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C# ObjectCreator.delete方法代码示例

本文整理汇总了C#中WinterLeaf.Engine.Classes.View.Creators.ObjectCreator.delete方法的典型用法代码示例。如果您正苦于以下问题:C# ObjectCreator.delete方法的具体用法?C# ObjectCreator.delete怎么用?C# ObjectCreator.delete使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在WinterLeaf.Engine.Classes.View.Creators.ObjectCreator的用法示例。


在下文中一共展示了ObjectCreator.delete方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: createAndConnectToLocalServer

        public static bool createAndConnectToLocalServer(string serverType, string level)
        {
            if (!createServer(serverType, level))
                return false;

            GameConnection conn = new ObjectCreator("GameConnection", "ServerConnection", t3d.sGlobal["$Pref::Server::Net::ClientGameConnectionModelClass"]).Create();

            ((SimGroup) "RootGroup").add(conn);

            conn.setConnectArgs(t3d.sGlobal["$pref::Player::Name"]);
            conn.setJoinPassword(t3d.sGlobal["$Client::Password"]);

            if (conn.connectLocal() != string.Empty)
                {
                conn.delete();
                destroyServer();
                return false;
                }
            return true;
        }
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:20,代码来源:server.cs

示例2: EditorSaveMissionAs


//.........这里部分代码省略.........
                            case DialogResult.Ignore:
                            case DialogResult.No:
                            case DialogResult.Cancel:
                            case DialogResult.None:
                                return;
                        }
                    }

                if (omni.Util.fileExt(missionName) != ".mis")
                    missionName = missionName + ".mis";

                EWorldEditor.isDirty = true;
                string saveMissionFile = omni.sGlobal["$Server::MissionFile"];

                omni.sGlobal["$Server::MissionFile"] = missionName;

                bool copyTerrainsFailed = false;

                // Rename all the terrain files.  Save all previous names so we can
                // reset them if saving fails.
                string newMissionName = omni.Util.fileBase(missionName);
                string oldMissionName = omni.Util.fileBase(saveMissionFile);

                omni.Util.initContainerTypeSearch(omni.uGlobal["$TypeMasks::TerrainObjectType"]);
                ScriptObject savedTerrNames = new ObjectCreator("ScriptObject").Create();
                for (int i = 0;; i++)
                    {
                    string nterrainObject = omni.Util.containerSearchNext(false);
                    if (nterrainObject == "")
                        break;
                    TerrainBlock terrainObject = nterrainObject; //omni.Util.containerSearchNext(false);
                    //if (terrainObject == null)
                    //    break;

                    savedTerrNames["array[" + i + "]"] = terrainObject["terrainFile"];

                    string terrainFilePath = omni.Util.makeRelativePath(omni.Util.filePath(terrainObject["terrainFile"]), omni.Util.getMainDotCsDir());
                    string terrainFileName = omni.Util.fileName(terrainObject["terrainFile"]);

                    // Workaround to have terrains created in an unsaved "New Level..." mission
                    // moved to the correct place.

                    if (EditorGui["saveAs"].AsBool() && terrainFilePath == "tools/art/terrains")
                        terrainFilePath = "art/terrains";

                    // Try and follow the existing naming convention.
                    // If we can't, use systematic terrain file names.
                    if (omni.Util.strstr(terrainFileName, oldMissionName) >= 0)
                        terrainFileName = omni.Util.strreplace(terrainFileName, oldMissionName, newMissionName);
                    else
                        terrainFileName = newMissionName + "_" + i + ".ter";

                    string newTerrainFile = terrainFilePath + "/" + terrainFileName;

                    if (!omni.Util.isWriteableFileName(newTerrainFile))
                        {
                        if (omni.Util.messageBox("Error", "Terrain file \"" + newTerrainFile + "\" is read-only.  Continue?", "Ok", "Stop") == omni.iGlobal["$MROk"])
                            continue;
                        else
                            {
                            copyTerrainsFailed = true;
                            break;
                            }
                        }

                    if (!terrainObject.save(newTerrainFile))
                        {
                        omni.Util._error("Failed to save '" + newTerrainFile + "'");
                        copyTerrainsFailed = true;
                        break;
                        }

                    terrainObject["terrainFile"] = newTerrainFile;
                    }

                ETerrainEditor.isDirty = false;

