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Java Keys.E属性代码示例

本文整理汇总了Java中com.badlogic.gdx.Input.Keys.E属性的典型用法代码示例。如果您正苦于以下问题:Java Keys.E属性的具体用法?Java Keys.E怎么用?Java Keys.E使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在com.badlogic.gdx.Input.Keys的用法示例。


在下文中一共展示了Keys.E属性的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onKeyPressed

public void onKeyPressed(UserEvent e) {
    datapointer.playerinputconvertor.onKeyPressed(e);
    switch (e.value) {
        case Keys.ESCAPE:
            parent.parent.substate = new InGameMenuState(parent.parent);
            break;
        case Keys.A:
            activedcapacity = (byte) ((activedcapacity == 1 || datapointer.player.inventory
                    .getCapFromId((byte) 1) == null) ? 0 : 1);
            break;
        case Keys.Z:
            activedcapacity = (byte) ((activedcapacity == 2 || datapointer.player.inventory
                    .getCapFromId((byte) 2) == null) ? 0 : 2);
            break;
        case Keys.E:
            activedcapacity = (byte) ((activedcapacity == 3 || datapointer.player.inventory
                    .getCapFromId((byte) 3) == null) ? 0 : 3);
            break;
    }
}
 
开发者ID:Darkxell,项目名称:Les-Chroniques-de-Norwand,代码行数:20,代码来源:PlayState.java

示例2: keyDown

@Override
public boolean keyDown(int keycode) {
	
	if (keycode == Keys.UP) {
		upPressed = true;
	} else if (keycode == Keys.LEFT) {
		leftPressed = true;
	} else if (keycode == Keys.DOWN) {
		downPressed = true;
	} else if (keycode == Keys.RIGHT) {
		rightPressed = true;
	}
	
	if (keycode == Keys.E) {
		ePressed = true;
	} else if (keycode == Keys.W) {
		wPressed = true;
	}

	return false;
}
 
开发者ID:libgdx-examples,项目名称:base-template,代码行数:21,代码来源:InputHandler.java

示例3: keyUp

@Override
public boolean keyUp(int keycode) {
	
	if (keycode == Keys.UP) {
		upPressed = false;
	} else if (keycode == Keys.LEFT) {
		leftPressed = false;
	} else if (keycode == Keys.DOWN) {
		downPressed = false;
	} else if (keycode == Keys.RIGHT) {
		rightPressed = false;
	}
	
	// When releasing the action key, reset the key delay so they can be pressed again immediately
	if (keycode == Keys.E) {
		ePressed = false;
		actionDelay = 0;
	}
	
	return false;
}
 
开发者ID:libgdx-examples,项目名称:base-template,代码行数:21,代码来源:InputHandler.java

示例4: keyDown

@Override
public boolean keyDown(int keycode) {
	
	if (keycode == Keys.UP) {
		upPressed = true;
	} else if (keycode == Keys.LEFT) {
		leftPressed = true;
	} else if (keycode == Keys.DOWN) {
		downPressed = true;
	} else if (keycode == Keys.RIGHT) {
		rightPressed = true;
	}
	
	if (keycode == Keys.E) {
		firePressed = true;
	} else if (keycode == Keys.W) {
		shieldPressed = true;
	}
	
	if (keycode == Keys.ENTER) {
		startJustPressed = true;
	}

	return false;
}
 
开发者ID:libgdx-examples,项目名称:space-arcade,代码行数:25,代码来源:InputHandler.java

示例5: keyUp

@Override
public boolean keyUp(int keycode) {
	
	if (keycode == Keys.UP) {
		upPressed = false;
	} else if (keycode == Keys.LEFT) {
		leftPressed = false;
	} else if (keycode == Keys.DOWN) {
		downPressed = false;
	} else if (keycode == Keys.RIGHT) {
		rightPressed = false;
	}
	
