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C# Playfield.minionGetBuffed方法代码示例

本文整理汇总了C#中HRSim.Playfield.minionGetBuffed方法的典型用法代码示例。如果您正苦于以下问题:C# Playfield.minionGetBuffed方法的具体用法?C# Playfield.minionGetBuffed怎么用?C# Playfield.minionGetBuffed使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在HRSim.Playfield的用法示例。


在下文中一共展示了Playfield.minionGetBuffed方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: onMinionIsSummoned

        public override void onMinionIsSummoned(Playfield p, Minion triggerEffectMinion, Minion summonedMinion)
        {
            if ((TAG_RACE)summonedMinion.handcard.card.race == TAG_RACE.MECHANICAL)
            {
                List<Minion> temp = (triggerEffectMinion.own) ? p.playerFirst.ownMinions : p.playerSecond.ownMinions;

                foreach (Minion m in temp)
                {
                    //if we have allready a mechanical, we are buffed
                    if ((TAG_RACE)m.handcard.card.race == TAG_RACE.MECHANICAL) return; 
                }

                //we had no mechanical, but now!
                if (triggerEffectMinion.own)
                {
                    p.playerFirst.ownWeaponAttack += 2;
                    p.minionGetBuffed(p.playerFirst.ownHero, 2, 0);
                }
                else
                {
                    p.playerSecond.ownWeaponAttack += 2;
                    p.minionGetBuffed(p.playerSecond.ownHero, 2, 0);
                }
            }
        }
开发者ID:shuyi3,项目名称:AIPJ,代码行数:25,代码来源:Sim_GvG_024.cs

示例2: onDeathrattle

        //todo list
        public override void onDeathrattle(Playfield p, Minion m)
        {
            List<Minion> temp = new List<Minion>();

            if (m.own)
            {
                List<Minion> temp2 = new List<Minion>(p.playerFirst.ownMinions);
                temp2.Sort((a, b) => -a.Angr.CompareTo(b.Angr));
                temp.AddRange(temp2);
            }
            else
            {
                List<Minion> temp2 = new List<Minion>(p.playerSecond.ownMinions);
                temp2.Sort((a, b) => a.Angr.CompareTo(b.Angr));
                temp.AddRange(temp2);
            }

            if (temp.Count >= 1)
            {
                if (m.own)
                {
                    Minion target = temp[0];
                    if (temp.Count >= 2 && target.taunt && !temp[1].taunt) target = temp[1];
                    p.minionGetBuffed(target, 0, 3);
                }
                else
                {

                    Minion target = temp[0];
                    if (temp.Count >= 2 && !target.taunt && temp[1].taunt) target = temp[1];
                    p.minionGetBuffed(target, 0, 3);
                }
            }

        }
开发者ID:shuyi3,项目名称:AIPJ,代码行数:36,代码来源:Sim_FP1_023.cs

示例3: onCardPlay

        public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
        {
            p.equipWeapon(w, ownplay);

            List<Minion> temp = (ownplay) ? p.playerFirst.ownMinions : p.playerSecond.ownMinions;
            bool hasmech = false;
            foreach (Minion m in temp)
            {
                //if we have allready a mechanical, we are buffed
                if ((TAG_RACE)m.handcard.card.race == TAG_RACE.MECHANICAL) hasmech=true;
            }
            if (hasmech)
            {
                if (ownplay)
                {
                    p.playerFirst.ownWeaponAttack += 2;
                    p.minionGetBuffed(p.playerFirst.ownHero, 2, 0);
                }
                else
                {
                    p.playerSecond.ownWeaponAttack += 2;
                    p.minionGetBuffed(p.playerSecond.ownHero, 2, 0);
                }
            }


        }
开发者ID:shuyi3,项目名称:AIPJ,代码行数:27,代码来源:Sim_GvG_024.cs

示例4: onCardPlay

        CardDB.Card wcard = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.EX1_409t);//heavyaxe
//    wenn ihr eine waffe habt, erhält sie +1/+1. legt anderenfalls eine waffe (1/3) an.
		public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
		{
            if (ownplay)
            {
                if (p.playerFirst.ownWeaponName != CardDB.cardName.unknown)
                {
                    p.playerFirst.ownWeaponAttack++;
                    p.playerFirst.ownWeaponDurability++;
                    p.minionGetBuffed(p.playerFirst.ownHero, 1, 0);
                }
                else
                {

                    p.equipWeapon(wcard, true);
                }
            }
            else
            {
                if (p.playerSecond.ownWeaponName != CardDB.cardName.unknown)
                {
                    p.playerSecond.ownWeaponAttack++;
                    p.playerSecond.ownWeaponDurability++;
                    p.minionGetBuffed(p.playerSecond.ownHero, 1, 0);
                }
                else
                {

                    p.equipWeapon(wcard, false);
                }
            }
		}
开发者ID:shuyi3,项目名称:AIPJ,代码行数:33,代码来源:Sim_EX1_409.cs

