当前位置: 首页>>代码示例>>Java>>正文


Java Keys.Z属性代码示例

本文整理汇总了Java中com.badlogic.gdx.Input.Keys.Z属性的典型用法代码示例。如果您正苦于以下问题:Java Keys.Z属性的具体用法?Java Keys.Z怎么用?Java Keys.Z使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在com.badlogic.gdx.Input.Keys的用法示例。


在下文中一共展示了Keys.Z属性的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onKeyPressed

public void onKeyPressed(UserEvent e) {
    datapointer.playerinputconvertor.onKeyPressed(e);
    switch (e.value) {
        case Keys.ESCAPE:
            parent.parent.substate = new InGameMenuState(parent.parent);
            break;
        case Keys.A:
            activedcapacity = (byte) ((activedcapacity == 1 || datapointer.player.inventory
                    .getCapFromId((byte) 1) == null) ? 0 : 1);
            break;
        case Keys.Z:
            activedcapacity = (byte) ((activedcapacity == 2 || datapointer.player.inventory
                    .getCapFromId((byte) 2) == null) ? 0 : 2);
            break;
        case Keys.E:
            activedcapacity = (byte) ((activedcapacity == 3 || datapointer.player.inventory
                    .getCapFromId((byte) 3) == null) ? 0 : 3);
            break;
    }
}
 
开发者ID:Darkxell,项目名称:Les-Chroniques-de-Norwand,代码行数:20,代码来源:PlayState.java

示例2: keyDown

@Override
public boolean keyDown(InputEvent event, int keyCode) {
    switch (keyCode) {
        case Keys.ESCAPE:
            Gdx.app.exit();
            break;
        case Keys.Z:
            sizeScale = Math.max(0.1f, sizeScale - 0.1f);
            break;
        case Keys.X:
            sizeScale += 0.1f;
            break;
        case Keys.C:
            ParticleEffectManager.getInstance().clearLiveEffects();
            break;
        case Keys.D:
            Globals.printDebugInfo = !Globals.printDebugInfo;
            break;
    }

    return true;
}
 
开发者ID:alexschimpf,项目名称:joe,代码行数:22,代码来源:ParticleEffectViewer.java

示例3: setKeyAssign

public void setKeyAssign(Mode mode, boolean enable) {
	switch (mode) {
	case BEAT_5K:
	case BEAT_7K:
		keys = new int[] { Keys.Z, Keys.S, Keys.X, Keys.D, Keys.C, Keys.F, Keys.V, Keys.SHIFT_LEFT,
				Keys.CONTROL_LEFT };
		break;
	case BEAT_10K:
	case BEAT_14K:
	default:
		keys = new int[] { Keys.Z, Keys.S, Keys.X, Keys.D, Keys.C, Keys.F, Keys.V, Keys.SHIFT_LEFT,
				Keys.CONTROL_LEFT, Keys.COMMA, Keys.L, Keys.PERIOD, Keys.SEMICOLON, Keys.SLASH, Keys.APOSTROPHE,
				Keys.UNKNOWN, Keys.SHIFT_RIGHT, Keys.CONTROL_RIGHT };
		break;
	case POPN_5K:
	case POPN_9K:
		keys = new int[] { Keys.Z, Keys.S, Keys.X, Keys.D, Keys.C, Keys.F, Keys.V, Keys.G, Keys.B };
		break;
	case KEYBOARD_24K:
		keys = new int[] { Keys.Z, Keys.S, Keys.X, Keys.D, Keys.C, Keys.F, Keys.V, Keys.SHIFT_LEFT,
				Keys.CONTROL_LEFT, Keys.COMMA, Keys.L, Keys.PERIOD, Keys.SEMICOLON, Keys.SLASH, Keys.APOSTROPHE,
				Keys.UNKNOWN, Keys.SHIFT_RIGHT, Keys.CONTROL_RIGHT };
		keys = Arrays.copyOf(keys, 26);
		break;
	case KEYBOARD_24K_DOUBLE:
		keys = new int[] { Keys.Z, Keys.S, Keys.X, Keys.D, Keys.C, Keys.F, Keys.V, Keys.SHIFT_LEFT,
				Keys.CONTROL_LEFT, Keys.COMMA, Keys.L, Keys.PERIOD, Keys.SEMICOLON, Keys.SLASH, Keys.APOSTROPHE,
				Keys.UNKNOWN, Keys.SHIFT_RIGHT, Keys.CONTROL_RIGHT };
		keys = Arrays.copyOf(keys, 52);
		break;
	}
	if(!enable) {
		Arrays.fill(keys, -1);
	}
	start = Keys.Q;
	select = Keys.W;			
}
 
