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C# Player.ClearPluginData方法代码示例

本文整理汇总了C#中Terraria.Player.ClearPluginData方法的典型用法代码示例。如果您正苦于以下问题:C# Player.ClearPluginData方法的具体用法?C# Player.ClearPluginData怎么用?C# Player.ClearPluginData使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Terraria.Player的用法示例。


在下文中一共展示了Player.ClearPluginData方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SavePlayerData

        public static bool SavePlayerData(Player player)
        {
            //If using a flat based system ensure the MODE is stored
            string authName = null;
            if (Mode == CharacterMode.AUTH)
            {
                if (!String.IsNullOrEmpty(player.AuthenticatedAs))
                    authName = player.AuthenticatedAs;
            }
            else if (Mode == CharacterMode.UUID)
            {
                if (!String.IsNullOrEmpty(player.ClientUUId))
                    authName = player.ClientUUId + '@' + player.name;
            }

            if (!String.IsNullOrEmpty(authName))
            {
                if (Storage.IsAvailable)
                {
            //                    var create = player.GetPluginData<Boolean>(Key_NewCharacter, false);
                    var existingId = Tables.CharacterTable.GetCharacterId(Mode, player.AuthenticatedAs, player.ClientUUId);
                    if (existingId <= 0)
                    {
                        if (player.ClearPluginData(Key_NewCharacter))
                        {
                            var characterId = Tables.CharacterTable.NewCharacter
                            (
                                Mode,
                                player.AuthenticatedAs,
                                player.ClientUUId,
                                player.statLife,
                                player.statLifeMax,
                                player.statMana,
                                player.statManaMax,
                                player.SpawnX,
                                player.SpawnY,
                                player.hair,
                                player.hairDye,
                                player.hideVisual,
                                player.difficulty,
                                player.hairColor,
                                player.skinColor,
                                player.eyeColor,
                                player.shirtColor,
                                player.underShirtColor,
                                player.pantsColor,
                                player.shoeColor,
                                player.anglerQuestsFinished
                            );

                            if (characterId > 0)
                            {

                            }
                        }
                        else
                        {
                            ProgramLog.Error.Log("Failed to save SSC for player: {0}", player.Name);
                        }
                    }
                    else
                    {
                        Tables.CharacterTable.UpdateCharacter
                        (
                            Mode,
                            player.AuthenticatedAs,
                            player.ClientUUId,
                            player.statLife,
                            player.statLifeMax,
                            player.statMana,
                            player.statManaMax,
                            player.SpawnX,
                            player.SpawnY,
                            player.hair,
                            player.hairDye,
                            player.hideVisual,
                            player.difficulty,
                            player.hairColor,
                            player.skinColor,
                            player.eyeColor,
                            player.shirtColor,
                            player.underShirtColor,
                            player.pantsColor,
                            player.shoeColor,
                            player.anglerQuestsFinished
                        );

                        var characterId = Tables.CharacterTable.GetCharacterId(Mode, player.AuthenticatedAs, player.ClientUUId);
                        if (characterId > 0)
                        {

                        }
                    }
                }
                else
                {
                    var dir = Path.Combine(Globals.CharacterDataPath, Mode.ToString());
                    if (!Directory.Exists(dir))
                        Directory.CreateDirectory(dir);

//.........这里部分代码省略.........
开发者ID:Narkun,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:101,代码来源:CharacterManager.cs


注:本文中的Terraria.Player.ClearPluginData方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。