示例5: getBattlecryEffect

 public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice)
 {
     foreach (Minion m in p.playerFirst.ownMinions)
     {
         if ((TAG_RACE)m.handcard.card.race == TAG_RACE.MURLOC && own.entitiyID != m.entitiyID) p.minionGetBuffed(m, 0, 2);
     }
     foreach (Minion m in p.playerSecond.ownMinions)
     {
         if ((TAG_RACE)m.handcard.card.race == TAG_RACE.MURLOC && own.entitiyID != m.entitiyID) p.minionGetBuffed(m, 0, 2);
     }
 }
开发者ID:shuyi3,项目名称:AIPJ,代码行数:11,代码来源:Sim_EX1_103.cs

示例6: getBattlecryEffect

        //    Taunt. Choose One - +1 Attack; or +1 Health.

           public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice)
		{
            if (choice == 1)
            {
                p.minionGetBuffed(own, 1, 0);
            }
            if (choice == 2)
            {
                p.minionGetBuffed(own, 0, 1);
            }
		}
开发者ID:shuyi3,项目名称:AIPJ,代码行数:13,代码来源:Sim_GvG_030.cs

示例7: onMinionGotDmgTrigger

        // Whenever your hero takes damage on your turn, gain +2/+2.  
		
        public override void onMinionGotDmgTrigger(Playfield p, Minion m, bool ownDmgdmin)
        {
            if (p.playerFirst.ownHero.anzGotDmg>=1 && m.own)
            {
                p.minionGetBuffed(m, 2 * p.playerFirst.ownHero.anzGotDmg, 2 * p.playerFirst.ownHero.anzGotDmg);
            }
            else if (p.playerSecond.ownHero.anzGotDmg>=1 && !m.own)
            {
                p.minionGetBuffed(m, 2 * p.playerSecond.ownHero.anzGotDmg, 2 * p.playerSecond.ownHero.anzGotDmg);
            }
        }
开发者ID:shuyi3,项目名称:AIPJ,代码行数:13,代码来源:Sim_GvG_100.cs

示例8: onAuraStarts

//    alle anderen murlocs haben +2/+1.
        public override void onAuraStarts(Playfield p, Minion own)
		{
            p.playerFirst.anzMurlocWarleader++;
                foreach (Minion m in p.playerFirst.ownMinions)
                {
                    if((TAG_RACE)m.handcard.card.race == TAG_RACE.MURLOC && own.entitiyID != m.entitiyID) p.minionGetBuffed(m, 2, 1);
                }
                foreach (Minion m in p.playerSecond.ownMinions)
                {
                    if ((TAG_RACE)m.handcard.card.race == TAG_RACE.MURLOC && own.entitiyID != m.entitiyID) p.minionGetBuffed(m, 2, 1);
                }
		}
开发者ID:shuyi3,项目名称:AIPJ,代码行数:13,代码来源:Sim_EX1_507.cs

示例9: onAuraEnds

        public override void onAuraEnds(Playfield p, Minion m)
        {
            p.playerFirst.anzMurlocWarleader--;
                foreach (Minion mn in p.playerFirst.ownMinions)
                {
                    if((TAG_RACE)mn.handcard.card.race == TAG_RACE.MURLOC && mn.entitiyID != m.entitiyID) p.minionGetBuffed(m, -2, -1);
                }
                foreach (Minion mn in p.playerSecond.ownMinions)
                {
                    if ((TAG_RACE)mn.handcard.card.race == TAG_RACE.MURLOC && mn.entitiyID != m.entitiyID) p.minionGetBuffed(m, -2, -1);
                }
		}
开发者ID:shuyi3,项目名称:AIPJ,代码行数:12,代码来源:Sim_EX1_507.cs

