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Java Keys.A属性代码示例

本文整理汇总了Java中com.badlogic.gdx.Input.Keys.A属性的典型用法代码示例。如果您正苦于以下问题:Java Keys.A属性的具体用法?Java Keys.A怎么用?Java Keys.A使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在com.badlogic.gdx.Input.Keys的用法示例。


在下文中一共展示了Keys.A属性的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onKeyPressed

public void onKeyPressed(UserEvent e) {
    datapointer.playerinputconvertor.onKeyPressed(e);
    switch (e.value) {
        case Keys.ESCAPE:
            parent.parent.substate = new InGameMenuState(parent.parent);
            break;
        case Keys.A:
            activedcapacity = (byte) ((activedcapacity == 1 || datapointer.player.inventory
                    .getCapFromId((byte) 1) == null) ? 0 : 1);
            break;
        case Keys.Z:
            activedcapacity = (byte) ((activedcapacity == 2 || datapointer.player.inventory
                    .getCapFromId((byte) 2) == null) ? 0 : 2);
            break;
        case Keys.E:
            activedcapacity = (byte) ((activedcapacity == 3 || datapointer.player.inventory
                    .getCapFromId((byte) 3) == null) ? 0 : 3);
            break;
    }
}
 
开发者ID:Darkxell,项目名称:Les-Chroniques-de-Norwand,代码行数:20,代码来源:PlayState.java

示例2: keyDown

public boolean keyDown(int keycode) {
	switch(keycode) {
	case Keys.A:case Keys.LEFT: leftFlag = true; break;
	case Keys.D:case Keys.RIGHT:rightFlag = true;break;
	case Keys.SPACE:jumpFlag = true;break;
	}
	return false;
}
 
开发者ID:mingwuyun,项目名称:cocos2d-java,代码行数:8,代码来源:Base2dTests.java

示例3: keyUp

public boolean keyUp(int keycode) {
	switch(keycode) {case Keys.A:case Keys.LEFT:leftFlag = false;break;
	case Keys.D:case Keys.RIGHT:rightFlag = false;break;
	case Keys.SPACE:jumpFlag = false;break;
	}
	return false;
}
 
开发者ID:mingwuyun,项目名称:cocos2d-java,代码行数:7,代码来源:Base2dTests.java

示例4: keyUp

@Override
public boolean keyUp(InputEvent event, int keyCode) {
    if (Globals.getGameState() != Game.State.RUNNING) {
        return false;
    }

    if (keyCode == Keys.A) {
        Player player = Level.getInstance().getPlayer();
        if (player != null) {
            player.stopJump();
        }
    }