                // Save the mission.
                if (copyTerrainsFailed || !EditorSaveMission())
                    {
                    // It failed, so restore the mission and terrain filenames.

                    omni.sGlobal["$Server::MissionFile"] = saveMissionFile;

                    omni.Util.initContainerTypeSearch(omni.uGlobal["$TypeMasks::TerrainObjectType"], false);
                    for (int i = 0;; i++)
                        {
                        TerrainBlock terrainObject = omni.Util.containerSearchNext(false);
                        if (terrainObject == null)
                            break;

                        terrainObject["terrainFile"] = savedTerrNames["array[" + i + "]"];
                        }
                    }

                savedTerrNames.delete();
                }
            else
                EditorSaveMissionMenuDisableSave();
        }
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:101,代码来源:MenuHandlers.ed.cs

示例3: loadFilter

        public void loadFilter(string selectedFilter, string staticFilter = "")
        {
            ArrayObject MatEdScheduleArray = "MatEdScheduleArray";
            ArrayObject MatEdPreviewArray = "MatEdPreviewArray";

            GuiDynamicCtrlArrayControl materialSelection = this.FOT("materialSelection");
            GuiStackControl materialPreviewPagesStack = this.FOT("materialPreviewPagesStack");
            GuiPopUpMenuCtrlEx materialPreviewCountPopup = this.FOT("materialPreviewCountPopup");

            // manage schedule array properly
            if (!MatEdScheduleArray.isObject())
                MatEdScheduleArray = new ObjectCreator("ArrayObject", "MatEdScheduleArray").Create();

            // if we select another list... delete all schedules that were created by 
            // previous load
            for (int i = 0; i < MatEdScheduleArray.count(); i++)
                Util.cancel(MatEdScheduleArray.getKey(i).AsInt());

            // we have to empty out the list; so when we create new schedules, these dont linger
            MatEdScheduleArray.empty();

            // manage preview array
            if (!MatEdPreviewArray.isObject())
                MatEdPreviewArray = new ObjectCreator("ArrayObject", "MatEdPreviewArray").Create();

            // we have to empty out the list; so when we create new guicontrols, these dont linger
            MatEdPreviewArray.empty();
            materialSelection.deleteAllObjects();
            materialPreviewPagesStack.deleteAllObjects();

            // changed to accomadate tagging. dig through the array for each tag name,
            // call unique value, sort, and we have a perfect set of materials
            if (staticFilter != "")
                this.currentStaticFilter = staticFilter;

            this.currentFilter = selectedFilter;

            ArrayObject filteredObjectsArray = new ObjectCreator("ArrayObject").Create();

            int previewsPerPage = materialPreviewCountPopup.getTextById(materialPreviewCountPopup.getSelected()).AsInt();

            int tagCount = Util.getWordCount(this.currentFilter);
            if (tagCount != 0)
                {
                for (int j = 0; j < tagCount; j++)
                    {
                    for (int i = 0; i < this.currentStaticFilter.count(); i++)
                        {
                        string currentTag = Util.getWord(this.currentFilter, j);
                        if (this.currentStaticFilter.getKey(i) == currentTag)
                            filteredObjectsArray.add(this.currentStaticFilter.getKey(i), this.currentStaticFilter.getValue(i));
                        }
                    }

                filteredObjectsArray.uniqueValue();
                filteredObjectsArray.sortd();

                this.totalPages = Util.mCeil(filteredObjectsArray.count()/previewsPerPage);

