本文整理汇总了Java中com.badlogic.gdx.Input.Keys.ENTER属性的典型用法代码示例。如果您正苦于以下问题:Java Keys.ENTER属性的具体用法?Java Keys.ENTER怎么用?Java Keys.ENTER使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类com.badlogic.gdx.Input.Keys
的用法示例。
在下文中一共展示了Keys.ENTER属性的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: keyDown
@Override
public boolean keyDown(int keycode) {
if (keycode == Keys.UP) {
upPressed = true;
} else if (keycode == Keys.LEFT) {
leftPressed = true;
} else if (keycode == Keys.DOWN) {
downPressed = true;
} else if (keycode == Keys.RIGHT) {
rightPressed = true;
}
if (keycode == Keys.E) {
firePressed = true;
} else if (keycode == Keys.W) {
shieldPressed = true;
}
if (keycode == Keys.ENTER) {
startJustPressed = true;
}
return false;
}
示例2: keyDown
@Override
public boolean keyDown(int optionIndex, int keyOrButtonCode) {
switch (optionIndex) {
case OPTION_LANGUAGE: {
if (Keys.LEFT == keyOrButtonCode) {
--currentLocale;
if (currentLocale < 0) {
currentLocale = availableLocales.length - 1;
}
} else if (Keys.RIGHT == keyOrButtonCode) {
++currentLocale;
currentLocale %= availableLocales.length;
} else if (Keys.ENTER == keyOrButtonCode) {
//return true in this case to not start the selection missile
return true;
}
GameUtils.setCfgPreferenceValue(GameConstants.PREFERENCE_KEY_LANGUAGE, availableLocales[currentLocale]);
options.get(OPTION_INFO).setText(GameUtils.getLocalizedLabel("MainMenu.option.settings.language." + availableLocales[currentLocale]));
break;
}
}
return false;
}
示例3: onInitUI
@Override
protected void onInitUI() {
Skin skin = GdxUISkin.instance().getDeafult();
input = new TextField("", skin);
ClickListener mClickListener = new ClickListener() {
public boolean keyDown (InputEvent event, int keycode) {
if(keycode == Keys.ENTER && !isHide()) {
if(!handleCmdString(input.getText())) {
//clear input
input.setText(null);
}
}
return true;
}
};
input.addCaptureListener(mClickListener);
input.setTextFieldFilter(new TextFieldFilter() {
@Override
public boolean acceptChar(TextField textField, char c) {
if(c == '`' || c == '~') {
hide();
return false;
}
return true;
}
});
label = new Label("", skin);
maxTmp = GdxUIConfig.instance().consoleMaxOutputLine;
input.setSize(getUIWidth()/2, 32);
input.setPosition(20, getUIHeight() * 0.25f);
addUI(input);
addUI(label);
skin = null;
}
示例4: keyUp
@Override
public boolean keyUp(int keycode) {
if (keycode == Input.Keys.R) {
init();
Gdx.app.debug(TAG, "Game world resetted");
}
else if (keycode == Keys.ENTER) {
cameraHelper.setTarget(cameraHelper.hasTarget() ? null : level.bunnyHead);
Gdx.app.debug(TAG,
"Camera follow enabled: " + cameraHelper.hasTarget());
}
return false;
}
示例5: keyUp
@Override
public boolean keyUp (int keycode) {
if (keycode == Keys.ENTER) {
toggleDebugMode();
return true;
}
return super.keyUp(keycode);
}
示例6: setDisplayKeyID
@Override
public void setDisplayKeyID (int code) {
if (code == Keys.ENTER) {
return;
}
keyID = code;
}
示例7: keyUp
public boolean keyUp(int k) {
if(mode==0){
