本文整理汇总了Java中android.opengl.GLES11.glDepthMask方法的典型用法代码示例。如果您正苦于以下问题:Java GLES11.glDepthMask方法的具体用法?Java GLES11.glDepthMask怎么用?Java GLES11.glDepthMask使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类android.opengl.GLES11
的用法示例。
在下文中一共展示了GLES11.glDepthMask方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: render
import android.opengl.GLES11; //导入方法依赖的package包/类
public void render() {
if (finished || rendered) {
return;
}
GLES11.glColor4f(0.94f, 0, 0, 1.0f);
GLES11.glDepthFunc(GLES11.GL_LESS);
GLES11.glDepthMask(false);
GLES11.glEnable(GLES11.GL_BLEND);
GLES11.glDisable(GLES11.GL_CULL_FACE);
GLES11.glBlendFunc(GLES11.GL_SRC_ALPHA, GLES11.GL_ONE);
for (int i = 0; i < 3; i++) {
if (explosions[i] == null) {
continue;
}
GLES11.glPushMatrix();
GLES11.glMultMatrixf(explosions[i].getMatrix(), 0);
explosions[i].batchRender();
GLES11.glPopMatrix();
}
Alite.get().getTextureManager().setTexture(null);
GLES11.glEnable(GLES11.GL_CULL_FACE);
GLES11.glDepthFunc(GLES11.GL_LESS);
GLES11.glDepthMask(true);
GLES11.glDisable(GLES11.GL_BLEND);
GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
rendered = true;
}
示例2: render
import android.opengl.GLES11; //导入方法依赖的package包/类
public void render() {
GLES11.glDepthFunc(GLES11.GL_LESS);
GLES11.glDepthMask(false);
GLES11.glEnable(GLES11.GL_BLEND);
GLES11.glDisable(GLES11.GL_CULL_FACE);
GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
GLES11.glEnableClientState(GLES11.GL_COLOR_ARRAY);
GLES11.glDisable(GLES11.GL_LIGHTING);
GLES11.glBlendFunc(GLES11.GL_SRC_ALPHA, GLES11.GL_ONE);
MathHelper.copyMatrix(getMatrix(), saveMatrix);
for (int i = 0; i < 2; i++) {
GLES11.glPushMatrix();
GLES11.glMultMatrixf(getMatrix(), 0);
GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, diskBuffer);
GLES11.glColorPointer(4, GLES11.GL_FLOAT, 0, colorBuffer1);
GLES11.glDrawArrays(GLES11.GL_TRIANGLE_FAN, 0, 10);
GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, cylinderBuffer);
GLES11.glColorPointer(4, GLES11.GL_FLOAT, 0, colorBuffer2);
GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, 18);
GLES11.glPopMatrix();
scale(0.4f, 0.4f, 1.2f);
}
MathHelper.copyMatrix(saveMatrix, currentMatrix);
extractVectors();
GLES11.glEnable(GLES11.GL_CULL_FACE);
GLES11.glEnable(GLES11.GL_LIGHTING);
GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
GLES11.glDisableClientState(GLES11.GL_COLOR_ARRAY);
GLES11.glDepthFunc(GLES11.GL_LESS);
GLES11.glDepthMask(true);
GLES11.glDisable(GLES11.GL_BLEND);
}
示例3: render
import android.opengl.GLES11; //导入方法依赖的package包/类
public void render(Alite alite) {
if (!visible) {
return;
}
GLES11.glDepthFunc(GLES11.GL_LEQUAL);
GLES11.glDepthMask(false);
GLES11.glDisable(GLES11.GL_CULL_FACE);
if (textureFilename != null) {
GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
GLES11.glEnable(GLES11.GL_LIGHTING);
alite.getTextureManager().setTexture(textureFilename);
} else {
GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
GLES11.glDisable(GLES11.GL_LIGHTING);
alite.getTextureManager().setTexture(null);
}
GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY);
GLES11.glEnable(GLES11.GL_BLEND);
GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE);
GLES11.glColor4f(emission[0], emission[1], emission[2], emission[3]);
for (int i = 0; i < 2; i++) {
GLES11.glPushMatrix();
GLES11.glMultMatrixf(getMatrix(), 0);
GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, diskBuffer1);
GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer[0]);
if (textureFilename != null) {
GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer[0]);
}
GLES11.glDrawArrays(GLES11.GL_TRIANGLE_FAN, 0, 10);
GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, cylinderBuffer);
GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer[1]);
if (textureFilename != null) {
GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer[1]);
}
GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, 18);
GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, diskBuffer2);
GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer[2]);
if (textureFilename != null) {
GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer[2]);
}
GLES11.glDrawArrays(GLES11.GL_TRIANGLE_FAN, 0, 10);
GLES11.glPopMatrix();
MathHelper.copyMatrix(getMatrix(), saveMatrix);
scale(0.7f, 0.7f, 0.7f);
GLES11.glColor4f(1.0f, 1.0f, 1.0f, 0.8f);
}
MathHelper.copyMatrix(saveMatrix, currentMatrix);
extractVectors();
GLES11.glEnable(GLES11.GL_CULL_FACE);
GLES11.glEnable(GLES11.GL_LIGHTING);
GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
alite.getTextureManager().setTexture(null);
GLES11.glDepthFunc(GLES11.GL_LESS);
GLES11.glDepthMask(true);
GLES11.glDisable(GLES11.GL_BLEND);
}