                //Can we maintain the current preview page, or should we go to page 1?
                if ((this.currentPreviewPage*previewsPerPage) >= filteredObjectsArray.count())
                    this.currentPreviewPage = 0;

                // Build out the pages buttons
                this.buildPagesButtons(this.currentPreviewPage, this.totalPages);

                int previewCount = previewsPerPage;
                int possiblePreviewCount = filteredObjectsArray.count() - this.currentPreviewPage*previewsPerPage;
                if (possiblePreviewCount < previewCount)
                    previewCount = possiblePreviewCount;

                int start = this.currentPreviewPage*previewsPerPage;
                for (int i = start; i < start + previewCount; i++)
                    this.buildPreviewArray(filteredObjectsArray.getValue(i));

                filteredObjectsArray.delete();
                }
            else
                {
                this.currentStaticFilter.sortd();

                // Rebuild the static filter list without tagged materials
                ArrayObject noTagArray = new ObjectCreator("ArrayObject").Create();
                for (int i = 0; i < this.currentStaticFilter.count(); i++)
                    {
                    if (this.currentStaticFilter.getKey(i) != "")
                        continue;

                    SimObject material = this.currentStaticFilter.getValue(i);

                    // CustomMaterials are not available for selection
                    if (!material.isObject() || material.isMemberOfClass("CustomMaterial"))
                        continue;

                    noTagArray.add("", material);
                    }

                this.totalPages = Util.mCeil(noTagArray.count()/previewsPerPage);

                //Can we maintain the current preview page, or should we go to page 1?
//.........这里部分代码省略.........
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:101,代码来源:MaterialSelector.ed.cs

示例4: loadMaterialFilters

        public void loadMaterialFilters()
        {
            ArrayObject MaterialFilterAllArray = "MaterialFilterAllArray";

            GuiDynamicCtrlArrayControl filterArray = this.FOT("filterArray");

            ArrayObject filteredTypesArray = new ObjectCreator("ArrayObject").Create();

            filteredTypesArray.duplicate(MaterialFilterAllArray);
            filteredTypesArray.uniqueKey();

            // sort the the keys before we do anything
            filteredTypesArray.sortkd();

            Util.eval(this.currentStaticFilter.name + "Checkbox.setStateOn(1);");
            // it may seem goofy why the checkbox can't be instanciated inside the container
            // reason being its because we need to store the checkbox ctrl in order to make changes
            // on it later in the function. 
            string selectedFilter = "";
            for (int i = 0; i < filteredTypesArray.count(); i++)
                {
                string filter = filteredTypesArray.getKey(i);
                if (filter == "")
                    continue;

                #region GuiControl ()        oc_Newobject67

                ObjectCreator oc_Newobject67 = new ObjectCreator("GuiControl", "");
                oc_Newobject67["profile"] = "ToolsGuiDefaultProfile";
                oc_Newobject67["Position"] = "0 0";
                oc_Newobject67["Extent"] = "128 18";
                oc_Newobject67["HorizSizing"] = "right";
                oc_Newobject67["VertSizing"] = "bottom";
                oc_Newobject67["isContainer"] = "1";

                #endregion

                GuiControl container = oc_Newobject67.Create();

                #region GuiCheckBoxCtrl ()        oc_Newobject68

                ObjectCreator oc_Newobject68 = new ObjectCreator("GuiCheckBoxCtrl", "");
                oc_Newobject68["Profile"] = "ToolsGuiCheckBoxListProfile";
                oc_Newobject68["position"] = "5 1";
                oc_Newobject68["Extent"] = "118 18";
                oc_Newobject68["Command"] = "";
                oc_Newobject68["groupNum"] = "0";
                oc_Newobject68["buttonType"] = "ToggleButton";
                oc_Newobject68["text"] = filter + " ( " + MaterialFilterAllArray.countKey(filter) + " )";
                oc_Newobject68["filter"] = filter;
                oc_Newobject68["Command"] = "MaterialSelector.preloadFilter();";

