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Java Keys.R属性代码示例

本文整理汇总了Java中com.badlogic.gdx.Input.Keys.R属性的典型用法代码示例。如果您正苦于以下问题:Java Keys.R属性的具体用法?Java Keys.R怎么用?Java Keys.R使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在com.badlogic.gdx.Input.Keys的用法示例。


在下文中一共展示了Keys.R属性的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: keyUp

@Override
public boolean keyUp (int keycode) {
	switch (keycode) {
	case Keys.DOWN:
		downPressed = false;
		break;
	case Keys.UP:
		upPressed = false;
		break;
	case Keys.LEFT:
		leftPressed = false;
		break;
	case Keys.RIGHT:
		rightPressed = false;
		break;
	case Keys.R:
		chassis.body.setWorldTransform(chassis.transform.setToTranslation(0, 5, 0));
		chassis.body.setInterpolationWorldTransform(chassis.transform);
		((btRigidBody)(chassis.body)).setLinearVelocity(Vector3.Zero);
		((btRigidBody)(chassis.body)).setAngularVelocity(Vector3.Zero);
		chassis.body.activate();
		break;
	}
	return super.keyUp(keycode);
}
 
开发者ID:Matsemann,项目名称:eamaster,代码行数:25,代码来源:VehicleTest.java

示例2: keyUp

@Override
public boolean keyUp(int keycode) {
    // Reset game world
    if (keycode == Keys.R) {
        init();
        Gdx.app.debug(TAG, "Game world reset");
    }
    return false;
}
 
开发者ID:Mignet,项目名称:Inspiration,代码行数:9,代码来源:WorldController.java

示例3: keyUp

public boolean keyUp(int k) {
	if(mode==0){
		if(k == Keys.W || k == Keys.UP) MyInput.setKey(Input.UP, false);
		if(k == Keys.A || k == Keys.LEFT) MyInput.setKey(Input.LEFT, false);
		if(k == Keys.S || k == Keys.DOWN) MyInput.setKey(Input.DOWN, false);
		if(k == Keys.D || k == Keys.RIGHT) MyInput.setKey(Input.RIGHT, false);
		if(k == Keys.SPACE) MyInput.setKey(Input.JUMP, false);
		if(k == Keys.Q || k == Keys.CONTROL_RIGHT) MyInput.setKey(Input.INTERACT, false);
		if(k == Keys.E || k == Keys.NUMPAD_0) MyInput.setKey(Input.ATTACK, false);
		if(k == Keys.SHIFT_LEFT) MyInput.setKey(Input.SPECIAL, false);
		if(k == Keys.CONTROL_LEFT || k == Keys.Z) MyInput.setKey(Input.RUN, false);
		if(k == Keys.R || k == Keys.NUMPAD_1) MyInput.setKey(Input.USE, false);
		if(k == Keys.ESCAPE) MyInput.setKey(Input.PAUSE, false);
		if(k == Keys.ENTER) MyInput.setKey(Input.ENTER, false);
		if(k == Keys.TAB) MyInput.setKey(Input.RESPAWN, false);
		if(k == Keys.NUMPAD_8 || k == Keys.U) MyInput.setKey(Input.DEBUG_UP, false);
		if(k == Keys.NUMPAD_2 || k == Keys.J) MyInput.setKey(Input.DEBUG_DOWN, false);
		if(k == Keys.NUMPAD_4 || k == Keys.I) MyInput.setKey(Input.DEBUG_LEFT, false);
		if(k == Keys.NUMPAD_6 || k == Keys.O) MyInput.setKey(Input.DEBUG_RIGHT, false);
		if(k == Keys.NUMPAD_7 || k == Keys.LEFT_BRACKET) MyInput.setKey(Input.DEBUG_LEFT2, false);
		if(k == Keys.NUMPAD_9 || k == Keys.RIGHT_BRACKET) MyInput.setKey(Input.DEBUG_RIGHT2, false);
		if(k == Keys.M) MyInput.setKey(Input.DEBUG_CENTER, false);
		if(k == Keys.F1) MyInput.setKey(Input.COLLISION, false);
		if(k == Keys.F2) MyInput.setKey(Input.LIGHTS, false);
		if(k == Keys.F3) MyInput.setKey(Input.DEBUG_TEXT, false);
		if(k == Keys.F4) MyInput.setKey(Input.RENDER, false);
		if(k == Keys.EQUALS) MyInput.setKey(Input.ZOOM_IN, false);
		if(k == Keys.MINUS) MyInput.setKey(Input.ZOOM_OUT, false);
	} else {
		if(k == Keys.ESCAPE){ MyInput.setKey(Input.PAUSE, false); }
		if(k == Keys.SPACE){ MyInput.setKey(Input.JUMP, false); }
		if(k == Keys.ENTER){ MyInput.setKey(Input.ENTER, false); }
		if(k == Keys.LEFT){ MyInput.setKey(Input.LEFT, false); }
		if(k == Keys.RIGHT){  MyInput.setKey(Input.RIGHT, false); }
		if(Keys.toString(k).toLowerCase().equals("delete")){ MyInput.setKey(Input.DOWN, false); }
		if(k == Keys.SHIFT_LEFT || k == Keys.SHIFT_RIGHT){ MyInput.setKey(Input.UP, false); }
	}
	return true;
}
 
