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Java GLES11.glDrawArrays方法代码示例

本文整理汇总了Java中android.opengl.GLES11.glDrawArrays方法的典型用法代码示例。如果您正苦于以下问题:Java GLES11.glDrawArrays方法的具体用法?Java GLES11.glDrawArrays怎么用?Java GLES11.glDrawArrays使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在android.opengl.GLES11的用法示例。


在下文中一共展示了GLES11.glDrawArrays方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: render

import android.opengl.GLES11; //导入方法依赖的package包/类
public void render() {
	if (hasNormals) {
		GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY);
		GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer);
	} else {
		GLES11.glDisableClientState(GLES11.GL_NORMAL_ARRAY);
	}
	GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer);
	if (textureFilename != null) {
		GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer);
	} else {
		GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
		GLES11.glDisable(GLES11.GL_LIGHTING);
		GLES11.glColor4f(r, g, b, a);
	}
	alite.getTextureManager().setTexture(textureFilename);
	GLES11.glDrawArrays(glDrawMode, 0, numberOfVertices);
	if (!hasNormals) {
		GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY);
	}
	if (textureFilename == null) {
		GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
		GLES11.glEnable(GLES11.GL_LIGHTING);
		GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);			
	}
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:27,代码来源:Sphere.java

示例2: render

import android.opengl.GLES11; //导入方法依赖的package包/类
public void render() {
	GLES11.glDisableClientState(GLES11.GL_NORMAL_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
	GLES11.glDisable(GLES11.GL_CULL_FACE);
	
	GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer);
	GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer);
	
	GLES11.glDisable(GLES11.GL_LIGHTING);
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	alite.getTextureManager().setTexture(textureFilename);
	GLES11.glDrawArrays(glDrawMode, 0, numberOfVertices);
	GLES11.glEnable(GLES11.GL_LIGHTING);
	
	GLES11.glEnable(GLES11.GL_CULL_FACE);
	GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
	GLES11.glDisableClientState(GLES11.GL_VERTEX_ARRAY);
	GLES11.glBindTexture(GLES11.GL_TEXTURE_2D, 0);
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:21,代码来源:Skysphere.java

示例3: fillRect

import android.opengl.GLES11; //导入方法依赖的package包/类
@Override
public void fillRect(int x, int y, int width, int height, long color) {
	int x2 = transX(x + width - 1);
	int ty2 = transY(y + height - 1);
	x = transX(x);
	y = transY(y);
	int ty = y < 0 ? 0 : y;
	if (ty2 < 0) {
		return;
	}
	
	setGlColor(color);
	rectBuffer.clear();
	rectBuffer.put(x);
	rectBuffer.put(ty);
	rectBuffer.put(x2);
	rectBuffer.put(ty);
	rectBuffer.put(x2);
	rectBuffer.put(ty2);
	rectBuffer.put(x);
	rectBuffer.put(ty2);
	rectBuffer.position(0);
	GLES11.glVertexPointer(2, GLES11.GL_FLOAT, 0, rectBuffer);
	GLES11.glDrawArrays(GLES11.GL_TRIANGLE_FAN, 0, 4);
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:26,代码来源:AndroidGraphics.java

示例4: render

import android.opengl.GLES11; //导入方法依赖的package包/类
@Override
public void render() {		
	alite.getTextureManager().setTexture(textureFilename);
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer);
	GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer);
	GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer);
	GLES11.glEnable(GLES11.GL_BLEND);
	GLES11.glBlendFunc(GLES11.GL_SRC_ALPHA, GLES11.GL_ONE);
	GLES11.glDrawArrays(GLES11.GL_TRIANGLES, 0, numberOfVertices);
	GLES11.glDisable(GLES11.GL_BLEND);
	alite.getTextureManager().setTexture(null);
	if (Settings.engineExhaust && exhaust != null && !exhaust.isEmpty() && getSpeed() < 0f) {
		for (EngineExhaust ex: exhaust) {
			ex.render();
		}
	}
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:19,代码来源:AliteLogo.java