                #endregion

                GuiCheckBoxCtrl checkbox = oc_Newobject68.Create();

                container.add(checkbox);
                filterArray.add(container);

                int tagCount = Util.getWordCount(this.currentFilter);
                for (int j = 0; j < tagCount; j++)
                    {
                    if (filter == Util.getWord(this.currentFilter, j))
                        {
                        if (selectedFilter == "")
                            selectedFilter = filter;
                        else
                            selectedFilter = selectedFilter + " " + filter;

                        checkbox.setStateOn(true);
                        }
                    }
                }

            this.loadFilter(selectedFilter);

            filteredTypesArray.delete();
        }
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:78,代码来源:MaterialSelector.ed.cs

示例5: save


//.........这里部分代码省略.........
                        currentFile = GuiEditor["LastPath"] + "/" + name;
                        currentFile = Util.makeRelativePath(currentFile, Util.getMainDotCsDir());
                        }
                    else
                        currentFile = Util._expandFilename(name);
                    }
                else
                    currentFile = Util._expandFilename(currentFile);
                }

            // Get the filename.

            string filename;

            if (!noPrompt)
                {
                filename = GuiEditorFileDialog.GuiBuilder.GetSaveName(currentFile);
                // console.Call_Classname("GuiBuilder", "getSaveName", new string[] {currentFile} );
                if (filename == "")
                    return;
                }
            else
                filename = currentFile;

            // Save the Gui.

            if (Util.isWriteableFileName(filename))
                {
                //
                // Extract any existent TorqueScript before writing out to disk
                //
                FileObject fileObject = new ObjectCreator("FileObject").Create();
                fileObject.openForRead(filename);
                bool skipLines = true;
                bool beforeObject = true;
                // var++ does not post-increment var, in torquescript, it pre-increments it,
                // because ++var is illegal. 
                //int lines = -1;
                //int beforeLines = -1;
                skipLines = false;

                //string[] beforeNewFileLines = new string[]{};
                //string[] newFileLines = new string[]{};

                List<string> beforeNewFileLines = new List<string>();
                List<string> newFileLines = new List<string>();

                while (!fileObject.isEOF())
                    {
                    string line = fileObject.readLine();
                    if (line == "//--- OBJECT WRITE BEGIN ---")
                        skipLines = true;
                    else if (line == "//--- OBJECT WRITE END ---")
                        {
                        skipLines = false;
                        beforeObject = false;
                        }
                    else if (skipLines == false)
                        {
                        if (beforeObject)
                            beforeNewFileLines.Add(line);
                            //beforeNewFileLines[ beforeLines++ ] = line;
                        else
                            //newFileLines[ lines++ ] = line;
                            newFileLines.Add(line);
                        }
                    }
                fileObject.close();
                fileObject.delete();

                FileObject fo = new ObjectCreator("FileObject").Create();
                fo.openForWrite(filename);

                // Write out the captured TorqueScript that was before the object before the object
                foreach (string line in beforeNewFileLines)
                    fo.writeLine(line);

                //for(int i = 0; i <= beforeLines; i++)
                //    fo.writeLine( beforeNewFileLines[ i ] );

                fo.writeLine("//--- OBJECT WRITE BEGIN ---");
                fo.writeObject(currentObject, "%guiContent = ");
                fo.writeLine("//--- OBJECT WRITE END ---");

                // Write out captured TorqueScript below Gui object
                //for( int i = 0; i <= lines; i++ )
                //    fo.writeLine( newFileLines[ i ] );
                foreach (string line in newFileLines)
                    fo.writeLine(line);

                fo.close();
                fo.delete();

                currentObject.setFilename(Util.makeRelativePath(filename, Util.getMainDotCsDir()));