	// When releasing the action key, reset the key delay so they can be pressed again immediately
	if (keycode == Keys.E) {
		firePressed = false;
		actionDelay = 0;
	}
	
	return false;
}
 
开发者ID:libgdx-examples,项目名称:space-arcade,代码行数:21,代码来源:InputHandler.java

示例6: onTurn

@Override
/*********************************************************
 * Called on every turn
 * @return true if something actually happened in a turn
 * (if false, the player is NOT moved in the queue!)
 *********************************************************/
public boolean onTurn(){
	super.onTurn();
	Core.redraw = true; 
	Integer log = input.checkKeys();
	if (log == null) return false; 
	switch (log){
	case Keys.LEFT: 
		move(-1, 0);
		break; 
	case Keys.RIGHT:
		move(1, 0);
		break; 
	case Keys.UP:
		move(0, 1);
		break; 
	case Keys.DOWN:
		move(0, -1); 
		break; 
	case Keys.E:
		Core.game.setScreen(new DungeonOverviewScreen(holder.getDungeon().getWorld()));
	case Keys.X:
		holder.useStairs();
		holder.getDungeon().getWorld().changeFloors(holder.getDungeon());
		break; 
	default:
		return false; 
	}
	housekeep(); 
	return true; 
}
 
开发者ID:lries,项目名称:Oozelike,代码行数:36,代码来源:PlayerAI.java

示例7: checkKeys

/********************************************
 * Check keys for presses
 * Automatically converts synonymous keys
 * @return the highest priority active key
 ********************************************/
public Integer checkKeys(){
	if (checkKey(Keys.UP) || checkKey(Keys.W)) return Keys.UP;
	if (checkKey(Keys.DOWN) || checkKey(Keys.S)) return Keys.DOWN;
	if (checkKey(Keys.LEFT) || checkKey(Keys.A)) return Keys.LEFT;
	if (checkKey(Keys.RIGHT) || checkKey(Keys.D)) return Keys.RIGHT;
	if (checkNewKey(Keys.X)) return Keys.X;
	if (checkNewKey(Keys.E)) return Keys.E; 
	return null; 
}
 
开发者ID:lries,项目名称:Oozelike,代码行数:14,代码来源:KeyLogger.java

示例8: keyUp

public boolean keyUp(int k) {
	if(mode==0){
		if(k == Keys.W || k == Keys.UP) MyInput.setKey(Input.UP, false);
		if(k == Keys.A || k == Keys.LEFT) MyInput.setKey(Input.LEFT, false);
		if(k == Keys.S || k == Keys.DOWN) MyInput.setKey(Input.DOWN, false);
		if(k == Keys.D || k == Keys.RIGHT) MyInput.setKey(Input.RIGHT, false);
		if(k == Keys.SPACE) MyInput.setKey(Input.JUMP, false);
		if(k == Keys.Q || k == Keys.CONTROL_RIGHT) MyInput.setKey(Input.INTERACT, false);
		if(k == Keys.E || k == Keys.NUMPAD_0) MyInput.setKey(Input.ATTACK, false);
		if(k == Keys.SHIFT_LEFT) MyInput.setKey(Input.SPECIAL, false);
		if(k == Keys.CONTROL_LEFT || k == Keys.Z) MyInput.setKey(Input.RUN, false);
		if(k == Keys.R || k == Keys.NUMPAD_1) MyInput.setKey(Input.USE, false);
		if(k == Keys.ESCAPE) MyInput.setKey(Input.PAUSE, false);
		if(k == Keys.ENTER) MyInput.setKey(Input.ENTER, false);
		if(k == Keys.TAB) MyInput.setKey(Input.RESPAWN, false);
		if(k == Keys.NUMPAD_8 || k == Keys.U) MyInput.setKey(Input.DEBUG_UP, false);
		if(k == Keys.NUMPAD_2 || k == Keys.J) MyInput.setKey(Input.DEBUG_DOWN, false);
		if(k == Keys.NUMPAD_4 || k == Keys.I) MyInput.setKey(Input.DEBUG_LEFT, false);
		if(k == Keys.NUMPAD_6 || k == Keys.O) MyInput.setKey(Input.DEBUG_RIGHT, false);
		if(k == Keys.NUMPAD_7 || k == Keys.LEFT_BRACKET) MyInput.setKey(Input.DEBUG_LEFT2, false);
		if(k == Keys.NUMPAD_9 || k == Keys.RIGHT_BRACKET) MyInput.setKey(Input.DEBUG_RIGHT2, false);
		if(k == Keys.M) MyInput.setKey(Input.DEBUG_CENTER, false);
		if(k == Keys.F1) MyInput.setKey(Input.COLLISION, false);
		if(k == Keys.F2) MyInput.setKey(Input.LIGHTS, false);
		if(k == Keys.F3) MyInput.setKey(Input.DEBUG_TEXT, false);
		if(k == Keys.F4) MyInput.setKey(Input.RENDER, false);
		if(k == Keys.EQUALS) MyInput.setKey(Input.ZOOM_IN, false);
		if(k == Keys.MINUS) MyInput.setKey(Input.ZOOM_OUT, false);
	} else {
		if(k == Keys.ESCAPE){ MyInput.setKey(Input.PAUSE, false); }
		if(k == Keys.SPACE){ MyInput.setKey(Input.JUMP, false); }
		if(k == Keys.ENTER){ MyInput.setKey(Input.ENTER, false); }
		if(k == Keys.LEFT){ MyInput.setKey(Input.LEFT, false); }
		if(k == Keys.RIGHT){  MyInput.setKey(Input.RIGHT, false); }
		if(Keys.toString(k).toLowerCase().equals("delete")){ MyInput.setKey(Input.DOWN, false); }
		if(k == Keys.SHIFT_LEFT || k == Keys.SHIFT_RIGHT){ MyInput.setKey(Input.UP, false); }
	}
	return true;
}
 