if(k == Keys.W || k == Keys.UP) MyInput.setKey(Input.UP, false);
if(k == Keys.A || k == Keys.LEFT) MyInput.setKey(Input.LEFT, false);
if(k == Keys.S || k == Keys.DOWN) MyInput.setKey(Input.DOWN, false);
if(k == Keys.D || k == Keys.RIGHT) MyInput.setKey(Input.RIGHT, false);
if(k == Keys.SPACE) MyInput.setKey(Input.JUMP, false);
if(k == Keys.Q || k == Keys.CONTROL_RIGHT) MyInput.setKey(Input.INTERACT, false);
if(k == Keys.E || k == Keys.NUMPAD_0) MyInput.setKey(Input.ATTACK, false);
if(k == Keys.SHIFT_LEFT) MyInput.setKey(Input.SPECIAL, false);
if(k == Keys.CONTROL_LEFT || k == Keys.Z) MyInput.setKey(Input.RUN, false);
if(k == Keys.R || k == Keys.NUMPAD_1) MyInput.setKey(Input.USE, false);
if(k == Keys.ESCAPE) MyInput.setKey(Input.PAUSE, false);
if(k == Keys.ENTER) MyInput.setKey(Input.ENTER, false);
if(k == Keys.TAB) MyInput.setKey(Input.RESPAWN, false);
if(k == Keys.NUMPAD_8 || k == Keys.U) MyInput.setKey(Input.DEBUG_UP, false);
if(k == Keys.NUMPAD_2 || k == Keys.J) MyInput.setKey(Input.DEBUG_DOWN, false);
if(k == Keys.NUMPAD_4 || k == Keys.I) MyInput.setKey(Input.DEBUG_LEFT, false);
if(k == Keys.NUMPAD_6 || k == Keys.O) MyInput.setKey(Input.DEBUG_RIGHT, false);
if(k == Keys.NUMPAD_7 || k == Keys.LEFT_BRACKET) MyInput.setKey(Input.DEBUG_LEFT2, false);
if(k == Keys.NUMPAD_9 || k == Keys.RIGHT_BRACKET) MyInput.setKey(Input.DEBUG_RIGHT2, false);
if(k == Keys.M) MyInput.setKey(Input.DEBUG_CENTER, false);
if(k == Keys.F1) MyInput.setKey(Input.COLLISION, false);
if(k == Keys.F2) MyInput.setKey(Input.LIGHTS, false);
if(k == Keys.F3) MyInput.setKey(Input.DEBUG_TEXT, false);
if(k == Keys.F4) MyInput.setKey(Input.RENDER, false);
if(k == Keys.EQUALS) MyInput.setKey(Input.ZOOM_IN, false);
if(k == Keys.MINUS) MyInput.setKey(Input.ZOOM_OUT, false);
} else {
if(k == Keys.ESCAPE){ MyInput.setKey(Input.PAUSE, false); }
if(k == Keys.SPACE){ MyInput.setKey(Input.JUMP, false); }
if(k == Keys.ENTER){ MyInput.setKey(Input.ENTER, false); }
if(k == Keys.LEFT){ MyInput.setKey(Input.LEFT, false); }
if(k == Keys.RIGHT){ MyInput.setKey(Input.RIGHT, false); }
if(Keys.toString(k).toLowerCase().equals("delete")){ MyInput.setKey(Input.DOWN, false); }
if(k == Keys.SHIFT_LEFT || k == Keys.SHIFT_RIGHT){ MyInput.setKey(Input.UP, false); }
}
return true;
}
示例8: keyDown
@Override
public boolean keyDown(int keyCode) {
if (!super.keyDown(keyCode)) {
if (disableControls) {
// a selection is already in progress -> ignore any other key input
return true;
}
switch (keyCode) {
case Keys.UP: {
decreaseSelection();
break;
}
case Keys.DOWN: {
increaseSelection();
break;
}
case Keys.ENTER: {
startSelectionMissile();
break;
}
}
}
return true;
}
示例9: keyDown
@Override
public boolean keyDown(int keycode) {
if (keycode == Keys.ESCAPE && typeListener != null) {
Game.log("just pressed");
typeListener.invoke(InputCode.CANCEL);
return true;
}
if (keycode == Keys.ENTER && typeListener != null) {
typeListener.invoke(InputCode.CONFIRM);
return true;
}
return false;
}
示例10: keyDown
public boolean keyDown(int key) {