                GuiEditorStatusBar.print("Saved file '" + currentObject.getFilename() + "'");
                }
            else
                Util.messageBox("Error writing to file", "There was an error writing to file '" + currentFile + "'. The file may be read-only.", "Ok", "Error");
        }
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:101,代码来源:GuiEditCanvas.ed.cs

示例6: onWake

        public override void onWake()
        {
            string text = "";
            FileObject f = new ObjectCreator("FileObject").Create();
            f.openForRead(this["fileName"]);
            while (!f.isEOF())
                text = text + f.readLine() + "\n";
            f.delete();

            ((GuiMLTextCtrl) FOT("TextBox")).setText(text);
        }
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:11,代码来源:NavEditorAboutDlg.cs

示例7: onControlInspectPostApply

            public override void onControlInspectPostApply(GuiControl control)
            {
                GuiEditorTreeView GuiEditorTreeView = "GuiEditorTreeView";

                SimSet set = new ObjectCreator("SimSet").Create();
                set.add(control);
                this.onPostEdit(set);
                set.delete();
                GuiEditorTreeView.update();
            }
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:10,代码来源:GuiEditorGui.ed.cs

示例8: sfxAutodetect

        public static bool sfxAutodetect()
        {
            // Get all the available devices.
            string devices = omni.Util.sfxGetAvailableDevices();
            // Collect and sort the devices by preferentiality.

            int count = omni.Util.getRecordCount(devices);

            ArrayObject deviceTrySequence = new ObjectCreator("ArrayObject").Create().AsString();

            for (int i = 0; i < count; i++)
                {
                string info = omni.Util.getRecord(devices, i);
                string provider = omni.Util.getField(info, 0);
                deviceTrySequence.push_back(provider, info);
                }
            deviceTrySequence.sortfk("sfxCompareProvider");
            // Try the devices in order.

            count = deviceTrySequence.count();
            for (int i = 0; i < count; i++)
                {
                string provider = deviceTrySequence.getKey(i);
                string info = deviceTrySequence.getValue(i);
                omni.sGlobal["$pref::SFX::provider"] = provider;
                omni.sGlobal["$pref::SFX::device"] = omni.Util.getField(info, 1);
                omni.sGlobal["$pref::SFX::useHardware"] = omni.Util.getField(info, 2);
                // By default we've decided to avoid hardware devices as
                // they are buggy and prone to problems.
                omni.bGlobal["$pref::SFX::useHardware"] = false;
                if (!sfxInit())
                    continue;
                omni.bGlobal["$pref::SFX::autoDetect"] = false;
                deviceTrySequence.delete();
                return true;
                }
            // Found no suitable device.
            omni.console.error("sfxAutodetect - Could not initialize a valid SFX device.");
            omni.sGlobal["$pref::SFX::provider"] = "";
            omni.sGlobal["$pref::SFX::device"] = "";
            omni.sGlobal["$pref::SFX::useHardware"] = "";
            deviceTrySequence.delete();
            return false;
        }
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:44,代码来源:audio.cs

示例9: onAddNewCtrl

            public override void onAddNewCtrl(GuiControl ctrl)
            {
                GuiEditorUndo.UndoActionAddObject UndoActionAddObject = "UndoActionAddObject";
                GuiEditorTreeView GuiEditorTreeView = "GuiEditorTreeView";

                SimSet set = new ObjectCreator("SimSet").Create();
                set.add(ctrl);
                GuiEditorUndo.UndoActionAddObject act = UndoActionAddObject.create(set, this.getTrash(), GuiEditorTreeView, false);
                set.delete();
                act.addToManager(this.getUndoManager());
                this.updateUndoMenu();
                //GuiEditorInspectFields.update(0);
            }
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:13,代码来源:GuiEditorGui.ed.cs

示例10: onControlInspectPreApply

 public override void onControlInspectPreApply(GuiControl control)
 {
     SimSet set = new ObjectCreator("SimSet").Create();
     set.add(control);
     this.onPreEdit(set);
     this.pendingGenericUndoAction.actionName = "Change Properties";
     set.delete();
 }
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:8,代码来源:GuiEditorGui.ed.cs

示例11: deleteControl

            public void deleteControl(SimObject ctrl)
            {
                GuiEditorUndo.UndoActionDeleteObject UndoActionDeleteObject = "UndoActionDeleteObject";
                GuiEditorTreeView GuiEditorTreeView = "GuiEditorTreeView";

                // Unselect.

                this.removeSelection(ctrl);

                // Record undo.

