本文整理汇总了C#中Terraria.Player.ManaEffect方法的典型用法代码示例。如果您正苦于以下问题:C# Player.ManaEffect方法的具体用法?C# Player.ManaEffect怎么用?C# Player.ManaEffect使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Terraria.Player
的用法示例。
在下文中一共展示了Player.ManaEffect方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Activate
/// <summary>
/// Activates the tome skill.
/// </summary>
/// <param name="p">The <see cref="Player" /> that activated the skill.</param>
/// <remarks>No NetMessages have to be sent, this method is called on all clients and the server.</remarks>
public override void Activate(Player p)
{
if (p.direction == 1)
{
if (p.statMana > 20)
{
p.statLife += 20;
p.statMana -= 20;
p.HealEffect(20);
}
}
else if (p.statLife > 20)
{
p.statMana += 20;
p.statLife -= 5 ;
p.ManaEffect(20);
}
}
示例2: Activate
/// <summary>
/// Activates the tome skill.
/// </summary>
/// <param name="p">The <see cref="Player" /> that activated the skill.</param>
/// <remarks>No NetMessages have to be sent, this method is called on all clients and the server.</remarks>
public override void Activate(Player p)
{
if (p.statMana < 30f* p.manaCost)
return;
p.statMana = (int)(p.statMana - 30f * p.manaCost);
if (Main.rand.Next(5) == 0 && (p.wet || p.lavaWet))
{
if (p.wet)
p.breath += 50;
if (p.lavaWet)
p.AddBuff(1, 180);
}
else if (Main.rand.Next(2) == 0)
{
p.statMana += 130;
p.ManaEffect(130);
}
else
{
p.statLife += 100;
p.HealEffect(100);
}
}