示例5: render

import android.opengl.GLES11; //导入方法依赖的package包/类
public void render() {
	alite.getTextureManager().setTexture(null);
	GLES11.glDisable(GLES11.GL_CULL_FACE);
	GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY);
	GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, lineBuffer);		
	GLES11.glColor4f(r, g, b, a);
	GLES11.glDisable(GLES11.GL_LIGHTING);
	GLES11.glLineWidth(5);
	GLES11.glDrawArrays(GLES11.GL_LINES, 0, 24);
	GLES11.glLineWidth(1);
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	GLES11.glEnable(GLES11.GL_LIGHTING);
	GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
	GLES11.glEnable(GLES11.GL_CULL_FACE);
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:17,代码来源:TargetBox.java

示例6: drawCircle

import android.opengl.GLES11; //导入方法依赖的package包/类
@Override
public void drawCircle(int cx, int cy, int r, long color, int segments) {
	if (segments > 64) {
		segments = 64;
	}
	cx = transX(cx);
	cy = transY(cy);
	r = (int) (r * scaleFactor);

	circleBuffer.clear();
	float step = 360.0f / segments;
	for (float i = 0; i < 360.0f; i += step) {
		float ang = (float) Math.toRadians(i);
		circleBuffer.put((float) (cx + Math.cos(ang) * r));
		circleBuffer.put((float) (cy + Math.sin(ang) * r));
	}
	circleBuffer.position(0);
	setGlColor(color);
	GLES11.glVertexPointer(2, GLES11.GL_FLOAT, 0, circleBuffer);
	GLES11.glDrawArrays(GLES11.GL_LINE_LOOP, 0, segments);
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:22,代码来源:AndroidGraphics.java

示例7: performPresent

import android.opengl.GLES11; //导入方法依赖的package包/类
@Override
public void performPresent(float deltaTime) {
	if (isDisposed) {
		return;
	}
	GLES11.glDisable(GLES11.GL_CULL_FACE);
       GLES11.glClear(GLES11.GL_COLOR_BUFFER_BIT | GLES11.GL_DEPTH_BUFFER_BIT);
       
       counter += 0.72f;
       if (counter > 360) {
       	counter = 0;
       }
       switch (increase) {
       	case 0: red += 0.002f; if (red > 1.0f) red = 1.0f; break;
       	case 1: green += 0.002f; if (green > 1.0f) green = 1.0f; break;
       	case 2: blue += 0.002f; if (blue > 1.0f) blue = 1.0f; break;
       }
       GLES11.glLoadIdentity();
       lookAt(-3.5f, 0, 0,
       	   -3.5f, 1.0f, 0,
       	   (float) Math.sin(Math.toRadians(counter)), 0.0f, (float) Math.cos(Math.toRadians(counter)));
       
       GLES11.glRotatef(counter * 2, 0.0f, 0.0f, 1.0f);
   	GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer);
   	GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, textureBuffer); 
   	
   	GLES11.glMatrixMode(GLES11.GL_TEXTURE);
   	GLES11.glTranslatef(0.0f, -0.015f, 0.0f);
   	GLES11.glMatrixMode(GLES11.GL_MODELVIEW);

   	GLES11.glColor4f(red, green, blue, 1.0f);
   	GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, totalIndices);
   	GLES11.glEnable(GLES11.GL_CULL_FACE);
   	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:36,代码来源:HyperspaceScreen.java

示例8: render

import android.opengl.GLES11; //导入方法依赖的package包/类
@Override
public void render() {		
	GLES11.glDisableClientState(GLES11.GL_NORMAL_ARRAY);
	GLES11.glVertexPointer(2, GLES11.GL_FLOAT, 0, vertexBuffer);
	GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer);
	GLES11.glDisable(GLES11.GL_LIGHTING);
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	alite.getTextureManager().setTexture(textureFilename);
	GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, 4);
	GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY);
	GLES11.glEnable(GLES11.GL_LIGHTING);		
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:13,代码来源:Billboard.java