开发者ID:exch-bms2,项目名称:beatoraja,代码行数:37,代码来源:PlayConfig.java

示例4: keyUp

public boolean keyUp(int k) {
	if(mode==0){
		if(k == Keys.W || k == Keys.UP) MyInput.setKey(Input.UP, false);
		if(k == Keys.A || k == Keys.LEFT) MyInput.setKey(Input.LEFT, false);
		if(k == Keys.S || k == Keys.DOWN) MyInput.setKey(Input.DOWN, false);
		if(k == Keys.D || k == Keys.RIGHT) MyInput.setKey(Input.RIGHT, false);
		if(k == Keys.SPACE) MyInput.setKey(Input.JUMP, false);
		if(k == Keys.Q || k == Keys.CONTROL_RIGHT) MyInput.setKey(Input.INTERACT, false);
		if(k == Keys.E || k == Keys.NUMPAD_0) MyInput.setKey(Input.ATTACK, false);
		if(k == Keys.SHIFT_LEFT) MyInput.setKey(Input.SPECIAL, false);
		if(k == Keys.CONTROL_LEFT || k == Keys.Z) MyInput.setKey(Input.RUN, false);
		if(k == Keys.R || k == Keys.NUMPAD_1) MyInput.setKey(Input.USE, false);
		if(k == Keys.ESCAPE) MyInput.setKey(Input.PAUSE, false);
		if(k == Keys.ENTER) MyInput.setKey(Input.ENTER, false);
		if(k == Keys.TAB) MyInput.setKey(Input.RESPAWN, false);
		if(k == Keys.NUMPAD_8 || k == Keys.U) MyInput.setKey(Input.DEBUG_UP, false);
		if(k == Keys.NUMPAD_2 || k == Keys.J) MyInput.setKey(Input.DEBUG_DOWN, false);
		if(k == Keys.NUMPAD_4 || k == Keys.I) MyInput.setKey(Input.DEBUG_LEFT, false);
		if(k == Keys.NUMPAD_6 || k == Keys.O) MyInput.setKey(Input.DEBUG_RIGHT, false);
		if(k == Keys.NUMPAD_7 || k == Keys.LEFT_BRACKET) MyInput.setKey(Input.DEBUG_LEFT2, false);
		if(k == Keys.NUMPAD_9 || k == Keys.RIGHT_BRACKET) MyInput.setKey(Input.DEBUG_RIGHT2, false);
		if(k == Keys.M) MyInput.setKey(Input.DEBUG_CENTER, false);
		if(k == Keys.F1) MyInput.setKey(Input.COLLISION, false);
		if(k == Keys.F2) MyInput.setKey(Input.LIGHTS, false);
		if(k == Keys.F3) MyInput.setKey(Input.DEBUG_TEXT, false);
		if(k == Keys.F4) MyInput.setKey(Input.RENDER, false);
		if(k == Keys.EQUALS) MyInput.setKey(Input.ZOOM_IN, false);
		if(k == Keys.MINUS) MyInput.setKey(Input.ZOOM_OUT, false);
	} else {
		if(k == Keys.ESCAPE){ MyInput.setKey(Input.PAUSE, false); }
		if(k == Keys.SPACE){ MyInput.setKey(Input.JUMP, false); }
		if(k == Keys.ENTER){ MyInput.setKey(Input.ENTER, false); }
		if(k == Keys.LEFT){ MyInput.setKey(Input.LEFT, false); }
		if(k == Keys.RIGHT){  MyInput.setKey(Input.RIGHT, false); }
		if(Keys.toString(k).toLowerCase().equals("delete")){ MyInput.setKey(Input.DOWN, false); }
		if(k == Keys.SHIFT_LEFT || k == Keys.SHIFT_RIGHT){ MyInput.setKey(Input.UP, false); }
	}
	return true;
}
 
