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C# Creators.ObjectCreator类代码示例

本文整理汇总了C#中WinterLeaf.Engine.Classes.View.Creators.ObjectCreator的典型用法代码示例。如果您正苦于以下问题:C# ObjectCreator类的具体用法?C# ObjectCreator怎么用?C# ObjectCreator使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


ObjectCreator类属于WinterLeaf.Engine.Classes.View.Creators命名空间,在下文中一共展示了ObjectCreator类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: StartSelectedDemo

        public static void StartSelectedDemo()
        {
            // first unit is filename
            GuiTextListCtrl RecordingsDlgList = "RecordingsDlgList";
            int sel = RecordingsDlgList.getSelectedId();
            string rowText = RecordingsDlgList.getRowTextById(sel);

            string file = omni.sGlobal["$currentMod"] + "/recordings/" + omni.Util.getField(rowText, 0) + ".rec";

            GameConnection ServerConnection = new ObjectCreator("GameConnection", "ServerConnection").Create();
            ((SimGroup) "RootGroup").add(ServerConnection);

            // Start up important client-side stuff, such as the group
            // for particle emitters.  This doesn't get launched during a demo
            // as we short circuit the whole mission loading sequence.
            mission.clientStartMission();

            if (ServerConnection.playDemo(file))
                {
                ((GuiCanvas) "canvas").setContent("PlayGui");
                ((GuiCanvas) "canvas").popDialog("RecordingsDlg");
                ServerConnection.call("prepDemoPlayback");
                }
            else
                {
                messageBox.MessageBoxOK("Playback Failed", "Demo playback failed for file '" + file + "'.", "");
                if ("ServerConnection".isObject())
                    "ServerConnection".delete();
                }
        }
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:30,代码来源:recordings.cs

示例2: onWorldEditorStartup

        public override void onWorldEditorStartup()
        {
            EditorGui EditorGui = "EditorGui";
            base.onWorldEditorStartup();
            // Add ourselves to the window menu.

            string accel = EditorGui.addToEditorsMenu("Terrain Painter", "", this);
            // Add ourselves to the ToolsToolbar
            string tooltip = "Terrain Painter (" + accel + ")";

            EditorGui.addToToolsToolbar("TerrainPainterPlugin", "TerrainPainterPalette", Util._expandFilename("tools/worldEditor/images/toolbar/paint-terrain"), tooltip);
            ActionMap map = new ObjectCreator("ActionMap").Create();

            string keyboard = "keyboard";

            map.bindCmd(keyboard, "v", "EWTerrainPainterToolbarBrushType->ellipse.performClick();", ""); // Circle Brush
            map.bindCmd(keyboard, "b", "EWTerrainPainterToolbarBrushType->box.performClick();", ""); // Box Brush
            map.bindCmd(keyboard, "=", "TerrainPainterPlugin.keyboardModifyBrushSize(1);", ""); // +1 Brush Size
            map.bindCmd(keyboard, "+", "TerrainPainterPlugin.keyboardModifyBrushSize(1);", ""); // +1 Brush Size
            map.bindCmd(keyboard, "-", "TerrainPainterPlugin.keyboardModifyBrushSize(-1);", ""); // -1 Brush Size
            map.bindCmd(keyboard, "[", "TerrainPainterPlugin.keyboardModifyBrushSize(-5);", ""); // -5 Brush Size
            map.bindCmd(keyboard, "]", "TerrainPainterPlugin.keyboardModifyBrushSize(5);", ""); // +5 Brush Size

            for (int i = 0; i < 10; i++)
                map.bindCmd(keyboard, i.AsString(), "TerrainPainterPlugin.keyboardSetMaterial(" + (i - 1) + ");", "");

            map.bindCmd(keyboard, "0", "TerrainPainterPlugin.keyboardSetMaterial(10);", "");

            this.map = map;

            //console.Call_Classname("GuiWindowCtrl", "attach", new[] { "TerrainPainter", "TerrainPainterPreview" });
            TerrainPainter TerrainPainter = "TerrainPainter";
            TerrainPainter.attachTo("TerrainPainterPreview");
        }
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:34,代码来源:TerainPainterPlugin.cs