// Up
if (key == Keys.UP) {
GameKeys.setKey(GameKeys.UP, true);
}
// Down
if (key == Keys.DOWN) {
GameKeys.setKey(GameKeys.DOWN, true);
}
// Left
if (key == Keys.LEFT) {
GameKeys.setKey(GameKeys.LEFT, true);
}
// Right
if (key == Keys.RIGHT) {
GameKeys.setKey(GameKeys.RIGHT, true);
}
// Enter
if (key == Keys.ENTER) {
GameKeys.setKey(GameKeys.ENTER, true);
}
// Escape
if (key == Keys.ESCAPE) {
GameKeys.setKey(GameKeys.ESCAPE, true);
}
// Spacebar
if (key == Keys.SPACE) {
GameKeys.setKey(GameKeys.SPACE, true);
}
// Left Shift
if (key == Keys.SHIFT_LEFT || key == Keys.SHIFT_RIGHT) {
GameKeys.setKey(GameKeys.SHIFT, true);
}
return true;
}
示例11: keyUp
public boolean keyUp(int key) {
// Up
if (key == Keys.UP) {
GameKeys.setKey(GameKeys.UP, false);
}
// Down
if (key == Keys.DOWN) {
GameKeys.setKey(GameKeys.DOWN, false);
}
// Left
if (key == Keys.LEFT) {
GameKeys.setKey(GameKeys.LEFT, false);
}
// Right
if (key == Keys.RIGHT) {
GameKeys.setKey(GameKeys.RIGHT, false);
}
// Enter
if (key == Keys.ENTER) {
GameKeys.setKey(GameKeys.ENTER, false);
}
// Escape
if (key == Keys.ESCAPE) {
GameKeys.setKey(GameKeys.ESCAPE, false);
}
// Spacebar
if (key == Keys.SPACE) {
GameKeys.setKey(GameKeys.SPACE, false);
}
// Left Shift
if (key == Keys.SHIFT_LEFT || key == Keys.SHIFT_RIGHT) {
GameKeys.setKey(GameKeys.SHIFT, false);
}
return true;
}
示例12: keyDown
@Override
public boolean keyDown(InputEvent event, int keyCode) {
Game.State gameState = Globals.getGameState();
if (gameState == Game.State.RUNNING || gameState == Game.State.WAIT_FOR_INPUT) {
if (keyCode == Keys.A) {
Player player = Level.getInstance().getPlayer();
if (player != null) {
player.jump();
}
}
}
switch (keyCode) {
case Keys.BACK:
if (mainMenuOnBack) {
// TODO: Game.instance.setScreen(new MainMenu(Game.instance));
}
break;
case Keys.ESCAPE:
Gdx.app.exit();
break;
case Keys.D:
Globals.debugPhysics = !Globals.debugPhysics;
break;
case Keys.C:
DAO.getInstance().clear();
break;
case Keys.P:
Globals.printDebugInfo = !Globals.printDebugInfo;
break;
case Keys.E:
Globals.customCameraInfo = !Globals.customCameraInfo;
MainCamera.getInstance().setPlayerFocus(true);
break;
case Keys.Q:
MainCamera.getInstance().takeScreenshot();
break;
case Keys.ENTER:
if (Globals.getGameState() == Game.State.LEVEL_COMPLETE) {
HUD.getInstance().hideLevelComplete();
}
Level.getInstance().loadNext();
break;
default:
if (Level.getInstance().getPlayer() != null &&
Globals.getGameState() == Game.State.WAIT_FOR_INPUT) {
Globals.setGameState(Game.State.RUNNING);
}
return false;
}
return true;
}
示例13: keyDown
@Override
public boolean keyDown(int keycode) {
if(keycode == Keys.SPACE || keycode == Keys.ENTER) {
if(messageIndex == 4) {
if(w.getY() > -32)
return true;
}
if(messageIndex < 6)
Game.gfxMgr.getSound("test", "drum.ogg").play(0.7f);
else {
if(messageIndex % 2 == 0) {
Game.gfxMgr.getSound("test", "doot.wav").play(0.8f);
} else {
Game.gfxMgr.getSound("test", "doot.wav").setPitch(
Game.gfxMgr.getSound("test", "doot.wav").play(0.8f),