开发者ID:JayKEm,项目名称:Aftamath,代码行数:39,代码来源:MyInputProcessor.java

示例9: create

@Override
public void create() {
	super.create();
	play = new Button("Play", 32, 225, Keys.P);
	help = new Button("How To Play", 32, 180, Keys.H);
	options = new Button("Options", 32, 135, Keys.O);
	credits = new Button("Credits", 32, 90, Keys.C);
	exit = new Button("Exit", 32, 45, Keys.E);
}
 
开发者ID:ahmetkasif,项目名称:KittenMaxit,代码行数:9,代码来源:Menu.java

示例10: keyDown

@Override
public boolean keyDown(int keycode) {
    switch (keycode) {
        case Keys.A:
            inputController.setLeft(true);
            return true;
        case Keys.D:
            inputController.setRight(true);
            return true;
        case Keys.W:
            inputController.setUp(true);
            return true;
        case Keys.S:
            inputController.setDown(true);
            return true;
        case Keys.NUM_1:
            inputController.setNumberKey(1, true);
            return true;
        case Keys.NUM_2:
            inputController.setNumberKey(2, true);
            return true;
        case Keys.NUM_3:
            inputController.setNumberKey(3, true);
            return true;
        case Keys.NUM_4:
            inputController.setNumberKey(4, true);
            return true;
        case Keys.Q:
            inputController.setSwitchWeapon(true);
            return true;
        case Keys.E:
            inputController.setWeaponAbility(true);
            return true;
        default:
            return false;
    }
}
 
开发者ID:vs-slavchev,项目名称:Virtual-Evil,代码行数:37,代码来源:GameInputProcessor.java

示例11: keyUp

@Override
public boolean keyUp(int keycode) {
    switch (keycode) {
        case Keys.A:
            inputController.setLeft(false);
            return true;
        case Keys.D:
            inputController.setRight(false);
            return true;
        case Keys.W:
            inputController.setUp(false);
            return true;
        case Keys.S:
            inputController.setDown(false);
            return true;
        case Keys.NUM_1:
            inputController.setNumberKey(1, false);
            return true;
        case Keys.NUM_2:
            inputController.setNumberKey(2, false);
            return true;
        case Keys.NUM_3:
            inputController.setNumberKey(3, false);
            return true;
        case Keys.NUM_4:
            inputController.setNumberKey(4, false);
            return true;
        case Keys.Q:
            inputController.setSwitchWeapon(false);
            return true;
        case Keys.E:
            inputController.setWeaponAbility(false);
            return true;
        default:
            return false;
    }
}
 
