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Java Keys.C属性代码示例

本文整理汇总了Java中com.badlogic.gdx.Input.Keys.C属性的典型用法代码示例。如果您正苦于以下问题:Java Keys.C属性的具体用法?Java Keys.C怎么用?Java Keys.C使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在com.badlogic.gdx.Input.Keys的用法示例。


在下文中一共展示了Keys.C属性的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: keyDown

@Override
public boolean keyDown(InputEvent event, int keyCode) {
    switch (keyCode) {
        case Keys.ESCAPE:
            Gdx.app.exit();
            break;
        case Keys.Z:
            sizeScale = Math.max(0.1f, sizeScale - 0.1f);
            break;
        case Keys.X:
            sizeScale += 0.1f;
            break;
        case Keys.C:
            ParticleEffectManager.getInstance().clearLiveEffects();
            break;
        case Keys.D:
            Globals.printDebugInfo = !Globals.printDebugInfo;
            break;
    }

    return true;
}
 
开发者ID:alexschimpf,项目名称:joe,代码行数:22,代码来源:ParticleEffectViewer.java

示例2: setKeyAssign

public void setKeyAssign(Mode mode, boolean enable) {
	switch (mode) {
	case BEAT_5K:
	case BEAT_7K:
		keys = new int[] { Keys.Z, Keys.S, Keys.X, Keys.D, Keys.C, Keys.F, Keys.V, Keys.SHIFT_LEFT,
				Keys.CONTROL_LEFT };
		break;
	case BEAT_10K:
	case BEAT_14K:
	default:
		keys = new int[] { Keys.Z, Keys.S, Keys.X, Keys.D, Keys.C, Keys.F, Keys.V, Keys.SHIFT_LEFT,
				Keys.CONTROL_LEFT, Keys.COMMA, Keys.L, Keys.PERIOD, Keys.SEMICOLON, Keys.SLASH, Keys.APOSTROPHE,
				Keys.UNKNOWN, Keys.SHIFT_RIGHT, Keys.CONTROL_RIGHT };
		break;
	case POPN_5K:
	case POPN_9K:
		keys = new int[] { Keys.Z, Keys.S, Keys.X, Keys.D, Keys.C, Keys.F, Keys.V, Keys.G, Keys.B };
		break;
	case KEYBOARD_24K:
		keys = new int[] { Keys.Z, Keys.S, Keys.X, Keys.D, Keys.C, Keys.F, Keys.V, Keys.SHIFT_LEFT,
				Keys.CONTROL_LEFT, Keys.COMMA, Keys.L, Keys.PERIOD, Keys.SEMICOLON, Keys.SLASH, Keys.APOSTROPHE,
				Keys.UNKNOWN, Keys.SHIFT_RIGHT, Keys.CONTROL_RIGHT };
		keys = Arrays.copyOf(keys, 26);
		break;
	case KEYBOARD_24K_DOUBLE:
		keys = new int[] { Keys.Z, Keys.S, Keys.X, Keys.D, Keys.C, Keys.F, Keys.V, Keys.SHIFT_LEFT,
				Keys.CONTROL_LEFT, Keys.COMMA, Keys.L, Keys.PERIOD, Keys.SEMICOLON, Keys.SLASH, Keys.APOSTROPHE,
				Keys.UNKNOWN, Keys.SHIFT_RIGHT, Keys.CONTROL_RIGHT };
		keys = Arrays.copyOf(keys, 52);
		break;
	}
	if(!enable) {
		Arrays.fill(keys, -1);
	}
	start = Keys.Q;
	select = Keys.W;			
}
 
开发者ID:exch-bms2,项目名称:beatoraja,代码行数:37,代码来源:PlayConfig.java

示例3: create

@Override
public void create() {
	super.create();
	play = new Button("Play", 32, 225, Keys.P);
	help = new Button("How To Play", 32, 180, Keys.H);
	options = new Button("Options", 32, 135, Keys.O);
	credits = new Button("Credits", 32, 90, Keys.C);
	exit = new Button("Exit", 32, 45, Keys.E);
}
 
开发者ID:ahmetkasif,项目名称:KittenMaxit,代码行数:9,代码来源:Menu.java

示例4: keyDown

@Override
public boolean keyDown(InputEvent event, int keyCode) {
    Game.State gameState = Globals.getGameState();
    if (gameState == Game.State.RUNNING || gameState == Game.State.WAIT_FOR_INPUT) {
        if (keyCode == Keys.A) {
            Player player = Level.getInstance().getPlayer();
            if (player != null) {
                player.jump();
            }
        }
    }

