本文整理汇总了Java中com.badlogic.gdx.Input.Keys.SPACE属性的典型用法代码示例。如果您正苦于以下问题:Java Keys.SPACE属性的具体用法?Java Keys.SPACE怎么用?Java Keys.SPACE使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类com.badlogic.gdx.Input.Keys
的用法示例。
在下文中一共展示了Keys.SPACE属性的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: keyDown
public boolean keyDown(int keycode) {
switch(keycode) {
case Keys.A:case Keys.LEFT: leftFlag = true; break;
case Keys.D:case Keys.RIGHT:rightFlag = true;break;
case Keys.SPACE:jumpFlag = true;break;
}
return false;
}
示例2: keyUp
public boolean keyUp(int keycode) {
switch(keycode) {case Keys.A:case Keys.LEFT:leftFlag = false;break;
case Keys.D:case Keys.RIGHT:rightFlag = false;break;
case Keys.SPACE:jumpFlag = false;break;
}
return false;
}
示例3: keyDown
@Override
public boolean keyDown(int keycode) {
if (keycode == Keys.SPACE) {
for (FlapListener flapListener : flapListeners) {
flapListener.flapPressed();
}
}
return false;
}
示例4: keyUp
@Override
public boolean keyUp(int keycode) {
if (keycode == Keys.ESCAPE || (keycode == Keys.SPACE && PAUSED)) {
PAUSED = !PAUSED;
Gdx.input.setCursorCatched(!PAUSED);
} else if (keycode == Keys.F5) {
cameraMode++;
cameraMode = cameraMode % 3;
if (cameraMode == 2) {
cameraMode = 0;
}
} else if (keycode == Keys.F6) {
cameraMode = 2;
} else if (keycode == Keys.F11) {
ExterminateGame.fullscree = !ExterminateGame.fullscree;
ExterminateGame.updateFullscreen();
}
if (keycode == Keys.F3) {
InGame.showInfo = !InGame.showInfo;
}
if (keycode == Keys.F4) {
drawHitBox = !drawHitBox;
}
keys.remove(keycode, 0);
return true;
}
示例5: keyUp
@Override
public boolean keyUp (int keycode) {
boolean result = tests[testIndex].keyUp(keycode);
if ((result == false) && (keycode == Keys.SPACE || keycode == Keys.MENU)) {
next();
result = true;
}
return result;
}
示例6: keyDown
@Override
public boolean keyDown (int keycode) {
switch (state) {
case GAME_READY:
if (keycode == Keys.LEFT || keycode == Keys.RIGHT) {
leftPrompt.addAction(Actions.fadeOut(FADE_INTERVAL));
rightPrompt.addAction(Actions.fadeOut(FADE_INTERVAL));
state = GAME_RUNNING;
}
//break;
case GAME_RUNNING:
if (keycode == Keys.LEFT) {
player.getBody().setLinearVelocity(new Vector2(-BALL_JUMP_X, BALL_JUMP_Y));
}
if (keycode == Keys.RIGHT) {
player.getBody().setLinearVelocity(new Vector2(BALL_JUMP_X, BALL_JUMP_Y));
}
break;
case GAME_OVER:
if (keycode == Keys.SPACE) {
stage.addAction(Actions.sequence(Actions.fadeOut(0.25f), new Action() {
public boolean act(float delta) {
game.setScreen(new GameScreen(game));
return true;
}
}));
}
break;
}
return true;
}
示例7: keyUp
public boolean keyUp(int k) {
if(mode==0){
if(k == Keys.W || k == Keys.UP) MyInput.setKey(Input.UP, false);
if(k == Keys.A || k == Keys.LEFT) MyInput.setKey(Input.LEFT, false);
if(k == Keys.S || k == Keys.DOWN) MyInput.setKey(Input.DOWN, false);
if(k == Keys.D || k == Keys.RIGHT) MyInput.setKey(Input.RIGHT, false);
if(k == Keys.SPACE) MyInput.setKey(Input.JUMP, false);
if(k == Keys.Q || k == Keys.CONTROL_RIGHT) MyInput.setKey(Input.INTERACT, false);
if(k == Keys.E || k == Keys.NUMPAD_0) MyInput.setKey(Input.ATTACK, false);
if(k == Keys.SHIFT_LEFT) MyInput.setKey(Input.SPECIAL, false);
if(k == Keys.CONTROL_LEFT || k == Keys.Z) MyInput.setKey(Input.RUN, false);
if(k == Keys.R || k == Keys.NUMPAD_1) MyInput.setKey(Input.USE, false);
if(k == Keys.ESCAPE) MyInput.setKey(Input.PAUSE, false);
if(k == Keys.ENTER) MyInput.setKey(Input.ENTER, false);
if(k == Keys.TAB) MyInput.setKey(Input.RESPAWN, false);
if(k == Keys.NUMPAD_8 || k == Keys.U) MyInput.setKey(Input.DEBUG_UP, false);
if(k == Keys.NUMPAD_2 || k == Keys.J) MyInput.setKey(Input.DEBUG_DOWN, false);
if(k == Keys.NUMPAD_4 || k == Keys.I) MyInput.setKey(Input.DEBUG_LEFT, false);
if(k == Keys.NUMPAD_6 || k == Keys.O) MyInput.setKey(Input.DEBUG_RIGHT, false);
if(k == Keys.NUMPAD_7 || k == Keys.LEFT_BRACKET) MyInput.setKey(Input.DEBUG_LEFT2, false);