开发者ID:vs-slavchev,项目名称:Virtual-Evil,代码行数:37,代码来源:GameInputProcessor.java

示例12: keyDown

@Override
public boolean keyDown(int keycode) {
	if (currentPlayer == null) return false;
	if (keycode == Keys.E){
		//TODO: this shoudl be driven by tghe 'action' switch in the controller component
		logger.debug("Vehicle Key pressed");
		VehicleComponent vehicle = App.engine.mappers.vehicle.get(currentPlayer);
		VehicleOperatorComponent operator = App.engine.mappers.vehicleOperator.get(currentPlayer);
		if (vehicle != null) vehicle.eject = true;
		if (operator != null) operator.enterVehicle = true;
	}
	return false;
}
 
开发者ID:Deftwun,项目名称:ZombieCopter,代码行数:13,代码来源:PlayerSystem.java

示例13: keyUp

@Override
public boolean keyUp(int keycode) {
	if (currentPlayer == null) return false;
	if (keycode == Keys.E){
		logger.debug("Vehicle Key depressed");
		VehicleComponent vehicle = App.engine.mappers.vehicle.get(currentPlayer);
		VehicleOperatorComponent operator = App.engine.mappers.vehicleOperator.get(currentPlayer);
		if (vehicle != null) vehicle.eject = false;
		if (operator != null) operator.enterVehicle = false;
	}
	return false;
}
 
开发者ID:Deftwun,项目名称:ZombieCopter,代码行数:12,代码来源:PlayerSystem.java

示例14: keyDown

@Override
public boolean keyDown(int keycode) {
	
	if (keycode == Keys.UP) {
		upPressed = true;
	} else if (keycode == Keys.LEFT) {
		leftPressed = true;
	} else if (keycode == Keys.DOWN) {
		downPressed = true;
	} else if (keycode == Keys.RIGHT) {
		rightPressed = true;
	}
	
	if (keycode == Keys.E) {
		ePressed = true;
	} else if (keycode == Keys.W) {
		wPressed = true;
	}
	
	if (keycode == Keys.SHIFT_LEFT || keycode == Keys.SHIFT_RIGHT) {
		shiftPressed = true;
	}
	
	if (keycode == Keys.CONTROL_LEFT || keycode == Keys.CONTROL_RIGHT) {
		ctrlPressed = true;
	}

	return false;
}
 
开发者ID:lucas-tulio,项目名称:lone-block,代码行数:29,代码来源:InputHandler.java

示例15: keyUp

@Override
public boolean keyUp(int keycode) {
	
	// When releasing keys, reset the key delay so they can be pressed again immediately
	
	if (keycode == Keys.UP) {
		upPressed = false;
		movementDelay = 0;
	} else if (keycode == Keys.LEFT) {
		leftPressed = false;
		movementDelay = 0;
	} else if (keycode == Keys.DOWN) {
		downPressed = false;
		movementDelay = 0;
	} else if (keycode == Keys.RIGHT) {
		rightPressed = false;
		movementDelay = 0;
	}
	
	if (keycode == Keys.E) {
		ePressed = false;
		actionDelay = 0;
	} else if (keycode == Keys.W) {
		wPressed = false;
		useDelay = 0;
	}
	
	if (keycode == Keys.SHIFT_LEFT || keycode == Keys.SHIFT_RIGHT) {
		shiftPressed = false;
	}
	
	if (keycode == Keys.CONTROL_LEFT || keycode == Keys.CONTROL_RIGHT) {
		ctrlPressed = false;
	}
	
	return false;
}
 
开发者ID:lucas-tulio,项目名称:lone-block,代码行数:37,代码来源:InputHandler.java


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