开发者ID:JayKEm,项目名称:Aftamath,代码行数:39,代码来源:MyInputProcessor.java

示例4: keyDown

@Override
public boolean keyDown(int keycode) {
    if (keycode == Keys.R){
        resetDots();
    } else if (keycode == Keys.F){
        logDotsAsFloatArray();
    }
    return false;
}
 
开发者ID:udacity,项目名称:ud405,代码行数:9,代码来源:ConnectTheDotsGenerator.java

示例5: keyDown

@Override
public boolean keyDown(int keycode) {

    if (keycode == Keys.SPACE){
        randomKick();
    }

    if (keycode == Keys.R){
        init();
    }


    return true;
}
 
开发者ID:udacity,项目名称:ud405,代码行数:14,代码来源:BouncingBall.java

示例6: keyDown

@Override
public boolean keyDown(int keycode) {

    if (keycode == Keys.SPACE) {
        randomKick();
    }
    if (keycode == Keys.R) {
        init();
    }

    return true;
}
 
开发者ID:udacity,项目名称:ud405,代码行数:12,代码来源:BouncingBall.java

示例7: keyUp

@Override
public boolean keyUp(int keycode) {
    if (keycode == Keys.SPACE) {
        inCloseupMode = !inCloseupMode;
    }
    // Reset
    if (keycode == Keys.R) {
        closeupCamera.setToOrtho(false, Gdx.graphics.getWidth() * INITIAL_ZOOM, Gdx.graphics.getHeight() * INITIAL_ZOOM);
    }
    if (keycode == Keys.F) {
        fixAspectRatio();
    }
    return super.keyUp(keycode);
}
 
开发者ID:udacity,项目名称:ud405,代码行数:14,代码来源:DemoCamera.java

示例8: keyDown

@Override
public boolean keyDown(int keycode) {

    if (keycode == Keys.SPACE) {
        randomKick();
    }

    if (keycode == Keys.R) {
        init();
    }

    return true;
}
 
开发者ID:udacity,项目名称:ud405,代码行数:13,代码来源:BouncingBall.java

示例9: keyDown

@Override
public boolean keyDown(int keycode) {

    if (keycode == Keys.SPACE){
        randomKick();
    }

    // TODO: If Keys.R was pressed, call init() to reset the ball
    if (keycode == Keys.R){
        init();
    }

    return true;
}
 
开发者ID:udacity,项目名称:ud405,代码行数:14,代码来源:BouncingBall.java

示例10: create

@Override
public void create() {
	super.create();
	mapSize = 7;
	player1 = new Player("You");
	player2 = new Player("Computer (Easy)");

	turn = true;