if(k == Keys.NUMPAD_9 || k == Keys.RIGHT_BRACKET) MyInput.setKey(Input.DEBUG_RIGHT2, false);
if(k == Keys.M) MyInput.setKey(Input.DEBUG_CENTER, false);
if(k == Keys.F1) MyInput.setKey(Input.COLLISION, false);
if(k == Keys.F2) MyInput.setKey(Input.LIGHTS, false);
if(k == Keys.F3) MyInput.setKey(Input.DEBUG_TEXT, false);
if(k == Keys.F4) MyInput.setKey(Input.RENDER, false);
if(k == Keys.EQUALS) MyInput.setKey(Input.ZOOM_IN, false);
if(k == Keys.MINUS) MyInput.setKey(Input.ZOOM_OUT, false);
} else {
if(k == Keys.ESCAPE){ MyInput.setKey(Input.PAUSE, false); }
if(k == Keys.SPACE){ MyInput.setKey(Input.JUMP, false); }
if(k == Keys.ENTER){ MyInput.setKey(Input.ENTER, false); }
if(k == Keys.LEFT){ MyInput.setKey(Input.LEFT, false); }
if(k == Keys.RIGHT){ MyInput.setKey(Input.RIGHT, false); }
if(Keys.toString(k).toLowerCase().equals("delete")){ MyInput.setKey(Input.DOWN, false); }
if(k == Keys.SHIFT_LEFT || k == Keys.SHIFT_RIGHT){ MyInput.setKey(Input.UP, false); }
}
return true;
}
示例8: keyDown
@Override
public boolean keyDown(int keycode) {
if (keycode == Keys.SPACE){
randomKick();
}
if (keycode == Keys.R){
init();
}
return true;
}
示例9: main
public static void main (String[] args) {
data = InterScreenData.getInstance("desktop_keys");
int[] keys = new int[]{Keys.LEFT, Keys.RIGHT, Keys.SPACE, Keys.Z};
data.setData(keys);
try{
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch(Exception e){
}
String out = (String) JOptionPane.showInputDialog(null,
"Setup",
"Screen Resolution",
JOptionPane.QUESTION_MESSAGE,
null,
res,
res[0]);
String[] options = null;
if(out == null){
return;
} else if(out.equals("Full Screen")){
Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
options = new String[]{(int)screenSize.getWidth() + "", (int)screenSize.getWidth() + ""};
} else {
options = out.split(", ");
}
LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
config.allowSoftwareMode = true;
config.fullscreen = out.equals("Full Screen");
config.width = Integer.parseInt(options[0]);
config.height = Integer.parseInt(options[1]);
new LwjglApplication(new NerdShooter(), config);
}
示例10: keyDown
@Override
public boolean keyDown(int keycode) {
if (keycode == Keys.SPACE) {
randomKick();
}
if (keycode == Keys.R) {
init();
}
return true;
}
示例11: keyUp
@Override
public boolean keyUp(int keycode) {
if (keycode == Keys.SPACE) {
inCloseupMode = !inCloseupMode;
}
// Reset
if (keycode == Keys.R) {
closeupCamera.setToOrtho(false, Gdx.graphics.getWidth() * INITIAL_ZOOM, Gdx.graphics.getHeight() * INITIAL_ZOOM);
}
if (keycode == Keys.F) {
fixAspectRatio();
}
return super.keyUp(keycode);
}
示例12: keyUp
public boolean keyUp(int keycode) {
if(NerdShooter.shooter.useKeys){
if (keycode == NerdShooter.shooter.keys[0]){
controller.leftReleased();
}
if (keycode == NerdShooter.shooter.keys[1]){
controller.rightReleased();
}
if (keycode == NerdShooter.shooter.keys[2]){
controller.jumpReleased();
}
if (keycode == NerdShooter.shooter.keys[3]){
controller.fireReleased();
}
} else {
if (keycode == Keys.LEFT){
controller.leftReleased();
}
if (keycode == Keys.RIGHT){
controller.rightReleased();
}
if (keycode == Keys.SPACE){
controller.jumpReleased();
}
if (keycode == Keys.X){
controller.fireReleased();
}
}
return true;
}
示例13: keyDown
@Override
public boolean keyDown(int keycode) {
if (keycode == Keys.SPACE) {
randomKick();
}
if (keycode == Keys.R) {
init();
}
return true;
}
示例14: keyDown
@Override
public boolean keyDown(int keycode) {
if (keycode == Keys.SPACE){
randomKick();
}
// TODO: If Keys.R was pressed, call init() to reset the ball
if (keycode == Keys.R){
init();
}
return true;
}
示例15: keyUp
@Override
public boolean keyUp(int keycode) {
if (keycode == Keys.SPACE) {
if (currentScreen == 1) {
currentScreen = 2;
game.setScreen(screen2);
} else {
currentScreen = 1;
game.setScreen(screen1);
}
}
return true;
}