    return true;
}
 
开发者ID:alexschimpf,项目名称:joe,代码行数:15,代码来源:InputListener.java

示例5: keyUp

public boolean keyUp(int k) {
	if(mode==0){
		if(k == Keys.W || k == Keys.UP) MyInput.setKey(Input.UP, false);
		if(k == Keys.A || k == Keys.LEFT) MyInput.setKey(Input.LEFT, false);
		if(k == Keys.S || k == Keys.DOWN) MyInput.setKey(Input.DOWN, false);
		if(k == Keys.D || k == Keys.RIGHT) MyInput.setKey(Input.RIGHT, false);
		if(k == Keys.SPACE) MyInput.setKey(Input.JUMP, false);
		if(k == Keys.Q || k == Keys.CONTROL_RIGHT) MyInput.setKey(Input.INTERACT, false);
		if(k == Keys.E || k == Keys.NUMPAD_0) MyInput.setKey(Input.ATTACK, false);
		if(k == Keys.SHIFT_LEFT) MyInput.setKey(Input.SPECIAL, false);
		if(k == Keys.CONTROL_LEFT || k == Keys.Z) MyInput.setKey(Input.RUN, false);
		if(k == Keys.R || k == Keys.NUMPAD_1) MyInput.setKey(Input.USE, false);
		if(k == Keys.ESCAPE) MyInput.setKey(Input.PAUSE, false);
		if(k == Keys.ENTER) MyInput.setKey(Input.ENTER, false);
		if(k == Keys.TAB) MyInput.setKey(Input.RESPAWN, false);
		if(k == Keys.NUMPAD_8 || k == Keys.U) MyInput.setKey(Input.DEBUG_UP, false);
		if(k == Keys.NUMPAD_2 || k == Keys.J) MyInput.setKey(Input.DEBUG_DOWN, false);
		if(k == Keys.NUMPAD_4 || k == Keys.I) MyInput.setKey(Input.DEBUG_LEFT, false);
		if(k == Keys.NUMPAD_6 || k == Keys.O) MyInput.setKey(Input.DEBUG_RIGHT, false);
		if(k == Keys.NUMPAD_7 || k == Keys.LEFT_BRACKET) MyInput.setKey(Input.DEBUG_LEFT2, false);
		if(k == Keys.NUMPAD_9 || k == Keys.RIGHT_BRACKET) MyInput.setKey(Input.DEBUG_RIGHT2, false);
		if(k == Keys.M) MyInput.setKey(Input.DEBUG_CENTER, false);
		if(k == Keys.F1) MyInput.setKey(Input.COLLISION, false);
		if(k == Keys.F2) MyInput.setKey(Input.LIGHTS, false);
		if(k == Keys.F3) MyInput.setKey(Input.DEBUG_TEXT, false);
		if(k == Keys.F4) MyInput.setKey(Input.RENDER, false);
		if(k == Keys.EQUALS) MyInput.setKey(Input.ZOOM_IN, false);
		if(k == Keys.MINUS) MyInput.setKey(Input.ZOOM_OUT, false);
	} else {
		if(k == Keys.ESCAPE){ MyInput.setKey(Input.PAUSE, false); }
		if(k == Keys.SPACE){ MyInput.setKey(Input.JUMP, false); }
		if(k == Keys.ENTER){ MyInput.setKey(Input.ENTER, false); }
		if(k == Keys.LEFT){ MyInput.setKey(Input.LEFT, false); }
		if(k == Keys.RIGHT){  MyInput.setKey(Input.RIGHT, false); }
		if(Keys.toString(k).toLowerCase().equals("delete")){ MyInput.setKey(Input.DOWN, false); }
		if(k == Keys.SHIFT_LEFT || k == Keys.SHIFT_RIGHT){ MyInput.setKey(Input.UP, false); }
	}
	return true;
}
 
开发者ID:JayKEm,项目名称:Aftamath,代码行数:39,代码来源:MyInputProcessor.java

示例6: loadDefault

public void loadDefault() {
	//player
	forward = Keys.W;
	right = Keys.D;
	left = Keys.A;
	back = Keys.S;
	shoot = Keys.SPACE;
	changeVehicle = Keys.G;
	land = Keys.T;
	
	//ui
	toggleHUD = Keys.H;
	toggleEdgeMap = Keys.M;
	toggleSpaceMap = Keys.P;
	
	//screen
	fullscreen = Keys.F11;
	vsync = Keys.F8;
	zoomOut = Keys.MINUS;
	zoomIn = Keys.EQUALS;
	resetZoom = Keys.PERIOD;
	zoomCharacter = Keys.SLASH;
	zoomSpace = Keys.COMMA;
	rotateLeft = Keys.LEFT_BRACKET;
	rotateRight = Keys.RIGHT_BRACKET;
	
	//debug menu
	toggleDebug = Keys.F3;
	togglePos = Keys.NUMPAD_0;
	toggleComponents = Keys.NUMPAD_1;
	toggleBounds = Keys.NUMPAD_2;
	toggleFPS = Keys.NUMPAD_3;
	toggleOrbit = Keys.NUMPAD_4;
	toggleVector = Keys.NUMPAD_5;
	toggleMenu = Keys.NUMPAD_9;		
}
 
开发者ID:0XDE57,项目名称:SpaceProject,代码行数:36,代码来源:KeyConfig.java

示例7: keyDown

@Override
public boolean keyDown(int keycode) {
    switch (keycode) {
        case Keys.A:
            inputController.setLeft(true);
            return true;
        case Keys.D:
            inputController.setRight(true);
            return true;
        case Keys.W:
            inputController.setUp(true);
            return true;
        case Keys.S:
            inputController.setDown(true);
            return true;
        case Keys.NUM_1:
            inputController.setNumberKey(1, true);
            return true;
        case Keys.NUM_2:
            inputController.setNumberKey(2, true);
            return true;
        case Keys.NUM_3:
            inputController.setNumberKey(3, true);
            return true;
        case Keys.NUM_4:
            inputController.setNumberKey(4, true);
            return true;
        case Keys.Q:
            inputController.setSwitchWeapon(true);
            return true;
        case Keys.E:
            inputController.setWeaponAbility(true);
            return true;
        default:
            return false;
    }
}
 
