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Java GLES11.glEnableClientState方法代码示例

本文整理汇总了Java中android.opengl.GLES11.glEnableClientState方法的典型用法代码示例。如果您正苦于以下问题:Java GLES11.glEnableClientState方法的具体用法?Java GLES11.glEnableClientState怎么用?Java GLES11.glEnableClientState使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在android.opengl.GLES11的用法示例。


在下文中一共展示了GLES11.glEnableClientState方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: initializeGl

import android.opengl.GLES11; //导入方法依赖的package包/类
public void initializeGl(Rect visibleArea) {				
	float ratio = (float) windowWidth / (float) windowHeight;
     
	GlUtils.setViewport(visibleArea);
       GLES11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
       GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
       GLES11.glPointSize(2.0f);

       GLES11.glTexEnvf(GLES11.GL_TEXTURE_ENV, GLES11.GL_TEXTURE_ENV_MODE, GLES11.GL_MODULATE);
       
    GLES11.glBlendFunc(GLES11.GL_SRC_ALPHA, GLES11.GL_ONE_MINUS_SRC_ALPHA);
       GLES11.glDisable(GLES11.GL_BLEND);

       GLES11.glMatrixMode(GLES11.GL_PROJECTION);
       GLES11.glLoadIdentity();
       GlUtils.gluPerspective(game, 120f, ratio, 0.01f, 100f);
       GLES11.glMatrixMode(GLES11.GL_MODELVIEW);
       GLES11.glLoadIdentity();        
       GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY);
       GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
       
       GLES11.glEnable(GLES11.GL_TEXTURE_2D);
       GLES11.glEnable(GLES11.GL_DEPTH_TEST);        
       ((Alite) game).getTextureManager().setTexture(textureFilename);
       GLES11.glDisable(GLES11.GL_LIGHTING);
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:27,代码来源:HyperspaceScreen.java

示例2: render

import android.opengl.GLES11; //导入方法依赖的package包/类
public void render() {
	GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer);
	GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer);
	if (textureFilename != null) {
		GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer);
		alite.getTextureManager().setTexture(textureFilename);
	} else {
		GLES11.glDisable(GLES11.GL_LIGHTING);
		GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);			
	}
	GLES11.glDrawArrays(glDrawMode, 0, numberOfVertices);
	if (textureFilename == null) {
		GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
		GLES11.glEnable(GLES11.GL_LIGHTING);
	}
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:17,代码来源:Disk.java

示例3: render

import android.opengl.GLES11; //导入方法依赖的package包/类
public void render() {			
	GLES11.glEnable(GLES11.GL_TEXTURE_2D);
	if (!textureManager.checkTexture(fileName)) {
		textureManager.addTexture(fileName, bitmap);
	}
	GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
	GLES11.glVertexPointer(2, GLES11.GL_FLOAT, 0, vertexBuffer);
	GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer);
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	GLES11.glEnable(GLES11.GL_BLEND);
	GLES11.glBlendFunc(GLES11.GL_SRC_ALPHA, GLES11.GL_ONE_MINUS_SRC_ALPHA);
	textureManager.setTexture(fileName);
	GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, 4);
	GLES11.glDisable(GLES11.GL_BLEND);
	GLES11.glDisable(GLES11.GL_TEXTURE_2D);
	textureManager.setTexture(null);
	GLES11.glDisableClientState(GLES11.GL_VERTEX_ARRAY);
	GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);		
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:21,代码来源:AndroidPixmap.java

示例4: drawLine

import android.opengl.GLES11; //导入方法依赖的package包/类
@Override
public void drawLine(int x, int y, int x2, int y2, long color) {
	x = transX(x);
	y = transY(y);
	x2 = transX(x2);
	y2 = transY(y2);
	
	GLES11.glLineWidth(5 * scaleFactor);
	setGlColor(color);
	lineBuffer.clear();
	lineBuffer.put(x);
	lineBuffer.put(y);
	lineBuffer.put(x2);
	lineBuffer.put(y2);
	lineBuffer.position(0);
	GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY);
	GLES11.glVertexPointer(2, GLES11.GL_FLOAT, 0, lineBuffer);
	GLES11.glDrawArrays(GLES11.GL_LINES, 0, 2);
	GLES11.glLineWidth(1);
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:21,代码来源:AndroidGraphics.java