	p1Score = new Button(player1.getName() + ": " + 0, 32, 540);
	p1Score.setWidth((2 * p1Score.getOffset()) + p1Score.getLayout().width + 16);
	p2Score = new Button(player2.getName() + ": " + 0, 1088, 540);
	p2Score.setWidth((2 * p2Score.getOffset()) + p2Score.getLayout().width + 16);

	table = new NinePatch(new Texture(Gdx.files.internal("gfx/ui/np.png")), 16, 16, 16, 16);

	for (int i = 0; i < mapSize; i++) {
		for (int k = 0; k < mapSize; k++) {
			maxitmap[i][k] = new Number((1280 - (72 * mapSize + 24)) / 2 + i * 72 + 16,
					(720 - (72 * mapSize + 24)) / 2 + k * 72 + 16);
		}
	}

	menu = new Button("Menu", 32, 45, Keys.M);
	reset = new Button("Reset", 32, 90, Keys.R);

	spointx = (new Random()).nextInt(mapSize);
	spointy = (new Random()).nextInt(mapSize);

	maxitmap[spointx][spointy].setState(3);
}
 
开发者ID:ahmetkasif,项目名称:KittenMaxit,代码行数:31,代码来源:Singleplayer.java

示例11: keyDown

public boolean keyDown(int k) {
		if(mode==0){
			if(k == Keys.W || k == Keys.UP) MyInput.setKey(Input.UP, true);
			if(k == Keys.A || k == Keys.LEFT) MyInput.setKey(Input.LEFT, true);
			if(k == Keys.S || k == Keys.DOWN) MyInput.setKey(Input.DOWN, true);
			if(k == Keys.D || k == Keys.RIGHT) MyInput.setKey(Input.RIGHT, true);
			if(k == Keys.SPACE) MyInput.setKey(Input.JUMP, true);
			if(k == Keys.Q || k == Keys.CONTROL_RIGHT) MyInput.setKey(Input.INTERACT, true);
			if(k == Keys.E || k == Keys.NUMPAD_0) MyInput.setKey(Input.ATTACK, true);
			if(k == Keys.SHIFT_LEFT) MyInput.setKey(Input.SPECIAL, true);
			if(k == Keys.CONTROL_LEFT || k == Keys.Z) MyInput.setKey(Input.RUN, true);
			if(k == Keys.R || k == Keys.NUMPAD_1) MyInput.setKey(Input.USE, true);
			if(k == Keys.ESCAPE) MyInput.setKey(Input.PAUSE, true);
			if(k == Keys.ENTER) MyInput.setKey(Input.ENTER, true);
			if(k == Keys.TAB) MyInput.setKey(Input.RESPAWN, true);
			if(k == Keys.NUMPAD_8 || k == Keys.U) MyInput.setKey(Input.DEBUG_UP, true);
			if(k == Keys.NUMPAD_2 || k == Keys.J) MyInput.setKey(Input.DEBUG_DOWN, true);
			if(k == Keys.NUMPAD_4 || k == Keys.I) MyInput.setKey(Input.DEBUG_LEFT, true);
			if(k == Keys.NUMPAD_6 || k == Keys.O) MyInput.setKey(Input.DEBUG_RIGHT, true);
			if(k == Keys.NUMPAD_7 || k == Keys.LEFT_BRACKET) MyInput.setKey(Input.DEBUG_LEFT2, true);
			if(k == Keys.NUMPAD_9 || k == Keys.RIGHT_BRACKET) MyInput.setKey(Input.DEBUG_RIGHT2, true);
			if(k == Keys.M) MyInput.setKey(Input.DEBUG_CENTER, true);
			if(k == Keys.F1) MyInput.setKey(Input.COLLISION, true);
			if(k == Keys.F2) MyInput.setKey(Input.LIGHTS, true);
			if(k == Keys.F3) MyInput.setKey(Input.DEBUG_TEXT, true);
			if(k == Keys.F4) MyInput.setKey(Input.RENDER, true);
			if(k == Keys.EQUALS) MyInput.setKey(Input.ZOOM_IN, true);
			if(k == Keys.MINUS) MyInput.setKey(Input.ZOOM_OUT, true);
		} else {
//			System.out.println(k+":"+Keys.toString(k));
			boolean entered = false;
			if(k == Keys.ESCAPE){ entered=true; MyInput.setKey(Input.PAUSE, true); }
			if(k == Keys.SPACE){ entered=true; MyInput.setKey(Input.JUMP, true); }
			if(k == Keys.ENTER){ entered=true; MyInput.setKey(Input.ENTER, true); }
			if(Keys.toString(k).toLowerCase().equals("delete")){ entered=true; MyInput.setKey(Input.DOWN, true); }
			if(k == Keys.LEFT){ entered=true; MyInput.setKey(Input.LEFT, true); }
			if(k == Keys.RIGHT){ entered=true; MyInput.setKey(Input.RIGHT, true); }
			if(k == Keys.HOME){ entered=true; Game.inputIndex = 0;}
			if(k == Keys.END){ entered=true; Game.inputIndex = Game.getInput().length() - 1; }
			if(k == Keys.SHIFT_LEFT || k == Keys.SHIFT_RIGHT){ entered=true; MyInput.setKey(Input.UP, true); }
			