                SimSet set = new ObjectCreator("SimSet").Create();
                set.parentGroup = "RootGroup";

                set.add(ctrl);

                GuiEditorUndo.UndoActionDeleteObject action = UndoActionDeleteObject.create(set, this.getTrash(), GuiEditorTreeView, true);
                action.addToManager(this.getUndoManager());
                this.updateUndoMenu();

                GuiEditorTreeView.update();
                set.delete();

                // Remove.

                ((SimSet) this.getTrash()).add(ctrl);
            }
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:27,代码来源:GuiEditorGui.ed.cs

示例12: loadLights

        public void loadLights()
        {
            SimGroup MissionGroup = "MissionGroup";
            EditorTree EditorTree = "EditorTree";

            // Get the ID of the last object added
            SimObject obj = MissionGroup.getObject((uint) MissionGroup.getCount() - 1);

            // Create a new SimGroup to hold the model and lights
            SimGroup group = new ObjectCreator("SimGroup").Create();
            Util.loadColladaLights(this.path, group, obj);

            // Delete the SimGroup if no lights were found. Otherwise, add the model to
            // the group as well.
            if (group.getCount() > 0)
                {
                group.add(obj);
                group.bringToFront(obj);
                MissionGroup.add(group);
                if (EditorTree.isVisible())
                    {
                    EditorTree.removeItem(EditorTree.findItemByObjectId(obj));
                    EditorTree.buildVisibleTree(true);
                    }
                }
            else
                group.delete();
        }
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:28,代码来源:ColladaImportDlg.ed.cs

示例13: writeDtsConfig

        public void writeDtsConfig()
        {
            string filename = Util.filePath(this.path) + "/" + Util.fileBase(this.path) + ".cfg";

            FileObject fo = new ObjectCreator("FileObject").Create();
            if (fo.openForWrite(filename))
                {
                // AlwaysImport
                fo.writeLine("AlwaysExport:");
                string alwaysImport = Util.trim(Util.strreplace(((GuiTextEditCtrl) this.FOT("alwaysImport")).getText(), ";", "\t"));
                int count1 = Util.getFieldCount(alwaysImport);
                for (int i = 0; i < count1; i++)
                    fo.writeLine(Util.getField(alwaysImport, i));
                fo.writeLine("");

                // NeverImport
                fo.writeLine("NeverExport:");
                string neverImport = Util.trim(Util.strreplace(((GuiTextEditCtrl) this.FOT("neverImport")).getText(), ";", "\t"));
                int count = Util.getFieldCount(neverImport);
                for (int i = 0; i < count; i++)
                    fo.writeLine(Util.getField(neverImport, i));
                fo.writeLine("");

                fo.close();
                }
            else
                Util._error("Failed to open " + filename + " for writing");

            fo.delete();
        }
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:30,代码来源:ColladaImportDlg.ed.cs

示例14: readDtsConfig

        public void readDtsConfig()
        {
            string filename = Util.filePath(this.path) + "/" + Util.fileBase(this.path) + ".cfg";
            string filename2 = Util.filePath(this.path) + "/" + "dtsScene.cfg";