示例5: render

import android.opengl.GLES11; //导入方法依赖的package包/类
public void render() {
	GLES11.glDisableClientState(GLES11.GL_NORMAL_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
	GLES11.glDisable(GLES11.GL_CULL_FACE);
	
	GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer);
	GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer);
	
	GLES11.glDisable(GLES11.GL_LIGHTING);
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	alite.getTextureManager().setTexture(textureFilename);
	GLES11.glDrawArrays(glDrawMode, 0, numberOfVertices);
	GLES11.glEnable(GLES11.GL_LIGHTING);
	
	GLES11.glEnable(GLES11.GL_CULL_FACE);
	GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
	GLES11.glDisableClientState(GLES11.GL_VERTEX_ARRAY);
	GLES11.glBindTexture(GLES11.GL_TEXTURE_2D, 0);
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:21,代码来源:Skysphere.java

示例6: render

import android.opengl.GLES11; //导入方法依赖的package包/类
public void render() {
	if (hasNormals) {
		GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY);
		GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer);
	} else {
		GLES11.glDisableClientState(GLES11.GL_NORMAL_ARRAY);
	}
	GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer);
	if (textureFilename != null) {
		GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer);
	} else {
		GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
		GLES11.glDisable(GLES11.GL_LIGHTING);
		GLES11.glColor4f(r, g, b, a);
	}
	alite.getTextureManager().setTexture(textureFilename);
	GLES11.glDrawArrays(glDrawMode, 0, numberOfVertices);
	if (!hasNormals) {
		GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY);
	}
	if (textureFilename == null) {
		GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
		GLES11.glEnable(GLES11.GL_LIGHTING);
		GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);			
	}
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:27,代码来源:Sphere.java

示例7: displayShip

import android.opengl.GLES11; //导入方法依赖的package包/类
public void displayShip() {
	Rect visibleArea = ((AndroidGraphics) game.getGraphics()).getVisibleArea();
	float aspectRatio = (float) visibleArea.width() / (float) visibleArea.height();
	GLES11.glEnable(GLES11.GL_TEXTURE_2D);
	GLES11.glEnable(GLES11.GL_CULL_FACE);				
	GLES11.glMatrixMode(GLES11.GL_PROJECTION);
	GLES11.glLoadIdentity();
	GlUtils.gluPerspective(game, 45.0f, aspectRatio, 1.0f, 900000.0f);
	GLES11.glMatrixMode(GLES11.GL_MODELVIEW);		
	GLES11.glLoadIdentity();
	
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);

	GLES11.glEnable(GLES11.GL_DEPTH_TEST);
	GLES11.glDepthFunc(GLES11.GL_LESS);
	GLES11.glClear(GLES11.GL_DEPTH_BUFFER_BIT);
	GLES11.glPushMatrix();
	GLES11.glMultMatrixf(currentShip.getMatrix(), 0);
	currentShip.render();		
	GLES11.glPopMatrix();
	
	GLES11.glDisable(GLES11.GL_DEPTH_TEST);		
	GLES11.glDisable(GLES11.GL_TEXTURE_2D);
	setUpForDisplay(visibleArea);
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:29,代码来源:ShipEditorScreen.java

示例8: displayShip

import android.opengl.GLES11; //导入方法依赖的package包/类
public void displayShip() {
	Rect visibleArea = ((AndroidGraphics) game.getGraphics()).getVisibleArea();
	float aspectRatio = (float) visibleArea.width() / (float) visibleArea.height();
	GLES11.glEnable(GLES11.GL_TEXTURE_2D);
	GLES11.glEnable(GLES11.GL_CULL_FACE);				
	GLES11.glMatrixMode(GLES11.GL_PROJECTION);
	GLES11.glLoadIdentity();
	GlUtils.gluPerspective(game, 45.0f, aspectRatio, 1.0f, 100000.0f);
	GLES11.glMatrixMode(GLES11.GL_MODELVIEW);		
	GLES11.glLoadIdentity();
	
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);

	GLES11.glEnable(GLES11.GL_DEPTH_TEST);
	GLES11.glDepthFunc(GLES11.GL_LESS);
	GLES11.glClear(GLES11.GL_DEPTH_BUFFER_BIT);
	GLES11.glPushMatrix();
	GLES11.glMultMatrixf(cougar.getMatrix(), 0);
	cougar.render();
	GLES11.glPopMatrix();
	