			if(MyInput.isDown(Input.UP)){
				if(k == Keys.NUM_1){ entered = true; Game.addInputChar("!"); }
				if(k == Keys.NUM_2){ entered = true; Game.addInputChar("@"); }
				if(k == Keys.NUM_3){ entered = true; Game.addInputChar("#"); }
				if(k == Keys.NUM_4){ entered = true; Game.addInputChar("$"); }
				if(k == Keys.NUM_5){ entered = true; Game.addInputChar("%"); }
				if(k == Keys.NUM_6){ entered = true; Game.addInputChar("^"); }
				if(k == Keys.NUM_7){ entered = true; Game.addInputChar("&"); }
				if(k == Keys.NUM_8){ entered = true; Game.addInputChar("*"); }
				if(k == Keys.NUM_9){ entered = true; Game.addInputChar("("); }
				if(k == Keys.NUM_0){ entered = true; Game.addInputChar(")"); }
				if(k == Keys.EQUALS){ entered = true; Game.addInputChar("+"); }
				if(k == Keys.MINUS){ entered = true; Game.addInputChar("_"); }
				if(k == Keys.PERIOD){ entered = true; Game.addInputChar(">"); }
				if(k == Keys.COMMA){ entered = true; Game.addInputChar("<"); }
				if(k == Keys.SLASH){ entered = true; Game.addInputChar("?"); }
			}
			
			if(k == Keys.NUMPAD_1){ k = Keys.NUM_1; }
			if(k == Keys.NUMPAD_2){ k = Keys.NUM_2; }
			if(k == Keys.NUMPAD_3){ k = Keys.NUM_3; }
			if(k == Keys.NUMPAD_4){ k = Keys.NUM_4; }
			if(k == Keys.NUMPAD_5){ k = Keys.NUM_5; }
			if(k == Keys.NUMPAD_6){ k = Keys.NUM_6; }
			if(k == Keys.NUMPAD_7){ k = Keys.NUM_7; }
			if(k == Keys.NUMPAD_8){ k = Keys.NUM_8; }
			if(k == Keys.NUMPAD_9){ k = Keys.NUM_9; }
			if(k == Keys.NUMPAD_0){ k = Keys.NUM_0; }
			
			if(!entered && !ignoreKeys.contains(k, false))
				if(MyInput.isDown(Input.UP) || MyInput.isCaps)
					Game.addInputChar(Keys.toString(k));
				else
					Game.addInputChar(Keys.toString(k).toLowerCase());
		}
		
		return true;
	}
 
开发者ID:JayKEm,项目名称:Aftamath,代码行数:79,代码来源:MyInputProcessor.java


注:本文中的com.badlogic.gdx.Input.Keys.R属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。