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Java Keys.LEFT属性代码示例

本文整理汇总了Java中com.badlogic.gdx.Input.Keys.LEFT属性的典型用法代码示例。如果您正苦于以下问题:Java Keys.LEFT属性的具体用法?Java Keys.LEFT怎么用?Java Keys.LEFT使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在com.badlogic.gdx.Input.Keys的用法示例。


在下文中一共展示了Keys.LEFT属性的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: keyDown

@Override
public boolean keyDown(int keycode) {
	
	if (keycode == Keys.UP) {
		upPressed = true;
	} else if (keycode == Keys.LEFT) {
		leftPressed = true;
	} else if (keycode == Keys.DOWN) {
		downPressed = true;
	} else if (keycode == Keys.RIGHT) {
		rightPressed = true;
	}
	
	if (keycode == Keys.E) {
		ePressed = true;
	} else if (keycode == Keys.W) {
		wPressed = true;
	}

	return false;
}
 
开发者ID:libgdx-examples,项目名称:base-template,代码行数:21,代码来源:InputHandler.java

示例2: keyUp

@Override
public boolean keyUp(int keycode) {
	
	if (keycode == Keys.UP) {
		upPressed = false;
	} else if (keycode == Keys.LEFT) {
		leftPressed = false;
	} else if (keycode == Keys.DOWN) {
		downPressed = false;
	} else if (keycode == Keys.RIGHT) {
		rightPressed = false;
	}
	
	// When releasing the action key, reset the key delay so they can be pressed again immediately
	if (keycode == Keys.E) {
		ePressed = false;
		actionDelay = 0;
	}
	
	return false;
}
 
开发者ID:libgdx-examples,项目名称:base-template,代码行数:21,代码来源:InputHandler.java

示例3: keyDown

@Override
public boolean keyDown(int keycode) {
	
	if (keycode == Keys.UP) {
		upPressed = true;
	} else if (keycode == Keys.LEFT) {
		leftPressed = true;
	} else if (keycode == Keys.DOWN) {
		downPressed = true;
	} else if (keycode == Keys.RIGHT) {
		rightPressed = true;
	}
	
	if (keycode == Keys.E) {
		firePressed = true;
	} else if (keycode == Keys.W) {
		shieldPressed = true;
	}
	
	if (keycode == Keys.ENTER) {
		startJustPressed = true;
	}

	return false;
}
 
开发者ID:libgdx-examples,项目名称:space-arcade,代码行数:25,代码来源:InputHandler.java

示例4: keyUp

@Override
public boolean keyUp(int keycode) {
	
	if (keycode == Keys.UP) {
		upPressed = false;
	} else if (keycode == Keys.LEFT) {
		leftPressed = false;
	} else if (keycode == Keys.DOWN) {
		downPressed = false;
	} else if (keycode == Keys.RIGHT) {
		rightPressed = false;
	}
	
	// When releasing the action key, reset the key delay so they can be pressed again immediately
	if (keycode == Keys.E) {
		firePressed = false;
		actionDelay = 0;
	}
	
	return false;
}
 
开发者ID:libgdx-examples,项目名称:space-arcade,代码行数:21,代码来源:InputHandler.java

示例5: keyDown

@Override
public boolean keyDown (int keycode) {
	switch (keycode) {
	case Keys.DOWN:
		downPressed = true;
		break;
	case Keys.UP:
		upPressed = true;
		break;
	case Keys.LEFT:
		leftPressed = true;
		break;
	case Keys.RIGHT:
		rightPressed = true;
		break;
	}
	return super.keyDown(keycode);
}
 
开发者ID:Matsemann,项目名称:eamaster,代码行数:18,代码来源:VehicleTest.java

示例6: keyUp

@Override
public boolean keyUp (int keycode) {
	switch (keycode) {
	case Keys.DOWN:
		downPressed = false;
		break;
	case Keys.UP:
		upPressed = false;
		break;
	case Keys.LEFT:
		leftPressed = false;
		break;
	case Keys.RIGHT:
		rightPressed = false;
		break;
	case Keys.R:
		chassis.body.setWorldTransform(chassis.transform.setToTranslation(0, 5, 0));
		chassis.body.setInterpolationWorldTransform(chassis.transform);
		((btRigidBody)(chassis.body)).setLinearVelocity(Vector3.Zero);
		((btRigidBody)(chassis.body)).setAngularVelocity(Vector3.Zero);
		chassis.body.activate();
		break;
	}
	return super.keyUp(keycode);
}
 
开发者ID:Matsemann,项目名称:eamaster,代码行数:25,代码来源:VehicleTest.java

示例7: keyDown

@Override
public boolean keyDown(int keycode) {
	if (keycode == Keys.LEFT)
		controller.leftPressed();
	if (keycode == Keys.RIGHT)
		controller.rightPressed();
	if (keycode == Keys.DOWN)
	{
		controller.downPressed();
	}
	if(keycode == Keys.BACK) {
		if (isMultiPlayer) {
			NextpeerPlugin.reportForfeitForCurrentTournament();
		}

		dispose();
		System.out.println("c");
		game.setScreen(new MainScreen(game));
	}

	return true;
}
 
开发者ID:Nextpeer,项目名称:SkiFun,代码行数:22,代码来源:GameScreen.java

示例8: keyDown

@Override
public boolean keyDown(final int keycode) {
	switch (keycode) {
	case Keys.UP:
		TurnScheduler.getInstance().addTurnToQueue(Move.UP);
		return true;
	case Keys.DOWN:
		TurnScheduler.getInstance().addTurnToQueue(Move.DOWN);
		return true;
	case Keys.LEFT:
		TurnScheduler.getInstance().addTurnToQueue(Move.LEFT);
		return true;
	case Keys.RIGHT:
		TurnScheduler.getInstance().addTurnToQueue(Move.RIGHT);
		return true;
	default:
		return false;
	}
}
 