开发者ID:vs-slavchev,项目名称:Virtual-Evil,代码行数:37,代码来源:GameInputProcessor.java

示例8: keyUp

@Override
public boolean keyUp(int keycode) {
    switch (keycode) {
        case Keys.A:
            inputController.setLeft(false);
            return true;
        case Keys.D:
            inputController.setRight(false);
            return true;
        case Keys.W:
            inputController.setUp(false);
            return true;
        case Keys.S:
            inputController.setDown(false);
            return true;
        case Keys.NUM_1:
            inputController.setNumberKey(1, false);
            return true;
        case Keys.NUM_2:
            inputController.setNumberKey(2, false);
            return true;
        case Keys.NUM_3:
            inputController.setNumberKey(3, false);
            return true;
        case Keys.NUM_4:
            inputController.setNumberKey(4, false);
            return true;
        case Keys.Q:
            inputController.setSwitchWeapon(false);
            return true;
        case Keys.E:
            inputController.setWeaponAbility(false);
            return true;
        default:
            return false;
    }
}
 
开发者ID:vs-slavchev,项目名称:Virtual-Evil,代码行数:37,代码来源:GameInputProcessor.java

示例9: keyDown

@Override
public boolean keyDown(InputEvent event, int keyCode) {
    Game.State gameState = Globals.getGameState();
    if (gameState == Game.State.RUNNING || gameState == Game.State.WAIT_FOR_INPUT) {
        if (keyCode == Keys.A) {
            Player player = Level.getInstance().getPlayer();
            if (player != null) {
                player.jump();
            }
        }
    }

    switch (keyCode) {
        case Keys.BACK:
            if (mainMenuOnBack) {
                // TODO: Game.instance.setScreen(new MainMenu(Game.instance));
            }
            break;
        case Keys.ESCAPE:
            Gdx.app.exit();
            break;
        case Keys.D:
            Globals.debugPhysics = !Globals.debugPhysics;
            break;
        case Keys.C:
            DAO.getInstance().clear();
            break;
        case Keys.P:
            Globals.printDebugInfo = !Globals.printDebugInfo;
            break;
        case Keys.E:
            Globals.customCameraInfo = !Globals.customCameraInfo;
            MainCamera.getInstance().setPlayerFocus(true);
            break;
        case Keys.Q:
            MainCamera.getInstance().takeScreenshot();
            break;
        case Keys.ENTER:
            if (Globals.getGameState() == Game.State.LEVEL_COMPLETE) {
                HUD.getInstance().hideLevelComplete();
            }
            Level.getInstance().loadNext();

            break;
        default:
            if (Level.getInstance().getPlayer() != null &&
                    Globals.getGameState() == Game.State.WAIT_FOR_INPUT) {
                Globals.setGameState(Game.State.RUNNING);
            }

            return false;
    }

    return true;
}
 
开发者ID:alexschimpf,项目名称:joe,代码行数:55,代码来源:InputListener.java

示例10: keyDown

@Override
public boolean keyDown(int keycode) {

	if (keycode == Keys.X && keys.containsKey(Keys.CONTROL_LEFT)) {
		System.exit(0);
	}

	if (keycode == Keys.M) {
		if(SoundManager.masterSound>0.1f) {
			SoundManager.stopAllSounds();
			SoundManager.pauseAllMusiques();
			SoundManager.masterSound = 0.f;				
			SoundManager.masterMusic = 0.f;				
		}
		else {
			SoundManager.masterSound = 0.3f;				
			SoundManager.masterMusic = 0.3f;				
		}
	}

	if ((keycode == Keys.SPACE) && InGame.dead) {
		InGame.score=5000;
		InGame.maxScore=0;
		InGame.nbKills=0;
		InGame.totalTime=0;
		InGame.speedEnergy = 250;
		InGame.dead=false;
		InGame.rouge = 0;
		InGame.player.timeBeforeRespawn = 0;
		Gdx.input.setCursorCatched(true);
		PAUSED = false;
	}

	if (keycode == Keys.UP) {
		STRAFE_LEFT = Keys.LEFT;
		STRAFE_RIGHT = Keys.RIGHT;
		FORWARD = Keys.UP;
		BACKWARD = Keys.DOWN;
	}

	if (keycode == Keys.C) {
		ScreenshotFactory.saveScreenshot();
	}

	if (keycode == Keys.W) {
		STRAFE_LEFT = Keys.A;
		STRAFE_RIGHT = Keys.D;
		FORWARD = Keys.W;
		BACKWARD = Keys.S;
	}

	if (keycode == Keys.Q) {
		STRAFE_LEFT = Keys.Q;
		STRAFE_RIGHT = Keys.D;
		FORWARD = Keys.Z;
		BACKWARD = Keys.S;
	}

