if (hasTop) {
		GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
		GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY);
		GLES11.glEnable(GLES11.GL_BLEND);
		GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE);		
		GLES11.glColor4f(r, g, b, a);
		GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, diskBuffer1);
		GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer[0]);		
		GLES11.glDrawArrays(GLES11.GL_TRIANGLE_FAN, 0, segments + 2);
	}
					
	GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer[1]);		
	GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, cylinderBuffer);		
	if (textureFilename != null) {
		GLES11.glEnable(GLES11.GL_LIGHTING);
		GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
		GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer);
		alite.getTextureManager().setTexture(textureFilename);
	} else {
		GLES11.glDisable(GLES11.GL_LIGHTING);
		GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);			
	}
       GLES11.glTexEnvf(GLES11.GL_TEXTURE_ENV, GLES11.GL_TEXTURE_ENV_MODE, GLES11.GL_MODULATE);        
    GLES11.glBlendFunc(GLES11.GL_SRC_ALPHA, GLES11.GL_ONE_MINUS_SRC_ALPHA);
       GLES11.glDisable(GLES11.GL_BLEND);
	GLES11.glColor4f(r, g, b, a);
	GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, segments * 2 + 2);
	
	if (hasBottom) {
		GLES11.glDisable(GLES11.GL_LIGHTING);
		GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
		GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY);
		GLES11.glEnable(GLES11.GL_BLEND);
		GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE);		
		GLES11.glColor4f(r, g, b, a);
		GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, diskBuffer2);
		GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer[2]);		
		GLES11.glDrawArrays(GLES11.GL_TRIANGLE_FAN, 0, segments + 2);
	}
	
	GLES11.glColor4f(1, 1, 1, 1);
	GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
	GLES11.glEnable(GLES11.GL_LIGHTING);
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:48,代码来源:Cylinder.java

示例14: drawFull

import android.opengl.GLES11; //导入方法依赖的package包/类
public void drawFull(int primitiveType, int offset, int numVertices) {
	GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY); // Enable Position
														// in Vertices
	vertices.position(0); // Set Vertex Buffer to Position
	GLES11.glVertexPointer(positionCnt, GLES11.GL_FLOAT, vertexSize,
			vertices); // Set Vertex Pointer

	if (hasColor) { // IF Vertices Have Color
		GLES11.glEnableClientState(GLES11.GL_COLOR_ARRAY); // Enable Color
															// in Vertices
		vertices.position(positionCnt); // Set Vertex Buffer to Color
		GLES11.glColorPointer(COLOR_CNT, GLES11.GL_FLOAT, vertexSize,
				vertices); // Set Color Pointer
	}

	if (hasTexCoords) { // IF Vertices Have Texture Coords
		GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); // Enable
																	// Texture
																	// Coords
																	// in
																	// Vertices
		vertices.position(positionCnt + (hasColor ? COLOR_CNT : 0)); // Set
																		// Vertex
																		// Buffer
																		// to
																		// Texture
																		// Coords
																		// (NOTE:
																		// position
																		// based
																		// on
																		// whether
																		// color
																		// is
																		// also
																		// specified)
		GLES11.glTexCoordPointer(TEXCOORD_CNT, GLES11.GL_FLOAT, vertexSize,
				vertices); // Set Texture Coords Pointer
	}

	if (indices != null) { // IF Indices Exist
		indices.position(offset); // Set Index Buffer to Specified Offset
		GLES11.glDrawElements(primitiveType, numVertices,
				GLES11.GL_UNSIGNED_SHORT, indices); // Draw Indexed
	} else { // ELSE No Indices Exist
		GLES11.glDrawArrays(primitiveType, offset, numVertices); // Draw
																	// Direct
																	// (Array)
	}

	if (hasTexCoords) // IF Vertices Have Texture Coords
		GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); // Clear
																	// Texture
																	// Coords
																	// State

	if (hasColor) // IF Vertices Have Color
		GLES11.glDisableClientState(GLES11.GL_COLOR_ARRAY); // Clear Color
															// State

	GLES11.glDisableClientState(GLES11.GL_VERTEX_ARRAY); // Clear Vertex
															// Array State
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:64,代码来源:Vertices.java

示例15: gradientRect

import android.opengl.GLES11; //导入方法依赖的package包/类
@Override
public void gradientRect(int x, int y, int width, int height, boolean horizontal, boolean vertical, long color1, long color2) {
	int x2 = transX(x + width - 1);
	int ty2 = transY(y + height - 1);
	x = transX(x);
	y = transY(y);
	int ty = y < 0 ? 0 : y;
	if (ty2 < 0) {
		return;
	}
	
	float alpha1 = (float) ((int) ((color1 & 0xFF000000l) >> 24)) / 255.0f;
	float red1   = ((color1 & 0x00FF0000) >> 16) / 255.0f;
	float green1 = ((color1 & 0x0000FF00) >>  8) / 255.0f;
	float blue1  =  (color1 & 0x000000FF)        / 255.0f;
	float alpha2 = (float) ((int) ((color2 & 0xFF000000l) >> 24)) / 255.0f;
	float red2   = ((color2 & 0x00FF0000) >> 16) / 255.0f;
	float green2 = ((color2 & 0x0000FF00) >>  8) / 255.0f;
	float blue2  =  (color2 & 0x000000FF)        / 255.0f;

	GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_COLOR_ARRAY);
	rectBuffer.clear();
	rectBuffer.put(x);
	rectBuffer.put(ty);
	rectBuffer.put(x2);
	rectBuffer.put(ty);
	rectBuffer.put(x2);
	rectBuffer.put(ty2);
	rectBuffer.put(x);
	rectBuffer.put(ty2);
	rectBuffer.position(0);
	colorBuffer.clear();
	colorBuffer.put(red1); colorBuffer.put(green1); colorBuffer.put(blue1); colorBuffer.put(alpha1);
	colorBuffer.put(horizontal ? red2 : red1); colorBuffer.put(horizontal ? green2 : green1); colorBuffer.put(horizontal ? blue2 : blue1); colorBuffer.put(horizontal ? alpha2 : alpha1);
	colorBuffer.put(red2); colorBuffer.put(green2); colorBuffer.put(blue2); colorBuffer.put(alpha2);
	colorBuffer.put(vertical ? red2 : red1); colorBuffer.put(vertical ? green2 : green1); colorBuffer.put(vertical ? blue2 : blue1); colorBuffer.put(vertical ? alpha2 : alpha1);
	colorBuffer.position(0);
	GLES11.glColorPointer(4, GLES11.GL_FLOAT, 0, colorBuffer);
	GLES11.glVertexPointer(2, GLES11.GL_FLOAT, 0, rectBuffer);
	GLES11.glDrawArrays(GLES11.GL_TRIANGLE_FAN, 0, 4);
	GLES11.glDisableClientState(GLES11.GL_COLOR_ARRAY);
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:44,代码来源:AndroidGraphics.java


注:本文中的android.opengl.GLES11.glDisableClientState方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。