本文整理汇总了Java中com.badlogic.gdx.Input.Keys.P属性的典型用法代码示例。如果您正苦于以下问题:Java Keys.P属性的具体用法?Java Keys.P怎么用?Java Keys.P使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类com.badlogic.gdx.Input.Keys
的用法示例。
在下文中一共展示了Keys.P属性的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: create
@Override
public void create() {
super.create();
play = new Button("Play", 32, 225, Keys.P);
help = new Button("How To Play", 32, 180, Keys.H);
options = new Button("Options", 32, 135, Keys.O);
credits = new Button("Credits", 32, 90, Keys.C);
exit = new Button("Exit", 32, 45, Keys.E);
}
示例2: loadDefault
public void loadDefault() {
//player
forward = Keys.W;
right = Keys.D;
left = Keys.A;
back = Keys.S;
shoot = Keys.SPACE;
changeVehicle = Keys.G;
land = Keys.T;
//ui
toggleHUD = Keys.H;
toggleEdgeMap = Keys.M;
toggleSpaceMap = Keys.P;
//screen
fullscreen = Keys.F11;
vsync = Keys.F8;
zoomOut = Keys.MINUS;
zoomIn = Keys.EQUALS;
resetZoom = Keys.PERIOD;
zoomCharacter = Keys.SLASH;
zoomSpace = Keys.COMMA;
rotateLeft = Keys.LEFT_BRACKET;
rotateRight = Keys.RIGHT_BRACKET;
//debug menu
toggleDebug = Keys.F3;
togglePos = Keys.NUMPAD_0;
toggleComponents = Keys.NUMPAD_1;
toggleBounds = Keys.NUMPAD_2;
toggleFPS = Keys.NUMPAD_3;
toggleOrbit = Keys.NUMPAD_4;
toggleVector = Keys.NUMPAD_5;
toggleMenu = Keys.NUMPAD_9;
}
示例3: keyDown
@Override
public boolean keyDown(InputEvent event, int keyCode) {
Game.State gameState = Globals.getGameState();
if (gameState == Game.State.RUNNING || gameState == Game.State.WAIT_FOR_INPUT) {
if (keyCode == Keys.A) {
Player player = Level.getInstance().getPlayer();
if (player != null) {
player.jump();
}
}
}
switch (keyCode) {
case Keys.BACK:
if (mainMenuOnBack) {
// TODO: Game.instance.setScreen(new MainMenu(Game.instance));
}
break;
case Keys.ESCAPE:
Gdx.app.exit();
break;
case Keys.D:
Globals.debugPhysics = !Globals.debugPhysics;
break;
case Keys.C:
DAO.getInstance().clear();
break;
case Keys.P:
Globals.printDebugInfo = !Globals.printDebugInfo;
break;
case Keys.E:
Globals.customCameraInfo = !Globals.customCameraInfo;
MainCamera.getInstance().setPlayerFocus(true);
break;
case Keys.Q:
MainCamera.getInstance().takeScreenshot();
break;
case Keys.ENTER:
if (Globals.getGameState() == Game.State.LEVEL_COMPLETE) {
HUD.getInstance().hideLevelComplete();
}
Level.getInstance().loadNext();
break;
default:
if (Level.getInstance().getPlayer() != null &&
Globals.getGameState() == Game.State.WAIT_FOR_INPUT) {
Globals.setGameState(Game.State.RUNNING);
}
return false;
}
return true;
}