本文整理汇总了C#中WinterLeaf.Engine.Classes.View.Creators.ObjectCreator.count方法的典型用法代码示例。如果您正苦于以下问题:C# ObjectCreator.count方法的具体用法?C# ObjectCreator.count怎么用?C# ObjectCreator.count使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WinterLeaf.Engine.Classes.View.Creators.ObjectCreator
的用法示例。
在下文中一共展示了ObjectCreator.count方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: loadMaterialFilters
public void loadMaterialFilters()
{
ArrayObject MaterialFilterAllArray = "MaterialFilterAllArray";
GuiDynamicCtrlArrayControl filterArray = this.FOT("filterArray");
ArrayObject filteredTypesArray = new ObjectCreator("ArrayObject").Create();
filteredTypesArray.duplicate(MaterialFilterAllArray);
filteredTypesArray.uniqueKey();
// sort the the keys before we do anything
filteredTypesArray.sortkd();
Util.eval(this.currentStaticFilter.name + "Checkbox.setStateOn(1);");
// it may seem goofy why the checkbox can't be instanciated inside the container
// reason being its because we need to store the checkbox ctrl in order to make changes
// on it later in the function.
string selectedFilter = "";
for (int i = 0; i < filteredTypesArray.count(); i++)
{
string filter = filteredTypesArray.getKey(i);
if (filter == "")
continue;
#region GuiControl () oc_Newobject67
ObjectCreator oc_Newobject67 = new ObjectCreator("GuiControl", "");
oc_Newobject67["profile"] = "ToolsGuiDefaultProfile";
oc_Newobject67["Position"] = "0 0";
oc_Newobject67["Extent"] = "128 18";
oc_Newobject67["HorizSizing"] = "right";
oc_Newobject67["VertSizing"] = "bottom";
oc_Newobject67["isContainer"] = "1";
#endregion
GuiControl container = oc_Newobject67.Create();
#region GuiCheckBoxCtrl () oc_Newobject68
ObjectCreator oc_Newobject68 = new ObjectCreator("GuiCheckBoxCtrl", "");
oc_Newobject68["Profile"] = "ToolsGuiCheckBoxListProfile";
oc_Newobject68["position"] = "5 1";
oc_Newobject68["Extent"] = "118 18";
oc_Newobject68["Command"] = "";
oc_Newobject68["groupNum"] = "0";
oc_Newobject68["buttonType"] = "ToggleButton";
oc_Newobject68["text"] = filter + " ( " + MaterialFilterAllArray.countKey(filter) + " )";
oc_Newobject68["filter"] = filter;
oc_Newobject68["Command"] = "MaterialSelector.preloadFilter();";
#endregion
GuiCheckBoxCtrl checkbox = oc_Newobject68.Create();
container.add(checkbox);
filterArray.add(container);
int tagCount = Util.getWordCount(this.currentFilter);
for (int j = 0; j < tagCount; j++)
{
if (filter == Util.getWord(this.currentFilter, j))
{
if (selectedFilter == "")
selectedFilter = filter;
else
selectedFilter = selectedFilter + " " + filter;
checkbox.setStateOn(true);
}
}
}
this.loadFilter(selectedFilter);
filteredTypesArray.delete();
}
示例2: loadFilter
public void loadFilter(string selectedFilter, string staticFilter = "")
{
ArrayObject MatEdScheduleArray = "MatEdScheduleArray";
ArrayObject MatEdPreviewArray = "MatEdPreviewArray";
GuiDynamicCtrlArrayControl materialSelection = this.FOT("materialSelection");
GuiStackControl materialPreviewPagesStack = this.FOT("materialPreviewPagesStack");
GuiPopUpMenuCtrlEx materialPreviewCountPopup = this.FOT("materialPreviewCountPopup");
// manage schedule array properly
if (!MatEdScheduleArray.isObject())
MatEdScheduleArray = new ObjectCreator("ArrayObject", "MatEdScheduleArray").Create();
// if we select another list... delete all schedules that were created by
// previous load
for (int i = 0; i < MatEdScheduleArray.count(); i++)
Util.cancel(MatEdScheduleArray.getKey(i).AsInt());
// we have to empty out the list; so when we create new schedules, these dont linger
MatEdScheduleArray.empty();
// manage preview array
if (!MatEdPreviewArray.isObject())
MatEdPreviewArray = new ObjectCreator("ArrayObject", "MatEdPreviewArray").Create();
// we have to empty out the list; so when we create new guicontrols, these dont linger
MatEdPreviewArray.empty();
materialSelection.deleteAllObjects();
materialPreviewPagesStack.deleteAllObjects();
// changed to accomadate tagging. dig through the array for each tag name,
// call unique value, sort, and we have a perfect set of materials
if (staticFilter != "")
this.currentStaticFilter = staticFilter;
this.currentFilter = selectedFilter;
ArrayObject filteredObjectsArray = new ObjectCreator("ArrayObject").Create();
int previewsPerPage = materialPreviewCountPopup.getTextById(materialPreviewCountPopup.getSelected()).AsInt();
int tagCount = Util.getWordCount(this.currentFilter);
if (tagCount != 0)
{
for (int j = 0; j < tagCount; j++)
{
for (int i = 0; i < this.currentStaticFilter.count(); i++)
{
string currentTag = Util.getWord(this.currentFilter, j);
if (this.currentStaticFilter.getKey(i) == currentTag)
filteredObjectsArray.add(this.currentStaticFilter.getKey(i), this.currentStaticFilter.getValue(i));
}
}
filteredObjectsArray.uniqueValue();
filteredObjectsArray.sortd();
this.totalPages = Util.mCeil(filteredObjectsArray.count()/previewsPerPage);
//Can we maintain the current preview page, or should we go to page 1?
