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C# ObjectCreator.bind方法代码示例

本文整理汇总了C#中WinterLeaf.Engine.Classes.View.Creators.ObjectCreator.bind方法的典型用法代码示例。如果您正苦于以下问题:C# ObjectCreator.bind方法的具体用法?C# ObjectCreator.bind怎么用?C# ObjectCreator.bind使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在WinterLeaf.Engine.Classes.View.Creators.ObjectCreator的用法示例。


在下文中一共展示了ObjectCreator.bind方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: initialize

        public static void initialize()
        {
            if ("moveMap".isObject())
                "moveMap".delete();

            ActionMap moveMap = new ObjectCreator("ActionMap", "moveMap").Create();
            ActionMap GlobalActionMap = "GlobalActionMap";

            moveMap.bindCmd("keyboard", "escape", "", "handleEscape();");
            moveMap.bind("keyboard", "F2", "showPlayerList");
            moveMap.bind("keyboard", "ctrl h", "hideHUDs");
            moveMap.bind("keyboard", "alt p", "doScreenShotHudless");

            moveMap.bind("keyboard", "a", "moveleft");
            moveMap.bind("keyboard", "d", "moveright");
            moveMap.bind("keyboard", "left", "moveleft");
            moveMap.bind("keyboard", "right", "moveright");

            moveMap.bind("keyboard", "w", "moveforward");
            moveMap.bind("keyboard", "s", "movebackward");
            moveMap.bind("keyboard", "up", "moveforward");
            moveMap.bind("keyboard", "down", "movebackward");

            moveMap.bind("keyboard", "e", "moveup");
            moveMap.bind("keyboard", "c", "movedown");

            moveMap.bind("keyboard", "space", "jump");
            moveMap.bind("mouse", "xaxis", "yaw");
            moveMap.bind("mouse", "yaxis", "pitch");

            moveMap.bind("gamepad", "thumbrx", "D", "-0.23 0.23", "gamepadYaw");
            moveMap.bind("gamepad", "thumbry", "D", "-0.23 0.23", "gamepadPitch");
            moveMap.bind("gamepad", "thumblx", "D", "-0.23 0.23", "gamePadMoveX");
            moveMap.bind("gamepad", "thumbly", "D", "-0.23 0.23", "gamePadMoveY");

            moveMap.bind("gamepad", "btn_a", "jump");
            moveMap.bindCmd("gamepad", "btn_back", "disconnect();", "");

            moveMap.bindCmd("gamepad", "dpadl", "toggleLightColorViz();", "");
            moveMap.bindCmd("gamepad", "dpadr", "metrics(fps);", "");
            //moveMap.bindCmd("gamepad", "dpadu", "toggleDepthViz();", "");
            GlobalActionMap.bind("gamepad", "dpadu", "toggleConsole");
            moveMap.bindCmd("gamepad", "dpadd", "toggleNormalsViz();", "");
            //moveMap.bindCmd("gamepad", "dpadr", "toggleLightSpecularViz();", "");

            moveMap.bind("keyboard", "lcontrol", "doCrouch");
            moveMap.bind("gamepad", "btn_b", "doCrouch");

            moveMap.bind("keyboard", "lshift", "doSprint");
            moveMap.bind("gamepad", "btn_lt", "doSprint"); //Analog_LT Click

            moveMap.bind("mouse", "button0", "mouseFire");

            moveMap.bind("gamepad", "triggerr", "gamepadFire");
            moveMap.bind("gamepad", "triggerl", "gamepadAltTrigger");

            if (omni.sGlobal["$Player::CurrentFOV"] == "")
                omni.iGlobal["$Player::CurrentFOV"] = omni.iGlobal["$pref::Player::DefaultFOV"]/2;

            moveMap.bind("keyboard", "f", "setZoomFOV"); // f for field of view
            moveMap.bind("keyboard", "z", "toggleZoom"); // z for zoom
            moveMap.bind("mouse", "button1", "mouseButtonZoom");
            moveMap.bind("gamepad", "btn_rt", "toggleZoom");

            moveMap.bind("keyboard", "v", "toggleFreeLook"); // v for vanity
            moveMap.bind("keyboard", "tab", "toggleFirstPerson");
            moveMap.bind("keyboard", "alt c", "toggleCamera");

            moveMap.bind("gamepad", "btn_start", "toggleCamera");
            moveMap.bind("gamepad", "btn_y", "toggleFirstPerson");
            moveMap.bindCmd("gamepad", "btn_x", "commandToServer('reloadWeapon');", ""); //Button_X

            // ----------------------------------------------------------------------------
            // Misc. Player stuff
            // ----------------------------------------------------------------------------

            // Gideon does not have these animations, so the player does not need access to
            // them.  Commenting instead of removing so as to retain an example for those
            // who will want to use a player model that has these animations and wishes to
            // use them.

            //moveMap.bindCmd(keyboard, "ctrl w", "commandToServer('playCel',\"wave\");", "");
            //moveMap.bindCmd(keyboard, "ctrl s", "commandToServer('playCel',\"salute\");", "");

            moveMap.bindCmd("keyboard", "ctrl k", "commandToServer('suicide');", "");

            //------------------------------------------------------------------------------
            // Item manipulation
            //------------------------------------------------------------------------------
            moveMap.bindCmd("keyboard", "1", "commandToServer('use',\"Ryder\");", "");
            moveMap.bindCmd("keyboard", "2", "commandToServer('use',\"Lurker\");", "");
            moveMap.bindCmd("keyboard", "3", "commandToServer('use',\"LurkerGrenadeLauncher\");", "");
            moveMap.bindCmd("keyboard", "4", "commandToServer('use',\"ProxMine\");", "");
            moveMap.bindCmd("keyboard", "5", "commandToServer('use',\"DeployableTurret\");", "");

            moveMap.bindCmd("keyboard", "r", "commandToServer('reloadWeapon');", "");

            moveMap.bind("keyboard", "0", "unmountWeapon");

            moveMap.bind("keyboard", "alt w", "throwWeapon");
//.........这里部分代码省略.........
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:101,代码来源:default.bind.cs


注:本文中的WinterLeaf.Engine.Classes.View.Creators.ObjectCreator.bind方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。