	GLES11.glDisable(GLES11.GL_DEPTH_TEST);		
	GLES11.glDisable(GLES11.GL_TEXTURE_2D);
	setUpForDisplay(visibleArea);
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:29,代码来源:CougarScreen.java

示例9: initDisplay

import android.opengl.GLES11; //导入方法依赖的package包/类
private void initDisplay(final Rect visibleArea) {
	float aspectRatio = (float) visibleArea.width() / (float) visibleArea.height();
	GLES11.glEnable(GLES11.GL_TEXTURE_2D);
	GLES11.glEnable(GLES11.GL_CULL_FACE);
	GLES11.glMatrixMode(GLES11.GL_PROJECTION);
	GLES11.glLoadIdentity();
	GlUtils.gluPerspective(game, 45.0f, aspectRatio, 1.0f, 900000.0f);
	GLES11.glMatrixMode(GLES11.GL_MODELVIEW);
	GLES11.glLoadIdentity();

	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
	GLES11.glPushMatrix();
	  GLES11.glMultMatrixf(skysphere.getMatrix(), 0);
      skysphere.render();
	GLES11.glPopMatrix();

	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
	GLES11.glEnable(GLES11.GL_DEPTH_TEST);
	GLES11.glDepthFunc(GLES11.GL_LESS);
	GLES11.glClear(GLES11.GL_DEPTH_BUFFER_BIT);

	GLES11.glDisable(GLES11.GL_BLEND);
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:30,代码来源:ShipIntroScreen.java

示例10: presentTradeGoods

import android.opengl.GLES11; //导入方法依赖的package包/类
public void presentTradeGoods(float deltaTime) {
	Graphics g = game.getGraphics();
	
	for (int y = 0; y < ROWS; y++) {
		for (int x = 0; x < COLUMNS; x++) {
			if (tradeButton[x][y] == null) {
				continue;
			}
			if (selection == tradeButton[x][y]) {
				if (Settings.animationsEnabled) {
					computeCurrentFrame();
				}
				//tradeButton[x][y].setBorderColors(AliteColors.get().selectedColoredFrameLight(), AliteColors.get().selectedColoredFrameDark());
				tradeButton[x][y].render(g, currentFrame);
				GLES11.glEnable(GLES11.GL_BLEND);
				GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE);
				GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY);
				g.fillRect(tradeButton[x][y].getX(), tradeButton[x][y].getY(), tradeButton[x][y].getWidth(), tradeButton[x][y].getHeight(), AliteColors.get().highlightColor());
				GLES11.glDisable(GLES11.GL_BLEND);
				if (errorText == null) {
					presentSelection(y, x);
				}
			} else {
				//tradeButton[x][y].setBorderColors(AliteColors.get().coloredFrameLight(), AliteColors.get().coloredFrameDark());
				tradeButton[x][y].render(g);
			}				
			String price = getCost(y, x);	
			int halfWidth =  g.getTextWidth(price, Assets.regularFont) >> 1;
			g.drawText(price, x * GAP_X + X_OFFSET + (SIZE >> 1) - halfWidth, y * GAP_Y + Y_OFFSET + SIZE + 35, AliteColors.get().price(), Assets.regularFont);
			drawAdditionalTradeGoodInformation(y, x, deltaTime);
		}
	}
	if (errorText != null) {
		game.getGraphics().drawText(errorText, X_OFFSET, 1050, AliteColors.get().message(), Assets.regularFont);
	}
	if (cashLeft != null) {
		g.drawText(cashLeft, X_OFFSET, 1050, AliteColors.get().message(), Assets.regularFont);
	}
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:40,代码来源:TradeScreen.java

示例11: afterDisplay

import android.opengl.GLES11; //导入方法依赖的package包/类
public void afterDisplay() {		
	Rect visibleArea = ((AndroidGraphics) game.getGraphics()).getVisibleArea();
	float aspectRatio = (float) visibleArea.width() / (float) visibleArea.height();
	GLES11.glEnable(GLES11.GL_TEXTURE_2D);
	GLES11.glEnable(GLES11.GL_CULL_FACE);				
	GLES11.glMatrixMode(GLES11.GL_PROJECTION);
	GLES11.glLoadIdentity();
	GlUtils.gluPerspective(game, 45.0f, aspectRatio, 20000.0f, 1000000.0f);
	GLES11.glMatrixMode(GLES11.GL_MODELVIEW);		
	GLES11.glLoadIdentity();
	