开发者ID:davidbecker,项目名称:taloonerrl,代码行数:19,代码来源:InputSystem.java

示例9: keyUp

@Override
public boolean keyUp(int optionIndex, int keyOrButtonCode) {
	switch (optionIndex) {
		case OPTION_MUSIC: {
			if (Keys.LEFT == keyOrButtonCode || Keys.RIGHT == keyOrButtonCode) {
				volumeChange = 0;
			}
			break;
		}
		case OPTION_SOUND: {
			if (Keys.LEFT == keyOrButtonCode || Keys.RIGHT == keyOrButtonCode) {
				volumeChange = 0;
			}
			break;
		}
	}

	return false;
}
 
开发者ID:Quillraven,项目名称:Protoman-vs-Megaman,代码行数:19,代码来源:AudioMenuPage.java

示例10: keyDown

@Override
public boolean keyDown(int optionIndex, int keyOrButtonCode) {
	switch (optionIndex) {
		case OPTION_LANGUAGE: {
			if (Keys.LEFT == keyOrButtonCode) {
				--currentLocale;
				if (currentLocale < 0) {
					currentLocale = availableLocales.length - 1;
				}
			} else if (Keys.RIGHT == keyOrButtonCode) {
				++currentLocale;
				currentLocale %= availableLocales.length;
			} else if (Keys.ENTER == keyOrButtonCode) {
				//return true in this case to not start the selection missile
				return true;
			}

			GameUtils.setCfgPreferenceValue(GameConstants.PREFERENCE_KEY_LANGUAGE, availableLocales[currentLocale]);
			options.get(OPTION_INFO).setText(GameUtils.getLocalizedLabel("MainMenu.option.settings.language." + availableLocales[currentLocale]));
			break;
		}
	}

	return false;
}
 
开发者ID:Quillraven,项目名称:Protoman-vs-Megaman,代码行数:25,代码来源:LanguageMenuPage.java

示例11: keyDown

public boolean keyDown(int keycode) {
	switch(keycode) {
	case Keys.A:case Keys.LEFT: leftFlag = true; break;
	case Keys.D:case Keys.RIGHT:rightFlag = true;break;
	case Keys.SPACE:jumpFlag = true;break;
	}
	return false;
}
 
开发者ID:mingwuyun,项目名称:cocos2d-java,代码行数:8,代码来源:Base2dTests.java

示例12: keyUp

public boolean keyUp(int keycode) {
	switch(keycode) {case Keys.A:case Keys.LEFT:leftFlag = false;break;
	case Keys.D:case Keys.RIGHT:rightFlag = false;break;
	case Keys.SPACE:jumpFlag = false;break;
	}
	return false;
}
 
开发者ID:mingwuyun,项目名称:cocos2d-java,代码行数:7,代码来源:Base2dTests.java

示例13: KeyboardControl

public KeyboardControl() {
    // Initial settings:
    up = Keys.UP;
    down = Keys.DOWN;
    left = Keys.LEFT;
    right = Keys.RIGHT;
}
 
开发者ID:BialJam,项目名称:M-M,代码行数:7,代码来源:KeyboardControl.java

示例14: onTurn

@Override
/*********************************************************
 * Called on every turn
 * @return true if something actually happened in a turn
 * (if false, the player is NOT moved in the queue!)
 *********************************************************/
public boolean onTurn(){
	super.onTurn();
	Core.redraw = true; 
	Integer log = input.checkKeys();
	if (log == null) return false; 
	switch (log){
	case Keys.LEFT: 
		move(-1, 0);
		break; 
	case Keys.RIGHT:
		move(1, 0);
		break; 
	case Keys.UP:
		move(0, 1);
		break; 
	case Keys.DOWN:
		move(0, -1); 
		break; 
	case Keys.E:
		Core.game.setScreen(new DungeonOverviewScreen(holder.getDungeon().getWorld()));
	case Keys.X:
		holder.useStairs();
		holder.getDungeon().getWorld().changeFloors(holder.getDungeon());
		break; 
	default:
		return false; 
	}
	housekeep(); 
	return true; 
}
 
开发者ID:lries,项目名称:Oozelike,代码行数:36,代码来源:PlayerAI.java

示例15: checkKeys

/********************************************
 * Check keys for presses
 * Automatically converts synonymous keys
 * @return the highest priority active key
 ********************************************/
public Integer checkKeys(){
	if (checkKey(Keys.UP) || checkKey(Keys.W)) return Keys.UP;
	if (checkKey(Keys.DOWN) || checkKey(Keys.S)) return Keys.DOWN;
	if (checkKey(Keys.LEFT) || checkKey(Keys.A)) return Keys.LEFT;
	if (checkKey(Keys.RIGHT) || checkKey(Keys.D)) return Keys.RIGHT;
	if (checkNewKey(Keys.X)) return Keys.X;
	if (checkNewKey(Keys.E)) return Keys.E; 
	return null; 
}
 
开发者ID:lries,项目名称:Oozelike,代码行数:14,代码来源:KeyLogger.java


注:本文中的com.badlogic.gdx.Input.Keys.LEFT属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。