开发者ID:JayKEm,项目名称:Aftamath,代码行数:39,代码来源:MyInputProcessor.java

示例5: keyDown

@Override
public boolean keyDown(int keycode) {
    switch (keycode) {
        case Keys.ESCAPE:
            gsm.setCurrentState(StateType.MAIN_MENU);
            return true;
        case Keys.F10:
            saveScreenshot();
            return true;
        case Keys.Z:
            Game.TESTING = !Game.TESTING;
            return true;
        case Keys.X:
            Gdx.app.exit();
            return true;

        //examples
        case Keys.TAB:
            //open inventory
            return true;
        case Keys.T:
            //open talents/perks
            return true;
        case Keys.L:
            //open mission/quest/tasks log
            return true;
        default:
            return false;
    }
}
 
开发者ID:vs-slavchev,项目名称:Virtual-Evil,代码行数:30,代码来源:UiInputProcessor.java

示例6: keyDown

@Override
public boolean keyDown(int keycode) {
	if (keycode == Keys.Z) {
		currentScene.processTouchDown(this, 0, 0);
	}
	else if (keycode == Keys.X) {
		currentScene.processTouchDown(this, Gdx.graphics.getWidth(), 0);
	}
	return true;
}
 
开发者ID:igorcrevar,项目名称:GoingUnder,代码行数:10,代码来源:GameListener.java

示例7: main

public static void main (String[] args) {
data = InterScreenData.getInstance("desktop_keys");
int[] keys = new int[]{Keys.LEFT, Keys.RIGHT, Keys.SPACE, Keys.Z};
data.setData(keys);

try{
	UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch(Exception e){
	
}

String out = (String) JOptionPane.showInputDialog(null, 
        "Setup",
        "Screen Resolution",
        JOptionPane.QUESTION_MESSAGE, 
        null, 
        res, 
        res[0]);

String[] options = null;

if(out == null){
	return;
} else if(out.equals("Full Screen")){
	Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
	options = new String[]{(int)screenSize.getWidth() + "", (int)screenSize.getWidth() + ""};
} else {
	options = out.split(", ");
}

LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
config.allowSoftwareMode = true;
config.fullscreen = out.equals("Full Screen");
config.width = Integer.parseInt(options[0]);
config.height = Integer.parseInt(options[1]);

      new LwjglApplication(new NerdShooter(), config);
  }
 
开发者ID:Xemplar,项目名称:NerdShooter,代码行数:38,代码来源:DesktopLauncher.java

示例8: keyDown

@Override
public boolean keyDown(int keycode) {

	if (keycode == Keys.X && keys.containsKey(Keys.CONTROL_LEFT)) {
		System.exit(0);
	}

	if (keycode == Keys.M) {
		if(SoundManager.masterSound>0.1f) {
			SoundManager.stopAllSounds();
			SoundManager.pauseAllMusiques();
			SoundManager.masterSound = 0.f;				
			SoundManager.masterMusic = 0.f;				
		}
		else {
			SoundManager.masterSound = 0.3f;				
			SoundManager.masterMusic = 0.3f;				
		}
	}

	if ((keycode == Keys.SPACE) && InGame.dead) {
		InGame.score=5000;
		InGame.maxScore=0;
		InGame.nbKills=0;
		InGame.totalTime=0;
		InGame.speedEnergy = 250;
		InGame.dead=false;
		InGame.rouge = 0;
		InGame.player.timeBeforeRespawn = 0;
		Gdx.input.setCursorCatched(true);
		PAUSED = false;
	}

	if (keycode == Keys.UP) {
		STRAFE_LEFT = Keys.LEFT;
		STRAFE_RIGHT = Keys.RIGHT;
		FORWARD = Keys.UP;
		BACKWARD = Keys.DOWN;
	}