	keys.put(keycode, keycode);
	return true;
}
 
开发者ID:Osaris31,项目名称:exterminate,代码行数:61,代码来源:CameraController.java

示例11: keyPressed

@Override
public void keyPressed(int key)
{
	// if this input box is NOT selected, just do nothing
	if (!_selected || !_state) return;
	
	switch (key)
	{
		case Keys.RIGHT:
			++_curserPos;
			_curserPos %= (_text.length() + 1);
			break;
		case Keys.LEFT:
			_curserPos--;
			if (_curserPos < 0) _curserPos = _text.length();
			break;
		case Keys.SHIFT_LEFT:
		case Keys.SHIFT_RIGHT:
			_shift = true;
			break;
		case Keys.SPACE:
			charTyped(' ');
			break;
		case Keys.PERIOD:
			charTyped('.');
			break;
		case Keys.COMMA:
			charTyped(',');
			break;
		case Keys.SEMICOLON:
			charTyped(';');
			break;
		case Keys.COLON:
			charTyped(':');
			break;
		case Keys.MINUS:
			charTyped('-');
			break;
		case Keys.BACKSPACE:
			if (_curserPos > 0)
			{
				_text = _text.substring(0, _curserPos - 1) + _text.substring(_curserPos, _text.length());
				_curserPos--;
			}
			break;
		case Keys.ENTER:
		case Keys.ESCAPE:
			METRO.__setSelectedInput(null);
			break;
	}
	// for ranges:
	if (key >= Keys.A && key <= Keys.Z)
	{
		charTyped(_shift ? (char) (36 + key) : (char) (68 + key));
	}
	else if (key >= Keys.NUM_0 && key <= Keys.NUM_9)
	{
		charTyped((char) (key + 41));
	}
	// if length of string in pixel is greater than the width of the field, delete last added character
	if (Draw.getStringSize(_text).width > _area.width)
	{
		_text = _text.substring(0, _curserPos - 1) + _text.substring(_curserPos, _text.length());
		_curserPos--;
	}
}
 
开发者ID:hauke96,项目名称:METRO,代码行数:66,代码来源:InputField.java

示例12: keyDown

public boolean keyDown(int k) {
		if(mode==0){
			if(k == Keys.W || k == Keys.UP) MyInput.setKey(Input.UP, true);
			if(k == Keys.A || k == Keys.LEFT) MyInput.setKey(Input.LEFT, true);
			if(k == Keys.S || k == Keys.DOWN) MyInput.setKey(Input.DOWN, true);
			if(k == Keys.D || k == Keys.RIGHT) MyInput.setKey(Input.RIGHT, true);
			if(k == Keys.SPACE) MyInput.setKey(Input.JUMP, true);
			if(k == Keys.Q || k == Keys.CONTROL_RIGHT) MyInput.setKey(Input.INTERACT, true);
			if(k == Keys.E || k == Keys.NUMPAD_0) MyInput.setKey(Input.ATTACK, true);
			if(k == Keys.SHIFT_LEFT) MyInput.setKey(Input.SPECIAL, true);
			if(k == Keys.CONTROL_LEFT || k == Keys.Z) MyInput.setKey(Input.RUN, true);
			if(k == Keys.R || k == Keys.NUMPAD_1) MyInput.setKey(Input.USE, true);
			if(k == Keys.ESCAPE) MyInput.setKey(Input.PAUSE, true);
			if(k == Keys.ENTER) MyInput.setKey(Input.ENTER, true);
			if(k == Keys.TAB) MyInput.setKey(Input.RESPAWN, true);
			if(k == Keys.NUMPAD_8 || k == Keys.U) MyInput.setKey(Input.DEBUG_UP, true);
			if(k == Keys.NUMPAD_2 || k == Keys.J) MyInput.setKey(Input.DEBUG_DOWN, true);
			if(k == Keys.NUMPAD_4 || k == Keys.I) MyInput.setKey(Input.DEBUG_LEFT, true);
			if(k == Keys.NUMPAD_6 || k == Keys.O) MyInput.setKey(Input.DEBUG_RIGHT, true);
			if(k == Keys.NUMPAD_7 || k == Keys.LEFT_BRACKET) MyInput.setKey(Input.DEBUG_LEFT2, true);
			if(k == Keys.NUMPAD_9 || k == Keys.RIGHT_BRACKET) MyInput.setKey(Input.DEBUG_RIGHT2, true);
			if(k == Keys.M) MyInput.setKey(Input.DEBUG_CENTER, true);
			if(k == Keys.F1) MyInput.setKey(Input.COLLISION, true);
			if(k == Keys.F2) MyInput.setKey(Input.LIGHTS, true);
			if(k == Keys.F3) MyInput.setKey(Input.DEBUG_TEXT, true);
			if(k == Keys.F4) MyInput.setKey(Input.RENDER, true);
			if(k == Keys.EQUALS) MyInput.setKey(Input.ZOOM_IN, true);
			if(k == Keys.MINUS) MyInput.setKey(Input.ZOOM_OUT, true);
		} else {
//			System.out.println(k+":"+Keys.toString(k));
			boolean entered = false;
			if(k == Keys.ESCAPE){ entered=true; MyInput.setKey(Input.PAUSE, true); }
			if(k == Keys.SPACE){ entered=true; MyInput.setKey(Input.JUMP, true); }
			if(k == Keys.ENTER){ entered=true; MyInput.setKey(Input.ENTER, true); }
			if(Keys.toString(k).toLowerCase().equals("delete")){ entered=true; MyInput.setKey(Input.DOWN, true); }
			if(k == Keys.LEFT){ entered=true; MyInput.setKey(Input.LEFT, true); }
			if(k == Keys.RIGHT){ entered=true; MyInput.setKey(Input.RIGHT, true); }
			if(k == Keys.HOME){ entered=true; Game.inputIndex = 0;}
			if(k == Keys.END){ entered=true; Game.inputIndex = Game.getInput().length() - 1; }
			if(k == Keys.SHIFT_LEFT || k == Keys.SHIFT_RIGHT){ entered=true; MyInput.setKey(Input.UP, true); }
			
