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C# ObjectCreator.openForRead方法代码示例

本文整理汇总了C#中WinterLeaf.Engine.Classes.View.Creators.ObjectCreator.openForRead方法的典型用法代码示例。如果您正苦于以下问题:C# ObjectCreator.openForRead方法的具体用法?C# ObjectCreator.openForRead怎么用?C# ObjectCreator.openForRead使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在WinterLeaf.Engine.Classes.View.Creators.ObjectCreator的用法示例。


在下文中一共展示了ObjectCreator.openForRead方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: save

        public void save(bool selectedOnly, bool noPrompt)
        {
            GuiEditorGui.GuiEditor GuiEditor = "GuiEditor";
            GuiControl GuiEditorContent = "GuiEditorContent";
            GuiEditorStatusBar GuiEditorStatusBar = "GuiEditorStatusBar";

            SimObject currentObject;
            // Get the control we should save.

            if (selectedOnly)
                {
                SimSet selected = GuiEditor.getSelection();
                if (selected.getCount() == 0)
                    return;
                else if (selected.getCount() > 1)
                    {
                    Util.messageBox("Invalid selection", "Only a single control hierarchy can be saved to a file.  Make sure you have selected only one control in the tree view.", "", "");
                    return;
                    }

                currentObject = selected.getObject(0);
                }
            else if (GuiEditorContent.getCount() > 0)
                currentObject = GuiEditorContent.getObject(0);
            else
                return;

            // Store the current guide set on the control.

            GuiEditor.writeGuides(currentObject);
            currentObject.canSaveDynamicFields = true; // Make sure the guides get saved out.

            // Construct a base filename.

            string name;
            if (currentObject.getName() != "")
                name = currentObject.getName() + ".gui";
            else
                name = "Untitled.gui";

            // Construct a path.

            string currentFile;

            if (selectedOnly && currentObject != GuiEditorContent.getObject(0) && currentObject.getFilename() == ((SimObject) GuiEditorContent.getObject(0)).getFilename())
                {
                // Selected child control that hasn't been yet saved to its own file.

                currentFile = GuiEditor["LastPath"] + "/" + name;
                currentFile = Util.makeRelativePath(currentFile, Util.getMainDotCsDir());
                }
            else
                {
                currentFile = currentObject.getFilename();
                if (currentFile == "")
                    {
                    // No file name set on control.  Force a prompt.
                    noPrompt = false;

                    if (GuiEditor["LastPath"] != "")
                        {
                        currentFile = GuiEditor["LastPath"] + "/" + name;
                        currentFile = Util.makeRelativePath(currentFile, Util.getMainDotCsDir());
                        }
                    else
                        currentFile = Util._expandFilename(name);
                    }
                else
                    currentFile = Util._expandFilename(currentFile);
                }

            // Get the filename.

            string filename;

            if (!noPrompt)
                {
                filename = GuiEditorFileDialog.GuiBuilder.GetSaveName(currentFile);
                // console.Call_Classname("GuiBuilder", "getSaveName", new string[] {currentFile} );
                if (filename == "")
                    return;
                }
            else
                filename = currentFile;

            // Save the Gui.

            if (Util.isWriteableFileName(filename))
                {
                //
                // Extract any existent TorqueScript before writing out to disk
                //
                FileObject fileObject = new ObjectCreator("FileObject").Create();
                fileObject.openForRead(filename);
                bool skipLines = true;
                bool beforeObject = true;
                // var++ does not post-increment var, in torquescript, it pre-increments it,
                // because ++var is illegal. 
                //int lines = -1;
                //int beforeLines = -1;
//.........这里部分代码省略.........
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:101,代码来源:GuiEditCanvas.ed.cs

示例2: onWake

        public override void onWake()
        {
            string text = "";
            FileObject f = new ObjectCreator("FileObject").Create();
            f.openForRead(this["fileName"]);
            while (!f.isEOF())
                text = text + f.readLine() + "\n";
            f.delete();

            ((GuiMLTextCtrl) FOT("TextBox")).setText(text);
        }
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:11,代码来源:NavEditorAboutDlg.cs

示例3: readDtsConfig

        public void readDtsConfig()
        {
            string filename = Util.filePath(this.path) + "/" + Util.fileBase(this.path) + ".cfg";
            string filename2 = Util.filePath(this.path) + "/" + "dtsScene.cfg";

            FileObject fo = new ObjectCreator("FileObject").Create();

            if (fo.openForRead(filename) || fo.openForRead(filename2))
                {
                string alwaysImport = "";
                string neverImport = "";

                string mode = "none";
                while (!fo.isEOF())
                    {
                    string line = Util.trim(fo.readLine());

                    if (line == "AlwaysExport:") // Start of the AlwaysExport list
                        mode = "always";
                    else if (line == "NeverExport:") // Start of the NeverExport list
                        mode = "never";
                    else if (Util.startsWith(line, "+", false) || Util.startsWith(line, "-", false))
                        // Boolean parameters (not supported)
                        mode = "none";
                    else if (Util.startsWith(line, "=", false)) // Float and integer parameters (not supported)
                        mode = "none";
                    else if (!Util.startsWith(line, "//", false)) // Non-commented lines
                        {
                        switch (mode)
                            {
                                case "always":
                                    alwaysImport = alwaysImport + '\t' + line;
                                    break;
                                case "never":
                                    neverImport = neverImport + '\t' + line;
                                    break;
                            }
                        }
                    }

                fo.close();

                alwaysImport = Util.strreplace(Util.trim(alwaysImport), "\t", ";");
                neverImport = Util.strreplace(Util.trim(neverImport), "\t", ";");

                ((GuiTextEditCtrl) this.FOT(alwaysImport)).setText(alwaysImport);
                ((GuiTextEditCtrl) this.FOT(neverImport)).setText(neverImport);
                }
            else
                Util._error("Failed to open " + filename + " or " + filename2 + " for reading");

            fo.delete();
        }
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:53,代码来源:ColladaImportDlg.ed.cs


注:本文中的WinterLeaf.Engine.Classes.View.Creators.ObjectCreator.openForRead方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。