示例3: initializeDatablockEditor

        public static void initializeDatablockEditor()
        {
            Omni.self.Print(" % Initializing Datablock Editor");
            gui.CodeBehind.DatablockEditor.initialize();
            DatablockEditorTreeWindow.initialize();
            DatablockEditorInspectorWindow.initialize();
            DatablockEditorCreatePrompt.initialize();

            // Add ourselves to EditorGui, where all the other tools reside
            DatablockEditorInspectorWindow oDatablockEditorInspectorWindow = "DatablockEditorInspectorWindow";

            oDatablockEditorInspectorWindow.setVisible(false);
            DatablockEditorTreeWindow oDatablockEditorTreeWindow = "DatablockEditorTreeWindow";
            oDatablockEditorTreeWindow.setVisible(false);
            EditorGui EditorGui = "EditorGui";
            EditorGui.add("DatablockEditorInspectorWindow");
            EditorGui.add("DatablockEditorTreeWindow");

            ObjectCreator o = new ObjectCreator("ScriptObject", "DatablockEditorPlugin", typeof (DatablockEditorPlugin));
            o["editorGui"] = "EWorldEditor";
            o.Create();
            DatablockEditorPlugin p = "DatablockEditorPlugin";

            p.initialize();
        }
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:25,代码来源:main.cs

示例4: initialize_CS

        public static void initialize_CS()
        {
            ObjectCreator tch = new ObjectCreator("ShaderData", "AL_ShadowVisualizeShader");
            tch["DXVertexShaderFile"] = "shaders/common/guiMaterialV.hlsl";
            tch["DXPixelShaderFile"] = "shaders/common/lighting/advanced/dbgShadowVisualizeP.hlsl";

            tch["OGLVertexShaderFile"] = "shaders/common/gl/guiMaterialV.glsl";
            tch["OGLPixelShaderFile"] = "shaders/common/lighting/advanced/gl/dbgShadowVisualizeP.glsl";

            tch["pixVersion"] = 2.0;
            tch.Create();

            tch = new ObjectCreator("CustomMaterial", "AL_ShadowVisualizeMaterial");
            tch["shader"] = "AL_ShadowVisualizeShader";
            tch["stateBlock"] = "AL_DepthVisualizeState";

            tch["sampler[\"shadowMap\"]"] = "#AL_ShadowVizTexture";
            tch["sampler[\"depthViz\"]"] = "core/scripts/client/lighting/advanced/depthviz";

            tch["pixVersion"] = 2.0;
            tch.Create();

            SingletonCreator ts = new SingletonCreator("GuiControlProfile", "AL_ShadowLabelTextProfile");
            ts["fontColor"] = "0 0 0";
            ts["autoSizeWidth"] = true;
            ts["autoSizeHeight"] = true;
            ts["justify"] = "left";
            ts["fontSize"] = 14;
            ts.Create();
        }
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:30,代码来源:shadowViz.cs

示例5: initializeDecalEditor

        public static void initializeDecalEditor()
        {
            Omni.self.Print(" % - Initializing Decal Editor");
            omni.sGlobal["$decalDataFile"] = "art/decals/managedDecalData.cs";
            gui.DecalEditorGui.initialize();

            // Add ourselves to EditorGui, where all the other tools reside
            DecalEditorGui DecalEditorGui = "DecalEditorGui";

            DecalEditorGui.setVisible(false);

            DecalEditorGui.DecalPreviewWindow DecalPreviewWindow = "DecalPreviewWindow";

            DecalPreviewWindow.setVisible(false);
            DecalEditorGui.DecalEditorWindow DecalEditorWindow = "DecalEditorWindow";
            DecalEditorWindow.setVisible(false);

            EditorGui EditorGui = "EditorGui";
            EditorGui.add(DecalEditorGui);
            EditorGui.add(DecalEditorWindow);
            EditorGui.add(DecalPreviewWindow);

            DecalEditorGui.DecalEditorTabBook DecalEditorTabBook = "DecalEditorTabBook";
            DecalEditorTabBook.selectPage(0);

            ObjectCreator oc = new ObjectCreator("ScriptObject", "DecalEditorPlugin", typeof (DecalEditorPlugin));
            oc["editorGui"] = "DecalEditorGui";
            oc.Create();

            DecalEditorPlugin DecalEditorPlugin = "DecalEditorPlugin";