示例9: render

import android.opengl.GLES11; //导入方法依赖的package包/类
void render() {
	boolean enabled = GLES11.glIsEnabled(GLES11.GL_CULL_FACE);
	if (enabled) {
		GLES11.glDisable(GLES11.GL_CULL_FACE);
	}
	alite.getTextureManager().setTexture(textureFilename);
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer);
	GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer);
	GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer);		
	GLES11.glDrawArrays(GLES11.GL_TRIANGLES, 0, numberOfVertices);
	if (enabled) {
		GLES11.glEnable(GLES11.GL_CULL_FACE);
	}		
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:16,代码来源:IcosDockingBay.java

示例10: render

import android.opengl.GLES11; //导入方法依赖的package包/类
@Override
public void render() {
	alite.getTextureManager().setTexture(textureFilename);
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer);
	GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer);
	GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer);
	GLES11.glDrawArrays(GLES11.GL_TRIANGLES, 0, numberOfVertices);
	alite.getTextureManager().setTexture(null);
	if (Settings.engineExhaust && exhaust != null && !exhaust.isEmpty() && getSpeed() < 0f) {
		for (EngineExhaust ex: exhaust) {
			ex.render();
		}
	}
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:16,代码来源:SpaceObject.java

示例11: render

import android.opengl.GLES11; //导入方法依赖的package包/类
public void render() {
	GLES11.glDepthFunc(GLES11.GL_LESS);
	GLES11.glDepthMask(false);
	GLES11.glEnable(GLES11.GL_BLEND);
	GLES11.glDisable(GLES11.GL_CULL_FACE);
	GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_COLOR_ARRAY);
	GLES11.glDisable(GLES11.GL_LIGHTING);
	GLES11.glBlendFunc(GLES11.GL_SRC_ALPHA, GLES11.GL_ONE);		
	MathHelper.copyMatrix(getMatrix(), saveMatrix);
	for (int i = 0; i < 2; i++) {
		GLES11.glPushMatrix();
		GLES11.glMultMatrixf(getMatrix(), 0);
	
		GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, diskBuffer);
		GLES11.glColorPointer(4, GLES11.GL_FLOAT, 0, colorBuffer1);
		GLES11.glDrawArrays(GLES11.GL_TRIANGLE_FAN, 0, 10);
	
		GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, cylinderBuffer);
		GLES11.glColorPointer(4, GLES11.GL_FLOAT, 0, colorBuffer2);
		GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, 18);
	
		GLES11.glPopMatrix();
		scale(0.4f, 0.4f, 1.2f);
	}
	MathHelper.copyMatrix(saveMatrix, currentMatrix);
	extractVectors();
	GLES11.glEnable(GLES11.GL_CULL_FACE);
	GLES11.glEnable(GLES11.GL_LIGHTING);
	GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
	GLES11.glDisableClientState(GLES11.GL_COLOR_ARRAY);
	GLES11.glDepthFunc(GLES11.GL_LESS);
	GLES11.glDepthMask(true);
	GLES11.glDisable(GLES11.GL_BLEND);
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:36,代码来源:EngineExhaust.java

示例12: render

import android.opengl.GLES11; //导入方法依赖的package包/类
void render() {		
       GLES11.glEnable(GLES11.GL_FOG);
	GLES11.glDisable(GLES11.GL_CULL_FACE);
       GLES11.glDisable(GLES11.GL_LIGHTING);
	GLES11.glDisableClientState(GLES11.GL_NORMAL_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY);
	GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
	GLES11.glDisableClientState(GLES11.GL_COLOR_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_POINT_SIZE_ARRAY_OES);		
	GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, dustParticles);
	GLES11.glPointSizePointerOES(GLES11.GL_FLOAT, 0, particleSizes);
	GLES11.glColor4f(0.7f, 0.7f, 1.0f, 0.8f);
	alite.getTextureManager().setTexture("textures/glow_mask.png");
       GLES11.glEnable(GLES11.GL_POINT_SPRITE_OES);
       GLES11.glTexEnvf(GLES11.GL_POINT_SPRITE_OES, GLES11.GL_COORD_REPLACE_OES, GLES11.GL_TRUE);
       GLES11.glEnable(GLES11.GL_BLEND);
       GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE);
       GLES11.glHint(GLES11.GL_POINT_SMOOTH_HINT, GLES11.GL_NICEST);
	GLES11.glDisable(GLES11.GL_DEPTH_TEST);
	GLES11.glDrawArrays(GLES11.GL_POINTS, 0, particleCount);
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	GLES11.glPointSize(1.0f);
	GLES11.glDisableClientState(GLES11.GL_POINT_SIZE_ARRAY_OES);
	GLES11.glDisableClientState(GLES11.GL_COLOR_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
	GLES11.glEnable(GLES11.GL_LIGHTING);
	GLES11.glEnable(GLES11.GL_CULL_FACE);
	GLES11.glDisable(GLES11.GL_BLEND);
	GLES11.glDisable(GLES11.GL_FOG);
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:32,代码来源:StarDust.java