if ((this.currentPreviewPage*previewsPerPage) >= filteredObjectsArray.count())
this.currentPreviewPage = 0;
// Build out the pages buttons
this.buildPagesButtons(this.currentPreviewPage, this.totalPages);
int previewCount = previewsPerPage;
int possiblePreviewCount = filteredObjectsArray.count() - this.currentPreviewPage*previewsPerPage;
if (possiblePreviewCount < previewCount)
previewCount = possiblePreviewCount;
int start = this.currentPreviewPage*previewsPerPage;
for (int i = start; i < start + previewCount; i++)
this.buildPreviewArray(filteredObjectsArray.getValue(i));
filteredObjectsArray.delete();
}
else
{
this.currentStaticFilter.sortd();
// Rebuild the static filter list without tagged materials
ArrayObject noTagArray = new ObjectCreator("ArrayObject").Create();
for (int i = 0; i < this.currentStaticFilter.count(); i++)
{
if (this.currentStaticFilter.getKey(i) != "")
continue;
SimObject material = this.currentStaticFilter.getValue(i);
// CustomMaterials are not available for selection
if (!material.isObject() || material.isMemberOfClass("CustomMaterial"))
continue;
noTagArray.add("", material);
}
this.totalPages = Util.mCeil(noTagArray.count()/previewsPerPage);
//Can we maintain the current preview page, or should we go to page 1?
//.........这里部分代码省略.........
示例3: buildStaticFilters
//.........这里部分代码省略.........
oc_Newobject56["tooltip"] = "Clear Selected Tag";
oc_Newobject56["bitmap"] = "tools/gui/images/clear-btn";
oc_Newobject56["groupNum"] = "-1";
oc_Newobject56["buttonType"] = "PushButton";
oc_Newobject56["useMouseEvents"] = "0";
#endregion
oc_Newobject57["#Newobject56"] = oc_Newobject56;
#endregion
oc_Newobject58["#Newobject57"] = oc_Newobject57;
#endregion
GuiControl staticFilterContainer = oc_Newobject58.Create();
int filterCount = staticFilterContainer.getCount();
for (; filterCount != 0; filterCount--)
filterArray.addGuiControl(staticFilterContainer.getObject(0));
this.staticFilterObjects = filterArray.getCount();
staticFilterContainer.delete();
// Create our category array used in the selector, this code should be taken out
// in order to make the material selector agnostic
ArrayObject MaterialFilterAllArray = new ObjectCreator("ArrayObject", "MaterialFilterAllArray").Create();
ArrayObject MaterialFilterMappedArray = new ObjectCreator("ArrayObject", "MaterialFilterMappedArray").Create();
ArrayObject MaterialFilterUnmappedArray = new ObjectCreator("ArrayObject", "MaterialFilterUnmappedArray").Create();
string mats = "";
int count = 0;
if (this.terrainMaterials)
{
mats = ETerrainEditor.getTerrainBlocksMaterialList();
count = Util.getRecordCount(mats);
}
else
count = materialSet.getCount();
for (uint i = 0; i < count; i++)
{
Material material;
// Process terrain materials
if (this.terrainMaterials)
{
string matInternalName = Util.getRecord(mats, (int) i);
material = TerrainMaterialSet.findObjectByInternalName(matInternalName, false);
// Is there no material info for this slot?
if (!material.isObject())
continue;
// Add to the appropriate filters
MaterialFilterMappedArray.add("", material);
MaterialFilterAllArray.add("", material);
continue;
}
// Process regular materials here
material = materialSet.getObject(i);
bool unlistedFound = false;
示例4: initClassList
public virtual void initClassList()
{
ArrayObject classArray = new ObjectCreator("ArrayObject").Create();
this["classArray"] = classArray;
// Add all classes to the array.
string classes = Util._call("enumerateConsoleClasses");
foreach (string className in classes.Split('\t'))
{
if (!includeClass(className))
continue;
classArray.push_back(className, "true");
}
// Sort the class list.
classArray.sortk(true);
// Add checkboxes for all classes to the list.