            DecalEditorPlugin.initialize();
        }
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:33,代码来源:main.cs

示例6: initializeRiverEditor

        public static void initializeRiverEditor()
        {
            Omni.self.Print(" % - Initializing River Editor");
            gui.RiverEditor.initialize();
            RiverEditorGui.initialize();
            RiverEditorToolbar.initialize();
            // Add ourselves to EditorGui, where all the other tools reside
            RiverEditorGui riverEditorGui = "RiverEditorGui";

            riverEditorGui.setVisible(false);

            RiverEditorToolbar oRiverEditorToolbar = "RiverEditorToolbar";

            oRiverEditorToolbar.setVisible(false);
            ((GuiWindowCollapseCtrl) "RiverEditorOptionsWindow").setVisible(false);
            GuiWindowCollapseCtrl RiverEditorTreeWindow = "RiverEditorTreeWindow";
            RiverEditorTreeWindow.setVisible(false);

            EditorGui EditorGui = "EditorGui";

            EditorGui.add("RiverEditorGui");
            EditorGui.add("RiverEditorToolbar");
            EditorGui.add("RiverEditorOptionsWindow");
            EditorGui.add("RiverEditorTreeWindow");

            ObjectCreator oRiverEditorPlugin = new ObjectCreator("ScriptObject", "RiverEditorPlugin", typeof (RiverEditorPlugin));
            oRiverEditorPlugin["editorGui"] = "RiverEditorGui";
            oRiverEditorPlugin.Create();

            RiverEditorPlugin RiverEditorPlugin = "RiverEditorPlugin";

            RiverEditorPlugin.initialize();
        }
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:33,代码来源:main.cs

示例7: onThrow

        public override int onThrow(ShapeBase user, int amount)
        {
            if (amount == 0)
                amount = 1;

            if (this["maxInventory"] != string.Empty)
                {
                if (amount > this["maxInventory"].AsInt())
                    amount = this["maxInventory"].AsInt();
                }

            if (!amount.AsBool())
                return 0;

            user.decInventory(this, amount);
            //ShapeBaseShapeBaseDecInventory(player, datablock, amount);

            // Construct the actual object in the world, and add it to
            // the mission group so it's cleaned up when the mission is
            // done.  The object is given a random z rotation.
            ObjectCreator tch = new ObjectCreator("Item", string.Empty);
            tch["datablock"] = this;
            tch["rotation"] = "0 0 1 " + (new Random().Next(0, 360));
            tch["count"] = amount;

            Item item = tch.Create();

            ((SimSet) "MissionGroup").pushToBack(item);

            item.SchedulePop();

            return item;
        }
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:33,代码来源:ItemData.cs

示例8: onAdd

        public override void onAdd()
        {
            this.createMenuBar();

            ObjectCreator oc = new ObjectCreator("GuiPanel");
            oc["internalName"] = "DocumentContainer";

            GuiPanel panel = oc.Create();

            this.setContent(panel);

            int xOffset = 20;
            int yOffset = 20;

            for (int i = 0; i < 10; i++)
                {
                ObjectCreator oc1 = new ObjectCreator("GuiWindowCtrl");
                oc["extent"] = "200 100";
                oc["position"] = xOffset + ' ' + yOffset;

                GuiWindowCtrl window = oc1.Create();
                panel.add(window);

                xOffset += 30;
                yOffset += 30;
                }
        }
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:27,代码来源:BaseEditorCanvas.ed.cs

示例9: init

        public void init()
        {
            if (!this.contextMenu.isObject())
                {
                ObjectCreator pop = new ObjectCreator("PopupMenu", "guiTreePop", typeof (MenuBuilder));
                pop["isPopup"] = true;