1.5f);
}
}
messageIndex++;
if(messageIndex > messageCount)
messageIndex = messageCount;
if(messageIndex == 4) {
worldTween = null;
} else if(messageIndex == 25) {
alienTween = null;
} else if(messageIndex == 28) {
alienTween = null;
} else if(messageIndex == 34) {
//switch sturf
Game.entMgr.getGameInstance().setScreen(new GenerationScene());
}
return true;
} else if(keycode == Keys.ESCAPE) {
Game.entMgr.getGameInstance().setScreen(new GenerationScene());
}
return false;
}
示例14: keyPressed
@Override
public void keyPressed(int key)
{
// if this input box is NOT selected, just do nothing
if (!_selected || !_state) return;
switch (key)
{
case Keys.RIGHT:
++_curserPos;
_curserPos %= (_text.length() + 1);
break;
case Keys.LEFT:
_curserPos--;
if (_curserPos < 0) _curserPos = _text.length();
break;
case Keys.SHIFT_LEFT:
case Keys.SHIFT_RIGHT:
_shift = true;
break;
case Keys.SPACE:
charTyped(' ');
break;
case Keys.PERIOD:
charTyped('.');
break;
case Keys.COMMA:
charTyped(',');
break;
case Keys.SEMICOLON:
charTyped(';');
break;
case Keys.COLON:
charTyped(':');
break;
case Keys.MINUS:
charTyped('-');
break;
case Keys.BACKSPACE:
if (_curserPos > 0)
{
_text = _text.substring(0, _curserPos - 1) + _text.substring(_curserPos, _text.length());
_curserPos--;
}
break;
case Keys.ENTER:
case Keys.ESCAPE:
METRO.__setSelectedInput(null);
break;
}
// for ranges:
if (key >= Keys.A && key <= Keys.Z)
{
charTyped(_shift ? (char) (36 + key) : (char) (68 + key));
}
else if (key >= Keys.NUM_0 && key <= Keys.NUM_9)
{
charTyped((char) (key + 41));
}
// if length of string in pixel is greater than the width of the field, delete last added character
if (Draw.getStringSize(_text).width > _area.width)
{
_text = _text.substring(0, _curserPos - 1) + _text.substring(_curserPos, _text.length());
_curserPos--;
}
}
示例15: keyDown
public boolean keyDown(int k) {
if(mode==0){
if(k == Keys.W || k == Keys.UP) MyInput.setKey(Input.UP, true);
if(k == Keys.A || k == Keys.LEFT) MyInput.setKey(Input.LEFT, true);
if(k == Keys.S || k == Keys.DOWN) MyInput.setKey(Input.DOWN, true);
if(k == Keys.D || k == Keys.RIGHT) MyInput.setKey(Input.RIGHT, true);
if(k == Keys.SPACE) MyInput.setKey(Input.JUMP, true);
if(k == Keys.Q || k == Keys.CONTROL_RIGHT) MyInput.setKey(Input.INTERACT, true);
if(k == Keys.E || k == Keys.NUMPAD_0) MyInput.setKey(Input.ATTACK, true);
if(k == Keys.SHIFT_LEFT) MyInput.setKey(Input.SPECIAL, true);
if(k == Keys.CONTROL_LEFT || k == Keys.Z) MyInput.setKey(Input.RUN, true);
if(k == Keys.R || k == Keys.NUMPAD_1) MyInput.setKey(Input.USE, true);
if(k == Keys.ESCAPE) MyInput.setKey(Input.PAUSE, true);
if(k == Keys.ENTER) MyInput.setKey(Input.ENTER, true);
if(k == Keys.TAB) MyInput.setKey(Input.RESPAWN, true);
if(k == Keys.NUMPAD_8 || k == Keys.U) MyInput.setKey(Input.DEBUG_UP, true);
if(k == Keys.NUMPAD_2 || k == Keys.J) MyInput.setKey(Input.DEBUG_DOWN, true);
if(k == Keys.NUMPAD_4 || k == Keys.I) MyInput.setKey(Input.DEBUG_LEFT, true);
if(k == Keys.NUMPAD_6 || k == Keys.O) MyInput.setKey(Input.DEBUG_RIGHT, true);