GuiStackControl classList = findObjectByInternalName("classList", true);
int count = classArray.count();
for (int i = 0; i < count; i++)
{
string className = classArray.getKey(i);
int textLength = className.Length;
string text = " " + className;
ObjectCreator oc = new ObjectCreator("GuiCheckBoxCtrl");
oc["canSaveDynamicFields"] = "0";
oc["isContainer"] = "0";
oc["Profile"] = "ToolsGuiCheckBoxListFlipedProfile";
oc["HorizSizing"] = "right";
oc["VertSizing"] = "bottom";
oc["Position"] = "0 0";
oc["Extent"] = (textLength*4) + " 18";
oc["MinExtent"] = "8 2";
oc["canSave"] = "0";
oc["Visible"] = "1";
oc["tooltipprofile"] = "ToolsGuiToolTipProfile";
oc["hovertime"] = "1000";
oc["tooltip"] = "Include/exclude all " + className + " objects.";
oc["text"] = text;
oc["groupNum"] = "-1";
oc["buttonType"] = "ToggleButton";
oc["useMouseEvents"] = "0";
oc["useInactiveState"] = "0";
oc["command"] = classArray + ".setValue( $ThisControl.getValue(), " + i + " );";
GuiCheckBoxCtrl checkBox = oc.Create();
checkBox.setStateOn(true);
classList.addGuiControl(checkBox);
}
}
示例5: sfxAutodetect
public static bool sfxAutodetect()
{
// Get all the available devices.
string devices = omni.Util.sfxGetAvailableDevices();
// Collect and sort the devices by preferentiality.
int count = omni.Util.getRecordCount(devices);
ArrayObject deviceTrySequence = new ObjectCreator("ArrayObject").Create().AsString();
for (int i = 0; i < count; i++)
{
string info = omni.Util.getRecord(devices, i);
string provider = omni.Util.getField(info, 0);
deviceTrySequence.push_back(provider, info);
}
deviceTrySequence.sortfk("sfxCompareProvider");
// Try the devices in order.
count = deviceTrySequence.count();
for (int i = 0; i < count; i++)
{
string provider = deviceTrySequence.getKey(i);
string info = deviceTrySequence.getValue(i);
omni.sGlobal["$pref::SFX::provider"] = provider;
omni.sGlobal["$pref::SFX::device"] = omni.Util.getField(info, 1);
omni.sGlobal["$pref::SFX::useHardware"] = omni.Util.getField(info, 2);
// By default we've decided to avoid hardware devices as
// they are buggy and prone to problems.
omni.bGlobal["$pref::SFX::useHardware"] = false;
if (!sfxInit())
continue;
omni.bGlobal["$pref::SFX::autoDetect"] = false;
deviceTrySequence.delete();
return true;
}
// Found no suitable device.
omni.console.error("sfxAutodetect - Could not initialize a valid SFX device.");
omni.sGlobal["$pref::SFX::provider"] = "";
omni.sGlobal["$pref::SFX::device"] = "";
omni.sGlobal["$pref::SFX::useHardware"] = "";
deviceTrySequence.delete();
return false;
}
示例6: setViewTypeAlphabetical
public void setViewTypeAlphabetical()
{
GuiEditorGui.GuiEditor GuiEditor = "GuiEditor";
string controls = Util.enumerateConsoleClassesByCategory("Gui");
ArrayObject classes = new ObjectCreator("ArrayObject").Create();
// Collect relevant classes.
foreach (string className in controls.Split('\t'))
{
if (GuiEditor.isFilteredClass(className) || !(Util.isMemberOfClass(className, "GuiControl")))
continue;
classes.push_back(className, "");
}
// Sort classes alphabetically.
classes.sortk(true);
// Add toolbox buttons.
int numClasses = classes.count();
for (int i = 0; i < numClasses; i ++)
{
string className = classes.getKey(i);
#region GuiIconButtonCtrl () oc_Newobject2
ObjectCreator oc_Newobject2 = new ObjectCreator("GuiIconButtonCtrl", "", typeof (GuiEditorToolboxButton));
oc_Newobject2["profile"] = "ToolsGuiIconButtonSmallProfile";
oc_Newobject2["extent"] = "128 18";
oc_Newobject2["text"] = className;
oc_Newobject2["iconBitmap"] = console.Call_Classname("EditorIconRegistry", "findIconByClassName", new string[] {className});
oc_Newobject2["buttonMargin"] = "2 2";
oc_Newobject2["iconLocation"] = "left";
oc_Newobject2["textLocation"] = "left";
oc_Newobject2["textMargin"] = "24";
oc_Newobject2["AutoSize"] = new Creator.StringNoQuote("true");
oc_Newobject2["command"] = "GuiEditor.createControl( " + className + " );";
oc_Newobject2["useMouseEvents"] = new Creator.StringNoQuote("true");
oc_Newobject2["tooltip"] = className + '\n' + "\n" + Util.getDescriptionOfClass(className);
oc_Newobject2["tooltipProfile"] = "ToolsGuiToolTipProfile";
#endregion
GuiIconButtonCtrl ctrl = oc_Newobject2.Create();
this.add(ctrl);
}
classes.delete();
this.currentViewType = "Alphabetical";
}