                pop["item[0]"] = "Rename" + '\t' + "" + '\t' + "GuiEditorTreeView.showItemRenameCtrl( GuiEditorTreeView.findItemByObjectId( guiTreePop.object ) );";
                pop["item[1]"] = "Delete" + '\t' + "" + '\t' + "GuiEditor.deleteControl( guiTreePop.object );";
                pop["item[2]"] = "-";
                pop["item[3]"] = "Locked" + '\t' + "" + '\t' + "guiTreePop.object.setLocked( !guiTreePop.object.locked ); GuiEditorTreeView.update();";
                pop["item[4]"] = "Hidden" + '\t' + "" + '\t' + "guiTreePop.object.setVisible( !guiTreePop.object.isVisible() ); GuiEditorTreeView.update();";
                pop["item[5]"] = "-";
                pop["item[6]"] = "Add New Controls Here" + '\t' + "" + '\t' + "GuiEditor.setCurrentAddSet( guiTreePop.object );";
                pop["item[7]"] = "Add Child Controls to Selection" + '\t' + "" + '\t' + "GuiEditor.selectAllControlsInSet( guiTreePop.object, false );";
                pop["item[8]"] = "Remove Child Controls from Selection" + '\t' + "" + '\t' + "GuiEditor.selectAllControlsInSet( guiTreePop.object, true );";

                pop["object"] = -1;

                this.contextMenu = pop.Create();
                }

            if (!this.contextMenuMultiSel.isObject())
                {
                ObjectCreator multiSel = new ObjectCreator("PopupMenu", "", typeof (MenuBuilder));
                multiSel["isPopup"] = true;

                multiSel["item[0]"] = "Delete" + '\t' + "" + '\t' + "GuiEditor.deleteSelection();";

                this.contextMenuMultiSel = multiSel.Create();
                }
        }
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:32,代码来源:GuiEditorTreeView.ed.cs

示例10: initialize

        public void initialize()
        {
            ObjectCreator oc_Newobject3 = new ObjectCreator("SimSet", "ForestTools");

            ObjectCreator oc_Newobject2 = new ObjectCreator("ForestBrushTool");
            oc_Newobject2["internalName"] = "BrushTool";
            oc_Newobject2["toolTip"] = "Paint Tool";
            oc_Newobject2["buttonImage"] = "tools/forest/images/brushTool";

            oc_Newobject3["#Newobject2"] = oc_Newobject2;

            ObjectCreator oc_Newobject1 = new ObjectCreator("ForestSelectionTool");
            oc_Newobject1["internalName"] = "SelectionTool";
            oc_Newobject1["toolTip"] = "Selection Tool";
            oc_Newobject1["buttonImage"] = "tools/forest/images/selectionTool";
            oc_Newobject3["#Newobject1"] = oc_Newobject1;

            oc_Newobject3.Create();

            ActionMap map = new ObjectCreator("ActionMap").Create();
            map.bindCmd("keyboard", "1", "ForestEditorSelectModeBtn.performClick();", ""); // Select
            map.bindCmd("keyboard", "2", "ForestEditorMoveModeBtn.performClick();", ""); // Move
            map.bindCmd("keyboard", "3", "ForestEditorRotateModeBtn.performClick();", ""); // Rotate
            map.bindCmd("keyboard", "4", "ForestEditorScaleModeBtn.performClick();", ""); // Scale
            map.bindCmd("keyboard", "5", "ForestEditorPaintModeBtn.performClick();", ""); // Paint
            map.bindCmd("keyboard", "6", "ForestEditorEraseModeBtn.performClick();", ""); // Erase
            map.bindCmd("keyboard", "7", "ForestEditorEraseSelectedModeBtn.performClick();", ""); // EraseSelected   
            map.bindCmd("keyboard", "8", "ForestEditorDropToGroundModeBtn.performClick();", ""); // DropTheBeat
            //%map.bindCmd( keyboard, "backspace", "ForestEditorGui.onDeleteKey();", "" );
            //%map.bindCmd( keyboard, "delete", "ForestEditorGui.onDeleteKey();", "" );   
            this.map = map;
        }
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:32,代码来源:ForestEditorPlugin.cs