	if (keycode == Keys.C) {
		ScreenshotFactory.saveScreenshot();
	}

	if (keycode == Keys.W) {
		STRAFE_LEFT = Keys.A;
		STRAFE_RIGHT = Keys.D;
		FORWARD = Keys.W;
		BACKWARD = Keys.S;
	}

	if (keycode == Keys.Q) {
		STRAFE_LEFT = Keys.Q;
		STRAFE_RIGHT = Keys.D;
		FORWARD = Keys.Z;
		BACKWARD = Keys.S;
	}

	keys.put(keycode, keycode);
	return true;
}
 
开发者ID:Osaris31,项目名称:exterminate,代码行数:61,代码来源:CameraController.java

示例9: validate

public void validate(int keys) {
	if (keyboard.keys == null) {
		keyboard.keys = new int[] { Keys.Z, Keys.S, Keys.X, Keys.D, Keys.C, Keys.F, Keys.V, Keys.SHIFT_LEFT,
				Keys.CONTROL_LEFT };
	}
	if (keyboard.keys.length != keys) {
		keyboard.keys = Arrays.copyOf(keyboard.keys, keys);
	}

	int index = 0;
	for (ControllerConfig c : controller) {
		if (c.keys == null) {
			c.keys = new int[] { BMKeys.BUTTON_4, BMKeys.BUTTON_7, BMKeys.BUTTON_3, BMKeys.BUTTON_8,
					BMKeys.BUTTON_2, BMKeys.BUTTON_5, BMKeys.LEFT, BMKeys.UP, BMKeys.DOWN };
		}
		if (c.keys.length != keys) {
			int[] newkeys = new int[keys];
			Arrays.fill(newkeys, -1);
			for (int i = 0; i < c.keys.length && index < newkeys.length; i++, index++) {
				newkeys[index] = c.keys[i];
			}
			c.keys = newkeys;
		}
	}

	if (midi.keys == null) {
		midi.keys = new MidiConfig().keys;
	}
	if (midi.keys.length != keys) {
		midi.keys = Arrays.copyOf(midi.keys, keys);
	}
	
	// KB, コントローラー, Midiの各ボタンについて排他的処理を実施
	boolean[] exclusive = new boolean[keyboard.keys.length];
	validate0(keyboard.keys,  exclusive);
	for(int i = 0;i < controller.length;i++) {
		validate0(controller[i].keys,  exclusive);
	}
			
	for(int i = 0;i < midi.getKeys().length;i++) {
		if(exclusive[i]) {
			midi.getKeys()[i] = null;
		}
	}
}
 
开发者ID:exch-bms2,项目名称:beatoraja,代码行数:45,代码来源:PlayConfig.java

示例10: keyPressed

@Override
public void keyPressed(int key)
{
	// if this input box is NOT selected, just do nothing
	if (!_selected || !_state) return;
	
	switch (key)
	{
		case Keys.RIGHT:
			++_curserPos;
			_curserPos %= (_text.length() + 1);
			break;
		case Keys.LEFT:
			_curserPos--;
			if (_curserPos < 0) _curserPos = _text.length();
			break;
		case Keys.SHIFT_LEFT:
		case Keys.SHIFT_RIGHT:
			_shift = true;
			break;
		case Keys.SPACE:
			charTyped(' ');
			break;
		case Keys.PERIOD:
			charTyped('.');
			break;
		case Keys.COMMA:
			charTyped(',');
			break;
		case Keys.SEMICOLON:
			charTyped(';');
			break;
		case Keys.COLON:
			charTyped(':');
			break;
		case Keys.MINUS:
			charTyped('-');
			break;
		case Keys.BACKSPACE:
			if (_curserPos > 0)
			{
				_text = _text.substring(0, _curserPos - 1) + _text.substring(_curserPos, _text.length());
				_curserPos--;
			}
			break;
		case Keys.ENTER:
		case Keys.ESCAPE:
			METRO.__setSelectedInput(null);
			break;
	}
	// for ranges:
	if (key >= Keys.A && key <= Keys.Z)
	{
		charTyped(_shift ? (char) (36 + key) : (char) (68 + key));
	}
	else if (key >= Keys.NUM_0 && key <= Keys.NUM_9)
	{
		charTyped((char) (key + 41));
	}
	// if length of string in pixel is greater than the width of the field, delete last added character
	if (Draw.getStringSize(_text).width > _area.width)
	{
		_text = _text.substring(0, _curserPos - 1) + _text.substring(_curserPos, _text.length());
		_curserPos--;
	}
}
 