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);

	GLES11.glEnable(GLES11.GL_DEPTH_TEST);
	GLES11.glDepthFunc(GLES11.GL_LESS);
	GLES11.glClear(GLES11.GL_DEPTH_BUFFER_BIT);
	GLES11.glPushMatrix();
	GLES11.glMultMatrixf(planet.getMatrix(), 0);
	planet.render();
	GLES11.glPopMatrix();
	
	GLES11.glDisable(GLES11.GL_DEPTH_TEST);		
	GLES11.glDisable(GLES11.GL_TEXTURE_2D);
	setUpForDisplay(visibleArea);
	
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:30,代码来源:PlanetScreen.java

示例12: render

import android.opengl.GLES11; //导入方法依赖的package包/类
@Override
public void render() {		
	GLES11.glDisableClientState(GLES11.GL_NORMAL_ARRAY);
	GLES11.glVertexPointer(2, GLES11.GL_FLOAT, 0, vertexBuffer);
	GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer);
	GLES11.glDisable(GLES11.GL_LIGHTING);
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	alite.getTextureManager().setTexture(textureFilename);
	GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, 4);
	GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY);
	GLES11.glEnable(GLES11.GL_LIGHTING);		
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:13,代码来源:Billboard.java

示例13: render

import android.opengl.GLES11; //导入方法依赖的package包/类
public void render() {
	GLES11.glDepthFunc(GLES11.GL_LESS);
	GLES11.glDepthMask(false);
	GLES11.glEnable(GLES11.GL_BLEND);
	GLES11.glDisable(GLES11.GL_CULL_FACE);
	GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_COLOR_ARRAY);
	GLES11.glDisable(GLES11.GL_LIGHTING);
	GLES11.glBlendFunc(GLES11.GL_SRC_ALPHA, GLES11.GL_ONE);		
	MathHelper.copyMatrix(getMatrix(), saveMatrix);
	for (int i = 0; i < 2; i++) {
		GLES11.glPushMatrix();
		GLES11.glMultMatrixf(getMatrix(), 0);
	
		GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, diskBuffer);
		GLES11.glColorPointer(4, GLES11.GL_FLOAT, 0, colorBuffer1);
		GLES11.glDrawArrays(GLES11.GL_TRIANGLE_FAN, 0, 10);
	
		GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, cylinderBuffer);
		GLES11.glColorPointer(4, GLES11.GL_FLOAT, 0, colorBuffer2);
		GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, 18);
	
		GLES11.glPopMatrix();
		scale(0.4f, 0.4f, 1.2f);
	}
	MathHelper.copyMatrix(saveMatrix, currentMatrix);
	extractVectors();
	GLES11.glEnable(GLES11.GL_CULL_FACE);
	GLES11.glEnable(GLES11.GL_LIGHTING);
	GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
	GLES11.glDisableClientState(GLES11.GL_COLOR_ARRAY);
	GLES11.glDepthFunc(GLES11.GL_LESS);
	GLES11.glDepthMask(true);
	GLES11.glDisable(GLES11.GL_BLEND);
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:36,代码来源:EngineExhaust.java

示例14: setUp

import android.opengl.GLES11; //导入方法依赖的package包/类
protected void setUp() {
	GLES11.glDisable(GLES11.GL_LIGHTING);
	GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
	
	GLES11.glVertexPointer(2, GLES11.GL_FLOAT, 0, vertexBuffer);
	GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer);

	alite.getTextureManager().setTexture(textureFilename);
	
	GLES11.glDisable(GLES11.GL_CULL_FACE);
	GLES11.glEnable(GLES11.GL_BLEND);
	GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE_MINUS_SRC_ALPHA);
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:15,代码来源:Sprite.java

示例15: render

import android.opengl.GLES11; //导入方法依赖的package包/类
public void render() {
	alite.getTextureManager().setTexture(null);
	GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY);
	GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer);		
	GLES11.glColor4f(r, g, b, a);
	GLES11.glDisable(GLES11.GL_LIGHTING);
	GLES11.glDrawArrays(GLES11.GL_TRIANGLES, 0, 36);
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	GLES11.glEnable(GLES11.GL_LIGHTING);
	GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:13,代码来源:Box.java


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