示例11: initialize

        public void initialize()
        {
            ActionMap map = new ObjectCreator("ActionMap").Create();
            map.bindCmd("keyboard", "escape", "ToolsToolbarArray->WorldEditorInspectorPalette.performClick();", "");
            map.bindCmd("keyboard", "1", "ShapeEditorNoneModeBtn.performClick();", "");
            map.bindCmd("keyboard", "2", "ShapeEditorMoveModeBtn.performClick();", "");
            map.bindCmd("keyboard", "3", "ShapeEditorRotateModeBtn.performClick();", "");
            //%map.bindCmd( keyboard, "4", "ShapeEditorScaleModeBtn.performClick();", "" ); // not needed for the shape editor
            map.bindCmd("keyboard", "n", "ShapeEditorToolbar->showNodes.performClick();", "");
            map.bindCmd("keyboard", "t", "ShapeEditorToolbar->ghostMode.performClick();", "");
            map.bindCmd("keyboard", "r", "ShapeEditorToolbar->wireframeMode.performClick();", "");
            map.bindCmd("keyboard", "f", "ShapeEditorToolbar->fitToShapeBtn.performClick();", "");
            map.bindCmd("keyboard", "g", "ShapeEditorToolbar->showGridBtn.performClick();", "");
            map.bindCmd("keyboard", "h", "ShapeEdSelectWindow->tabBook.selectPage( 2 );", ""); // Load help tab
            map.bindCmd("keyboard", "l", "ShapeEdSelectWindow->tabBook.selectPage( 1 );", ""); // load Library Tab
            map.bindCmd("keyboard", "j", "ShapeEdSelectWindow->tabBook.selectPage( 0 );", ""); // load scene object Tab
            map.bindCmd("keyboard", "SPACE", "ShapeEdAnimWindow.togglePause();", "");
            map.bindCmd("keyboard", "i", "ShapeEdSequences.onEditSeqInOut(\"in\", ShapeEdSeqSlider.getValue());", "");
            map.bindCmd("keyboard", "o", "ShapeEdSequences.onEditSeqInOut(\"out\", ShapeEdSeqSlider.getValue());", "");
            map.bindCmd("keyboard", "shift -", "ShapeEdSeqSlider.setValue(ShapeEdAnimWindow-->seqIn.getText());", "");
            map.bindCmd("keyboard", "shift =", "ShapeEdSeqSlider.setValue(ShapeEdAnimWindow-->seqOut.getText());", "");
            map.bindCmd("keyboard", "=", "ShapeEdAnimWindow-->stepFwdBtn.performClick();", "");
            map.bindCmd("keyboard", "-", "ShapeEdAnimWindow-->stepBkwdBtn.performClick();", "");

            this.map = map;

            this.initSettings();
        }
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:28,代码来源:ShapeEditorPlugin.cs

示例12: initialize

        public static void initialize()
        {
            #region GameTSCtrl (HudlessPlayGui)        oc_Newobject1

            ObjectCreator oc_Newobject1 = new ObjectCreator("GameTSCtrl", "HudlessPlayGui", typeof (hudlessGui));
            oc_Newobject1["canSaveDynamicFields"] = "1";
            oc_Newobject1["isContainer"] = "1";
            oc_Newobject1["Profile"] = "GuiContentProfile";
            oc_Newobject1["HorizSizing"] = "right";
            oc_Newobject1["VertSizing"] = "bottom";
            oc_Newobject1["position"] = "0 0";
            oc_Newobject1["Extent"] = "1024 768";
            oc_Newobject1["MinExtent"] = "8 8";
            oc_Newobject1["canSave"] = "1";
            oc_Newobject1["Visible"] = "1";
            oc_Newobject1["tooltipprofile"] = "GuiToolTipProfile";
            oc_Newobject1["hovertime"] = "1000";
            oc_Newobject1["Margin"] = "0 0 0 0";
            oc_Newobject1["Padding"] = "0 0 0 0";
            oc_Newobject1["AnchorTop"] = "1";
            oc_Newobject1["AnchorBottom"] = "0";
            oc_Newobject1["AnchorLeft"] = "1";
            oc_Newobject1["AnchorRight"] = "0";
            oc_Newobject1["cameraZRot"] = "0";
            oc_Newobject1["forceFOV"] = "0";
            oc_Newobject1["Enabled"] = "1";
            oc_Newobject1["helpTag"] = "0";
            oc_Newobject1["noCursor"] = "1";

            #endregion

            oc_Newobject1.Create();
        }
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:33,代码来源:hudlessGui.gui.cs

示例13: onRightMouseUp

        public override void onRightMouseUp(GuiControl ctrl)
        {
            int fontColorPos, backgroundColorPos, fillColorPos, fontSizePos, lockPos, winSettingsPos, setTitlePos, bitmapPos;
            GuiCanvas Canvas = "Canvas";