开发者ID:hauke96,项目名称:METRO,代码行数:66,代码来源:InputField.java

示例11: keyDown

public boolean keyDown(int k) {
    if (k == Keys.Z) BBInput.setKey(BBInput.BUTTON1, true);
    if (k == Keys.X) BBInput.setKey(BBInput.BUTTON2, true);
    return true;
}
 
开发者ID:awwong1,项目名称:BlockBunny,代码行数:5,代码来源:BBInputProcessor.java

示例12: keyUp

public boolean keyUp(int k) {
    if (k == Keys.Z) BBInput.setKey(BBInput.BUTTON1, false);
    if (k == Keys.X) BBInput.setKey(BBInput.BUTTON2, false);
    return true;
}
 
开发者ID:awwong1,项目名称:BlockBunny,代码行数:5,代码来源:BBInputProcessor.java

示例13: keyDown

public boolean keyDown(int k) {
		if(mode==0){
			if(k == Keys.W || k == Keys.UP) MyInput.setKey(Input.UP, true);
			if(k == Keys.A || k == Keys.LEFT) MyInput.setKey(Input.LEFT, true);
			if(k == Keys.S || k == Keys.DOWN) MyInput.setKey(Input.DOWN, true);
			if(k == Keys.D || k == Keys.RIGHT) MyInput.setKey(Input.RIGHT, true);
			if(k == Keys.SPACE) MyInput.setKey(Input.JUMP, true);
			if(k == Keys.Q || k == Keys.CONTROL_RIGHT) MyInput.setKey(Input.INTERACT, true);
			if(k == Keys.E || k == Keys.NUMPAD_0) MyInput.setKey(Input.ATTACK, true);
			if(k == Keys.SHIFT_LEFT) MyInput.setKey(Input.SPECIAL, true);
			if(k == Keys.CONTROL_LEFT || k == Keys.Z) MyInput.setKey(Input.RUN, true);
			if(k == Keys.R || k == Keys.NUMPAD_1) MyInput.setKey(Input.USE, true);
			if(k == Keys.ESCAPE) MyInput.setKey(Input.PAUSE, true);
			if(k == Keys.ENTER) MyInput.setKey(Input.ENTER, true);
			if(k == Keys.TAB) MyInput.setKey(Input.RESPAWN, true);
			if(k == Keys.NUMPAD_8 || k == Keys.U) MyInput.setKey(Input.DEBUG_UP, true);
			if(k == Keys.NUMPAD_2 || k == Keys.J) MyInput.setKey(Input.DEBUG_DOWN, true);
			if(k == Keys.NUMPAD_4 || k == Keys.I) MyInput.setKey(Input.DEBUG_LEFT, true);
			if(k == Keys.NUMPAD_6 || k == Keys.O) MyInput.setKey(Input.DEBUG_RIGHT, true);
			if(k == Keys.NUMPAD_7 || k == Keys.LEFT_BRACKET) MyInput.setKey(Input.DEBUG_LEFT2, true);
			if(k == Keys.NUMPAD_9 || k == Keys.RIGHT_BRACKET) MyInput.setKey(Input.DEBUG_RIGHT2, true);
			if(k == Keys.M) MyInput.setKey(Input.DEBUG_CENTER, true);
			if(k == Keys.F1) MyInput.setKey(Input.COLLISION, true);
			if(k == Keys.F2) MyInput.setKey(Input.LIGHTS, true);
			if(k == Keys.F3) MyInput.setKey(Input.DEBUG_TEXT, true);
			if(k == Keys.F4) MyInput.setKey(Input.RENDER, true);
			if(k == Keys.EQUALS) MyInput.setKey(Input.ZOOM_IN, true);
			if(k == Keys.MINUS) MyInput.setKey(Input.ZOOM_OUT, true);
		} else {
//			System.out.println(k+":"+Keys.toString(k));
			boolean entered = false;
			if(k == Keys.ESCAPE){ entered=true; MyInput.setKey(Input.PAUSE, true); }
			if(k == Keys.SPACE){ entered=true; MyInput.setKey(Input.JUMP, true); }
			if(k == Keys.ENTER){ entered=true; MyInput.setKey(Input.ENTER, true); }
			if(Keys.toString(k).toLowerCase().equals("delete")){ entered=true; MyInput.setKey(Input.DOWN, true); }
			if(k == Keys.LEFT){ entered=true; MyInput.setKey(Input.LEFT, true); }
			if(k == Keys.RIGHT){ entered=true; MyInput.setKey(Input.RIGHT, true); }
			if(k == Keys.HOME){ entered=true; Game.inputIndex = 0;}
			if(k == Keys.END){ entered=true; Game.inputIndex = Game.getInput().length() - 1; }
			if(k == Keys.SHIFT_LEFT || k == Keys.SHIFT_RIGHT){ entered=true; MyInput.setKey(Input.UP, true); }
			