    switch (keyCode) {
        case Keys.BACK:
            if (mainMenuOnBack) {
                // TODO: Game.instance.setScreen(new MainMenu(Game.instance));
            }
            break;
        case Keys.ESCAPE:
            Gdx.app.exit();
            break;
        case Keys.D:
            Globals.debugPhysics = !Globals.debugPhysics;
            break;
        case Keys.C:
            DAO.getInstance().clear();
            break;
        case Keys.P:
            Globals.printDebugInfo = !Globals.printDebugInfo;
            break;
        case Keys.E:
            Globals.customCameraInfo = !Globals.customCameraInfo;
            MainCamera.getInstance().setPlayerFocus(true);
            break;
        case Keys.Q:
            MainCamera.getInstance().takeScreenshot();
            break;
        case Keys.ENTER:
            if (Globals.getGameState() == Game.State.LEVEL_COMPLETE) {
                HUD.getInstance().hideLevelComplete();
            }
            Level.getInstance().loadNext();

            break;
        default:
            if (Level.getInstance().getPlayer() != null &&
                    Globals.getGameState() == Game.State.WAIT_FOR_INPUT) {
                Globals.setGameState(Game.State.RUNNING);
            }

            return false;
    }

    return true;
}
 
开发者ID:alexschimpf,项目名称:joe,代码行数:55,代码来源:InputListener.java

示例5: keyDown

@Override
public boolean keyDown(int keycode) {

	if (keycode == Keys.X && keys.containsKey(Keys.CONTROL_LEFT)) {
		System.exit(0);
	}

	if (keycode == Keys.M) {
		if(SoundManager.masterSound>0.1f) {
			SoundManager.stopAllSounds();
			SoundManager.pauseAllMusiques();
			SoundManager.masterSound = 0.f;				
			SoundManager.masterMusic = 0.f;				
		}
		else {
			SoundManager.masterSound = 0.3f;				
			SoundManager.masterMusic = 0.3f;				
		}
	}

	if ((keycode == Keys.SPACE) && InGame.dead) {
		InGame.score=5000;
		InGame.maxScore=0;
		InGame.nbKills=0;
		InGame.totalTime=0;
		InGame.speedEnergy = 250;
		InGame.dead=false;
		InGame.rouge = 0;
		InGame.player.timeBeforeRespawn = 0;
		Gdx.input.setCursorCatched(true);
		PAUSED = false;
	}

	if (keycode == Keys.UP) {
		STRAFE_LEFT = Keys.LEFT;
		STRAFE_RIGHT = Keys.RIGHT;
		FORWARD = Keys.UP;
		BACKWARD = Keys.DOWN;
	}

	if (keycode == Keys.C) {
		ScreenshotFactory.saveScreenshot();
	}

	if (keycode == Keys.W) {
		STRAFE_LEFT = Keys.A;
		STRAFE_RIGHT = Keys.D;
		FORWARD = Keys.W;
		BACKWARD = Keys.S;
	}

	if (keycode == Keys.Q) {
		STRAFE_LEFT = Keys.Q;
		STRAFE_RIGHT = Keys.D;
		FORWARD = Keys.Z;
		BACKWARD = Keys.S;
	}

	keys.put(keycode, keycode);
	return true;
}
 
开发者ID:Osaris31,项目名称:exterminate,代码行数:61,代码来源:CameraController.java

示例6: validate

public void validate(int keys) {
	if (keyboard.keys == null) {
		keyboard.keys = new int[] { Keys.Z, Keys.S, Keys.X, Keys.D, Keys.C, Keys.F, Keys.V, Keys.SHIFT_LEFT,
				Keys.CONTROL_LEFT };
	}
	if (keyboard.keys.length != keys) {
		keyboard.keys = Arrays.copyOf(keyboard.keys, keys);
	}

	int index = 0;
	for (ControllerConfig c : controller) {
		if (c.keys == null) {
			c.keys = new int[] { BMKeys.BUTTON_4, BMKeys.BUTTON_7, BMKeys.BUTTON_3, BMKeys.BUTTON_8,
					BMKeys.BUTTON_2, BMKeys.BUTTON_5, BMKeys.LEFT, BMKeys.UP, BMKeys.DOWN };
		}
		if (c.keys.length != keys) {
			int[] newkeys = new int[keys];
			Arrays.fill(newkeys, -1);
			for (int i = 0; i < c.keys.length && index < newkeys.length; i++, index++) {
				newkeys[index] = c.keys[i];
			}
			c.keys = newkeys;
		}
	}

	if (midi.keys == null) {
		midi.keys = new MidiConfig().keys;
	}
	if (midi.keys.length != keys) {
		midi.keys = Arrays.copyOf(midi.keys, keys);
	}
	
	// KB, コントローラー, Midiの各ボタンについて排他的処理を実施
	boolean[] exclusive = new boolean[keyboard.keys.length];
	validate0(keyboard.keys,  exclusive);
	for(int i = 0;i < controller.length;i++) {
		validate0(controller[i].keys,  exclusive);
	}
			
	for(int i = 0;i < midi.getKeys().length;i++) {
		if(exclusive[i]) {
			midi.getKeys()[i] = null;
		}
	}
}
 
开发者ID:exch-bms2,项目名称:beatoraja,代码行数:45,代码来源:PlayConfig.java


注:本文中的com.badlogic.gdx.Input.Keys.C属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。