示例13: render

import android.opengl.GLES11; //导入方法依赖的package包/类
public void render() {
	alite.getTextureManager().setTexture(null);
	GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY);
	GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer);		
	GLES11.glColor4f(r, g, b, a);
	GLES11.glDisable(GLES11.GL_LIGHTING);
	GLES11.glDrawArrays(GLES11.GL_TRIANGLES, 0, 36);
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	GLES11.glEnable(GLES11.GL_LIGHTING);
	GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:13,代码来源:Box.java

示例14: render

import android.opengl.GLES11; //导入方法依赖的package包/类
@Override
public void render() {
	
	setUp();
	GLES11.glColor4f(Settings.alpha, Settings.alpha, Settings.alpha, Settings.alpha);
	GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, 4);

	computeLaser();
	if (currentLaserIndex >= 0) {
		laser.simpleRender();
	}
	if (!witchSpace) {
		compass.render();
	}

	infoGauges.render();
	GLES11.glColor4f(Settings.alpha, Settings.alpha, Settings.alpha, Settings.alpha);
	aliteText.justRender();
	if (safeZone) {
		safeIcon.justRender();
	}
	if (System.currentTimeMillis() < ecmActive) {
		ecmIcon.justRender();
	}
	
	if (Settings.controlMode == ShipControl.CONTROL_PAD && controlPad != null) {
		controlPad.render();
	} else if ((Settings.controlMode == ShipControl.CURSOR_BLOCK || Settings.controlMode == ShipControl.CURSOR_SPLIT_BLOCK) && controlKeys != null) {
		controlKeys.render();
	}
	
	GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE);
	switch (viewDirection) {
		case 0: frontViewport.justRender(); break;
		case 1: rightViewport.justRender(); break;
		case 2: rearViewport.justRender();  break;
		case 3: leftViewport.justRender();  break;
	}
	
	GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
	GLES11.glBindTexture(GLES11.GL_TEXTURE_2D, 0);			
	renderLollipops();
	if (zoomFactor > 1.5f && zoomFactor < 3.0f) {
		GLES11.glColor4f(0.94f * Settings.alpha, 0.94f * Settings.alpha, 0.0f, 0.6f * Settings.alpha);
		alite.getFont().drawText("x2", RADAR_X1 + 20, RADAR_Y1 + 20, false, 1.0f);			
	} else if (zoomFactor > 3.0f) {
		GLES11.glColor4f(0.94f * Settings.alpha, 0.94f * Settings.alpha, 0.0f, 0.6f * Settings.alpha);
		alite.getFont().drawText("x4", RADAR_X1 + 20, RADAR_Y1 + 20, false, 1.0f);				
	}
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	GLES11.glDisable(GLES11.GL_BLEND);
	GLES11.glEnable(GLES11.GL_CULL_FACE);
	GLES11.glEnable(GLES11.GL_LIGHTING);

	GLES11.glDisableClientState(GLES11.GL_VERTEX_ARRAY);
	cleanUp();
	
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:59,代码来源:AliteHud.java

示例15: justRender

import android.opengl.GLES11; //导入方法依赖的package包/类
public void justRender() {
	GLES11.glVertexPointer(2, GLES11.GL_FLOAT, 0, vertexBuffer);
	GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer);
	GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, 4);
}
 
开发者ID:CmdrStardust,项目名称:Alite,代码行数:6,代码来源:Sprite.java


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