			if(MyInput.isDown(Input.UP)){
				if(k == Keys.NUM_1){ entered = true; Game.addInputChar("!"); }
				if(k == Keys.NUM_2){ entered = true; Game.addInputChar("@"); }
				if(k == Keys.NUM_3){ entered = true; Game.addInputChar("#"); }
				if(k == Keys.NUM_4){ entered = true; Game.addInputChar("$"); }
				if(k == Keys.NUM_5){ entered = true; Game.addInputChar("%"); }
				if(k == Keys.NUM_6){ entered = true; Game.addInputChar("^"); }
				if(k == Keys.NUM_7){ entered = true; Game.addInputChar("&"); }
				if(k == Keys.NUM_8){ entered = true; Game.addInputChar("*"); }
				if(k == Keys.NUM_9){ entered = true; Game.addInputChar("("); }
				if(k == Keys.NUM_0){ entered = true; Game.addInputChar(")"); }
				if(k == Keys.EQUALS){ entered = true; Game.addInputChar("+"); }
				if(k == Keys.MINUS){ entered = true; Game.addInputChar("_"); }
				if(k == Keys.PERIOD){ entered = true; Game.addInputChar(">"); }
				if(k == Keys.COMMA){ entered = true; Game.addInputChar("<"); }
				if(k == Keys.SLASH){ entered = true; Game.addInputChar("?"); }
			}
			
			if(k == Keys.NUMPAD_1){ k = Keys.NUM_1; }
			if(k == Keys.NUMPAD_2){ k = Keys.NUM_2; }
			if(k == Keys.NUMPAD_3){ k = Keys.NUM_3; }
			if(k == Keys.NUMPAD_4){ k = Keys.NUM_4; }
			if(k == Keys.NUMPAD_5){ k = Keys.NUM_5; }
			if(k == Keys.NUMPAD_6){ k = Keys.NUM_6; }
			if(k == Keys.NUMPAD_7){ k = Keys.NUM_7; }
			if(k == Keys.NUMPAD_8){ k = Keys.NUM_8; }
			if(k == Keys.NUMPAD_9){ k = Keys.NUM_9; }
			if(k == Keys.NUMPAD_0){ k = Keys.NUM_0; }
			
			if(!entered && !ignoreKeys.contains(k, false))
				if(MyInput.isDown(Input.UP) || MyInput.isCaps)
					Game.addInputChar(Keys.toString(k));
				else
					Game.addInputChar(Keys.toString(k).toLowerCase());
		}
		
		return true;
	}
 
开发者ID:JayKEm,项目名称:Aftamath,代码行数:79,代码来源:MyInputProcessor.java

示例13: initOptionStage

private void initOptionStage() {
	menu = new Button("Menu", 32, 45, Keys.M);
	graphics = new Button("Graphics", 32, 108, Keys.G);
	audio = new Button("Audio", 32, 144, Keys.A);
}
 
开发者ID:ahmetkasif,项目名称:KittenMaxit,代码行数:5,代码来源:Options.java


注:本文中的com.badlogic.gdx.Input.Keys.A属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。