			if(MyInput.isDown(Input.UP)){
				if(k == Keys.NUM_1){ entered = true; Game.addInputChar("!"); }
				if(k == Keys.NUM_2){ entered = true; Game.addInputChar("@"); }
				if(k == Keys.NUM_3){ entered = true; Game.addInputChar("#"); }
				if(k == Keys.NUM_4){ entered = true; Game.addInputChar("$"); }
				if(k == Keys.NUM_5){ entered = true; Game.addInputChar("%"); }
				if(k == Keys.NUM_6){ entered = true; Game.addInputChar("^"); }
				if(k == Keys.NUM_7){ entered = true; Game.addInputChar("&"); }
				if(k == Keys.NUM_8){ entered = true; Game.addInputChar("*"); }
				if(k == Keys.NUM_9){ entered = true; Game.addInputChar("("); }
				if(k == Keys.NUM_0){ entered = true; Game.addInputChar(")"); }
				if(k == Keys.EQUALS){ entered = true; Game.addInputChar("+"); }
				if(k == Keys.MINUS){ entered = true; Game.addInputChar("_"); }
				if(k == Keys.PERIOD){ entered = true; Game.addInputChar(">"); }
				if(k == Keys.COMMA){ entered = true; Game.addInputChar("<"); }
				if(k == Keys.SLASH){ entered = true; Game.addInputChar("?"); }
			}
			
			if(k == Keys.NUMPAD_1){ k = Keys.NUM_1; }
			if(k == Keys.NUMPAD_2){ k = Keys.NUM_2; }
			if(k == Keys.NUMPAD_3){ k = Keys.NUM_3; }
			if(k == Keys.NUMPAD_4){ k = Keys.NUM_4; }
			if(k == Keys.NUMPAD_5){ k = Keys.NUM_5; }
			if(k == Keys.NUMPAD_6){ k = Keys.NUM_6; }
			if(k == Keys.NUMPAD_7){ k = Keys.NUM_7; }
			if(k == Keys.NUMPAD_8){ k = Keys.NUM_8; }
			if(k == Keys.NUMPAD_9){ k = Keys.NUM_9; }
			if(k == Keys.NUMPAD_0){ k = Keys.NUM_0; }
			
			if(!entered && !ignoreKeys.contains(k, false))
				if(MyInput.isDown(Input.UP) || MyInput.isCaps)
					Game.addInputChar(Keys.toString(k));
				else
					Game.addInputChar(Keys.toString(k).toLowerCase());
		}
		
		return true;
	}
 
开发者ID:JayKEm,项目名称:Aftamath,代码行数:79,代码来源:MyInputProcessor.java


注:本文中的com.badlogic.gdx.Input.Keys.Z属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。