示例10: onCardPlay

//    wählt aus:/ verleiht einem diener +4 angriff; oder +4 leben und spott/.
		public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
		{
            if (choice == 1)
            {
                p.minionGetBuffed(target, 4, 0);
            }
            if (choice == 2)
            {
                p.minionGetBuffed(target, 0, 4);
                target.taunt = true;
            }
		}
开发者ID:shuyi3,项目名称:AIPJ,代码行数:13,代码来源:Sim_EX1_155.cs

示例11: onMinionDiedTrigger

//    Whenever a friendly Beast dies, gain +2/+1.

        public override void onMinionDiedTrigger(Playfield p, Minion m, Minion diedMinion)
        {
            int diedMinions = (m.own) ? p.tempTrigger.ownBeastDied : p.tempTrigger.enemyBeastDied;
			if(p.tempTrigger.ownBeastDied > 0 && m.own)
			{
				p.minionGetBuffed(m, 2 * diedMinions, diedMinions); //p.minionGetBuffed(m, 2, 1);
			}
			else if(p.tempTrigger.enemyBeastDied > 0 && !m.own)
			{
				p.minionGetBuffed(m, 2 * diedMinions, diedMinions); 
			}		
        }
开发者ID:shuyi3,项目名称:AIPJ,代码行数:14,代码来源:Sim_EX1_531.cs

示例12: onTurnEndsTrigger

//    verleiht am ende eures zuges einem zufälligen diener +1/+1.

        public override void onTurnEndsTrigger(Playfield p, Minion triggerEffectMinion, bool turnEndOfOwner)
        {
            if (triggerEffectMinion.own == turnEndOfOwner)
            {
                Minion tm = null;
                int ges = 1000;
                foreach (Minion m in p.playerFirst.ownMinions)
                {
                    if (m.Angr + m.Hp < ges)
                    {
                        tm = m;
                        ges = m.Angr + m.Hp;
                    }
                }
                foreach (Minion m in p.playerSecond.ownMinions)
                {
                    if (m.Angr + m.Hp < ges)
                    {
                        tm = m;
                        ges = m.Angr + m.Hp;
                    }
                }
                if (ges <= 999)
                {
                    p.minionGetBuffed(tm, 1, 1);
                }
            }
        }
开发者ID:shuyi3,项目名称:AIPJ,代码行数:30,代码来源:Sim_Mekka3.cs

示例13: onMinionIsSummoned

//    Whenever you summon a minion with Deathrattle, gain +1 Attack.

        public override void onMinionIsSummoned(Playfield p, Minion triggerEffectMinion, Minion summonedMinion)
        {
            if (triggerEffectMinion.own == summonedMinion.own)
            {
                if (summonedMinion.handcard.card.deathrattle) p.minionGetBuffed(triggerEffectMinion,1,0);
            }
        }
开发者ID:shuyi3,项目名称:AIPJ,代码行数:9,代码来源:Sim_FP1_028.cs

示例14: onMinionDiedTrigger

		public override void onMinionDiedTrigger(Playfield p, Minion m, Minion diedMinion)
        {
			int diedMinions = (m.own)? p.tempTrigger.ownMechanicDied : p.tempTrigger.enemyMechanicDied;
            if (diedMinions >= 1)
			{
				List<Minion> temp = (m.own) ? p.playerFirst.ownMinions : p.playerSecond.ownMinions;
				bool hasmechanics = false;
                foreach (Minion mTmp in temp) //check if we have more mechanics, or debuff him
                {
                    if (mTmp.Hp >=1 && (TAG_RACE)mTmp.handcard.card.race == TAG_RACE.MECHANICAL) hasmechanics = true;
                }
				
                if (!hasmechanics)
                {
					if(m.own)
					{
						p.playerFirst.ownWeaponAttack -= 2;
						p.minionGetBuffed(p.playerFirst.ownHero, -2, 0);
					}
					else
					{
                        p.playerSecond.ownWeaponAttack -= 2;
                        p.minionGetBuffed(p.playerSecond.ownHero, -2, 0);
					}
                }
            }
        }
开发者ID:shuyi3,项目名称:AIPJ,代码行数:27,代码来源:Sim_GvG_024.cs

示例15: getBattlecryEffect

        //   Battlecry:&lt;/b&gt; Give a friendly Mech +4 Health.

        public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice)
        {
            if (target != null)
            {
                p.minionGetBuffed(target, 0, 4);
            }
        }
开发者ID:shuyi3,项目名称:AIPJ,代码行数:9,代码来源:Sim_GvG_083.cs


注:本文中的HRSim.Playfield.minionGetBuffed方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。