if(k == Keys.NUMPAD_7 || k == Keys.LEFT_BRACKET) MyInput.setKey(Input.DEBUG_LEFT2, true);
if(k == Keys.NUMPAD_9 || k == Keys.RIGHT_BRACKET) MyInput.setKey(Input.DEBUG_RIGHT2, true);
if(k == Keys.M) MyInput.setKey(Input.DEBUG_CENTER, true);
if(k == Keys.F1) MyInput.setKey(Input.COLLISION, true);
if(k == Keys.F2) MyInput.setKey(Input.LIGHTS, true);
if(k == Keys.F3) MyInput.setKey(Input.DEBUG_TEXT, true);
if(k == Keys.F4) MyInput.setKey(Input.RENDER, true);
if(k == Keys.EQUALS) MyInput.setKey(Input.ZOOM_IN, true);
if(k == Keys.MINUS) MyInput.setKey(Input.ZOOM_OUT, true);
} else {
// System.out.println(k+":"+Keys.toString(k));
boolean entered = false;
if(k == Keys.ESCAPE){ entered=true; MyInput.setKey(Input.PAUSE, true); }
if(k == Keys.SPACE){ entered=true; MyInput.setKey(Input.JUMP, true); }
if(k == Keys.ENTER){ entered=true; MyInput.setKey(Input.ENTER, true); }
if(Keys.toString(k).toLowerCase().equals("delete")){ entered=true; MyInput.setKey(Input.DOWN, true); }
if(k == Keys.LEFT){ entered=true; MyInput.setKey(Input.LEFT, true); }
if(k == Keys.RIGHT){ entered=true; MyInput.setKey(Input.RIGHT, true); }
if(k == Keys.HOME){ entered=true; Game.inputIndex = 0;}
if(k == Keys.END){ entered=true; Game.inputIndex = Game.getInput().length() - 1; }
if(k == Keys.SHIFT_LEFT || k == Keys.SHIFT_RIGHT){ entered=true; MyInput.setKey(Input.UP, true); }
if(MyInput.isDown(Input.UP)){
if(k == Keys.NUM_1){ entered = true; Game.addInputChar("!"); }
if(k == Keys.NUM_2){ entered = true; Game.addInputChar("@"); }
if(k == Keys.NUM_3){ entered = true; Game.addInputChar("#"); }
if(k == Keys.NUM_4){ entered = true; Game.addInputChar("$"); }
if(k == Keys.NUM_5){ entered = true; Game.addInputChar("%"); }
if(k == Keys.NUM_6){ entered = true; Game.addInputChar("^"); }
if(k == Keys.NUM_7){ entered = true; Game.addInputChar("&"); }
if(k == Keys.NUM_8){ entered = true; Game.addInputChar("*"); }
if(k == Keys.NUM_9){ entered = true; Game.addInputChar("("); }
if(k == Keys.NUM_0){ entered = true; Game.addInputChar(")"); }
if(k == Keys.EQUALS){ entered = true; Game.addInputChar("+"); }
if(k == Keys.MINUS){ entered = true; Game.addInputChar("_"); }
if(k == Keys.PERIOD){ entered = true; Game.addInputChar(">"); }
if(k == Keys.COMMA){ entered = true; Game.addInputChar("<"); }
if(k == Keys.SLASH){ entered = true; Game.addInputChar("?"); }
}
if(k == Keys.NUMPAD_1){ k = Keys.NUM_1; }
if(k == Keys.NUMPAD_2){ k = Keys.NUM_2; }
if(k == Keys.NUMPAD_3){ k = Keys.NUM_3; }
if(k == Keys.NUMPAD_4){ k = Keys.NUM_4; }
if(k == Keys.NUMPAD_5){ k = Keys.NUM_5; }
if(k == Keys.NUMPAD_6){ k = Keys.NUM_6; }
if(k == Keys.NUMPAD_7){ k = Keys.NUM_7; }
if(k == Keys.NUMPAD_8){ k = Keys.NUM_8; }
if(k == Keys.NUMPAD_9){ k = Keys.NUM_9; }
if(k == Keys.NUMPAD_0){ k = Keys.NUM_0; }
if(!entered && !ignoreKeys.contains(k, false))
if(MyInput.isDown(Input.UP) || MyInput.isCaps)
Game.addInputChar(Keys.toString(k));
else
Game.addInputChar(Keys.toString(k).toLowerCase());
}
return true;
}