            ObjectCreator popupCreator = new ObjectCreator("PopupMenu", "", typeof (MenuBuilder));

            popupCreator["isPopup"] = true.AsString();

            popupCreator["object"] = "-1";

            MenuBuilder popup = popupCreator.Create();

            popup.removeAllItems();
            popup["object"] = ctrl;

            if (ctrl.getName() != "")
                popup.appendItem(ctrl.getName() + '\t' + "" + '\t' + "");
            else
                popup.appendItem(ctrl.getClassName() + '\t' + "" + '\t' + "");

            popup.enableItem(0, false);

            if (ctrl.lockControl)
                {
                lockPos = popup.appendItem("Locked" + '\t' + "" + '\t' + ctrl + ".setControlLock(!" + ctrl + ".getControlLock());");
                popup.checkItem(lockPos, ctrl.getControlLock());
                }

            if (ctrl.contextFontColor)
                fontColorPos = popup.appendItem("Font Color..." + '\t' + "" + '\t' + "getColorI(\"" + ctrl.controlFontColor.AsString() + "\", \"" + ctrl + ".setControlFontColor\", " + ctrl.getRoot() + ", \"" + ctrl + ".setControlFontColor\", \"" + ctrl + ".setControlFontColor\" );");

            if (ctrl.contextBackColor)
                backgroundColorPos = popup.appendItem("Background Color..." + '\t' + "" + '\t' + "IngameContext.transparentCheck(" + ctrl + ", \"backColor\");");

            if (ctrl.contextFillColor)
                fillColorPos = popup.appendItem("Fill Color..." + '\t' + "" + '\t' + "IngameContext.transparentCheck(" + ctrl + ", \"fillColor\");");

            if (ctrl.contextFontSize)
                fontSizePos = popup.appendItem("Font Size..." + '\t' + "" + '\t' + "ChangeFontSize.loadDialog(" + ctrl + ");");

            if (ctrl.windowSettings)
                winSettingsPos = popup.appendItem("Window Settings" + '\t' + "" + '\t' + "WindowSettings.loadDialog(" + ctrl + ");");

            if (ctrl.isMemberOfClass("GuiBitmapCtrl"))
                {
                if (((GuiControl) popup["object"])["setBitmap"].AsBool())
                    bitmapPos = popup.appendItem("Set Bitmap..." + '\t' + "" + '\t' + "getLoadFilename( \"All Image Files|*.png;*.jpeg;*.jpg;*.tga;*.jng;*.mng;*.gif;*.bmp;*.dds|png|*.png|jpeg|*.jpeg|jpg|*.jpg|tga|*.tga|jng|*.jng|mng|*.mng|gif|*.gif|bmp|*.bmp|dds|*.dds\"," + ctrl + "\".setBitmap\", \"\" );");
                }

            if (ctrl.isMemberOfClass("GuiWindowCtrl"))
                {
                if (((GuiControl) popup["object"])["setTitle"].AsBool())
                    setTitlePos = popup.appendItem("Set Title..." + '\t' + "" + '\t' + "SetTitle.loadDialog(" + ctrl + ");");
                }

            popup.showPopup(Canvas);
        }
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:58,代码来源:InGameContext.cs

示例14: initializeInGameEditor

 public static void initializeInGameEditor()
 {
     Omni.self.Print(" % - Initializing In-game GUI Editor");
     SetTitle.initialize();
     WindowSettings.initialize();
     ChangeFontSize.initialize();
     ObjectCreator oIngameContext = new ObjectCreator("GuiControl", "IngameContext, IngameGuiGroup", typeof (InGameContext));
     oIngameContext.Create();
 }
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:9,代码来源:main.cs

示例15: constructRSSHeadlineCollection

        public static string constructRSSHeadlineCollection()
        {
            RSSHeadlineCollection ret = new ObjectCreator("ScriptObject", "", typeof (RSSHeadlineCollection)).Create();

            // Create sim group for it
            ret._simGroup = new ObjectCreator("SimGroup").Create().AsString();

            return ret;
        }
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:9,代码来源:RSSStructs.ed.cs


注:本文中的WinterLeaf.Engine.Classes.View.Creators.ObjectCreator类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。