            FileObject fo = new ObjectCreator("FileObject").Create();

            if (fo.openForRead(filename) || fo.openForRead(filename2))
                {
                string alwaysImport = "";
                string neverImport = "";

                string mode = "none";
                while (!fo.isEOF())
                    {
                    string line = Util.trim(fo.readLine());

                    if (line == "AlwaysExport:") // Start of the AlwaysExport list
                        mode = "always";
                    else if (line == "NeverExport:") // Start of the NeverExport list
                        mode = "never";
                    else if (Util.startsWith(line, "+", false) || Util.startsWith(line, "-", false))
                        // Boolean parameters (not supported)
                        mode = "none";
                    else if (Util.startsWith(line, "=", false)) // Float and integer parameters (not supported)
                        mode = "none";
                    else if (!Util.startsWith(line, "//", false)) // Non-commented lines
                        {
                        switch (mode)
                            {
                                case "always":
                                    alwaysImport = alwaysImport + '\t' + line;
                                    break;
                                case "never":
                                    neverImport = neverImport + '\t' + line;
                                    break;
                            }
                        }
                    }

                fo.close();

                alwaysImport = Util.strreplace(Util.trim(alwaysImport), "\t", ";");
                neverImport = Util.strreplace(Util.trim(neverImport), "\t", ";");

                ((GuiTextEditCtrl) this.FOT(alwaysImport)).setText(alwaysImport);
                ((GuiTextEditCtrl) this.FOT(neverImport)).setText(neverImport);
                }
            else
                Util._error("Failed to open " + filename + " or " + filename2 + " for reading");

            fo.delete();
        }
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:53,代码来源:ColladaImportDlg.ed.cs

示例15: setViewTypeAlphabetical

        public void setViewTypeAlphabetical()
        {
            GuiEditorGui.GuiEditor GuiEditor = "GuiEditor";
            string controls = Util.enumerateConsoleClassesByCategory("Gui");
            ArrayObject classes = new ObjectCreator("ArrayObject").Create();

            // Collect relevant classes.

            foreach (string className in controls.Split('\t'))
                {
                if (GuiEditor.isFilteredClass(className) || !(Util.isMemberOfClass(className, "GuiControl")))
                    continue;

                classes.push_back(className, "");
                }

            // Sort classes alphabetically.

            classes.sortk(true);

            // Add toolbox buttons.

            int numClasses = classes.count();
            for (int i = 0; i < numClasses; i ++)
                {
                string className = classes.getKey(i);

                #region GuiIconButtonCtrl ()        oc_Newobject2

                ObjectCreator oc_Newobject2 = new ObjectCreator("GuiIconButtonCtrl", "", typeof (GuiEditorToolboxButton));
                oc_Newobject2["profile"] = "ToolsGuiIconButtonSmallProfile";
                oc_Newobject2["extent"] = "128 18";
                oc_Newobject2["text"] = className;
                oc_Newobject2["iconBitmap"] = console.Call_Classname("EditorIconRegistry", "findIconByClassName", new string[] {className});
                oc_Newobject2["buttonMargin"] = "2 2";
                oc_Newobject2["iconLocation"] = "left";
                oc_Newobject2["textLocation"] = "left";
                oc_Newobject2["textMargin"] = "24";
                oc_Newobject2["AutoSize"] = new Creator.StringNoQuote("true");
                oc_Newobject2["command"] = "GuiEditor.createControl( " + className + " );";
                oc_Newobject2["useMouseEvents"] = new Creator.StringNoQuote("true");
                oc_Newobject2["tooltip"] = className + '\n' + "\n" + Util.getDescriptionOfClass(className);
                oc_Newobject2["tooltipProfile"] = "ToolsGuiToolTipProfile";

                #endregion

                GuiIconButtonCtrl ctrl = oc_Newobject2.Create();

                this.add(ctrl);
                }

            classes.delete();
            this.currentViewType = "Alphabetical";
        }
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:54,代码来源:GuiEditorToolbox.ed.cs


注:本文中的WinterLeaf.Engine.Classes.View.Creators.ObjectCreator.delete方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。